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I would bet that we're going to see several of these a year. There will be the HEX convention. You'll probably see them at PAX. Probably a couple other obvious ones I'm missing. I just hope that the AH will accommodate selling mercs so that you don't have to eBay everything.
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# ? Jul 13, 2013 18:59 |
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# ? Jun 7, 2024 22:38 |
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Chances are they'll also do events for major holidays, like other MMOs do. Things like Christmas, Easter, Halloween, Thanksgiving, and so on.
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# ? Jul 13, 2013 20:02 |
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Zurai posted:Chances are they'll also do events for major holidays, like other MMOs do. Things like Christmas, Easter, Halloween, Thanksgiving, and so on. I assumed those were different than this program. I think this is specifically focused on getting con and event promos for real world events you can't attend.
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# ? Jul 13, 2013 23:07 |
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Karnegal posted:I assumed those were different than this program. I think this is specifically focused on getting con and event promos for real world events you can't attend. Why would they be different? Is there some reason I'm missing why they can't use the exact same system for distributing the inevitable holiday event loot? It's exactly the same thing.
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# ? Jul 14, 2013 00:35 |
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Zurai posted:Why would they be different? Is there some reason I'm missing why they can't use the exact same system for distributing the inevitable holiday event loot? It's exactly the same thing. I would imagine that holidays that are all in game will have events and such as opposed to just buying packs and hoping. I'd actually be pretty disappointed if this was the holiday system. The system outlined in the post is a good way to deal with the fact that a large portion of your player base can't get to the event where you're handing out the cool limited edition merc. For in game holidays, you can do much more interesting stuff than "maybe your boosters will have something limited in them"
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# ? Jul 14, 2013 00:59 |
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You mean "your boosters are guaranteed to have something limited in them". According to the article, the event replaces the normal loot table. Also, chests are confirmed to (potentially) contain literally every known collectible game object from currency to booster packs. What can they add that isn't already covered? I mean, sure there'll be stupid holiday quests and such, but as far as rewards go, everything they can give is already covered by this system. It'd be really stupid to duplicate effort.
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# ? Jul 14, 2013 02:47 |
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Go RV! posted:Have they said if you get chests for packs opened via draft? Yes. The chests just go to your inventory when the pack is opened, regardless of whether it's for a draft or otherwise.
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# ? Jul 14, 2013 03:06 |
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Zurai posted:You mean "your boosters are guaranteed to have something limited in them". According to the article, the event replaces the normal loot table. Looking at the phrasing ("modified loot table to include special items"), it sounds like not every item on the normal loot table gets replaced.
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# ? Jul 14, 2013 03:08 |
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pumpinglemma posted:Looking at the phrasing ("modified loot table to include special items"), it sounds like not every item on the normal loot table gets replaced. Yeah, this was my reading.
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# ? Jul 14, 2013 03:10 |
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I'm sure they will have holiday quests and other standard mmo holiday fare. I just couldn't also imagine them saying "Modified loot table for pack chests on Halloween? We could add some ghost AA cards fo- ABSOLUTELY NOT. THIS IS FOR GENCON ONLY." I'm sure there will be handouts for everyone who does X, Y, and Z on the holiday and I'm equally certain that during a few days or a week around that holiday, there will be a modified loot chest for packs opened during. If that doesn't happen, no big deal. I just can't think of a better way to get us nerds to rapidly draft/shred through boosters than a chance at limited holiday EXCLUSIVES!
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# ? Jul 14, 2013 07:54 |
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Exactly. I never meant holiday stuff would only be treasure chest loot, just that there would be holiday events with treasure chest loot. It's an existing system which encourages people to spend money on the game (packs can generate more packs via treasure chests, but it seems safe to assume that 95% or more of the packs opened in the game will be a result of money being spent, either through direct purchases or paid tournament winnings). Also, mea culpa on the loot table replacement thing. I mis-remembered it.
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# ? Jul 14, 2013 08:03 |
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I'm sitting hear reading this article on "Whales" in F2P games and starting to think that I should work out an actual entertainment budget for myself rather than just going balls to the wall on digi-cardboard On the other hand it'll be way cheaper to buy GenCon promo codes than plane tickets / etc, so really it's like I'm saving money
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# ? Jul 14, 2013 12:32 |
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Grim posted:I'm sitting hear reading this article on "Whales" in F2P games and starting to think that I should work out an actual entertainment budget for myself rather than just going balls to the wall on digi-cardboard If you think that's interesting, check out this extra credits episode and part two of it. There's definitely a fine line between passion and addiction.
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# ? Jul 14, 2013 15:42 |
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I know this isn't the right place for it, but I don't see a general TCG thread. Has anyone played Solforge? It's on steam for $20 dollars, apparently it's free to play and that $20 dollars gets you early access and some boosters later. I've already exhausted the fun from Dotp 2014 and Scrolls so I'm looking for something else to hold me over until Hex.
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# ? Jul 14, 2013 17:09 |
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katkillad2 posted:I know this isn't the right place for it, but I don't see a general TCG thread. Has anyone played Solforge? It's on steam for $20 dollars, apparently it's free to play and that $20 dollars gets you early access and some boosters later. I've already exhausted the fun from Dotp 2014 and Scrolls so I'm looking for something else to hold me over until Hex. It's not great. Combat feels incredibly uninteractive and it's basically all combat.
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# ? Jul 14, 2013 17:57 |
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Would anyone really be confused if that just read +1/+1 without the axe and shield icons? They are needless clutter and cause a little brain fart every time I see them when I'm expecting just plain text.
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# ? Jul 14, 2013 18:12 |
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+1/+1 in Hex terms is +1 mana in your mana pool and +1 tapped land in Magic terms.
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# ? Jul 14, 2013 18:57 |
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katkillad2 posted:I know this isn't the right place for it, but I don't see a general TCG thread. Has anyone played Solforge? It's on steam for $20 dollars, apparently it's free to play and that $20 dollars gets you early access and some boosters later. I've already exhausted the fun from Dotp 2014 and Scrolls so I'm looking for something else to hold me over until Hex. It's a fun tablet game. I kickstarted it for more than I wish I did given it's slow development pace. The $20 isn't really a sale, and the features that let you make a F2P collection aren't implemented yet (deck building only arrived a week ago). The release version is still a few months away and that won't be fully featured either. I'd check back up on it in 6-8 months if you don't already have money in it.
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# ? Jul 14, 2013 19:24 |
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Zurai posted:+1/+1 in Hex terms is +1 mana in your mana pool and +1 tapped land in Magic terms. I wish they would have used a set of symbols for the shards available/shards owned instead of att/def. You can be sure att/def adjustments will come up more often than shard fixing. It's a petty gripe though and really won't matter either way in the long run.
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# ? Jul 14, 2013 19:41 |
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I'd be shocked if they don't have symbols in the final release.
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# ? Jul 15, 2013 18:21 |
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Game preview I found via the official Hex forums -> http://www.pcgamesn.com/hex-preview-brilliant-new-collectible-card-game-mmo <- has a new card spoiler as well!
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# ? Jul 16, 2013 02:57 |
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Blazing Zero posted:If you think that's interesting, check out this extra credits episode and part two of it. There's definitely a fine line between passion and addiction. On this note, there was an article I read awhile back about Korean Freemium games, one which specifically had a 'chest opening' competition each day, where the person who opened the most chests (at roughly 10 cents apiece) in a day would win a special ultra prize. The article was following one woman who invested I believe a thousand USD in one day and she still didn't win the ultra prize. Anyone know the article I'm thinking of?
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# ? Jul 16, 2013 18:30 |
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I'm a "whale" in Puzzle and Dragons and I don't feel bad about it. I think buying energy is a pretty big "gently caress you" from the publisher, and I definitely feel that I should be able to play the game more often considering the amount of money I've spent on it. But I also get that being able to run some of the crazy bonus XP dungeons freely would also be imbalanced, and I feel that I get a great value for the money I do spend. So long as I'm having fun, I'm going to keep spending money on it. I mean, I just dropped $40 to see Pacific Rim (2 tix) for a little over 2 hours of entertainment, plus whatever residual enjoyment I get out of the movie. I play PAD for probably 2 hours every single day. So, I'm pretty happy that HEX doesn't have energy and people can play it as much as they want. We must have some features in the game to generate revenue to reinvest in the game and to attract top talent. You'd be surprised how difficult it is to find a top-flight TCG developer or designer; the people who are smart enough to do it are smart enough to make way more money in a different field. Most people who work in the TCG field do it because they love TCGs and want to work in games. Considering the choices we've made-- no energy, allowing people to trade cards (I think MODO players take this for granted and don't understand how huge this is for digital collectible games)-- I think we've shown that we've actively made choices that are very far away from squeezing poopsockers for every single penny they have.
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# ? Jul 16, 2013 19:10 |
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Grim posted:I'm sitting hear reading this article on "Whales" in F2P games and starting to think that I should work out an actual entertainment budget for myself rather than just going balls to the wall on digi-cardboard This article is a little ridiculous (I just skimmed it). Addiction is certainly a problem, but the problem isn't the games. Plenty of people can play those games without losing their houses. If you can't, than you need to take the steps to avoid playing those games, period. It sucks, and it's probably really hard without a support network, but the people calling for an end to a form of entertainment that isn't generally harmful need to not engage with that sort of entertainment in the first place.
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# ? Jul 16, 2013 19:16 |
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Yea as long as you aren't running yourself beyond your means, you're fine. You should be budgeting anyway though.
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# ? Jul 16, 2013 20:06 |
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PJOmega posted:On this note, there was an article I read awhile back about Korean Freemium games, one which specifically had a 'chest opening' competition each day, where the person who opened the most chests (at roughly 10 cents apiece) in a day would win a special ultra prize. The article was following one woman who invested I believe a thousand USD in one day and she still didn't win the ultra prize. Anyone know the article I'm thinking of? It was a Chinese game but I don't remember the name either. It was really popular in China, and they did poo poo like hiring attractive girls to go to internet cafes and convince guys to try the game or egg on guys who were playing but not spending enough to be powerful, things like that. hosed up business. I don't think it'd really work here though, too much back lash on any kind of perceived Pay2Win type stuff. Edit: I lied here it is: http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php
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# ? Jul 16, 2013 20:08 |
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Blinkman987 posted:Considering the choices we've made-- no energy, allowing people to trade cards (I think MODO players take this for granted and don't understand how huge this is for digital collectible games)-- I think we've shown that we've actively made choices that are very far away from squeezing poopsockers for every single penny they have.
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# ? Jul 16, 2013 22:38 |
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Blinkman987 posted:Considering the choices we've made-- no energy, allowing people to trade cards (I think MODO players take this for granted and don't understand how huge this is for digital collectible games)-- I think we've shown that we've actively made choices that are very far away from squeezing poopsockers for every single penny they have. The lack of trading and drafting is why I'll never think of Duel of Champions as a serious game. It exists in a sort of unhappy medium between constructed and limited.
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# ? Jul 16, 2013 23:15 |
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I wouldn't lump Hex in with the f2p games that are predatory and money grubbing at all. The discussion of TCG's and other digital games with collectable aspects that do is interesting. I'm glad to see one that doesn't want to suck my wallet dry for the amount of good content it gives though. It's hard to find games of any business model worth the money or time.
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# ? Jul 17, 2013 21:30 |
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Karnegal posted:It's a fun tablet game. I kickstarted it for more than I wish I did given it's slow development pace. The $20 isn't really a sale, and the features that let you make a F2P collection aren't implemented yet (deck building only arrived a week ago). The release version is still a few months away and that won't be fully featured either. I'd check back up on it in 6-8 months if you don't already have money in it. They just rolled out the ability to play against others online, so it's more of an actual game now. It's fun. Not terribly deep, but fun.
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# ? Jul 17, 2013 22:25 |
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rinski posted:They just rolled out the ability to play against others online, so it's more of an actual game now. It's fun. Not terribly deep, but fun. The massive card changes have totally killed all my decks. I'm trying to figure out what's good all over again.
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# ? Jul 18, 2013 00:46 |
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Is there a campaign or anything in Solforge or were people just playing against the AI before they could play each other? I've been playing the poo poo out of this game called Card Hunter. It's kind of like a TCG and a RPG board game combined. You build your deck of cards by gathering equipment that have cards associated with them. It's pretty fun, it has some pretty glaring issues but it's probably the funnest free to play game I've tried so far out of the ones that have been coming out lately. It's in closed beta, but only took me a week or two to get in http://www.cardhunter.com/.
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# ? Jul 18, 2013 01:17 |
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katkillad2 posted:Is there a campaign or anything in Solforge or were people just playing against the AI before they could play each other? SolForge will have a campaign when it finally comes out (who knows when) right now it's just you vs AI or you vs human
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# ? Jul 18, 2013 09:32 |
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Since it's in open/paid beta I made a thread for SolForge (http://forums.somethingawful.com/showthread.php?threadid=3560617&pagenumber=1&perpage=40#post417609171). We can move the SF talk there.
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# ? Jul 19, 2013 07:13 |
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Dunno where to put this, but has anyone played Duels of Champions? Just trying to itch my online TCG niche before Hex comes out.
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# ? Jul 25, 2013 06:26 |
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I played a little bit of it, and really didn't enjoy it. The games tended to be very drawn out for a couple reasons. One, the lane based combat system makes it easier to force troops to fight other troops. Two, each player constantly gains an additional resource point each turn for free, and can then, once per turn, either raise one of their 3 threshold values to play better cards, or, more often as the game drags on, spend a piddling one resource point to draw an extra card. So you can draw a ton of cards easily, and not too long in the game, will probably have the resources to play out your entire hand. I found what tended to happen was that one player would get an advantage, but would have a lot of trouble actually finishing the other player off, because they can just nearly free card draw their way into a bunch of chump blockers, which doesn't actually get them back in the game so much as just waste a bunch of time. There's still a "summoning sickness" effect where their troops can't attack immediately, so they always get smacked half dead before they can do anything. There's a retaliation damage mechanic, but half the troops in the game ignore it, and it doesn't even get applied if the defending troop dies. So yeah, some stuff in it just rubbed me the wrong way. Mostly, 1 resource card draw as a base ability given to every hero seemed to turn out pretty poorly.
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# ? Jul 25, 2013 06:41 |
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There's also no trading (or there wasn't when I tried it), so if haven't opened many or any removal cards, you are hosed.
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# ? Jul 25, 2013 08:42 |
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Not having trading is an incredibly major downside, since it means you could sink literally hundreds of dollars into the game to try and get a competitive deck and you're still hosed if the RNG doesn't like you when you're opening your boosters. Apart from that, the game seems fun.
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# ? Jul 25, 2013 12:23 |
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So uh, this game has Force of Will now:
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# ? Jul 26, 2013 21:29 |
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# ? Jun 7, 2024 22:38 |
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Only in PvE. It's also a bit more limited, you have to discard the equivalent of an island rather than any blue card. On the other hand, it's a straight upgrade to Cancel even without equipment: same cost, stronger effect.
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# ? Jul 26, 2013 21:36 |