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Koth
Jul 1, 2005
I love the sounds Brian Aubert from Silversun Pickups gets out of his guitar/effects.

How does he get this sound from Waste It On:

https://www.youtube.com/watch?v=XI3A3R3iYAA&t=161s

I'm talking about the punch at the beginning of the solo.

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Declan MacManus
Sep 1, 2011

damn i'm really in this bitch

Koth posted:

I love the sounds Brian Aubert from Silversun Pickups gets out of his guitar/effects.

How does he get this sound from Waste It On:

https://www.youtube.com/watch?v=XI3A3R3iYAA&t=161s

I'm talking about the punch at the beginning of the solo.

Octave effect (octave below). Adds punch/balls/whatever to pretty much everything. Then lots of self-oscillating delays but you probably already knew that :)

Barn Door
Mar 6, 2007

shut the fuck up charles
Neat, a song I am familiar with for once.

I don't hear an octave pedal. That's the bassist doubling the start of the solo.

Carnavas era pedalboard is here:


Lots of delays. Looks like either the DL4 or loop station is providing the endless echo (very high feedback and quick delay time) that is toggled on and off. There are also some Boss digital delays there though if I am not mistaken.

It's switched on for the start, but he also triggers it at the end of most of the measures there (2:50, 2:54, 3:03, 3:09, 3:13, 3:18). The start is a lot more brutally dissonant than the other triggers -- perhaps he strums some harmonics there.

Barn Door fucked around with this message at 16:20 on May 5, 2013

Pen Expers
May 3, 2006

Pillbug

ohnonotbadgers posted:

All of that stuff is just:
Two oscillators an octave or two apart > Modulation > Distortion > Slamming the master.

When it comes to modulation, simple envelopes are more effective than crazy automation, combined lfo's and other toys. Try modulating the pitch with an envelope and tweak the delay and attack to the get different effects. I do a lot of micro-editing of that kind of stuff in more of a mixing job. I like doing the heavy-lifting during the sound-design process. For example, I like thick, ridiculous sounds and if I don't want one to clash with the kick - I will use a high-pass filter and tweak the delay/attack of the envelope. It takes 30 seconds and allows me to do more creative stuff while mixing, as opposed to dealing with issues.

Also, if you've grown up with massive, try not using complex wavetables for once. It's a lot of fun to figure out distortion, especially since it amplifies even the tiniest bit of modulation.

Is that how this similar sound at 2:47 is made? http://youtu.be/a0qaUrLhwzE?t=2m44s

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


How can I recreate the wide open, mechanical "THWAP" sound you hear starting at about 1:20 of The Man's Too Strong by Dire Straits?

https://www.youtube.com/watch?v=AVdB-UKfxD4

E1M5
Feb 6, 2007

NonzeroCircle posted:

You're on the right track with the Performer, use the saw shape synced to 1/8 or similar depending on tempo and use it to modulate the Wt-Position on harmonic-rich (ie buzzy) waveforms. Alternatively you can modulate a low pass filter, or, for a different vibe, leave the filter open and use the Performer to modulate the Intensity when the Oscillator is set to Spectrum. You generally want to be using waves with a lot of harmonics, and make use of the Sine Shaper and hardclipper insert units, plus tube distortion and the Dimension Expander fx units.

Don't forget to make use of the macro knobs! Map them to common, useful parameters such as Wt-position, filter frequency, lfo/perf rate, get a simple midi bassline (dubstep is very often in either F# or G# because these notes have really good fundamental frequencies for strong subbass) looping along to your beat and tweak the knobs, see what effect changing each parameter has on the sound. You can get some huge variations out of a single module just by the speed and amout you modulate it by!

Thanks! I guess it's all trial and error for finding the right sounding wave tables eh? I'll sit in front of massive for hours just trying to find good combinations, but in the end It feels like I can never achieve that thick, smooth sound. It's always too raspy, or not "full" enough, if that makes sense.

Radio du Cambodge
Dec 3, 2007

There's a cool little chirpy sound I like that comes in this song at around 30 seconds for the verses. I tried to make something similar with a slow pitch decay envelope and a faster filter envelope with some variation of a sine wave but it didn't sound right. There's something kind of vocal about the sound in the song that I couldn't get just from what I tried, like a person saying "ooh" real quick, so maybe it's just a sample? Pitched up a whole bunch and tons of reverb? Anyway thanks for any ideas

https://www.youtube.com/watch?v=hzVo5HYhg6A&t=30s

NonzeroCircle
Apr 12, 2010

El Camino

E1M5 posted:

Thanks! I guess it's all trial and error for finding the right sounding wave tables eh? I'll sit in front of massive for hours just trying to find good combinations, but in the end It feels like I can never achieve that thick, smooth sound. It's always too raspy, or not "full" enough, if that makes sense.

No sweat, ohnonotbadgers' advice is also good, especially the part about envelopes. It's all about experimentation. Everyone has their own way of doing these things, and (barring basic knowledge of synths) it comes down to fiddling and tweaking until it sounds good. The Groan, Digigrain, Drive and Digicook wavetables are all good for that modern dubstep sound, though after a while you'll be able to pick them out of other people's productions (as is the case with Modern Talking, it's been used sooooo much) so mix it up, try other waves- it's amazing what a difference the Phase setting in the Modulation Osc can make, even to a simple waveform like a square.

Also bear in mind a lot of dubstep involves fairly heavy processing after the synth itself; filters, EQs, distortions. If you have an amp sim like Guitar Rig or Amplitube, try running Massive through the pedals in those, and definitely look into multiband distortion, my favorite is Ohmicide. Multiband effects (distortions, filters, compressors etc) split the incoming signal into a few (normally 3 or 4) bands across the frequency spectrum, so you can leave, say, everything under 90Hz clean (for that sub weight) and only distort the mid/high frequencies. It's also common to have a dedicated sub (sine or triangle, something simple) playing underneath the distorted 'mid bass' tones, so you could make your Massive patch, put a highpass on it somewhere between 100-200Hz, then copy the midi pattern to whatever you are using for the sub bass.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
So, while I know all the theory of FM synthesis and know all the techno-jargon surrounding it, I remain terrible at it so I must enlist help. Particularly, I want to know how to replicate two rather common sounds in an FM Synthesizer.

Danger 4h30

Now, the main bass (Which comes in after 8 bars) I can synthesize just fine on a moog or analog synth emulator pretty well, but it lacks a certain grit and character that I love. Wondering how I'd do the same on the FM Synth.

Secondly, and more importantly, I'm curious how to make that classic sega genesis electric guitar style lead that comes in around 0:50 and dominates the mix at 1:08 on or so.

Shovelbearer
Oct 11, 2003
Paragon of Lexicon
So, the intro to Daft Punk's "Touch", particularly at about 28 seconds in, that thing where a sweep generates an arpeggio of sorts, that's a sample and hold effect, right? I've been trying to figure out a way to achieve that for a while now in either Massive, Reaktor or Ableton's Operator or Analog. Or to find a VST effect that makes it possible. Does anyone have any idea?

Maximum Planck
Feb 16, 2012

Shovelbearer posted:

So, the intro to Daft Punk's "Touch", particularly at about 28 seconds in, that thing where a sweep generates an arpeggio of sorts, that's a sample and hold effect, right? I've been trying to figure out a way to achieve that for a while now in either Massive, Reaktor or Ableton's Operator or Analog. Or to find a VST effect that makes it possible. Does anyone have any idea?

Sounds like a sine wave playing a pentatonic scale to me.

CharlesDexterWard
Apr 25, 2012
I heard this song on the radio today (Mount Kimbie - You Took Your Time Ft. King Krule)https://www.youtube.com/watch?v=Yi4lBmBoT-k.

I've heard similar sounding synths and it's one I really like, and would like to replicate to play around with.

I am guessing it uses a square wave and maybe a sine or triangle wave, but that's as far as I am able to guess.

The sound in particular is the first sound you hear, the chord progression loop.

Thanks!

Carl Killer Miller
Apr 28, 2007

This is the way that it all falls.
This is how I feel,
This is what I need:


I've been trying to recreate this sound for a bit, but I don't know where to start. It's the guitar line from this:

https://www.youtube.com/watch?v=fOaxEa5ONJw

It's kinda like a 'funk' guitar sound. Sharp, compressed, and clean maybe with some palm muting? Anyone have any ideas? Thanks!

Carl Killer Miller fucked around with this message at 19:57 on Jun 2, 2013

Wardende
Apr 27, 2013
Hi! There are two sounds I would like help understanding, please, and they both come from Nine Inch Nails' Eraser (https://www.youtube.com/watch?v=iVwmqsGYJDY)

First are the drums that start at 0:34. I don't know anything about playing the drums but I have listened to a lot of drums and those are the most hollow, expansive sounding ones I've ever heard. How did they do this? What effects did they use to create this kind of sound? Did they record them in a particular space, or use a particular kind of recording set-up? I don't expect anyone to actually know what NIN did specifically for that track, but I would definitely like to have a better understanding of why they sound the way that they do.

Second is the (I'm pretty sure this is a guitar and not a synth) high-pitch lead that starts at 2:25. To me this sound is feels creepy and almost desperate, but I really like it. As I write this it is occurring to me that I don't even really know the right questions to ask about how to make this sound - how to communicate the specific effects that I want to recreate. Hopefully knowing more about what is done to make it will educate me!

Thanks!

Militant Lesbian
Oct 3, 2002

Wardende posted:

Hi! There are two sounds I would like help understanding, please, and they both come from Nine Inch Nails' Eraser (https://www.youtube.com/watch?v=iVwmqsGYJDY)

First are the drums that start at 0:34. I don't know anything about playing the drums but I have listened to a lot of drums and those are the most hollow, expansive sounding ones I've ever heard. How did they do this? What effects did they use to create this kind of sound? Did they record them in a particular space, or use a particular kind of recording set-up? I don't expect anyone to actually know what NIN did specifically for that track, but I would definitely like to have a better understanding of why they sound the way that they do.

For the drums, it sounds like pretty standard gated reverb to me, just with the 'verb turned up a lot.

Adam Vegas
Apr 14, 2013



So there's this particular guitar sound I'm craving, as heard on The Black Keys' Thickfreakness album.

Especially in the title song itself-
https://www.youtube.com/watch?v=vO7Y_-IYlbo
around 0:21 onwards when the intro ends and the drums open up, that guitar sound...I get the basic idea; some sort of fuzz unit and shitloads of bass, about 1'o clock mids and cut treble. But try as I might I have no idea how to get that sound at all. Any help?

Popcorn
May 25, 2004

You're both fuckin' banned!
I'd like to recreate a pretty basic/classic/cliched pad synth sound. This is a super-cheesy example but it demonstrates the sound pretty clearly, from the opening bars:

https://www.youtube.com/watch?v=-Tvqay45yFk

anyone got a recipe?

breaks
May 12, 2001

Gently detuned saws into a lowpass filter set rather low, add some reverb.

I prefer 12db/2pole filters for this kind of sound but 24db can also work, you just need to set it a little higher than you would one with a gentler slope.

If you are using a plugin try adding just a tiny bit of noise also, if you're on an analog it's probably noisy enough already.

Popcorn
May 25, 2004

You're both fuckin' banned!
Thanks, got something pretty close now. :D

fookolt
Mar 13, 2012

Where there is power
There is resistance
I'm getting a 7 string PRS Custom SE with a Sustainiac so I can do textural guitar work like this:

https://www.youtube.com/watch?v=eBpE3bGaFFs

What do I need in terms of effects to get something like the tone on that melody that starts at about 30 seconds in? I am utterly clueless when it comes to effects :(

Asshole Masonanie
Oct 27, 2009

by vyelkin

Wardende posted:

Hi! There are two sounds I would like help understanding, please, and they both come from Nine Inch Nails' Eraser (https://www.youtube.com/watch?v=iVwmqsGYJDY)

First are the drums that start at 0:34. I don't know anything about playing the drums but I have listened to a lot of drums and those are the most hollow, expansive sounding ones I've ever heard. How did they do this? What effects did they use to create this kind of sound? Did they record them in a particular space, or use a particular kind of recording set-up? I don't expect anyone to actually know what NIN did specifically for that track, but I would definitely like to have a better understanding of why they sound the way that they do.

Second is the (I'm pretty sure this is a guitar and not a synth) high-pitch lead that starts at 2:25. To me this sound is feels creepy and almost desperate, but I really like it. As I write this it is occurring to me that I don't even really know the right questions to ask about how to make this sound - how to communicate the specific effects that I want to recreate. Hopefully knowing more about what is done to make it will educate me!

Thanks!

You can do a lot with drums by recording them in a big room from far away and adding minimal effects afterwards. Probably a lot of EQing as well. The "synth" is a processed guitar, so some pedals... light over drive into a verb and then delay could get you this sound. There also seems to be panning, so maybe a ping pong stereo delay.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


I have been fiddling with Synth1 and still have a lot to figure out. I have tried using some presets and have about 1000 of them now, but most of them are not very practical. I am trying to figure out how to make most sounds on my own, but have trouble.

Right now I am trying to make sounds similar to the ones in this:
https://www.youtube.com/watch?v=rR2vYPddzAc
They are so simple sounding but I can't figure them out.

Another one I am trying to imitate sounds from is this.
https://www.youtube.com/watch?v=iQRt0jLR6IQ
I figure that since these have sounds similar to the ones I want to make, that being able to imitate these ones would allow me to make my own much more effectively. Does anyone here know of a tutorial or something that can help me here?

aeverous
Nov 13, 2009
This one should be pretty simple, I recognize it but can't place it at all and it's driving me crazy!

The "woop"ing sound that starts at 0:20 and keeps repeating every few seconds after that: https://soundcloud.com/bondax/no-diggity

Dolphin
Dec 5, 2008

by Jeffrey of YOSPOS

Adam Vegas posted:

So there's this particular guitar sound I'm craving, as heard on The Black Keys' Thickfreakness album.

Especially in the title song itself-
https://www.youtube.com/watch?v=vO7Y_-IYlbo
around 0:21 onwards when the intro ends and the drums open up, that guitar sound...I get the basic idea; some sort of fuzz unit and shitloads of bass, about 1'o clock mids and cut treble. But try as I might I have no idea how to get that sound at all. Any help?
I'm pretty sure that's a Rat pedal.

dr. blanky
Dec 26, 2007

Laserjet 4P posted:



Hope that helps? I couldn't nail it, I'd need more control over the waveform for that, but it's a start. Compressor parameters can make it more clicky. I think the original from BoC sounds bell-like because of the compression, actually.

Does anybody have this? I want this. It's a BoC/tycho bell example as a start.

Blowdryer
Jan 25, 2008
Does anybody know how to make a house organ stab type sound like this? (the one basically playing the same note over and over)
http://www.beatport.com/track/ive-been-misled-dub-mix/3022474

I've found some deeper ones but this one sounds like it occupies more higher frequencies or sounds more suitable to be a lead.

Blowdryer fucked around with this message at 23:22 on Jul 18, 2013

Lhet
Apr 2, 2008

bloop


Trying to find the percussion sound found here: https://www.youtube.com/watch?v=vzr7wrSg1T4&t=169s
Tried a few samples with various effects, but haven't come remotely close.

Sjoewe
Nov 30, 2008

Blowdryer posted:

Does anybody know how to make a house organ stab type sound like this? (the one basically playing the same note over and over)
http://www.beatport.com/track/ive-been-misled-dub-mix/3022474

I've found some deeper ones but this one sounds like it occupies more higher frequencies or sounds more suitable to be a lead.

Pretty much 70% of all of the original 90's organ house sounds can be traced back to the Korg M1 synth, which today is available as a VST. But real the key to making typical house organ stabs is (re)sampling your sounds.
Record a (random) chord into a sampler and play the melody from there in stead of pulling it directly from your VST, add some pitch bend and you're all set for classic house.

Sjoewe fucked around with this message at 16:20 on Jul 20, 2013

Strange Horizon
Sep 21, 2005

It is that black.
It is that black.
It is that black.
It is that black.
I wasn't sure if I should post this in this thread or the drums one, but I am interested in how I might program something like it, so...

As a non-drummer I am trying to figure out what the drummer is doing in Manilla Road - Road of Kings. Specifically, he changes the way he plays the snare drum at 2:23. If you don't want to listen to the whole thing, if you skip to ~2:00 you can clearly get to hear the difference.

Am I being a bit dense and he's just hitting it harder and in conjunction with the kick drum? Is it a rimshot? What's going on here? :downs:

Computer Serf
May 14, 2005
Buglord
https://www.youtube.com/watch?v=5sCSe7P0JQE

love that raw noise that comes in at 3:19!

sounds like a form of spring reverb + some sort of slow noise synth?

nishi koichi
Feb 16, 2007

everyone feels that way and gives up.
that's how they get away with it.
How do I recreate the sound of boots stomping like the end of DEVO's Smart Patrol/Mr. DNA? I don't care if it's exact or not

https://www.youtube.com/watch?v=MQvEu6G-i_0 5:41

Maximum Planck
Feb 16, 2012

aeverous posted:

This one should be pretty simple, I recognize it but can't place it at all and it's driving me crazy!

The "woop"ing sound that starts at 0:20 and keeps repeating every few seconds after that: https://soundcloud.com/bondax/no-diggity

That's a cuica. I think several drum machines have that exact sample. At least Roland R-8 does.

Rion.exe posted:

As a non-drummer I am trying to figure out what the drummer is doing in Manilla Road - Road of Kings. Specifically, he changes the way he plays the snare drum at 2:23. If you don't want to listen to the whole thing, if you skip to ~2:00 you can clearly get to hear the difference.

I'm no drummer either, but that's called a flam - hitting the snare with both sticks almost, but not quite simultaneously. You might not be able to exactly replicate it with two separate samples, but if you're stuck with that, shortening the first hit's decay to only slightly overlap with the second could help.

Strange Horizon
Sep 21, 2005

It is that black.
It is that black.
It is that black.
It is that black.

Maximum Planck posted:

I'm no drummer either, but that's called a flam

Aaah, thanks! I thought it might've been two hits at first but didn't trust myself. :)

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Was the FM bass on Michael Jackson's Another Part of Me a stock DX-7 patch?

Blowdryer
Jan 25, 2008
How would you guys come up with the sound that comes in at 1:02, it's more full at 1:31. I've heard it in so many techno songs

https://soundcloud.com/yoin/oin-swift


Edit:

Also I've heard multiple times that you're supposed to take a chord and put it in a sampler to make deep house chords, could anyone give me like a step by step on how to do this in FL studio? I just haven't figured it out and I want to make deep chords forever :(

Blowdryer fucked around with this message at 16:22 on Aug 28, 2013

wayfinder
Jul 7, 2003
You can make deep chords in just a synth, not a problem. Just take a pluck patch, play a chord somewhere in the lower octaves, low-pass heavily and play around with bitcrusher, reverb, delay etc. to flavour it.

JamesKPolk
Apr 9, 2009

I have no idea how to do so with FL Studio specifically but it's a straightforward concept that translates across all synths/samplers so hopefully this will help!

First step: make your chord. Take the synth you want making the original noise, say that M1 vst, and sequence a chord however you want.

Second step: make your sample. Logic's function for this is "Bounce in place" but the idea is just to render the audio from the one synth chord. You could even export a full song, worst case, if all you had was the one chord there. You can also add distortion/bitcrushing/reverb/etc at this stage- this is probably what's happening with the organ chord from that track you posted from beatport. Anyway, once you've got it sounding how you want, you'll be left with one chord sample.

Third step: load the sample you just made into a sampler and play. This part seems counter-intuitive going in to the process- why not just program chords on the original VST? Artifacts is why! Samplers will alter the tone of a sample depending on whether it's pitched up or down (so B3 pitched down to B2 will sound slightly different than B1 pitched up) and introduce artifacts in some cases due to bitrates (bit crushers in step 2 can help here too) and those artifacts will in turn get altered by the sampler's pitch. So you get some interesting possibilities depending on how you go through it. This process in general is called "resampling". That M1 stab sounded pitched down to me, based on the noise, but the best thing to do is play with it and get a hang of what makes what sound- it's subtle but it's worth knowing.

sea of losers
Jun 6, 2007

miy mwoiultlh tbreaptpreude ifno srteavtiecr more
i'm curious about two sounds in this song, one at 1:30 other at 1:40:
http://m.youtube.com/watch?v=UZ6FM_0yJAc

at 1:30: that high-pitched string in the background, is that sampled or, if it's synthesized, how do you do it?

then, at 1:40, when that bassline kicks in. i thought maybe that was a 303 with a square wave and alot of LP filter but i tried recreating the sound with a 303 and it doesn't quite sound like that, is it just some more FX on the 303 or is it something else?

thanks very much

Blowdryer
Jan 25, 2008

Epileper posted:

i'm curious about two sounds in this song, one at 1:30 other at 1:40:
http://m.youtube.com/watch?v=UZ6FM_0yJAc

at 1:30: that high-pitched string in the background, is that sampled or, if it's synthesized, how do you do it?

then, at 1:40, when that bassline kicks in. i thought maybe that was a 303 with a square wave and alot of LP filter but i tried recreating the sound with a 303 and it doesn't quite sound like that, is it just some more FX on the 303 or is it something else?

thanks very much

For 1:30 I typically just pick a string preset and have a really long note that's the key of the song but a very high octave then just eq it till it sounds how you want.

e: ps I'm dumb and don't know how to use synths sorry haha.

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Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp

Epileper posted:

i'm curious about two sounds in this song, one at 1:30 other at 1:40:
http://m.youtube.com/watch?v=UZ6FM_0yJAc

at 1:30: that high-pitched string in the background, is that sampled or, if it's synthesized, how do you do it?

then, at 1:40, when that bassline kicks in. i thought maybe that was a 303 with a square wave and alot of LP filter but i tried recreating the sound with a 303 and it doesn't quite sound like that, is it just some more FX on the 303 or is it something else?

thanks very much

The string pad is a very standardish, non-tricky string pad, played high as hell. Also make sure you highpass it, to make sure that it only occupies that shimmery high end.

That bassline is *really* low. I suspect there is a subharmonic or it's just pitched down more than a 303-ish can do. Also, the envelope is pretty short and is almost all release - the notes are likely very short, but the smooth finish of the last half of the bass notes indicate that it's got a smooth fade out. I would start with a triangle wave, a little overdrive or crunch to bring out the harmonics - we don't need metal distortion here- and low low pitch.

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