Ak Gara posted:But how do I know if they're lightly armored, the perk that shows the targets HP and DT seems to be bugged, as it shows everyone with 0 DT. Jeez, I'm surprised you're not getting any problems--especially considering you're using pretty much every XFO plugin, which was last updated over two years ago. Three DLC and several patches have been pushed out since its most recent version. Also, you're using Fellout and Nevada Skies? Plus I see the Nevada Skies URWLified patch for ILO, but I thought the Nevada Skies URWL's plugin was labeled differently than the basic Nevada Skies.esp (which makes me think that this may be the incorrect patch). You didn't use BOSS either, did you? And your game is stable? You're one lucky guy, Ak Gara.
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# ? Jul 31, 2013 20:28 |
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# ? May 23, 2024 09:43 |
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Yeah, the game is fairly stable. As far as Gamebyro goes. I dunno what mod you have that's loving up the DT reading thing, though. Take a look at what armor dudes are wearing and compare it the actual stats of the armor; that should help. Bt living anatomy isn't necessary. There should be indicator as to whether you pierce an enemies DT (cracked red shield). If your HP ammo doesn't do it, switch ammos. You can also do the math of damage vs DT and everything. Some guns, with the right works, can actually out damage the DT boost. The trail carbine can, with cowboy and and the right ammo, out damage the DT boost given by the ammo. It's magical. Even if you don't want HP ammo, the AP ammos are very useful if fighting things you know have high DT. Rad scorpions, deathclaws, assholes in power armor.
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# ? Jul 31, 2013 21:22 |
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If I wanted the Project Nevada Rebalance module for just some of the miscellaneous options (specifically turning off karma messages and tweaking timescale/physics/gore/primary needs rates), would I be able to disable everything else? I already like the balance of CCO/jsawyer and don't want anything screwing them up. Would loading the Rebalance .esm/.esp's before CCO/jsawyer get the job done without breaking gameplay or making it really unstable?
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# ? Aug 1, 2013 10:49 |
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I think as long as you load it before it should be alright. CCO has failsafe scripts that will prevent it from changing anything it already changes(unless you use the recalibration token) as far as I know.
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# ? Aug 1, 2013 17:09 |
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Is there a way I can use the grinding wheel? I think I spend more time figuring out how to use props NPCs use than actually playing the game now, help.
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# ? Aug 1, 2013 20:36 |
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Is there a known bug that makes weapons sway? I have enough strength and weapon skill, but the rifle is still swaying.
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# ? Aug 1, 2013 20:45 |
Rabhadh posted:Is there a known bug that makes weapons sway? I have enough strength and weapon skill, but the rifle is still swaying. Perhaps a dumb question, but are you injured?
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# ? Aug 1, 2013 20:47 |
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Rabhadh posted:Is there a known bug that makes weapons sway? I have enough strength and weapon skill, but the rifle is still swaying. Are you using a realistic aiming mod or that backpack that adds sway when you wear it?
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# ? Aug 1, 2013 20:49 |
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Cream-of-Plenty posted:Perhaps a dumb question, but are you injured? No, totally healthy Saint Sputnik posted:Are you using a realistic aiming mod or that backpack that adds sway when you wear it? I'm just using noautoaim. EDIT: Reloading a save fixes the problem. Its annoying but not game breaking. Another bug just popped up for me, weapon mods disappearing. I'm using the Weapon Mod Vending Machine, and I just purchased a silencer and attacked it. A few mins later when I start firing, its gone. Its happened with another weapon mod as well. Rabhadh fucked around with this message at 22:00 on Aug 1, 2013 |
# ? Aug 1, 2013 21:02 |
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Could somebody throw up a download for the radar mod while the nexus is making GBS threads itself?
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# ? Aug 1, 2013 23:15 |
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So. I installed the game through Steam. Installed Nexus Mod Manager. Installed Nevada Skies and Stutter Fix. The game worked great. Then I tried to install the ENB shaders and that's when all hell broke loose. After trying to continue my game or start a new game, it just crashed to desktop with the "FalloutNV has stopped working" error. I uninstalled the game, reinstalled, rebooted and tried to run the game vanilla, no mods. Same problem, crashes to desktop. I think I'm permanently screwed and now I can never play this game on my PC because I'll never find the reason why it's messed up. Help?
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# ? Aug 1, 2013 23:28 |
JazzFlight posted:So. I installed the game through Steam. Installed Nexus Mod Manager. Installed Nevada Skies and Stutter Fix. The game worked great. When you uninstalled the game, did you also delete everything in the Fallout New Vegas folder, or did you simply uninstall / reinstall the game? Because if you did the latter, those ENBfiles may still be hanging around, especially since I don't think Steam considers them part of the base game and will therefore not remove them on uninstall.
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# ? Aug 1, 2013 23:33 |
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So I started a new playthrough of New Vegas with the A Tale of Two Wastelands mod and I was wondering if the XP reduction from the JSawyer mod carries over to the Capital Wasteland or do I need to use the extra plugin that came with A Tale of Two Wastelands. I don't want to overlevel through the game too quickly.
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# ? Aug 1, 2013 23:47 |
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Cream-of-Plenty posted:When you uninstalled the game, did you also delete everything in the Fallout New Vegas folder, or did you simply uninstall / reinstall the game? Because if you did the latter, those ENBfiles may still be hanging around, especially since I don't think Steam considers them part of the base game and will therefore not remove them on uninstall. Okay, I've narrowed down a little bit more. I remember that the ENB shader install wrote over a pre-existing d3d9.dll file in my Fallout folder. After installing the d3d9.dll file at http://newvegas.nexusmods.com/mods/34778/ I'm able to play the game again, but that shouldn't be needed, right? Does Fallout NV usually install a d3d9.dll file in the installation folder? I'm running an nVidia GTX 260.
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# ? Aug 2, 2013 00:06 |
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Yeah, just fyi that PN Rebalance and CCO use a lot of scripts. Some settings might fight back and forth or take a moment to 'settle', with values bouncing around frequently. Be careful.
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# ? Aug 2, 2013 00:43 |
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JazzFlight posted:Nah, it deleted everything. As far as I know it doesn't, I don't have a d3d9.dll file anywhere in my installation folder.
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# ? Aug 2, 2013 02:49 |
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JazzFlight posted:Nah, it deleted everything. Yes, you need a d3d9.dll if you're using an ENB. My directory has one.
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# ? Aug 2, 2013 03:11 |
Oh man, the sequel to the New Vegas Bounties mod is insane. I just did a bounty where I took down some ghoul keeping humans in a pen with radiation and amassing an army. In the process of getting to him, I must have killed 100+ armed ghouls and 10-20 ferals. I don't really know how I feel when this mod keeps throwing unavoidable combat with 20-30 npcs at one time at me. I kind of like the story and there was a TON of effort put into it, but come on. That's a crazy amount of npcs to fight at once even with two companions.
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# ? Aug 2, 2013 03:16 |
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You probably know this but as of like two days ago the New Vegas Bounties guy released new beta versions that overhaul a lot of stuff. It doesn't seem finished but he's posting updates around.
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# ? Aug 2, 2013 05:12 |
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Dodecalypse posted:Oh man, the sequel to the New Vegas Bounties mod is insane. I just did a bounty where I took down some ghoul keeping humans in a pen with radiation and amassing an army. In the process of getting to him, I must have killed 100+ armed ghouls and 10-20 ferals. Get Project Nevada and an accurate, high damage weapon. Bullet time. Profit.
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# ? Aug 2, 2013 07:57 |
I'm thinking of giving this another play through, quite possibly with J. E. Sawyer's mod. What's the compatibility like on that? I can see it almost certainly not working with something like FOOK, but what about The Armoury? Or FOOK with just the new weapons/armour/leveled lists? Or really anything like that which adds a ton of stuff. I do rather like having an obscene amount of variety in NPC equipment and think that would be even nicer when only able to carry a handful of nice things.
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# ? Aug 2, 2013 15:38 |
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Is there any easy fix for ENB shaders doing this massive bright light blowout whenever I'm looking at certain modded armors/locations? The worst culprit is the underground base- if I look up at the lights or at the fish tank, the whole screen goes black because the light is too intense.
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# ? Aug 2, 2013 21:59 |
Cerebulon posted:I'm thinking of giving this another play through, quite possibly with J. E. Sawyer's mod. So here's the deal: JSawyer.esp touches a lot of things. In all likelihood, if you install another large mod (PN, FOOK, CCO, etc.) there will be conflicts. Some of these conflicts can be addressed by creating a merged patch and others can be addressed with compatibility patches (for example, CCO has compatibility patches made for running with JSawyer). Most of these conflicts will be benign--a mod might expect a stimpak to be $100 but another mod will change it to $150; similarly, a mod might intend for an outfit to have 10 DT, but another mod changes it to 12 DT. In the larger scheme, these conflicts won't break your game. However, some of these conflicts may lead to inconsistencies. For example, I think that an earlier version of CCO touched one half of a formula for determining health, and JSawyer touched the other half. Because the halves weren't in the same entry (each half was listed separately), both changes contributed to a final value that neither mod anticipated. For these reasons, it's difficult to tell you how big mods like JSawyer will interact with mods that add a "ton of stuff". JSawyer will work with the Armory because the Armory adds completely new equipment in a completely new container but, because JSawyer changes values for a lot of vanilla weapons, there may be a disparity between Fallout and Armory weapons. JSawyer may work with FOOK but may have similar inconsistencies because JSawyer's changes to weapons and armor are not taken into consideration by FOOK. The two mods touch leveled lists, however, so it's important to make a merged patch. Honestly, the best thing for you to do is load up your mods in FNVEdit (by default, when you start the program it will have every plugin already selected) and see which areas are highlighted pink, which indicate significant conflicts. Some of these conflicts will be like the aforementioned problems--different prices for the same items, etc.--but some of these
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# ? Aug 2, 2013 22:27 |
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Anyone know why my game would be crashing if I use any twelve gauge shotgun ammo type other than slugs? This is... irritating to say the least.
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# ? Aug 2, 2013 22:46 |
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Capn Beeb posted:Anyone know why my game would be crashing if I use any twelve gauge shotgun ammo type other than slugs? This is... irritating to say the least. Just do this to quick-fix the problem. Edit: Specifically this Rabhadh fucked around with this message at 22:54 on Aug 2, 2013 |
# ? Aug 2, 2013 22:51 |
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Yup, cleared it right up. Weird, I've used the sabot slugs before and never had a problem. Wonder what happened.
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# ? Aug 2, 2013 23:05 |
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Did any activate any new mods recently? Same thing happened to me.
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# ? Aug 2, 2013 23:31 |
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A few, but I didn't see any conflicts. BOSS sorted my load order, etc. Weird.
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# ? Aug 2, 2013 23:33 |
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Since I'm fairly sure this is the only Fallout: New Vegas mod topic (where Skyrim has its own separate topic for graphics), I'm just going to drop it here: Realism ENB *looks* (haven't tried it yet) to be the first decent ENB configuration for Fallout: New Vegas. Not perfect, the night screenshots look kind of bad, but the author went for a natural color scheme with just a tiny bit of saturation and generally bright lighting. I'll probably check it out when I reinstall F:NV, though I'd probably also tweak it further because I really don't like blurry excessive Depth of Field. P.S. : Author says it isn't tested with the DLC, so I imagine the ones with heavy monochrome color schemes like Lonesome Road and Dead Money might look a tad weird.
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# ? Aug 3, 2013 14:19 |
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Here's a weird one. Some mod or another is preventing my from unlocking achievements. Tested this, and running with a bunch of mods, then the fnv4gb loader doesn't allow me to unlock anything. Turning off all the esps/esms and running the same executable then lets me unlock achievements. Tested this on the very first one you get for just walking out the docs door. Thoughts? code:
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# ? Aug 3, 2013 17:29 |
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Did you update your merged patch for the new mod? That could cause some conflicts, somewhere.
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# ? Aug 3, 2013 18:32 |
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Oh that's an idea. I may have forgotton merged/bashed patches were a thing.
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# ? Aug 3, 2013 19:02 |
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Fair Bear Maiden posted:Since I'm fairly sure this is the only Fallout: New Vegas mod topic (where Skyrim has its own separate topic for graphics), I'm just going to drop it here: Realism ENB *looks* (haven't tried it yet) to be the first decent ENB configuration for Fallout: New Vegas. Not perfect, the night screenshots look kind of bad, but the author went for a natural color scheme with just a tiny bit of saturation and generally bright lighting. I'll probably check it out when I reinstall F:NV, though I'd probably also tweak it further because I really don't like blurry excessive Depth of Field. I'm pretty fond of Enhanced Shaders. It uses an older version of ENB, but looks nice and runs fairly well.
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# ? Aug 3, 2013 20:37 |
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Sometimes the Nexus features are badly ported guns with horrible textures. Sometimes they are Hello Kitty lingerie for your Enhanced Nude Female Body 3.0 Turbo Alpha Model. And sometimes, they are amazing. I'd like to start a pistol/unarmed playthrough. Any good pistols on the nexus beside those created by Millenia ?
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# ? Aug 3, 2013 21:08 |
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There we go, it was the lack of a merged patch that was causing me issues. Strange, but glad it's sorted.
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# ? Aug 3, 2013 21:47 |
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There was a mod posted in this thread I am sure a while ago The photo of it featured a very anime girl in it (of course) however the meat of the mod was a gigantic gatling gun and some sort of handheld artillery cannon You got the guns by going down a well in Goodsprings opposite the bar and buying them off some crazy trader. Does anyone have any idea what mod I am talking about because I really want that gatling gun again
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# ? Aug 3, 2013 21:53 |
BigDes posted:There was a mod posted in this thread I am sure a while ago Boom.
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# ? Aug 3, 2013 22:04 |
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Capn Beeb posted:I'm pretty fond of Enhanced Shaders. It uses an older version of ENB, but looks nice and runs fairly well. Yeah, I suppose Enhanced Shaders is pretty good too. I just have.. awful memories of most of the presets posted on the Nexus. Fallout 3 got some pretty decent ones *, but somehow New Vegas only seems to get poo poo. Standout being: ENB of the Apocalypse. That's just * caveat being that I feel most ENB presets look better in screenshot than in motion BigDes posted:There was a mod posted in this thread I am sure a while ago Do you have any additional info? I don't want to be a downer but "you can get the weapon in Goodpsrings" and "had an anime girl in the screenshots" describes more than half of the mods in the Nexus A quick search on the Nexus turned out this, but I'm fairly sure there's a bunch of Gatling guns that don't have gatling in the mod name.
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# ? Aug 3, 2013 22:04 |
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Eraflure posted:Sometimes the Nexus features are badly ported guns with horrible textures. Sometimes they are Hello Kitty lingerie for your Enhanced Nude Female Body 3.0 Turbo Alpha Model. And sometimes, they are amazing. I'm rather partial to this one: http://newvegas.nexusmods.com/mods/49230//
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# ? Aug 3, 2013 22:04 |
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# ? May 23, 2024 09:43 |
I haven't seen this mentioned here, but it's a small pack of weapons and armor that are supposed to be resources for a new quest/area mod that may or may not be finished. The weapons and armor are actually pretty cool "survivalist" and "scrounger" types, and are more or less dumped in Goodsprings like a lot of other similar mods. Might be worth checking out if you're into that sort of theme, though.
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# ? Aug 3, 2013 22:26 |