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Hey, I wonder where I've seen that post before.... Joking aside, I'm really looking forward to picking up Edge of Darkness. Even with the crumbs we've gotten so far, I haven't felt like I've had enough Yellow or Green to make a full deck, so I'm quite excited to make a Smuggler deck.
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# ? Jul 22, 2013 01:00 |
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# ? May 23, 2024 14:02 |
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Sucks to hear your capture deck didn't work out, I really wanted to build one.
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# ? Jul 22, 2013 16:25 |
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I think the big thing for making a good Scum deck is to have enough pressure to back up your capture stuff. You have to shorten the game before LS starts taking all their crap back from your objectives. I'm not quire sure if this is best accomplished by adding in some Sith stuff to get you higher force users (maybe splash for Palpatine?) or just being more aggressive yourself in blowing up objectives. Either way really like the way the new set is looking. I think there's a lot of options for deckbuilding now, even within the various factions.
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# ? Jul 22, 2013 16:31 |
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The main problems with my capture deck: Boba Fett basically sucks. Captured can be canceled. Lack of resources to play relatively expensive cards.
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# ? Jul 22, 2013 16:41 |
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alg posted:The main problems with my capture deck: Boba Fett basically sucks. Captured can be canceled. Lack of resources to play relatively expensive cards. I think if Feeding the Saarlak pit along with Incinerators objective enhancement, you can discard a lot of captured cards to never give the LS a chance to get the draw of the game when they hit the objective with tons of captured cards.
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# ? Jul 22, 2013 17:14 |
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EVIR Gibson posted:I think if Feeding the Saarlak pit along with Incinerators objective enhancement, you can discard a lot of captured cards to never give the LS a chance to get the draw of the game when they hit the objective with tons of captured cards. Yeah that was the plan, but capturing stuff is a lot tougher than it seems. I think next time I will drop Boba Fett for Bossk's set. I'll work in the Jawa set too. Everyone was playing Chewbacca yesterday, he absolutely wrecks poo poo. The smug Jedi deck got even better.
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# ? Jul 22, 2013 17:19 |
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alg posted:Yeah that was the plan, but capturing stuff is a lot tougher than it seems. I think next time I will drop Boba Fett for Bossk's set. I'll work in the Jawa set too. The objective where you capture a card to it every turn is the nuts. If you get the incinerator out, it's just slow death. I was considering making a trooper deck using that fuggin' Espo trooper objective set and bring along Imperial Darth and General Veers that buffs all your troopers.
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# ? Jul 22, 2013 17:44 |
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alg posted:The main problems with my capture deck: Boba Fett basically sucks. Captured can be canceled. Lack of resources to play relatively expensive cards. Yeah Fett is still junk. Han's arguably the best character in the game (either him or Motti imo), but Fett is just horrible. Few icons, low health, and ability isn't really all that good. Also, the Espo troopers are actually decent. At the regionals my friend and I went to awhile ago, I suggested he throw it in and he liked it a lot. Having just a bunch of free spuds is not a bad thing, especially when you're running boosters. And it frees up the other pods to pack larger guys without worrying so much about getting as much chaff to feed all your trooper boosters.
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# ? Jul 22, 2013 19:37 |
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I think Fett was designed to be balanced within his set. lovely without his armor, pretty great with it. It boils down to his Reaction ability being fairly strong and a bit ridiculous, as it's potentially targeted removal. Really, he should have been designed to be solid on his own. That would probably require him losing his capture ability or having its strength reduced in some fashion, and probably dropping him down to 3-cost. Maybe 3-cost with an ability closer to the Z-95 Headhunter's capture ability.
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# ? Jul 22, 2013 19:56 |
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He mostly sucks because he kills Han before he can capture him. He only captures Luke if he is undamaged. And yeah, he sucks worse without his armor. edit: assuming I win the edge battle, otherwise Fett dies. alg fucked around with this message at 20:25 on Jul 22, 2013 |
# ? Jul 22, 2013 20:05 |
Baron Fuzzlewhack posted:I think Fett was designed to be balanced within his set. lovely without his armor, pretty great with it. It boils down to his Reaction ability being fairly strong and a bit ridiculous, as it's potentially targeted removal. The thing with Fett is that if you get his Armor on and with the right Objective he can clean a table on his own. Without his armor he is only really useful as a defender threat. I am hoping for a Armor Pod for Dark like there is a Weapon Pod for Light now.
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# ? Jul 22, 2013 20:25 |
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Ofcourse Fett sucks, he forgot his blaster and his armour.
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# ? Jul 22, 2013 21:17 |
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Even with his armor he's just meh (in comparison to just putting his armor on a different character). Decks running characters that are actually problems will have at the least guardians, if not shields. And his ability is useless to anything ship-focused. On top of it, his icons are junk. He'd be better if his symbols mirrored Han's (so they weren't edge-dependent. I think most of the unique Scum guys have been good, besides Fett.
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# ? Jul 22, 2013 22:02 |
alansmithee posted:Even with his armor he's just meh (in comparison to just putting his armor on a different character). Decks running characters that are actually problems will have at the least guardians, if not shields. And his ability is useless to anything ship-focused. On top of it, his icons are junk. He'd be better if his symbols mirrored Han's (so they weren't edge-dependent. So far in my play testing S&V is over all weak to ship decks but vary strong VS Jedi and the like. If you get some captures rolling you can quickly sweep a game. If you need to invest in late game you can make the light side pay for their attacks heavily. That said I almost thing that Capital Ships Navy decks gained the most out of the box, that new agenda made my deck so much better.
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# ? Jul 22, 2013 22:06 |
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Rule Clarification needed. If I have two Cloud City Incinerators in play that have the following text. "Enhance your play area. Reaction: After a card is captured, discard that card if the Balance of the Force is with the dark side. (Limit once per turn.)" Does the Limit once per turn mean just once per Incinerator or you can only run that effect once per turn period?
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# ? Jul 23, 2013 17:21 |
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That's actually answered in the new FAQ they put up today.quote:(4.8) Limits http://www.fantasyflightgames.com/ffg_content/Star-Wars-LCG/support/FAQ/SWC-FAQ.pdf
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# ? Jul 23, 2013 17:33 |
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Is it worth trying to build a S&V or S&S deck when I only have one Edge of Darkness box? I'm going to get a second as soon as I am able, but I'm playing a couple rounds tomorrow at my local store, and want to know if I should even bother trying to build something new and exciting yet. EDIT: Just discovered the Imperial Blockade pod. That's going straight into my Navy deck for sure. jivjov fucked around with this message at 03:01 on Jul 28, 2013 |
# ? Jul 28, 2013 02:50 |
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You can probably still build a good S&S deck if you start with 2 Han, 2 Echo Caverns, and 2 Col Serra pods.
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# ? Jul 28, 2013 04:52 |
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jivjov posted:Is it worth trying to build a S&V or S&S deck when I only have one Edge of Darkness box? I'm going to get a second as soon as I am able, but I'm playing a couple rounds tomorrow at my local store, and want to know if I should even bother trying to build something new and exciting yet. Wait you need 2 Edge of Darkness boxes for playsets?
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# ? Jul 31, 2013 22:43 |
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PJOmega posted:Wait you need 2 Edge of Darkness boxes for playsets? Yes, because there are like 22 different objective sets in it
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# ? Jul 31, 2013 23:39 |
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Swagger Dagger posted:Yes, because there are like 22 different objective sets in it Okay. Actually that makes my CoolStuffInc order easier. Now if only I had release dates for the start of the A:NR Spin Cycle and The Battle of Hoth, to see exactly how long the shipment will retained due to pre-orders.
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# ? Aug 1, 2013 00:19 |
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Opening Moves is scheduled for September now so I'd put it in a different order if possible.
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# ? Aug 1, 2013 00:49 |
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Resource generation totally depends on what you want to play. My main Light Side deck has nothing costing more than 4 in it, so I can survive just with objectives and my faction card. Honestly, it's really hard to critique a deck without 2 sets of each box.
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# ? Aug 7, 2013 14:57 |
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alg posted:Honestly, it's really hard to critique a deck without 2 sets of each box. I will probably order a second set. What do you recommend changing? I'm not particularly happy with the Asteroid Sanctuary objective. It would probably be replaced with another Questionable Contacts. Otherwise I'm not really sure. Another Raise the Stakes or Trust Me could go in; not sure which one I like more. Raise the Stakes I think is a stronger card if I'm doing a split attack against all the objectives, but I don't really know how feasible that actually is until I start playing more. The first game I had a very low amount of blaster icons on my cards so I couldn't actually kill his defenders so I'd attack and nothing would happen since his guy would already be focused from attacking me and my guy would have no icons. There was usually only one battle where we'd commit cards to the edge so he'd usually beat me on that. So I also tried to add in more characters that had black blaster icons.
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# ? Aug 7, 2013 15:57 |
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PaybackJack posted:I will probably order a second set. Asteroid Sanctuary is extremely good. There's not one card in there that's bad. If anything, drop Hit & Run for another Questionable Contacts (Han is arguably the best unit in the game). Since you have a lot of important characters, adding one Chewy pod would be good, and maybe one of the pod with the Guardians of Peace. Raise the Stakes and Opening Moves can be cut for those. If you do add those, switch to Jedi affiliation (so you can always play your guardians). Resources are fairly important, but a lot of good decks can run essentially just off the 4 you're mostly guaranteed. I think resources have gotten more important as they've released more events. It's very good to be able to drop a unit (or two), and still have something left open for tricks.
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# ? Aug 7, 2013 16:27 |
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alansmithee posted:Asteroid Sanctuary is extremely good. There's not one card in there that's bad. If anything, drop Hit & Run for another Questionable Contacts (Han is arguably the best unit in the game). Since you have a lot of important characters, adding one Chewy pod would be good, and maybe one of the pod with the Guardians of Peace. Raise the Stakes and Opening Moves can be cut for those. If you do add those, switch to Jedi affiliation (so you can always play your guardians). Why is Hit and Run not good? The objective itself seems amazing. Secret Informant is expensive but being able to get a double use out of a Target of Opportunity(or two) certainly seems to justify the cost, along side 3 strong Fate cards. I basically saw the Secret Informants as a bomb along side a couple Target of Opportunities. Asteroid Sanctuary; the objective itself doesn't seem particularly strong. Millenium Falcon is good, but expensive. Twist of fate obviously pretty strong. Bamboozle is good, but also a bit expensive. CC Guest Quarters is solid. CC Operative seems quite good. Opening Moves for The Secret of Yavin 4 and switching my affiliation to Jedi just to have the resource to always play from it is a solid idea though. None of the cards in Opening Moves were particularly good in the deck. Also the Wookiee Life Debt I can replace Raise the Stakes with now, I guess I am probably overestimating how many battles will be unopposed.
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# ? Aug 7, 2013 17:16 |
Okay, so I'm kind of interested in this game, mainly because I'm looking for strong 2 player-only board/card games (or board/card games that work very well with just two players). However, I've been burnt quite a bit by FF games. My brother bought the LotR co-operative game, which just bored the poo poo out of us, and Netrunner was disappointing because the winner kept ending up being the guy who drew all his money cards first. I watched the video, and it seems to avoid the Netrunner issue of having to build up money to perform actions. Would I like this game better?
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# ? Aug 7, 2013 18:01 |
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Dr. Video Games 0029 posted:Netrunner was disappointing because the winner kept ending up being the guy who drew all his money cards first. Huh?
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# ? Aug 7, 2013 18:07 |
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Dr. Video Games 0029 posted:Okay, so I'm kind of interested in this game, mainly because I'm looking for strong 2 player-only board/card games (or board/card games that work very well with just two players). However, I've been burnt quite a bit by FF games. My brother bought the LotR co-operative game, which just bored the poo poo out of us, and Netrunner was disappointing because the winner kept ending up being the guy who drew all his money cards first. You don't need to stockpile resources to perform actions, if that's what you mean. You play the cards you have. I've won games with just a couple of Y-Wings. It's a really dense game, and has only gotten better as more cards release, but it's very different from Netrunner.
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# ? Aug 7, 2013 18:10 |
PJOmega posted:Huh? I hate Netrunner. Will I like Star Wars? alg posted:You don't need to stockpile resources to perform actions, if that's what you mean. You play the cards you have. I've won games with just a couple of Y-Wings. Okay. Think I'll bite; it's mega cheap on Amazon.
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# ? Aug 7, 2013 18:10 |
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Millennium Falcon is sick, and should never die. Get it out, win edge battles and when damage switch it for a free dude and play it again. Asteroid sanctuary is one of the strongest pods in the game.
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# ? Aug 8, 2013 18:32 |
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PaybackJack posted:Why is Hit and Run not good? The objective itself seems amazing. Secret Informant is expensive but being able to get a double use out of a Target of Opportunity(or two) certainly seems to justify the cost, along side 3 strong Fate cards. I basically saw the Secret Informants as a bomb along side a couple Target of Opportunities. I think you're overrating direct objective damage a bit. Asteroid Sanctuary is pretty much better in every way that Hit and Run-they both trigger off the same condition whereas one lets you draw a card the other just pings an engaged objective. Sanctuary also gets you a typed resource (important if you want to play more than one thing a turn) and another health. As for the cards themselves, both have twisted fate so that's a wash. Secret Informants are really bad. They cost 3 with only one health and lackluster icons. 1 health characters have an extremely low life expectancy so typically need to be very powerful and/or have a non-combat ability to make them worthwhile at 3 cost. Think about it this way-for the 3 you pay for them, you're in general going to get a blast/blaster, with occasionally one more blast or blaster icon (from the target of opportunity or heat of battle you play). There's numerous dudes at that value who just have those icons base. Also although having some fate cards is definitely good, too much focus on them leaves you open not only to twists, but not having enough actual...stuff. As for the other cards in Asteroid Sanctuary, you yourself seem to admit they're all good. You mention Bamboozle being expensive, but you come with the Guest Quarters right in the pack to help finance it. And as for the Falcon being expensive, it is and it isn't. It's almost a super-combat trick since you can drop someone else in by returning it. Lets you strike, then replace with someone to attack again or defend. And it helps win edge even when opposed due to it's innate. Just an all-around good card.
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# ? Aug 8, 2013 23:43 |
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Keep in mind that it's been ruled that you don't actually have to have a unit in hand to put on the field to return the Falcon to your hand, you can just do it. It's basically an unkillable unit.
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# ? Aug 9, 2013 00:47 |
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Swagger Dagger posted:Keep in mind that it's been ruled that you don't actually have to have a unit in hand to put on the field to return the Falcon to your hand, you can just do it. It's basically an unkillable unit. Even at 5-cost, that seems a bit unbalanced. Is there something I'm missing here?
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# ? Aug 9, 2013 02:49 |
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I ended up keeping Asteroid Sanctuary. I replaced Trust Me and Opening Moves with Wookie Life Debt, then swtiched to Jedi affiliation and added in A Journey to Dagobah. I still really like the Secret Informats as a finisher being able to deal a lot of damage before icons are used is great. Even if I lose the battle itself I think it's quite good. I got in two games yesterday and Blockade Runner was the MVP. My opponent was doing a Sith/Navy deck and came out with high cost targets early in both games, so he was unable to defend his objectives from it at all. The first game I followed up with Chewbacca and then double striked Vader the turn after he came out to kill him off. A good learning game, his deck should have been more defensive than it was, he was being a bit more aggressive than he should have been and as such he couldn't use his guys on defense. Second game I had the Blockade Runner again and followed it up with the Falcon and did exactly what you guys are talking about, I sent it into battle, focused it, then returned it to my hand to play Han, and then had Han attack a different objective. Very strong. Rules question: Focus token. If you have a focus token you can do anything, attack/defend/commit to the force/use action or reaction on the card UNLESS that action requires you to put a focus token on it. Correct? If I'm overrating objective damage because it's effective against my opponent, what should he be doing to lower my opinion of it?
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# ? Aug 9, 2013 02:51 |
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I don't think you can attack or defend with a focused unit, but everything else looks right.
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# ? Aug 9, 2013 07:17 |
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You can commit a character to the Force if they have a focus token on, but their force icons aren't counted towards the balance.
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# ? Aug 9, 2013 13:22 |
Okay, here's the scenario: It's right after an edge battle, and I've won. I have a Twi'lek Loyalist as attacker, and I elect to use his Focus strike to put a focus token on one of my opponent's defenders. Does my opponent resolve ANY of his defender's strikes, or is that particular defender now considered exhausted and can no longer take part in the engagement? Also, must strikes be resolved one at a time, left to right on a attacker's/defender's card? Or can you pick and choose which strikes happen first? In other words, does it work like this:
Thanks in advance for helping.
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# ? Aug 9, 2013 16:44 |
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# ? May 23, 2024 14:02 |
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When you focus to strike, you resolve ALL of the unit's combat damage at the same time. So when you focus to strike with Yoda, you place your tactics on a unit, do your edge enabled blaster, and your edge enabled blast damage at that point. The opponent then chooses a unit out of their defenders to focus to strike. They resolve all of their icons then back to you. You also would not get unopposed damage at the end of the battle since Devastator is still a defender (just an exhausted one). You only get unopposed damage if there are no defenders at the objective at the end of combat.
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# ? Aug 9, 2013 16:59 |