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Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Dan Didio posted:

I thought it was just Black Adam and Sinestro?

I don't think Killer Frost has one yet, either.

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Aphrodite
Jun 27, 2006

DLC is banned because more Catwoman cleavage could be an unfair advantage.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Shadow Ninja 64 posted:

I don't think Killer Frost has one yet, either.

Oh yeah.

Aphrodite posted:

DLC is banned because more Catwoman cleavage could be an unfair advantage.

No cleavage, Fox only, etc. etc.

Aphrodite
Jun 27, 2006

Incidentally, "Cleavage Fox only" is a Champions Online game mode.

Toady
Jan 12, 2009

I don't mind Injustice's animations that much, but the washed out grays and browns always bothered me. It feels like they hit the resource limits of the current consoles, trying to fit multiple stages and other features into memory. The gray-and-brown thing is typically done to help smooth over low fidelity assets, as a sort of cheap attempt at realism. For example, Thymyscira should have been a gorgeous island of lush green foliage and blue ocean, but instead it's hazy and washed out.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
I am just going to say that. as a competitive spectacle, Injustice is just not fun to watch. I've seen a few of the videos posted here and while yes, that might all be technically really great play, it's also really boring viewing. Especially the keep-away characters. Nothing more horrible to watch than superman spamming eye lasers or Sinestro shooting balls continuously.

Equilibrium
Mar 19, 2003

by exmarx
There is some very basic overhead that comes with this game as far as streaming goes: first, jack the music volume up from the default 20% to 100%. Second, spend two minutes unlocking costumes in the armory, at the very least on the stream station. It shouldn't be this way but at the same time it's Not That Hard.

rawdog pozfail
Jan 2, 2006

by Ralp

Kokoro Wish posted:

I am just going to say that. as a competitive spectacle, Injustice is just not fun to watch. I've seen a few of the videos posted here and while yes, that might all be technically really great play, it's also really boring viewing. Especially the keep-away characters. Nothing more horrible to watch than superman spamming eye lasers or Sinestro shooting balls continuously.

I couldn't disagree more but I'm the sort of person who loves watching two high level players do nothing but eye laser spam.

Also I'm hanging out in aroomforpowerguys SLAUGHER SWAMP on XBL.

rawdog pozfail fucked around with this message at 20:47 on Jul 15, 2013

AndyElusive
Jan 7, 2007

Evo pools were fun to watch thanks to character variety and the finals sucked because nobody likes Superman.

That's basically it in a nutshell.

Toady
Jan 12, 2009

Kokoro Wish posted:

I am just going to say that. as a competitive spectacle, Injustice is just not fun to watch.

I enjoyed the day two pools. Superman is just a boring character to both watch and play, and unfortunately, he's the best character right now.

Krad
Feb 4, 2008

Touche

Toady posted:

I don't mind Injustice's animations that much, but the washed out grays and browns always bothered me. It feels like they hit the resource limits of the current consoles, trying to fit multiple stages and other features into memory. The gray-and-brown thing is typically done to help smooth over low fidelity assets, as a sort of cheap attempt at realism. For example, Thymyscira should have been a gorgeous island of lush green foliage and blue ocean, but instead it's hazy and washed out.

That's what you get when you use the Unreal engine. I freakin' hated it this gen and I hope it dies and goes away forever.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

AndyElusive posted:

Evo pools were fun to watch thanks to character variety and the finals sucked because nobody likes Superman.

That's basically it in a nutshell.

Yeah, that pretty much sums it up.

Solomonic
Jan 3, 2008

INCIPIT SANTA
Pools (or what I saw of them because KOF ate into my viewing time a lot) were a blast, people played some really entertaining character choices. I really liked Cheese Burger's Joker, look at that low gas tank into the wall bounce.

I wish he'd made it to the top 8; as it was, finals were an absolute slog.

Giedroyc
Feb 18, 2001

Can't post for 2,400,000 hours!
I just want to know why top players seem to go to Doomsday as a counter to Superman...

Dre2Dee2
Dec 6, 2006

Just a striding through Kamen Rider...

Giedroyc posted:

I just want to know why top players seem to go to Doomsday as a counter to Superman...

it worked in the comics! :downs:

Toady
Jan 12, 2009

Giedroyc posted:

I just want to know why top players seem to go to Doomsday as a counter to Superman...

Presumably to try to get past the zoning.

Free Gratis
Apr 17, 2002

Karate Jazz Wolf

Giedroyc posted:

I just want to know why top players seem to go to Doomsday as a counter to Superman...

Trait armor and Shoulder Charge are great tools to beat out zoning.

Liar Lyre
Jun 3, 2011

Here to deliver
~Bad Opinions~

Bosushi! posted:

Trait armor and Shoulder Charge are great tools to beat out zoning.

Superman's trait breaks armor.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Fun games Stark! I was shittin it up early on against Batgirl, just really needed to warm up some. :v:

ParanoidInc
Apr 27, 2013

You dun scuffed me for the last time you no-good Zayn boy!
Fun Shoe
You too, probably didn't help that you were playing Lobo for those first few. I'd literally never seen him before outside of his trailer, had no idea how slow he was. You're pretty drat good with Joker, I hardly ever see people do well with him.

On a side note, does anyone have any tips for Green Arrow? I like playing as him but he just seems really hard to me, his normals feel very slow and just feels weird in general.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

ParanoidInc posted:

Probably didn't help that you were playing Lobo for those first few. I'd literally never seen him before outside of his trailer, had no idea how slow he was.

Yeah, there's just something about him that doesn't add up well. Like he can do a ton of damage if you put his moves together right, but it's all on whether you can actually ever do that or not, which is even harder against fast characters that get around all the place.

Foodahn
Oct 5, 2006

Pillbug

Holy Calamity! posted:

Also I'd have gotten a hitbox but I'm holding off because I doubt the current crop will work on PS4/Xbone...speaking up I'm afraid of this game dying with the new generation :ohdear:

Seymour Butts posted:

Does anyone use a hitbox? I've used a TE stick since SF4 and I love it, it was like my own personal goal to become proficient in response to all those years as a young kid in the arcade that could barely get a fireball out. But, I'm incredibly intrigued by the concept and it seems to me that it would be far more efficient to turn stick motions into button presses. Anyone with experience?


I drunkenly bought a Hitbox a couple weeks ago, it arrived last week and actually I'm pretty pleased with it, unlike most of my 3am purchases. It's my first time playing a fighting game without a pad since like SNES days or playing GGPO on keyboard. It'll probably require just a firmware update a bit after new consoles are released if that's the only thing that's stopping you.

Though I think if you're competent and comfortable with a stick you should probably just stick with what you know, I imagine it's a pretty drastic switch.

On the plus side, I never miss a DBF input or 4 frame 360 input on AE, and can do standing, on reaction, 720s about 1/4 of the time, getting better with practice.

I can answer any specific questions yall might have, but I only have the PS3/PC one, not the 360PS3PC.

Dre2Dee2
Dec 6, 2006

Just a striding through Kamen Rider...
Anyone else slightly dissapointed that MM's super isn't he turning into a giant dragon and eating his opponent? :(

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Over on TestYourMight, Pig of the Hutt is not-so-subtly implying that a pretty decent cadre of MK9 players are going to be dropping Injustice and keeping MK9 alive. Injustice is "a game that rewards scrubiness" (verbatim quote). How much of this is sour grapes vs. genuine dislike for the game's mechanics? I dunno, you guys know more about this scene stuff than I do. Clue me in here.

Liar Lyre
Jun 3, 2011

Here to deliver
~Bad Opinions~

Megaman's Jockstrap posted:

Over on TestYourMight, Pig of the Hutt is not-so-subtly implying that a pretty decent cadre of MK9 players are going to be dropping Injustice and keeping MK9 alive. Injustice is "a game that rewards scrubiness" (verbatim quote). How much of this is sour grapes vs. genuine dislike for the game's mechanics? I dunno, you guys know more about this scene stuff than I do. Clue me in here.

Don't all games promote "scrubiness", as in the easiest and most efficient is the best? Kabal is super good so people use it. Superman is good so people use him. Totally sounds like saltiness.

Double Bill
Jan 29, 2006

Megaman's Jockstrap posted:

Over on TestYourMight, Pig of the Hutt is not-so-subtly implying that a pretty decent cadre of MK9 players are going to be dropping Injustice and keeping MK9 alive. Injustice is "a game that rewards scrubiness" (verbatim quote). How much of this is sour grapes vs. genuine dislike for the game's mechanics? I dunno, you guys know more about this scene stuff than I do. Clue me in here.

It's pretty unlikely that either game will be at Evo next year, so they're probably just sticking with the one that they like more.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Megaman's Jockstrap posted:

Injustice is "a game that rewards scrubiness" (verbatim quote).

Compared to MK9 where there's seriously like 1-2 characters you're ever gonna see win? Yeah, those are some salty rear end, big baby tears.

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Without addressing anything else about the situation, I think it can easily be agreed upon that many if not all of the characters in the game are incredibly one-dimensional (see the Superman f23 XX breath that has people moaning about Evo, Killer Frost fishing for Slides, etc.), and that leads to a game that is, for lack of a better word, simple. It might end up being too simple to stay interesting and relevant for long, but it still seems early to be making that call.

The thing about people potentially dropping Injustice entirely and trying to push MK just won't happen, though. If that were going to happen, more of the TYM-heads who swear up and down that they still love MK would've shown it by entering both events, but as it stands a lot of them did not even enter MK. Why? Because they devoted their time and energy to Injustice, with it being newer, the bigger draw, and thus the bigger potential payout. Those points aren't going to change, either.

JesusLovesRonwell
Aug 12, 2004

I want to touch my Rosalina-sama all over~

<3<3<3
Injustice was a great first attempt, and I have high hopes for the sequel.

Having said that, the characters/game does seem a bit one-dimensional, but it also feels a little early to write the game off, especially with more characters and balance patches on the way.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I don't know Shadow Ninja, I think there's some depth on some of the lesser characters. I like Bane. Batgirl is pretty neat. Zod seems to be pretty wild with the amount of tools he has available (but all of them have some glaring weakness that makes them situational). I like Grundy too, I don't play him but he's fun to play against. I admit I'm not good at the game but it seems like there's some depth to some of the "mid-tier" characters and there's lots going on, it's not simple. At least, that's what it seems like with my very limited knowledge.

Edit: I agree that it seems strange that characters like Killer Frost are literally built around one move, that doesn't seem very smart.

AndyElusive
Jan 7, 2007

Megaman's Jockstrap posted:

Over on TestYourMight, Pig of the Hutt is not-so-subtly implying that a pretty decent cadre of MK9 players are going to be dropping Injustice and keeping MK9 alive. Injustice is "a game that rewards scrubiness" (verbatim quote). How much of this is sour grapes vs. genuine dislike for the game's mechanics? I dunno, you guys know more about this scene stuff than I do. Clue me in here.

Pig dropped everything in his life, pushed aside MK9 and made it his personal goal to win Evo or at least get a top placement.

Dude is probably really disappointed in himself and hates the game at the moment. A step back from it to focus on something else will probably do him some good.

Liar Lyre
Jun 3, 2011

Here to deliver
~Bad Opinions~

Megaman's Jockstrap posted:

I don't know Shadow Ninja, I think there's some depth on some of the lesser characters. I like Bane. Batgirl is pretty neat. Zod seems to be pretty wild with the amount of tools he has available (but all of them have some glaring weakness that makes them situational). I like Grundy too, I don't play him but he's fun to play against. I admit I'm not good at the game but it seems like there's some depth to some of the "mid-tier" characters and there's lots going on, it's not simple. At least, that's what it seems like with my very limited knowledge.

Edit: I agree that it seems strange that characters like Killer Frost are literally built around one move, that doesn't seem very smart.

Agreed. They just need to tone down some characters top moves.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


It doesn't really make sense to talk about dropping Injustice for MK9 anyway, despite obvious similarities it's not like Injustice is meant to be MK10.

Vanilla Sweetness
Sep 14, 2007

Megaman's Jockstrap posted:

Over on TestYourMight, Pig of the Hutt is not-so-subtly implying that a pretty decent cadre of MK9 players are going to be dropping Injustice and keeping MK9 alive. Injustice is "a game that rewards scrubiness" (verbatim quote). How much of this is sour grapes vs. genuine dislike for the game's mechanics? I dunno, you guys know more about this scene stuff than I do. Clue me in here.

I wouldn't really take what they say seriously over there. It's mostly just guys that were only good at MK9 that are upset that no one is really playing it anymore. We haven't seen high level play for this game yet so it is really kind of premature to think it won't evolve. We haven't seen true character specialists at all and most people are still getting away with week 1 tech. People haven't really implemented things like push block into their games yet either.

There is potential in this game, it's just the community needs to actually level up. Also Pig of the Hut said that he would be inviting character specialists to their podcasts, so I don't think he is quitting the game or anything.

Fingers McLongDong
Nov 30, 2005

not eromenos
Fun Shoe
The game is a mishmash of neat unique characters and one dimensional ones, but unfortunately the simpler ones are currently some of the best. Most combos do follow a formula of string, mb special, wallbounce, ender. A few characters though have found effective new enders. The main problem though is that the most boring characters are currently the best, superman being the main one. He's kinda dumb as piss right now seeing as he has the best safe string to poke with, very high damage and some of the best zoning. Then there's less powerful but equally frustrating options like killer frost and her slide. And for some reason they keep making teleport characters with high conversions. It was ok in mk9 because breakers were a lot more common and you had less meter to covert with. It probably gets boring for spectators at top level.

Its unfortunate because there are some really fun characters- I use green lantern because he's one of the most well rounded yet funnest characters with a diverse moveset. Lex is bad but has a really cool moveset, zod has neat stuff, etc. I wouldn't mind one more set of nerfs for superman and batman and then they need to let the game settle. Constantly adding new dlc guys isn't helping and they need to focus on making a quality package dlc instead of constantly changing the roster.

Free Gratis
Apr 17, 2002

Karate Jazz Wolf
Pig is a nice guy, but he gets salty as gently caress. Give him time to cool down.

Toady
Jan 12, 2009

Double Bill posted:

It's pretty unlikely that either game will be at Evo next year

Why is that?

AndyElusive
Jan 7, 2007

This is the third year MK9 has been at Evo and if I was a betting man probably the last time it'll be a main event game. I'll be surprised if Injustice doesn't see a second year but I guess it all depends on the player drop off, how the game evolves during the year, its general scene popularity and the amount of entrants.

TwoPair
Mar 28, 2010

Pandamn It Feels Good To Be A Gangsta
Grimey Drawer

Dre2Dee2 posted:

Anyone else slightly dissapointed that MM's super isn't he turning into a giant dragon and eating his opponent? :(

Too overpowered. Maybe you can survive being punched through the moon, but once you've been shat out by a dragon, shame alone will end that fight.

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Fenn the Fool!
Oct 24, 2006
woohoo
The biggest problem with the game is that there's no safe way to move, walking is so painfully slow and you can't cancel your dashes like in MK. When you're at a disadvantageous range you have very few options and so you get really stilted and repetative interactions like the "block dash block" everyone has to do against deathstroke.

ParanoidInc posted:

On a side note, does anyone have any tips for Green Arrow? I like playing as him but he just seems really hard to me, his normals feel very slow and just feels weird in general.

End every combo by loading an ice arrow. His forward dash is fast so dash up d1 is a pretty good way to approach; your other way to approach is j.3, it's hard to AA and can cross up. Whenever you have the opportunity f2d13 is hard to block and once your opponent has seen it enough to block it you can throw in a low or overhead ice arrow to mix them up further. Save all of your meter for super resets, 111 xx super is inescapable for most of the cast on hit or block. Following a super with b3, b3 and then zoning with fire arrows is a good way to close out a game without giving your opponent the opportunity to clash.

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