https://www.youtube.com/watch?v=MbxZHQfyhj8 Cactus posted this fan trailer on his twitter the other day. It's surprisingly well made. He also mentioned something about a Humble Indie Bundle bonus level, anyone know what it is? Oh, and rewatching the Rezzed levels at 7:10 I noticed something: http://youtu.be/beUrlDwf56w?t=7m10s Tony doesn't seem to be there, but the mysterious driver is. Cuntellectual fucked around with this message at 05:33 on Jun 29, 2013 |
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# ? Jun 29, 2013 05:13 |
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# ? May 9, 2024 22:49 |
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Anatharon posted:https://www.youtube.com/watch?v=MbxZHQfyhj8 The driver just looks like a fatter version of the guy with the swan mask. Maybe it's the butcher. vv
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# ? Jun 29, 2013 06:34 |
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Tony probably isn't there because he's one of the two selectable characters for the level, so it'd just be easier and quicker to have three other guys rather than need to make the animations for two different sprites and swap them out depending on which one is used.
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# ? Jun 29, 2013 06:38 |
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Anatharon posted:https://www.youtube.com/watch?v=MbxZHQfyhj8 Oh my god, that second song sounds so much like Midnight City that it hurts. I can't stop laughing at that.
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# ? Jun 29, 2013 06:40 |
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After listening to Sexualizer I can safely say this will be goty 2013. So loving good.
The REAL Goobusters fucked around with this message at 07:09 on Jun 29, 2013 |
# ? Jun 29, 2013 06:47 |
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Panda_Tank posted:Uh, wait whats your problem with game soundtracks?? My own music player is filled with game music mostly because it helps me visualize and focus as an artist. I have the whole Hotline Miami OST too. All the music i have serves that purpose to help me with my art (each track usually has a different mood). I just want to say this is absolutely true and its because many of the tracks are designed to keep you focused so that you can keep dying over and over again but never be taken out of the experience by the music. This makes them absolutely great for drawing along to - they're lively enough so as not to be draining, but if you have to focus on some fine detail or tricky angles you don't have to stop working to pause it. I've found that the Super Meat Boy soundtrack has the same effect for similar reasons.
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# ? Jun 29, 2013 08:44 |
As of today or yesterday, HLM got Steam Trading cards so get back to doing terrible things for an intangible reward.
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# ? Jul 11, 2013 19:11 |
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Has it been confirmed whether or not Jacket or Biker are coming back for HM2 or has that been addressed yet? Also, while replaying the first game to see the true ending legitimately I discovered for the first time that the game has a lock on feature. Good god I feel like an idiot for beating it last time with manual aim, this plays so much better now.
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# ? Jul 11, 2013 21:22 |
Satanos posted:Has it been confirmed whether or not Jacket or Biker are coming back for HM2 or has that been addressed yet? The tutorial mentions it but then again the tutorial sucks. Jacket's been confirmed as coming back, as a non-playable character of some kind. I've tried to pester Cactus about our lovable Biker friend but Cactus wouldn't say anything.
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# ? Jul 12, 2013 03:31 |
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As long as they're not brought back solely to be killed off. I despise when that happens.
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# ? Jul 12, 2013 11:26 |
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Responding to a post from the end of the previous thread -Mahuum Aqoha posted:What the hell is going on? Did the first 2/3rds of the game not actually happen or something? Who were the guys in the dark room with the animal masks on? The first question is the subject of much discussion and has no real answer. The second is a bit more cogent. each of the people in the dark room seems to represent a part of Jacket's mind, either as a product of his general drug-addled madness, part of a coma fantasy, or some kinda surreal David Lynch spirit guides. They are there to give you things to think about.
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# ? Jul 16, 2013 02:12 |
So what does the representative mafia-Owl being dead in the later Bug Room episode represent?
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# ? Jul 16, 2013 02:13 |
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scamtank posted:So what does the representative mafia-Owl being dead in the later Bug Room episode represent? Well, if you want my reading - The Story begins with Jacket in the hospital after he gets shot, the Bug Room is his mind slowly cobbling itself back together. The three people are each there to remind him of something important - who he is, who he 'loves', and who he hates. It doesn't take long to remember his enemies. The Owl dies when it's no longer needed. The early levels are him reliving events as he recovers from his wounds, with the people in the Bug Room checking up on him regularly to walk him through it. The weirdness is some blend of drug, dream, and general surreal tone of the game. Once they've come full circle to the gunshot in the apartment, we're back up to speed. Jacket now knows what he needs to do, wakes from his coma and gets down to business. (Note- we stop getting any intermissions or dream-stuff after Trauma. We're awake now. This is real.) Then he goes on his big vengeance rampage that doesn't get him any answers, but gets as close to closure as he wants. PhoneHom could have gone either way in this. Jacket could easily re-imagine himself as the winner of that fight when looking back, even if he really limped home after getting a face-full of boot. Failing to stop the biker could even be what got Richter sent after him. The great thing about a work that leaves stuff up in the air rather than spelling it out is that there's room for lots of thoughts to work.
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# ? Jul 16, 2013 02:39 |
A_Raving_Loon posted:Well, if you want my reading - That makes a lot of sense, actually. Why else would they send Richter after him, unless they were scared he was too good at killing or something? The mob hadn't been wiped out yet and he was still going strong, or so it seemed.
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# ? Jul 16, 2013 03:34 |
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Can someone tell me the best mask to use for mission 11 (Deadline) in the first game? It's starting to piss me off and I'd like to be able to move on so I can get more story.
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# ? Jul 24, 2013 21:40 |
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juliuspringle posted:Can someone tell me the best mask to use for mission 11 (Deadline) in the first game? It's starting to piss me off and I'd like to be able to move on so I can get more story. All Tony, all the time.
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# ? Jul 24, 2013 21:41 |
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juliuspringle posted:Can someone tell me the best mask to use for mission 11 (Deadline) in the first game? It's starting to piss me off and I'd like to be able to move on so I can get more story. You could probably get good mileage out of any of 'em, but Tony or Graham (you'll need the walking speed later in the level) are good bets. Flesnolk fucked around with this message at 22:34 on Jul 25, 2013 |
# ? Jul 25, 2013 22:29 |
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Flesnolk posted:You could probably get good mileage out of any of 'em, but Tony or Willem are good bets. Turns out I was wrong it was actually mission 10 (still Deadline though) and much to my surprise Tony (and a liberal helping of guns, much to my shame as I try to melee as much as possible) got me through it. Now I'm on like 13 or something, this game needs to be longer. Hopefully the sequel is as good.
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# ? Jul 25, 2013 22:34 |
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When it comes to masks, everything just feels gimmicky and situational compared to faster movement.
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# ? Jul 25, 2013 22:42 |
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Pharmaskittle posted:When it comes to masks, everything just feels gimmicky and situational compared to faster movement. Being able to instakill people by opening doors on them is extraordinarily useful in certain levels
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# ? Jul 25, 2013 23:20 |
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Not getting killed by dogs was immensely helpful at least once too.
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# ? Jul 25, 2013 23:23 |
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Pharmaskittle posted:When it comes to masks, everything just feels gimmicky and situational compared to faster movement. This is the sound of someone who has never used Zack to string combos between every single living thing on multiple floors.
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# ? Jul 25, 2013 23:24 |
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The Unicorn mask is also ridiculously good if you're just trying to beat a level instead of racking up points,
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# ? Jul 26, 2013 00:07 |
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I can see the dog thing being cool, and yeah I just mean for beating levels if you're having trouble.
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# ? Jul 26, 2013 01:26 |
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I have to say, getting A+ on every level in the first game was a lot of fun. In some of the levels it's really easy and in some other ones it's extremely difficult and it will force you to play like a reckless psychopath to keep your combo going. There isn't really anything as satisfying as getting a 15x combo.
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# ? Jul 26, 2013 02:51 |
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I really really like the fast movement masks, but I really prefer Jake over them. It's my go-to mask for wanting to clear a level quick and easy now and it just feels weird playing without it.
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# ? Jul 26, 2013 06:17 |
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CHaKKaWaKka posted:I have to say, getting A+ on every level in the first game was a lot of fun. In some of the levels it's really easy and in some other ones it's extremely difficult and it will force you to play like a reckless psychopath to keep your combo going. There isn't really anything as satisfying as getting a 15x combo. I got A+ in nearly every stage on the first try simply by not using weapons and beating everyone up unarmed, usually the boldness score alone was enough to get the highest rank. It finally stopped being that easy somewhere in the last couple of stages, though.
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# ? Jul 26, 2013 09:48 |
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I love the Chameleon. It's amazing how being just slightly harder to notice changes your playstyle so much; I became a lot more prone to blitzing through the levels and charging in heedlessly when I got it.
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# ? Jul 26, 2013 10:06 |
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When it comes to the more obscure masks, I like Dennis because starting with the knife(a deceptively good and speedy weapon) means you can really tear into the start of a level without having to do as much planning or waiting for patrol routes to line up. Tony does similar, sure, but the knife feels even faster to me and can be thrown if you need to. That said, Willem technically sounds like it could be really cool and maybe change your strategy and gameplay a bit by instantly equipping a weapon from someone you punch, but I've never played it enough to get used to it.
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# ? Jul 26, 2013 10:49 |
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Midnight Raider posted:When it comes to the more obscure masks, I like Dennis because starting with the knife(a deceptively good and speedy weapon) means you can really tear into the start of a level without having to do as much planning or waiting for patrol routes to line up. Tony does similar, sure, but the knife feels even faster to me and can be thrown if you need to. If you punch you'll just knock them down. I'm not sure what it is on a keyboard but with a 360 controller you have to push A to kill them and steal their weapon.
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# ? Jul 26, 2013 15:10 |
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Space bar. I wish wearing Ted meant you didn't have to kill the dogs, since they leave you alone, but I guess that wouldn't really be Jacket.
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# ? Jul 26, 2013 15:31 |
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Can anyone tell me what "Dangerous Pickup" is? I've gotten it four times now when it adds up stuff at the end of a level but I have no idea what I did.
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# ? Jul 26, 2013 21:40 |
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"Dangerous Pickup" and "Severe Exposure" are big point bonuses you can only get near the end of a stage (the last few guys) if I remember. I think Pickup is for weapon swapping while exposed and exposure is for, well, you can guess that one.
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# ? Jul 26, 2013 22:03 |
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Delaio posted:"Dangerous Pickup" and "Severe Exposure" are big point bonuses you can only get near the end of a stage (the last few guys) if I remember. I think Pickup is for weapon swapping while exposed and exposure is for, well, you can guess that one. Ahh, I always just referred to it as running around panicking while grabbing whatever was nearby.
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# ? Jul 26, 2013 22:37 |
PS3 and Vita versions were patched today. The glitched trophies Dog Lover and Let In Some Air are now achievable.
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# ? Aug 3, 2013 06:25 |
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Has there been any news about the Steam update adding leaderboards coming out of beta? I want to show off but I'm afraid of losing my progress, as has apparently happened to some people.
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# ? Aug 3, 2013 06:39 |
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Midnight Raider posted:When it comes to the more obscure masks, I like Dennis because starting with the knife(a deceptively good and speedy weapon) means you can really tear into the start of a level without having to do as much planning or waiting for patrol routes to line up. Tony does similar, sure, but the knife feels even faster to me and can be thrown if you need to. I'll always pick a character boosting mask over an item mask, because once you use it up or lose it you might as well be wearing Richard.
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# ? Aug 3, 2013 07:28 |
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PC Gamer did a preview and...um...well...quote:Finishing up the tutorial, I’m certain that I’m playing more of the game I like – no – love. I’ve wiped the place of guys, watched them crawl around hopelessly in their own guts. I get to the final room. There’s a girl that it seems germane to hit like the other dudes. ‘FINISH HER’, the game says: I feel conflicted, but it’ll be over soon. I stroll up to finish the job. Instead, the control is taken from me by the game, and my character, the Pig Butcher, pins her down and drops his trousers.
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# ? Aug 15, 2013 18:14 |
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There's been video of this sequence in the OP since this thread was made. https://www.youtube.com/watch?v=beUrlDwf56w
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# ? Aug 15, 2013 18:28 |
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# ? May 9, 2024 22:49 |
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I'm very, very skeptical of any piece of media that uses sexual violence for shock value or to elicit an emotional response. Unless done expertly, it comes off as cheap and puerile, and I'm sorry to say I don't have high hopes for Hotline Miami 2's ability to pull it off. I can't make a judgement until the game is actually out, but Ellison's impression is very worrying.
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# ? Aug 15, 2013 19:05 |