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  • Locked thread
mr. nobody
Sep 25, 2004

Net contents 12 fluid oz.

Kruller posted:

Is anyone available to handhold me a bit in game sometime? I played up to 38 right after launch. The last time I played before last week, the death invasion thing was going on that I still have currency for. I've made it up to 41 so far, but I feel like I could be doing things better, or maybe my gear is stupid or something, because I get my poo poo pushed in a lot and I feel kinda weak. IGN is Marai.

Find a "levelling spec" for your class on the class guides forums of rift official forums, or check out the OP of this thread. Those tend to focus on survivability so you can kill kill kill without worrying about dying.

Do Instant Adventures (the . key ingame) and tag every mob you can while you and everybody else kills everything and gets tons of exp for it. When you're done you teleport back to wherever you joined at. Those will get you to 50 the fastest.

Gear resets at 50 in the expansion zones, that gear will outclass everything you've seen so far. So just 'get to 50' and do the story quests on the expansion continents for gear and with a levelling spec you'll be all set to get to 60 no problemo.

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necrotic
Aug 2, 2005
I owe my brother big time for this!

Kruller posted:

Is anyone available to handhold me a bit in game sometime? I played up to 38 right after launch. The last time I played before last week, the death invasion thing was going on that I still have currency for. I've made it up to 41 so far, but I feel like I could be doing things better, or maybe my gear is stupid or something, because I get my poo poo pushed in a lot and I feel kinda weak. IGN is Marai.

It would help if we knew what class you were playing.

necrotic fucked around with this message at 04:18 on Jul 18, 2013

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer
Doing some defiler PoV streaming of GA if you wanna see what that's like (the instance, Defiler, etc).

William Bear
Oct 26, 2012

"That's what they all say!"
Is anyone else noticing a serious trouble with Tower of the Shattered? Yesterday was the second time I've been in a group that attempted the first boss more than five times. I've linked guides, but for ease of reading, is there a one sentence guide?

Kreczor
Oct 30, 2011

I'd still rather play with medieval knights online then go outside and "hang out".

William Bear posted:

Is anyone else noticing a serious trouble with Tower of the Shattered? Yesterday was the second time I've been in a group that attempted the first boss more than five times. I've linked guides, but for ease of reading, is there a one sentence guide?

Approach from the south end of the room. Tank turns boss towards the north end, everyone else should stack on the boss' butt. If you get pushed back immediately teleport back behind the boss or run back. This should happen 2-3 times before they start throwing lightening around. When this happens, run behind a pillar and away from the robots. If a robot catches you, use your pvp ability to break stun. You can also go behind any of the robots at any time and insta-kill them with the pop-up ability. That's pretty much it, if you don't use break free you will die to the stun from the adds.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Kreczor posted:

Approach from the south end of the room. Tank turns boss towards the north end, everyone else should stack on the boss' butt. If you get pushed back immediately teleport back behind the boss or run back. This should happen 2-3 times before they start throwing lightening around. When this happens, run behind a pillar and away from the robots. If a robot catches you, use your pvp ability to break stun. You can also go behind any of the robots at any time and insta-kill them with the pop-up ability. That's pretty much it, if you don't use break free you will die to the stun from the adds.

Backstabbing the robots is like the only mechanic that fight. That and standing in circles.

To elaborate, a quick guide to ToTs:

1. Get in when he does contracting green. Stand in blue circles. Backstab robots.
2. Get out of circles, run away when he emotes, AoE mobs down.
3. Don't DoT the melee mobs, let them explode on guy, then kill everything, don't stand in circles.
4. Get out of the circle in time.
5. Melee is super safe aside from the red circle

Zoness fucked around with this message at 04:27 on Jul 18, 2013

Bussamove
Feb 25, 2006

Kreczor posted:

Approach from the south end of the room. Tank turns boss towards the north end, everyone else should stack on the boss' butt. If you get pushed back immediately teleport back behind the boss or run back. This should happen 2-3 times before they start throwing lightening around. When this happens, run behind a pillar and away from the robots. If a robot catches you, use your pvp ability to break stun. You can also go behind any of the robots at any time and insta-kill them with the pop-up ability. That's pretty much it, if you don't use break free you will die to the stun from the adds.

With horrible pubbies it really is easier to go around stabbing bots yourself. Otherwise it's going to be a giant clusterfuck.

So in one sentence: Stab robits, don't blow up.

Kreczor
Oct 30, 2011

I'd still rather play with medieval knights online then go outside and "hang out".

Bussamove posted:

With horrible pubbies it really is easier to go around stabbing bots yourself. Otherwise it's going to be a giant clusterfuck.

So in one sentence: Stab robits, don't blow up.

Who does experts with pubbies? :colbert:

necrotic
Aug 2, 2005
I owe my brother big time for this!
Mage loot! I got Quill of the Aurora and someone else got Icon of Control. Then we downed Kain and Esthi got Reaper's Edge.


We will never see Mage loot again :(

Bussamove
Feb 25, 2006

necrotic posted:

Mage loot! I got Quill of the Aurora and someone else got Icon of Control. Then we downed Kain and Esthi got Reaper's Edge.


We will never see Mage loot again :(

Very nice! When I can raid again this means I get to scoop up all the loot, right?

Ignore the fact I'll be rock bottom of the list by that point.

necrotic
Aug 2, 2005
I owe my brother big time for this!

Bussamove posted:

Very nice! When I can raid again this means I get to scoop up all the loot, right?

Ignore the fact I'll be rock bottom of the list by that point.

I mean if anything drops maybe? Good luck with that!

KaneTW
Dec 2, 2011

necrotic posted:

Mage loot! I got Quill of the Aurora and someone else got Icon of Control. Then we downed Kain and Esthi got Reaper's Edge.


We will never see Mage loot again :(
And even with that Reaper's Edge I still only have 447 hit :(

necrotic
Aug 2, 2005
I owe my brother big time for this!

KaneTW posted:

And even with that Reaper's Edge I still only have 447 hit :(

The gear check for GA is loving insane. You need to be all raid gear, and several of them need to be raid drops for the +65 hit.

The rings are the worst.

Kreczor
Oct 30, 2011

I'd still rather play with medieval knights online then go outside and "hang out".

necrotic posted:

The gear check for GA is loving insane. You need to be all raid gear, and several of them need to be raid drops for the +65 hit.

The rings are the worst.

I'm set! Just need another 1.3k stones for my bow and I'll be able to run GA with 520 on the dot. So that's like, one TDQ and a few experts right? Let's hope for it to come before monday!

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

necrotic posted:

The gear check for GA is loving insane. You need to be all raid gear, and several of them need to be raid drops for the +65 hit.

The rings are the worst.

It's also a pretty tough stat check and runing for hit is pretty miserable.

StumblyWumbly
Sep 12, 2007

Batmanticore!

Kreczor posted:

Approach from the south end of the room. Tank turns boss towards the north end, everyone else should stack on the boss' butt. If you get pushed back immediately teleport back behind the boss or run back. This should happen 2-3 times before they start throwing lightening around. When this happens, run behind a pillar and away from the robots. If a robot catches you, use your pvp ability to break stun. You can also go behind any of the robots at any time and insta-kill them with the pop-up ability. That's pretty much it, if you don't use break free you will die to the stun from the adds.

I think the boss does have a big cleave, like 180 degrees, so folks who get cleaved should be careful of that.

necrotic
Aug 2, 2005
I owe my brother big time for this!

Zoness posted:

It's also a pretty tough stat check and runing for hit is pretty miserable.

That is why I said gear check, not hit check. Having 520 hit is great, but not if its because you runed everything you can for hit. The 520 hit requirement is probably the easiest part of GA.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

necrotic posted:

It would help if we knew what class you were playing.

Sorry, I play cleric.

necrotic
Aug 2, 2005
I owe my brother big time for this!

Kruller posted:

Sorry, I play cleric.

http://forums.riftgame.com/game-dis...d-justicar.html

I don't play cleric so I have no idea how good this actually is. But check out the forums, as mr. nobody mentioned.

Magus42
Jan 12, 2007

Oh no you di'n't

Kruller posted:

Sorry, I play cleric.

The Energizer

Kiyanis
Sep 25, 2007

BBQ Now.
I have a problem. In order to actually read text on windows, I need my UI scaled up. Unfortunately, the Soul window and the Shop window can not be individually adjusted, and take up more than my entire screen, making them completely useless. I filed a petition about this in ui feedback, but uh, is there a workaround that doesn't involve changing my UI scaler every single loving time I want to touch a shop or soul tree?

do u believe in marigolds
Sep 13, 2007

necrotic posted:

Mage loot! I got Quill of the Aurora and someone else got Icon of Control. Then we downed Kain and Esthi got Reaper's Edge.


We will never see Mage loot again :(

You missed that I (Belos) got the dagger of Zaviel, made the off-hand from the raid drops, and got the staff from TDQ. Oh, and Amory finally got the necklace from TDQ!

Kreczor
Oct 30, 2011

I'd still rather play with medieval knights online then go outside and "hang out".

StumblyWumbly posted:

I think the boss does have a big cleave, like 180 degrees, so folks who get cleaved should be careful of that.

That's why I said to turn the boss to the north end and have the rest of the group attack from the south.

EDIT: ^^^^ Belos, YOU forgot that Johson got a bunch of gear overall, and the new guy Phenyl? ran away with some boots or gloves or something. All in all, we got a bunch of useful gear.

Also, great job on Crucia! Only what, 3? 4 attempts at most? Getting better and better! Let's kill Matriarch on Monday.

Kreczor fucked around with this message at 12:29 on Jul 18, 2013

KaneTW
Dec 2, 2011

Yeah, 3 wipes on Crucia before we got her and 2 of those didn't even count (Egeus crashing, interrupt bugging out)

do u believe in marigolds
Sep 13, 2007

KaneTW posted:

Yeah, 3 wipes on Crucia before we got her and 2 of those didn't even count (Egeus crashing, interrupt bugging out)

And everyone was alive at the end. It was the smoothest last 50% ever.

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



All because of a beastmaster! Praise be to the beastmaster. I think Johson is already regretting being a BM expert, but being valuable isn't a bad thing!

a digital orc
May 14, 2003

You see, Guragh, they can't fire me for sexual harassment. The crime doesn't fit the punishment! :orks:

What he said. I started a mage and went with the chloroformoharb or whatever from the first page for pve. I basically run around tagging poo poo with nukes that also heal me, and let pubbies soak up some exp for me.

Casually playing my first two days back (and leveling mostly from pvp) I am already almost level 20. Had I been making GBS threads in a sock (that'll happen this weekend) I would be mid 30s, approaching 40 probably. If you can find a similar spec for cleric, I would definitely go with that.

a digital orc fucked around with this message at 15:44 on Jul 18, 2013

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

KaneTW posted:

Yeah, 3 wipes on Crucia before we got her and 2 of those didn't even count (Egeus crashing, interrupt bugging out)

If the bugging interrupt is the infinite storm, i was given a tip once about that. If you jump from the left side (as you teleport up there, with Crucia opposite) it shouldn't fail to interrupt her.

Listening to that advice, i never failed one after that. Maybe its a thing, maybe its just bad luck. Still abit annoying that's still a thing tho!

SlayVus
Jul 10, 2009
Grimey Drawer

Kiyanis posted:

I have a problem. In order to actually read text on windows, I need my UI scaled up. Unfortunately, the Soul window and the Shop window can not be individually adjusted, and take up more than my entire screen, making them completely useless. I filed a petition about this in ui feedback, but uh, is there a workaround that doesn't involve changing my UI scaler every single loving time I want to touch a shop or soul tree?

Only thing I can suggest is getting a bigger monitor with a bigger resolution, like 2560x1600. Obviously the repercussions of this would be a reduced frame rate though.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Shadowmorn posted:

If the bugging interrupt is the infinite storm, i was given a tip once about that. If you jump from the left side (as you teleport up there, with Crucia opposite) it shouldn't fail to interrupt her.

Listening to that advice, i never failed one after that. Maybe its a thing, maybe its just bad luck. Still abit annoying that's still a thing tho!

Please don't mention bug and infinite storm in the same sentence. I have PTSD.

Kiyanis
Sep 25, 2007

BBQ Now.

SlayVus posted:

Only thing I can suggest is getting a bigger monitor with a bigger resolution, like 2560x1600. Obviously the repercussions of this would be a reduced frame rate though.

I'm not changing hardware for a free to play mmo who can't get 2 ui windows to work properly. Why would you even think this was a solution?

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



booya class changes:

quote:

RIFT 2.3 Hot Fix #10 - 18/7/13


GENERAL
* You can now resurrect players while in a cross-shard group without sending them back to their home shard.
* The /shard command now always returns the name of the shard, even for Unknown shards. It also now prints the shard ID.
* Fixed first person camera jitter.
* Fixed a rare issue that caused a character to log in with negative Planar Attunement points.

RIFT STORE
* Bundles of Rally Scrolls and Rally Banners are now available under Services.


SOULS

MAGE
* Fireball, Void Bolt, Crystalline Missiles, Plague Bolt, Cloudburst, Vile Spores, Pillaging Stone, Granite Salvo, Neural Prod and Malevolent Bolt: now classified as Primary Bolt abilities.

ARCHON
* The 2 piece buff from Prion's Archon Crystal is now removed when changing roles.
* Rising Vengeance: Now increases all non-Archon damage by 2/4/6/8/10%.
* Archon's Bulwark: Now increases Endurance by 100 and no longer stacks with Searing Vitality.
* Patron's Rage: Increased damage.

CHLOROMANCER
* Natural Power: Now reduces the pushback suffered when damaged while casting Life abilities by 33/66/100%.
* Lifebound Veil: Slightly increased healing done to the Synthesis target.

DOMINATOR
* Updated Gift: Now icreases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%.
* Mass Charged Shield: Ranks 7–13 now deal the correct damage.
* Lightning Wall: Now costs 60 Charge instead of draining Charge while active.
* Nyx's Orb: Increased the damage and movement speed of the projectile.
* Grasping Void, Gravity Void, Traitorous Influence and Mass Betrayal: Increased damage.
* Malevolent Bolt: Increased initial damage, and debuff duration increased to 5s.

ELEMENTALIST
* Updated Gift: Now increases damage by 0.5% and pet damage by 4% per point in soul, instead of increasing damage by 1% and pet damage by 3% per point in soul.
* Lightning Strike: Reduced damage.
* Elemental Link: Increases the Mage's damage done by 1/2/3/4/5% instead of reducing the damage taken. The rest of the talent remains unchanged.
* Cycle of Earth, Cycle of Fire, Cycle of Air, and Cycle of Water: Now provide a 7/15% increase to their respective damage types.
* Icy Gale: Reduced cooldown to 30s.

HARBINGER
* Luminous Weapon: Now causes melee attacks to deal additional Life damage to up to 5 enemies. Lasts 1h.
* Blademark: Reduces the Mage's damage by 10%, down from 30%.
* Empyrean Ascension: Abilities granted now count as Slashing attacks, and have had their damage slightly reduced.
* Jagged Blades: Increases damage from Lightning Blade and Reaper's Blade by 20/40%, up from 15/30%.
* Lightning Blade, Reaper's Blade: Now receive benefits from effects that increase damage. Previously they only received bonuses from effects specifically referencing them.
* Lucent Slash: Now a 360 degree AE attack instead of a frontal cone.
* Tempest Winds: Increased damage, and while active it provides immunity to root, snare, and knockback.
* Storm's Fury, Vorpal Slash: Slightly increased damage.
* Rending Slash: Slightly increased damage, increased debuff duration to 15s.

NECROMANCER
* Updated Gift: Now increases damage by 1% and pet damage by 3% per point in soul instead of increasing damage by 0.5% and pet damage by 4% per point in soul.
* New Ability: Soul Bond: Intercepts 30% of damage taken by the ally. The Mage takes 30% of the intercepted damage. Increases the healing the Mage receives from Essence Link by 30%. Can only affect 1 ally.
* Every 2nd Scourge Bolt from the Shadow Revenant pet now applies a stack of Deathly Calling.
* Symbiote: Now causes Essence Link to increase the damage taken by the affected enemy, from both the mage and their pet, by 2/4%.
* Symbiote: The damage buff granted for Essence Link can now be seen on the enemy, and can be applied by each Necromancer attacking an enemy. However, the healing debuff will still only stack a single time per enemy.
* Corpse Explosion: Now stacks up to 3 times.
* Deathly Collusion: Now causes stacks of Deathly Calling to increase the mage's damage on the affected enemy, instead of only Death damage.
* Fresh Graves: Now increases Spell Power by 1/2/3/4/5%.
* Corpse Talon: Now receives a 15% damage bonus from each stack of the mage pet's Deathly Calling on the enemy, up from 10%.
* Grave Rot: Reduced cooldown to 6s.
* Corpse Talon: Reduced cast time to 2s.
* Improved Soul Purge: Now causes Soul Purge to heal the caster for 15/30/45% of the damage deal, up from 10/20/30%.

PYROMANCER
* Ignition: Now decreases the cast time of Fire spells by 4/8/12/16/20% and all other spells by 1/2/3/4/5%.
* Ignition: Now reduces the mana cost of non-instant Fire spells by 4/8/12/16/20%.
* Ignition: Now increases the range of non-melee damaging abilities by 1/2/3/4/5 meters. Increased range does not stack with the range increase from the Dominator's Mental Fortitude.
* Fireball: Slightly reduced damage.
* Improved Fireball: Renamed to Improved Bolt.
* Improved Bolt: Now affects all Primary Bolt abilities instead of only Fireball.
* Improved Bolt: Now increases the chance for Primary Bolt abilities to critically hit by 2/4/6%, down from 3/6/10%.
* Combust: Now increases the Fire Storm damage by 10% per stack.
* Withering Flames: Now deals damage instantly instead of delaying the first tick of damage for 1s.
* Internalize Charge: No longer automatically shuts off at random if the caster still has Charge remaining.
* Burning Fury: Now increases the chance to critically hit with abilities by 2/4/6%.
* Fulminate: Now costs 60 Charge.
* Flame Volley: Reduced damage of the final tick.

STORMCALLER
* Updated Gift: Now increases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%.
* Ice Shear: Base damage bonus granted by its debuff has been reduced to 2%, down from 5%.
* Cloudburst: Increased damage.
* Lightning Arc: Increased damage.
* Cold Weather Training: Now also reduces the cast time of non-Water abilities by 1/2/3/4/5%, reduces the mana cost of non-instant Water abilities by 4/8/12/16/20%.
* Static Flux: Now increases all damage.
* Arctic Chill: Now also causes the snare effect from Arctic Blast, Eye of the Storm, Hailstorm, Icy Vortex and Wind Chill to deal Water damage each second, based on Spell Power, while the enemy is moving.
* Pouring Rain: Now resets the cooldown on all Stormcaller abilities. Increased the cooldown to 2 minutes. Moved Pouring Rain to the 40 point root ability.
* Electric Charge: Moved into the soul tree into Pouring Rain's previous location, and requires 35 points to unlock.
* Perfect Conditions: Increased the damage bonus applies to area effect abilities to 5/10/15%.
* Perfect Conditions: Now also reduces the global cooldown of Air and Water spells to 1.33/1.17/1 seconds and reduces the mana cost of instant Air and Water spells by 11/22/33%.
* Tempest Armor: No longer provides a global cooldown reduction to Water spells.
* Charged Atmosphere: Now increases the damage of area effect abilities by 4/8/12%.
* Wind Chill: Reduced cooldown to 30s.
* Lightning Mastery: Now increases Air damage by 3/6/9%, down from 4/8/12%.

WARLOCK
* Updated Gift: Now increases damage by 1% per point in soul, instead of increasing damage by 0.5% and DoT damage by 1% per point in soul.
* Neddra's Torture: Duration and cooldown is now 8s.
* Expanded Contagion: Now gives Radiate Death a 33/66/100% chance to spread Life Leech, Atrophy, Necrosis, Combust, Electrified and Deathly Calling.
* Lingering Pain: Now gives Primary Bolt abilities a chance to refresh Life Leech instead of only Void Bolt.
* Warlock Armor, Dark Armor: Now also increase the damage of DoT abilities by 5%.
* Empowered Darkness: Will no longer consume more than the indicated 75 Charge on cast. Updated the tooltip so the Charge cost more clear.
* Conflux: Now curses the enemy for 30 seconds, dealing Death damage up to the next 10 times a Death based damage over time ability is applied to the enemy.
* Neddra's Essence: Reduced cooldown to 2 minutes.


ROGUE

ASSASSIN
* Exposed Weakness: Increased the attack power contribution to the damage bonus.

SABOTEUR
* Land Mines: No longer puts the player out of stealth when triggered.

WARRIOR
* Fixed a bug where the damage of Finishers when dual wielding was less than expected.

BEASTMASTER
* Swiftness: Now also increases damage done by 1-5%.

CHAMPION
* Deadly Strikes: All attacks now ignore 2-10% of the target's Armor and Resist.
* Grim Satisfaction: All ability attacks now have a 20% chance of recovering 2-6 Power.
* One on Many: Now increases all damage done by 1-3% and increases damage of Area of Effect attacks by 3-9%.
* Soldier's Bearing: Now increases all damage done by 3%.
* Reaper's Bearing: No longer causes single target attacks to deal damage to surrounding enemies. Now, it increases the damage of single target attacks by 30%.
* Iron Strikes: Now increases the damage of all Champion abilities by 10-30%.
* Intense Training: Now increases the bonus to Slayer's Bearing to 5/7/9%, up from 3.5/4.2/5%.
* Mired: Now causes enemies affected by a Mark to take 3-9% more damage from your attacks for 1min, down from 5-15%.
* Trample: Bull Rush and Finishers now cause nearby enemies to take 5-15% more damage from all of your attacks for 15s.
* Follow Through: No longer reduces the power cost of Champion AE attacks by 2-4. It now reduces the power cost of all Champion abilities by 1-2.
* Fight or Flight: Now also increases damage done by 3-6%.
* Close on the Target: Now also increases damage done with melee weapons by 2-6%.
* Thunderous Strike: The debuff from Thunderous Strike now lasts 20s, up from 15s. Now applies a debuff onto affected enemies, increasing damage taken from the Warrior by 5-15%.
* Disruptive Strike: Damage has been increased.
* Bull Rush: Now roots the enemy for 2s.

PALADIN
* Shield of the Vengeful: Fixed a bug where Shield of the Vengeful is not increasing the damage of Destructive Forces.
* Balance of Power: Can now have a Crit outcome.

PARAGON
* Flinching Strike, Turn the Blade: No longer enable Follow Up attacks when they are executed.
* All Follow Up attacks are now activated for up to 10s after using any attack point generating ability. It will only be deactivated after using a Follow Up attack.

REAVER
* Shadow of Dread: DOTs triggered from Shadow of Dread are now applied immediately upon execution. This reduces the chance of DOTs not applying when the ability is used at close to max range.
* Entropic Embrace: Now increases non-physical damage by 2-10%.
* Binding of Affliction: Now increases non-physical damage by 5%.
* Crippling Infestation: Now also increases damage done by Death based attacks by 3-15%.
* Reaping Touch: Now increases the damage of all attacks by 1-3% instead of increasing the damage of over time attacks by 2-6%.

RIFTBLADE
* Fork: Now a Toggle ability. No longer cost Power. Causes Riftblade's Spear abilities to do 50% less damage.

TEMPEST
* Difficult Target: Now reduces damage taken by 1-3% and increases damage dealt by 1-3%.

VOID KNIGHT
* Quality Care: Updated tooltip so it no longer references non-existent abilities.
* Destructive Forces: Reckless Strike and Ragestorm now deal weapon plus 0.3-1.5% of your Attack Power as Air damage for each active pact, down from 0.6-3.0%. Destructive Forces can now have a Crit outcome.
* Accord of the Rift: Now increases outgoing damage by 2% per active pact, down from 2.5%.

WARLORD
* Into the Breach: No shares a cooldown with Clear the Breach and roots affected enemies for 2s.
* Clear the Breach: No shares a cooldown with Into the Breach and roots affected enemies for 2s.
* Tactical Advance: Now also refreshes Sergeant's Order and Battlefield Medic.
* Defensive Surge: Now increases Armor and Resistance by 10/15%, up from 3/9%. Also reduces damage dealt by 10%.
* Battle Surge: Now increases Attack Power and Weapon Contribution by 20%, up from 15%. Also increases damage taken by 10%.
* Arterial Strike: Damage has been reduced. Now activates after a Critical Hit instead of a block, parry or dodge. Now grants an Attack Point and has a 6s cooldown, and the bleed now ignores armor and lasts 10s.


ZONES
* Zone events involving multiple planar types (generally Fire + Earth) will no longer fail if there are no Rifts open of the appropriate planar type when a miniboss spawns.
* Mote collecting now possible while mounted for all mote quests. Every single motey one of them.

ARDENT DOMAIN
* The seismic shift in Ardent Domain has been accounted for in the achievement Heady Heights. You can now complete this achievement once more.

FREEMARCH
* Zone Event: Mark of the Iron Tyrant: Will now apply the Planar Equity debuff to unmentored players.

GLOAMWOOD
* There is a new porticulum located at the outpost near the entrance of Darkening Deeps!

MOONSHADE HIGHLANDS
* Zone Event: Where the Death Fae Go for the achievement Fairytale End should run much more frequently.

SILVERWOOD
* Zone Event: Greater Aelfwar Idol: Will now apply the Planar Equity debuff to unmentored players.

THE DENDROME
* Captain Virog will stay at his post in Solstice Tower.
* Friendly NPCs from Empyreal Strongholds and Hunt Rifts should no longer fight each other.
* Motelets will respawn quicker in the forest of The Dendrome.
* Quest: Empyral Command: Fixed a typo in quest text.
* Strongholds:
- Reduced the damage of Usaerol's Electric Downpour.
- Reduced the healing done by the Architect Diviner invasion commander and the Green Defense Orb stronghold NPC.
- Players can now remove the Tether debuff if their partner is dead.


PVP/WARFRONTS
* Fixed an issue with Conquest chat while playing on an Unknown shard.
* Fixed an issue with Guild Quests not updating in The Black Garden and Karthan Ridge sometimes.
* The achievement Hunting the Endless can once again be completed by level 60 players in Port Scion.
* Fixed the issue preventing Aquatic Equinox Pods and Salve of the Hailol Satyrs from being completed more than once.


CRAFTING
* All crafting professions now grant you at least one recipe automatically when you train the profession.
* Apothecary: Recipes that were new with 2.3 are now categorized correctly in the crafting window.
* Foraging: Crafting Regal Distillate no longer requires a workbench.
* RIFT Mobile: Added meat! Also, crafting raw material rewards are now distributed better based on your character's level.


DIMENSIONS
* Dimension recommendations will be reset when transferring shards.
* Dimension minimap titles now say the dimension name instead of retaining the name of where you came from.
* Warden's Point and Sanguine Shores dimension keys are no longer sellable.
* Increased the diameter of the Tuldio Sun Orb dimension a little bit to accomodate having clipped off part of the southwest side in a previous adjustment. Enjoy the extra space!


ITEMS
* The cooldown on the Stronghold Summoner item will now continue counting down while logged out.
* Shield of Static Winds now has a Cleric/Mage upgrade path.
* Spent Heavy Omniparticle Emitter now has a Warrior/Rogue upgrade path.
* Peace of the Hailol now has a Warrior/Rogue upgrade path.
* Frozen Ion Cloud now has a caster upgrade path.
* Greater Essences drop more frequently from Strongholds, however, they are still rare.
* Essences of any planar type may now be found in any planar Stronghold. Example: Life strongholds can now drop Fire Essences.


UI/SETTINGS
* Fixed case where a recipe on a merchant would display as red even though you were skilled enough to learn it.
* Added a new window when you level up to quickly spend soul points for your selected purpose with one click.
* An error message will now be displayed when players cannot add anymore currency due to hitting their weekly cap.

KaneTW
Dec 2, 2011

So I just went through my Mage's gear and the only pieces I should replace with raid gear are Wand, Chest, Gloves and Leggings and perhaps Rings.

And grind Torvan/Lycini Venerated for Cape and Lessers :cry: (at least Lycini is easy and I'm already 60k/90k)

Also I probably won't be able to come on Mon/Wed but 29th will be fine.

a digital orc
May 14, 2003

You see, Guragh, they can't fire me for sexual harassment. The crime doesn't fit the punishment! :orks:
When they say they're making neural prod a "primary bolt," what exactly does that entail?



vvv Whoops, missed that part. :downs:

a digital orc fucked around with this message at 16:33 on Jul 18, 2013

KaneTW
Dec 2, 2011

That:
* Improved Fireball: Renamed to Improved Bolt.
* Improved Bolt: Now affects all Primary Bolt abilities instead of only Fireball.
* Improved Bolt: Now increases the chance for Primary Bolt abilities to critically hit by 2/4/6%, down from 3/6/10%.

E:
* Burning Fury: Now increases the chance to critically hit with abilities by 2/4/6%.
Saw it coming, it's ok I guess. Someone will have to reevaluate CP/SP weights I guess
* Fulminate: Now costs 60 Charge.
Actually makes it worth using now since it can be used with IC for extremely hard hits
* Flame Volley: Reduced damage of the final tick.
Now I won't feel so bad about cancelling the channel early (and Loracia won't get Flame Volleyed for 20k heh)


* Spent Heavy Omniparticle Emitter now has a Warrior/Rogue upgrade path.
* Peace of the Hailol now has a Warrior/Rogue upgrade path.
Neat.
* Frozen Ion Cloud now has a caster upgrade path.
I wonder what it does.
* Greater Essences drop more frequently from Strongholds, however, they are still rare.
* Essences of any planar type may now be found in any planar Stronghold. Example: Life strongholds can now drop Fire Essences.
This is the best thing (I still haven't done SHs though)

Nice Necro/Harb/SC changes overall

KaneTW fucked around with this message at 16:28 on Jul 18, 2013

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



Hah, fulminate+IC will probably last about 10 minutes in PVP until hotfixed.

Best change though?

* Mote collecting now possible while mounted for all mote quests. Every single motey one of them.

:woop:

KaneTW
Dec 2, 2011

Funnily enough, my average crit rate prepatch was around 29% (37% for fireball). Now it'll be around 25% with 31% for fireball. Not that big of a nerf (though it'll be much more of a nerf to players with lower gear since Int adds SC)

Eltoasto
Aug 26, 2002

We come spinning out of nothingness, scattering stars like dust.



The burning fury change actually hurts Warlock the most, it has fallen behind in the parses from PTS. Will be checking there to see what specs shake out from the mage changes. Necro/Harb hybrids have been messed with, and SC/ELE hybrids for ST may be an option.

Zoness
Jul 24, 2011

Talk to the hand.
Grimey Drawer

Eltoasto posted:

booya class changes:
CLERICS (oh wait nope)

Once again Trion completely ignores clerics.

Oh well, it's clearly because we're the best class by far right now :rolleyes:

I should probably go on PTS and try the new inquisitor. I hear it's ahead of everything else maybe. So basically worthless in 2 months when everyone else complains again probably.

Zoness fucked around with this message at 16:41 on Jul 18, 2013

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nearly killed em!
Aug 5, 2011

I knew playing nothing but Stormcaller the last week would pay off. Thanks, Trion!

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