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Jewel
May 2, 2009

Scut posted:



An in-progress tileset for an arena game commission. Making something look like molten metal or magma is a challenge but also really fun when you get it working.

Wowwww, that lava. I love that lava specifically.

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Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
God drat, those colours.

Heavy Lobster
Oct 24, 2010

:gowron::m10:
I'm pretty new to pixel art and haven't really done anything in the past few months, hopefully participating in the thread will inspire me to actually do poo poo sometime. :v:

I made this before RAM came out and was pretty proud of it, although the sunset and letters were just kind of a throwaway addition. Done in Pixen, animated in Photoshop so I could add the wobbly Hotline Miami mask look to them.


e: Here's just the masks without the rotation. Blown up to 96x96 from 32x32 for visibility, but I can provide the originals if anyone's so inclined.

Heavy Lobster fucked around with this message at 04:07 on Aug 6, 2013

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Dumping all over the thread.


Look at him pump those fists!


Trying to make a female version of the male sprite without getting... well booby..


Rough Antman guy.


And another roughy thing of a mushroom person. Totally not happy with this one yet.

Salis
Jul 5, 2007
I've never done any kind of pixel-art before, but I'm trying to help my boyfriend with the arduous task of animating a gajillion sprites so figured I'd try to learn.

Thought I'd try transforming a well-known sprite into something of more my own creation just to start with:



Edit: And another!

Salis fucked around with this message at 04:00 on Aug 7, 2013

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I don't know about anyone else who posts ITT but editing sprites is how I started way back in the RPG Maker days, so keep it up!

MikeJF
Dec 20, 2003




Scut posted:



An in-progress tileset for an arena game commission. Making something look like molten metal or magma is a challenge but also really fun when you get it working.

Great work. I assume the lava will be animating eventually?

Salis
Jul 5, 2007
Let's play 'Guess the Original Sprite!' This is a pretty easy one I think, since I left her pose 99% the same:



Answer:

Ayla from Chrono Trigger

Tunicate
May 15, 2012

Scut posted:



An in-progress tileset for an arena game commission. Making something look like molten metal or magma is a challenge but also really fun when you get it working.

Reflected light on the bottom of the platform is cool, but you've got a bit of banding going on, and I'm not sure how well the lava would work in context. If you're planning to animate it, you're going to have trouble with that much overdetailing.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
The animation of the lava will likely come down to how far the client wants to take things with the budget. Most likely a post-effect to get a glowing throb will be implemented because the programmer can do that himself. My compromise will be to animate the topmost layer.

As for the banding, I agree and there will be a pass made to minimize those issues. I have a lot of ground to cover and those fiddly details I have to leave as low priority or else I risk running overbudget.

SMP
May 5, 2009

Oh man I've been doing pixel art stuff for years but I didn't even think to look for a pixel art thread on SA. Here's some stuff I'm working on at the moment (original art do not steal (c)). It's for an 80s inspired sci-fi game with 3 unique armies.



I've never done animation before, but here's my first real attempt at a running soldier.



e: Bonus

SMP fucked around with this message at 04:05 on Aug 8, 2013

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

This just popped up in my daily feeds:

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat

Forgot to give this some love. These look pretty spot on for the era stereotype. Need a FUTURE SOLDIER? Get some motocross armour and an oversize helmet!

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Scut posted:

This just popped up in my daily feeds:


Ahahaha, my friends keep asking me to draw weird creatures and I keep saying "oh like such and such! I can do that" and they get disappointed. :3:

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
I love mockups!

Robohobobro
Apr 26, 2013
Once again, Scut knocks it out of the park. That lava is just too dope, love the swirls.

I haven't been doing any pixel stuff in a while, so I decided to give it a go. This one's some random Antlerbot.



Also, I've been hooked on SaltyBet, so I felt like drawing a bigger fighting game style sprite. He's a vampire, because I've an artboner for Darkstalkers.



Didn't turn out too amazing, but it was decent for a first try at a higher resolution (256x256). I might try and make more of these, t'was fun.

Salis
Jul 5, 2007
Tried my hand at making a sprite sheet for just a stock female figure. It doesn't look super feminine on its own, but next to the stock male one I'm finishing up it's a bit easier to tell...I think.

Realizing that just because something looks good on the sprite doesn't mean it will look good when it's animated walking. The bottom 2 figures were my original 'walk forward.' Thought it looked great still, but it was ridiculous in motion. Less is more, I think?

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Could you output it into an animated gif? It's a lot easier to decide what to alter when you see an animation in motion. Otherwise it looks like your proportions are well thought out. Nice little sprite that I could imagine doing a lot with.

Digital Fingers
Sep 2, 2012

I've never art'd before aside from drawing a picture of Worf while watching Star Trek stoned but I was inspired by you cool dudes and dudettes. I picked the easiest thing I could think of -a slime- and it kind of looks like it has a mustache, which wasn't my intention. It's alright because it's inspired me to do a cowboy slime next.




I see big things in the world of slime gifs.
I think I found a new hobby, great thread.

Edit: I had a productive few hours(poo poo away my Friday night) turned the slime to blood and made him a friend.




Also I made a robo-dong (robo-cup and ball delivery system-i'm working on a pee-wee play house type machine) i'm kinda proud of my robo-dong.


Digital Fingers fucked around with this message at 06:11 on Aug 10, 2013

Salis
Jul 5, 2007

Scut posted:

Could you output it into an animated gif? It's a lot easier to decide what to alter when you see an animation in motion. Otherwise it looks like your proportions are well thought out. Nice little sprite that I could imagine doing a lot with.

Here is my lady sprite:



The head shadows staying the same while the body shadows change are bothering me a bit. I'm not sure if I should try and change that?

And my dude sprite:



I can't decide if his side view looks more like a just-born baby or a tiny penis. I think it would look a million times better with hair and clothes, but I'm not sure if it's bad enough to warrant trying to make a completely new one.

The back view needs to look more different in each frame. I'm thinking of making the arm swing more apparent?

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Look at that little butt wiggle :3:


And I've found out that everything in this thread looks like a penis, so yes.

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Bouncing slimes and wiggling hominids! Newbies and veterans please keep posting your creations!

Salis
Jul 5, 2007
I've been requested to make those sprites to walk diagonally.

After a few minutes of trying I think I understand why most early games in that style didn't have those. (At least not ones I'm familiar with. If anyone has any examples that would help)

Digital Fingers
Sep 2, 2012

I think the lack of diagonal movement in early games may have had something to do with the controllers.

The controls for the games I (vaguely) remember playing that had diagonal movement were often tricky to get to work.
One movement key would often override the other unless you were spot on in how hard you were pressing the buttons. Or maybe it was a ~art thing~, idk

Anyway some diagonal sprites:



And two I made today:




I'm awful at perspective and that tracked thing took waaay too long to design.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
I've been pretty sick this week..



Let's see, that's Windrunner from Dota, Balst from Ovens' comic Balst, the back of a mushroom person and babbies first tiling background.

Digital Fingers
Sep 2, 2012

So here's a slime knight where I tried to do some dithering but I really didn't try to limit my color much (15 in all counting black) also the up and down animation is a pixel off and looks a tad funky but I figured i'm probably going to do another slime-knight in the future so gently caress the effort of going back and fixing it. Used a picture of a keychain someone made as reference.




This one has more dithering and five colors, not counting black and white and is totally ~OC DO NOT STEAL~. I'm pretty surprised I made something that's not poo poo:

Screwbot is screwing your forum background and there's nothing you can do about it.

Salis
Jul 5, 2007

Digital Fingers posted:

So here's a slime knight where I tried to do some dithering but I really didn't try to limit my color much (15 in all counting black) also the up and down animation is a pixel off and looks a tad funky but I figured i'm probably going to do another slime-knight in the future so gently caress the effort of going back and fixing it. Used a picture of a keychain someone made as reference.




This one has more dithering and five colors, not counting black and white and is totally ~OC DO NOT STEAL~. I'm pretty surprised I made something that's not poo poo:

Screwbot is screwing your forum background and there's nothing you can do about it.

That screw is pretty awesome. I haven't even attempted to do anything with colors yet.

This took me a lot longer than it should:



Up next: attempt to make a tree.

Salis fucked around with this message at 01:32 on Aug 13, 2013

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Digital Fingers posted:

So here's a slime knight where I tried to do some dithering but I really didn't try to limit my color much (15 in all counting black) also the up and down animation is a pixel off and looks a tad funky but I figured i'm probably going to do another slime-knight in the future so gently caress the effort of going back and fixing it. Used a picture of a keychain someone made as reference.



If I had to make some suggestions here:

1) what's up with the extra sword wiggle?
2) the mouth needs to move with the eyes so it looks like his entire face is bobbing up and down
3) you've got it a tiny bit but add a more exaggerated squish to the slime to really show movement
4) maybe flip the knights hair and scabbard around a bit like he's also bobbing up and down

These are things that you can easily do within the frames you've already drawn, just moving some pixels around will help give it a lot more life.

Digital Fingers
Sep 2, 2012

Yodzilla posted:

If I had to make some suggestions here:

1) what's up with the extra sword wiggle?
2) the mouth needs to move with the eyes so it looks like his entire face is bobbing up and down
3) you've got it a tiny bit but add a more exaggerated squish to the slime to really show movement
4) maybe flip the knights hair and scabbard around a bit like he's also bobbing up and down

These are things that you can easily do within the frames you've already drawn, just moving some pixels around will help give it a lot more life.

1) I only did three frames for the sword chop and it didn't flow enough for my liking so I did the wiggle to kind of fake the illusion there was more to it. I was anxious to get on to the next .gif and sorta called it in. That was lazy of me, and I should have made 2 more frames for his sword arm.

2-3) Noted and i'll redo the slime knight as a bigger more detailed version using your tips after the thingy I just started working on is done.

4) Another thing I planned to do but then just got lazy on, uguu.


I think your sprite is great. I'm a bit intimidated to try a sprite with full range of movement framed out, power to ya for taking it on so soon.

Robohobobro
Apr 26, 2013
I tried my hand at tile-making, but Tumblr doesn't seem to allow me to upload them, so here's a tree I also made:



I should probably try making some moving sprites, once I get around to a good character design.

Count Uvula
Dec 20, 2011

---

Digital Fingers posted:

This one has more dithering and five colors, not counting black and white and is totally ~OC DO NOT STEAL~. I'm pretty surprised I made something that's not poo poo:

Screwbot is screwing your forum background and there's nothing you can do about it.

The hole in the ground should not move, and dithering is not good for metallics as a general rule of thumb. The colors are strange, but colors are probably the easiest thing to get better at just by experimenting on your own, as long as you can change them quickly.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Some rework on the Kobolds, with patterns and cuteness! :3:

Salis
Jul 5, 2007
I know I said I was working on a tree next, but I guess I lied.

My boyfriend's family's dog recently passed (hopefully you can tell the breed by the picture...) and his birthday is coming up so I'm trying to make an adorable gif as part of a present for him. What I've got so far:

Salis fucked around with this message at 21:51 on Aug 13, 2013

BoastfulVirus
Jun 13, 2013

Trying out pixel art for my first time, its alot of fun playing around with it. Gonna practice some more.

Digital Fingers
Sep 2, 2012

Obligatory pin-up:


This took me god damned ages. I'm awful at drawing people and had to Google about a billion pictures of feet to find out how the lower leg should look (the thumbs up was also a bit of a problem but took like half the time). The solution was to make it a high heel instead of a foot.

I downloaded Asesprite to change the colors since the green I used for most of the skin looked a little weird. The change made the leg coloring look a little off and I didn't fix it after. I think it's a better use of my time at this point just to move on and learn from my mistakes instead of going back and wasting time trying to fix a gif that I'm going to consider sub-par either way compared to what i'll be making in a month, if that makes sense. It's a fine balance of laziness and productiveness.

Before the recolor:




Then I started redoing the slime knight as a much bigger version, decided I wanted to do something smaller for now so I made this:


Tried to follow the tips I got for the knight and made it more animated looking. If anyone knows a good way to draw a bursting bubble that'd be a help.

blowingupcasinos
Feb 21, 2006
Bursting bubble:

https://www.youtube.com/watch?v=lM9nvNOFqKU

Your art is good. I think it suffers from too much dithering, though. Dithering is meant to show rough textures, and when skin is rough it's usually hairy. Look up sexy lady sprites from SNK or Capcom games (thinking Vice and Mature from KoF or like Cammy or Elena from SF) and you'll see what I'm talking about.

Salis
Jul 5, 2007

Digital Fingers posted:


Then I started redoing the slime knight as a much bigger version, decided I wanted to do something smaller for now so I made this:


Tried to follow the tips I got for the knight and made it more animated looking. If anyone knows a good way to draw a bursting bubble that'd be a help.

Your slime / ooze guy is reminding me of a monster from Earthbound but I can't quite remember if that's the right game. Little things like that bother me.

Robohobobro posted:

I tried my hand at tile-making, but Tumblr doesn't seem to allow me to upload them, so here's a tree I also made:



I should probably try making some moving sprites, once I get around to a good character design.

I dig this tree. Love how curved and smooth the lines are.

Here's my first attempt at a tree. Obviously need practice. Plus I'm not sure if it matches the overrall style of the tiles in the game so far. But I'm open to critique / suggestions.

Salis fucked around with this message at 14:50 on Aug 15, 2013

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?


People on Tumblr really like this one for some reason. I need to do a tree soon. Let's all do trees!

Scut
Aug 26, 2008

Please remind me to draw more often.
Soiled Meat
Shoehead your pieces seem to be solidly progressing but I feel like the oversize hands don't lend towards a balanced silhouette. I think they would be easier to exaggerate in a higher resolution, but when you are working in so few pixels that small increase of scale can really throw off proportions.



And to contribute to the thread; a floaty platform and a laser trap.
I feel like I might revise the platform. It's supposed to have an energy field at the bottom but I think the overall feeling of weight is too high?

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Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
Yeah they are huge. I've shrunk them a little on the other bases as I've gone over them but I'm torn over weather to just make them little spheres or try to show fingers really simply. I'll get back to ya.

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