|
Endorph posted:Okay seriously this isn't even a gently caress ouya sentiment anymore, I just have to wonder, what the bloody gently caress does game player not actually a gamer mean? It's just a nonsensical bundle of words. Like, evne people who literally define themselves by video games are still *playing video games.* That is the entire concept. Holy poo poo. Yes, I will play video games on my PS4. That is the reason I have purchased this device. It is a game player. By using it, I become a game player. Stop thinking so hard about Internet commenters. Seriously. It's just a dumbass who thinks there needs to be a distinction between "hardcore" gamers and those namby-pamby casual gamers who play Bejeweled instead of real games like Halo, bag on someone like Anita Sarkeesian, and question every girl who says she plays games.
|
# ? Jul 26, 2013 16:59 |
|
|
# ? Jun 12, 2024 08:04 |
|
sleepwalkers posted:Stop thinking so hard about Internet commenters. Seriously. It's just a dumbass who thinks there needs to be a distinction between "hardcore" gamers and those namby-pamby casual gamers who play Bejeweled instead of real games like Halo, bag on someone like Anita Sarkeesian, and question every girl who says she plays games.
|
# ? Jul 26, 2013 17:00 |
|
Endorph posted:I'm more just confused about why someone like that would latch onto the Ouya of all things. What's there for a 'hardcore gamer' besides the emulation stuff? Because those filthy casuals haven't even hard of the Ouya man. Only the real hardcore gamer nerds have. No dudebros to stink the joint up! In all seriousness, I don't get it either. Supporters of this thing are ridiculously desperate.
|
# ? Jul 26, 2013 17:04 |
|
I bet a lot of it has to do with the retarded decision to force you to input a credit card number before you're even allowed to use your ouya. Way to build consumer trust, guys! That's not shady at all! Also all the system messages trying to be funny and referencing internet memes remind me of a "cool" dad who thinks he's hip to the way kids talk but is just embarrassing everyone. The wreck might be salvageable though, some of the guys working at OUYA seems to know what they're doing - the controller is workable, the logic board would be ok if they stuck it in a less retarded case and gave everyone access to the low level rom flashing utilities. It's mainly the software end of things that's a joke.
|
# ? Jul 26, 2013 17:05 |
|
error1 posted:I bet a lot of it has to do with the retarded decision to force you to input a credit card number before you're even allowed to use your ouya. Funding the Fun!
|
# ? Jul 26, 2013 17:08 |
Endorph posted:I'm more just confused about why someone like that would latch onto the Ouya of all things. What's there for a 'hardcore gamer' besides the emulation stuff? I see it mostly as elitist circlejerk bullshit.
|
|
# ? Jul 26, 2013 17:11 |
|
The OUYA, an all digital console, has an attach rate of at least .27. In fact, each of those consoles needs to have bought four games in order for the OUYA to have an overall attach rate of one. Thank you for believing!
|
# ? Jul 26, 2013 17:13 |
|
error1 posted:I bet a lot of it has to do with the retarded decision to force you to input a credit card number before you're even allowed to use your ouya. To be fair Google Play, Apple, Amazon do that too.
|
# ? Jul 26, 2013 17:23 |
|
Ars picked it up http://arstechnica.com/gaming/2013/07/73-percent-of-ouya-owners-havent-paid-for-a-single-game/
|
# ? Jul 26, 2013 17:27 |
|
Stick100 posted:To be fair Google Play, Apple, Amazon do that too. Google Play doesn't. It just need a valid google account.
|
# ? Jul 26, 2013 17:29 |
|
Neddy Seagoon posted:Google Play doesn't. It just need a valid google account. Android doesn't require this to active a device. You can just click "skip" and have a Google free phone. Heck you could even sideload another market, appbrain or whatever and never have a Google account.
|
# ? Jul 26, 2013 17:32 |
|
Stick100 posted:To be fair Google Play, Apple, Amazon do that too. I had to go look: http://support.apple.com/kb/ht2534 .. you just have to select "none" as the payment method either from itunes or while trying to download a free app on ios. Technically you can just input an invalid CC number on the ouya and it lets you download and play stuff, but why wouldn't they rather let people skip it than have to lie about their info?
|
# ? Jul 26, 2013 17:35 |
|
Neddy Seagoon posted:Google Play doesn't. It just need a valid google account. When I try to get free music I know it makes me setup a payment method and every time I take my CC out of wallet I can't make music purchases. I believe it applies to free applications too. Edit: Nope music only, I am corrected. https://support.google.com/googleplay/answer/2851613?hl=en
|
# ? Jul 26, 2013 17:43 |
|
Enzer posted:I see it mostly as elitist circlejerk bullshit. It's partially that, and partial appealing to a niche in the hope that they suddenly have buckets of cash and very bad decision-making abilities. The 'casual' market has been courted since they found out how big Farmville got, without realizing that 'casual' also relates to loyalty and desire. Zygna just about churned, exploited and folded that bubble in a little under a year. Again, there are hundreds of little projects out there that could become huge at any moment because they hit critical mass. The OUYA is more a triumph of marketing, though. Edit: "I think there are a lot of social and mobile app developers that would kill for an 8 percent attach rate on a platform that's 30 days old," Uhrman said. "These numbers will grow as more gamers pick up consoles and as we attract more developers, and I believe that by the end of the year we'll see a few developers telling us they've made more than a million dollars on Ouya." This is where I wished there were Toxx clauses for life. I hope that quote follows her around and she doesn't qualify at the end of the year as 'all developers managed to earn a million dollars (gross)'. Hav fucked around with this message at 18:00 on Jul 26, 2013 |
# ? Jul 26, 2013 17:57 |
|
error1 posted:Technically you can just input an invalid CC number on the ouya and it lets you download and play stuff, but why wouldn't they rather let people skip it than have to lie about their info? We are a few weeks from the "things aren't getting better, they're actually getting worse" updates, because that attach rate was from people excited about their new console. Has anyone seen any Kickstarters yet trying to get a slice of that $1 million?
|
# ? Jul 26, 2013 18:12 |
|
theflyingorc posted:They unironically defended this as a feature to encourage purchases. Looks like it didn't work. I said this when I first heard about it, but Uhrman literally doesn't understand the difference between Amazon one-click and hotels making you keep a CC at the desk. Shocking, then, that the OUYA Marketplace hasn't turned into a storm of impulse buying. I'm liking the fact that they still won't release any numbers about retail unit sales, though. Like, none at all, not even a rough estimate, it's just "sold out".
|
# ? Jul 26, 2013 18:56 |
|
theflyingorc posted:They unironically defended this as a feature to encourage purchases. Looks like it didn't work.
|
# ? Jul 26, 2013 19:00 |
|
Zuhzuhzombie!! posted:Which underpowered, unsupported, lackluster console crashes first? Ouya or WiiU? Ouya is built on a business model that makes it hard for developers to make money. So I think it will crap out first. WiiU's challenges are more exotic and strange making it harder to anticipate. I think since the next six months will finally see some interesting software for it, we will finally have some data on how bad things are for Nintendo.
|
# ? Jul 26, 2013 19:37 |
|
RoadCrewWorker posted:Or, which i think is more likely, it works and what we're seeing are the results. Just imagine how much lower the number of purchases would be if you had a loooong time to think about it while typing in that number every time. I think this is more likely. OUYA pretty much had to force the CC on start or there was basically 0 chance of anyone every making a purchase. Why make a purchase when the games are free?
|
# ? Jul 26, 2013 20:17 |
|
Stick100 posted:Why make a purchase when the games are free? It's up to each game developer how much of the game you get to play without paying. Most games are set up as demos that let you play for either a couple of minutes or a single demo level. My guess for why people aren't buying is that TowerFall is REALLY expensive compared to all the titles for a game that's only fun in local multiplayer, and every other game is terrible and/or available for better platforms. Although I'll agree that I'd probably have wasted more money if I had to blindly buy a game. Demos are great for discovering which games are total crap, they've saved me from lots of bad games on PS3 and X360! ...I heard rumors there will be no demos on the PS4 and XBONE online stores, I hope that turns out false.
|
# ? Jul 26, 2013 21:12 |
|
error1 posted:It's up to each game developer how much of the game you get to play without paying. Most games are set up as demos that let you play for either a couple of minutes or a single demo level. My guess for why people aren't buying is that TowerFall is REALLY expensive compared to all the titles for a game that's only fun in local multiplayer, and every other game is terrible and/or available for better platforms. There was some sort of study or data that a developer presented at a panel at one point showing that, overall, demos are bad for sales. He kinda danced around it with marketing-speak, but basically the reason is that if you play a game before you buy it then you only buy games you actually like. So, really, they are only bad for lovely games. As you may imagine, this is a problem on OUYA. (so yup, if you have a lovely game you can easily get it onto the platform, but it's harder to trick people into buying it)
|
# ? Jul 26, 2013 21:20 |
|
XboxPants posted:There was some sort of study or data that a developer presented at a panel at one point showing that, overall, demos are bad for sales. He kinda danced around it with marketing-speak, but basically the reason is that if you play a game before you buy it then you only buy games you actually like. So, really, they are only bad for lovely games. This didn't happen, like most of the stuff you post, you made this up or totally misinterpreted someone saying "Demos are good for sales".
|
# ? Jul 26, 2013 21:41 |
|
error1 posted:It's up to each game developer how much of the game you get to play without paying. Most games are set up as demos that let you play for either a couple of minutes or a single demo level. Speaking of this, with OUYA being all Android-based and rootable, has anybody heard reports of people cracking games to bypass the demo timers? I'd imagine it's fairly easy to mod the APKs and remove demo-based restrictions. Because if it is, that'd make this whole debacle of a console even funnier.
|
# ? Jul 26, 2013 21:44 |
|
Boody posted:This didn't happen, like most of the stuff you post, you made this up or totally misinterpreted someone saying "Demos are good for sales". I actually recall what he's talking about, but I definitely remember the source being from a company that makes really lovely games.
|
# ? Jul 26, 2013 22:04 |
|
Boody posted:This didn't happen, like most of the stuff you post, you made this up or totally misinterpreted someone saying "Demos are good for sales". Nah, this time he's just referencing a piss-poor 'study': http://www.computerandvideogames.com/416824/game-demos-halve-sales-new-data-suggests/ quote:The major caveat to the data is the unanswered question of whether game demos actively discourage sales, or if the best-selling games don't carry demos in the first place. Call of Duty game demos, for instance, are issued several months after the full retail game release. Pretty sure nobody was going to buy Amazing Frog on hype alone, so whatever.
|
# ? Jul 26, 2013 22:06 |
|
Dex posted:Nah, this time he's just referencing a piss-poor 'study': Extra Credits addressed it a couple of months earlier, based on the same EEDAR data. There's some logic behind their take (a good game with a bad demo decreases sales; a bad game with a good demo can't happen), but basing it on units sold is a terrible approach when so many of the top selling titles don't bother releasing demos. If someone wanted to do it right, they'd need to screen out the impacts of reputation (especially with sequels) and marketing budgets to determine whether the demo really had an effect, positive or negative.
|
# ? Jul 26, 2013 23:37 |
|
Sono posted:a bad game with a good demo can't happen) Well...I wouldn't say it was bad but Brutal Legend certainly had a very misleading demo.
|
# ? Jul 26, 2013 23:50 |
|
Zuhzuhzombie!! posted:Which underpowered, unsupported, lackluster console crashes first? Ouya or WiiU? Nice attempt at trolling there.
|
# ? Jul 27, 2013 01:04 |
|
Sono posted:Extra Credits addressed it a couple of months earlier, based on the same EEDAR data. There's some logic behind their take (a good game with a bad demo decreases sales; a bad game with a good demo can't happen), but basing it on units sold is a terrible approach when so many of the top selling titles don't bother releasing demos. If someone wanted to do it right, they'd need to screen out the impacts of reputation (especially with sequels) and marketing budgets to determine whether the demo really had an effect, positive or negative. Pach-Attack did a pretty good episode on the subject too.
|
# ? Jul 27, 2013 02:33 |
|
DoubleFine's Dropchord is coming to OUYA. How would you even play that game with a controller?
|
# ? Jul 27, 2013 03:07 |
|
Aren't phone games the very definition of casual gaming? Is everything they do and say delusional?
|
# ? Jul 27, 2013 04:05 |
|
w00tazn posted:DoubleFine's Dropchord is coming to OUYA. How would you even play that game with a controller? They announced iOS & Android, too - signs of upcoming Leap Motion mobile support?
|
# ? Jul 27, 2013 04:06 |
|
frozenpeas posted:Aren't phone games the very definition of casual gaming? It's hard to define casual gaming now, I remember it was once termed as a game you can play on the toilet but modern tech being what it is I'm pretty sure people play Counter Strike on the toilet.
|
# ? Jul 27, 2013 04:19 |
|
If anyone's looking for something to do, reddit has a thread in its main Games forum about the new Ouya (lack of) sales numbers. A lot of people who aren't familiar with the debacle are asking questions about it, and it seems like many would be receptive to the non-fanboy version of events. For example, I already see people being told the controllers "aren't that bad" and were "fixed at launch". It's overwhelming to me, but I think if someone made a few real posts it might save some poor sap who isn't subscribed to r/ouya from thinking the system is anything other then a flaming wreck.
|
# ? Jul 27, 2013 04:59 |
|
What Fun posted:If anyone's looking for something to do, reddit has a thread in its main Games forum about the new Ouya (lack of) sales numbers. A lot of people who aren't familiar with the debacle are asking questions about it, and it seems like many would be receptive to the non-fanboy version of events. For example, I already see people being told the controllers "aren't that bad" and were "fixed at launch". It's overwhelming to me, but I think if someone made a few real posts it might save some poor sap who isn't subscribed to r/ouya from thinking the system is anything other then a flaming wreck. They're posting on reddit so they're already beyond redemption. Plus that sounds an awful lot like an invasion.
|
# ? Jul 27, 2013 06:04 |
|
No, it's the main games thread that people see on the front page whether they are registered or not. And...I was just talking about someone with more posting vigour then I correcting obvious lies like "the controllers were fixed for launch." Never stop blindly hating people you superstar. Anyway, it's way off the front page by now so I guess I'm calling off my "invasion." What Fun fucked around with this message at 16:43 on Jul 27, 2013 |
# ? Jul 27, 2013 16:40 |
|
At this point all the Polygons, the Joystiqs, the Gamespots of the world have weighed in with their generic reviews on the OUYA. What we haven't heard yet is from a bona fide consumer's thoughts on the plucky little console. That all changes today. We've all had a lot of laughs during this long endeavor, so I hope I can repay the thread for all the entertainment it's given me by giving some back in return. Me and my two bestest buddies sat down and evaluated a small sample of the OUYA's library. The videos are as follows: The OUYA - Part 1 Amazing Frog No Brakes Valet Game Catcher Donut Get The OUYA - Part 2 Zombie Arena (this is a ripoff of some map or something I guess) Flying Car Zeus vs. Zombies Fortune Hunter (this is apparently a pirated port of some commercially available game or something I guess) The OUYA - Part 3 Soc-car Sonic the Hedgehog The OUYA
|
# ? Jul 27, 2013 17:57 |
|
It's time for another round of... Satisfied Customer Comments! 100% shipped! No problems whatsoever! How would this even work (or does he mean the controller faceplate?)
|
# ? Jul 27, 2013 18:15 |
|
Sono posted:Extra Credits addressed it a couple of months earlier, based on the same EEDAR data. There's some logic behind their take (a good game with a bad demo decreases sales; a bad game with a good demo can't happen), but basing it on units sold is a terrible approach when so many of the top selling titles don't bother releasing demos. If someone wanted to do it right, they'd need to screen out the impacts of reputation (especially with sequels) and marketing budgets to determine whether the demo really had an effect, positive or negative. I remember another study that basically said a well made trailer makes more sales than demos. Like, demos make people realize how tedious the game could be to play, but a well crafted trailer gets people excited for the game and more likely to impulse buy it. Which is like the Ouya and its renders, to be honest.
|
# ? Jul 27, 2013 18:23 |
|
|
# ? Jun 12, 2024 08:04 |
|
judge reinhold posted:
It really is amazing what sort of poo poo gets through their screening process. I mean, some of the games don't even have a working entry on the store interface!
|
# ? Jul 27, 2013 18:38 |