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csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
There's all kinds of ridiculous hearts of Iron AARs out there where somebody turns Luxembourg into a ridiculous fortress, waits for Americans to show up then somehow ends up with enough IC to start conquering the ussr then the world. poo poo is beyond tedious.

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StealthArcher
Jan 10, 2010




Chief Savage Man posted:

There's all kinds of ridiculous hearts of Iron AARs out there where somebody turns Luxembourg into a ridiculous fortress, waits for Americans to show up then somehow ends up with enough IC to start conquering the ussr then the world. poo poo is beyond tedious.

Also, they tend to fall apart if they go too far into either patches or expansions. That Luxembourg AAR you speak of IIRC, was done on the second patch of Semper Fi, where the AI for Germany would near always avoid touching them. Also their capital had been boosted, and France had been given 2 extra starting techs. Germany was reworked on the very next patch for some extra oomph and to make sure they marched over them, making his entire strategy useless.

reignonyourparade
Nov 15, 2012
I think the Historical Plausibility Project mod does a decent amount to help with the railroady problem at least. It also reworks leadership so it comes out of a significance "law."

Jabarto
Apr 7, 2007

I could do with your...assistance.
I'm starting to get a little irritated with the diplomacy in EU4. Specifically, the attitude system seems to ruin it because there's no way to control it and it has no apparent correlation with what the country actually thinks of you. As an example, I can never keep allies for any length of time, because the moment I eclipse them in power they declare me to be their rival and hate me for the rest of the game. Am I missing something here or is the game just designed to hate the player?

StealthArcher
Jan 10, 2010




Jabarto posted:

I'm starting to get a little irritated with the diplomacy in EU4. Specifically, the attitude system seems to ruin it because there's no way to control it and it has no apparent correlation with what the country actually thinks of you. As an example, I can never keep allies for any length of time, because the moment I eclipse them in power they declare me to be their rival and hate me for the rest of the game. Am I missing something here or is the game just designed to hate the player?

No, people just always hate the big dog. When you become him, you're the threat they all band together against. When you're no longer the problem, they all turn to eat each other.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I always play with hard AI and run into the same problem, I don't know if it's caused by the difficulty setting but it's still kind of frustrating that it's nearly impossible to have an ally that you border.

StealthArcher
Jan 10, 2010




RabidWeasel posted:

I always play with hard AI and run into the same problem, I don't know if it's caused by the difficulty setting but it's still kind of frustrating that it's nearly impossible to have an ally that you border.

It is, the AI is coded to hate you and only you (to a large degree) on Hard, swap it back to normal where it treats you with the same level of hate it does everyone.


Also, loving COLORS. There, rant over. Anyway, I've got a provinces map underway for the new world of Goon domination, with Province 1 being our very own Front Page.



The mspaint circled areas are rough placements for as follows:

Red: SA, it's our own little pseudopenis in a hateful world.

Light Blue: Facebook, it holds a large part of both our mainland, though likely that little second penis will be a dying Myspace that it'll tend to eat within short time, and the bottom half of an island it fights over Google+ for. All trade lines lead to Google+ as it's their only physical presence on this map. Letting Facebook take this is a bad idea, though Google gets a better tech group and can put up a fight if FB gets cockblocked in the naval realm (Google+ is this game's England).

Purple: Approximate span of the Reddit Enclave. Will be adjusted as I go, but it's their general location and size.

Light green: Same as above, but for the Great Social-Justice Empire of Tumblr.

The two gold ones: 4chan. Horde from the north all day every day. Two circles because I circled too much and could undo but :effort:

That said, some basics:

-The left large continent will contain, as previously mentioned, dying Geocities and ancient sites. In the South. The north is now going to be the wonderfully eerie land of Usenet. How I'll work that in is unknown for now, but seeing I've found a use for every other internet facet, I'll come up with something.

-The middle islands contain torrent sites, porn sites, and various poo poo. They route trade and produce some stuff the mainlanders don't, for instance warez and pornography.

-The Antartica of the game is the US Government's hideyhole. Don't touch :ssh:


Making maps is a time consuming, kind of boring process. Writing all these goddamned history files is out of the question. Gonna be whipping up a quick C++ for that BS, that's for sure.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

RabidWeasel posted:

I always play with hard AI and run into the same problem, I don't know if it's caused by the difficulty setting but it's still kind of frustrating that it's nearly impossible to have an ally that you border.

I think the only difference Hard has with Normal is that the AI is programmed to specifically hate and gang up on you, the player. AI is identical otherwise, and there's no resource bonuses involved.

Alchenar
Apr 9, 2008

Hearts of Iron is a game that should be substantially railroaded - it covers around 10-15 years of history so there just doesn't exists a 'grand scheme of things' for you to change.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Tomn posted:

I think the only difference Hard has with Normal is that the AI is programmed to specifically hate and gang up on you, the player. AI is identical otherwise, and there's no resource bonuses involved.

The AI ganging up on me is fine but it's annoying when they do so even when I would happily co-exist or ally them. The AI should only get pissed off at me when I'm being an expansionist rear end in a top hat, not just because I exist and neighbour them.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

RabidWeasel posted:

The AI ganging up on me is fine but it's annoying when they do so even when I would happily co-exist or ally them. The AI should only get pissed off at me when I'm being an expansionist rear end in a top hat, not just because I exist and neighbour them.

What I'm saying is, play on Normal, because that's what the AI does on Normal - get pissed off when you're expansionist or a natural rival but otherwise be receptive to alliances or at least co-existence. Hard makes them deliberately gun for you even when they might not need to. That's basically the only thing Hard does, you're not getting weaker AI decision-making or anything by playing on Normal, nor is the AI getting any extra resources on Hard. The only thing Hard does is make the AI unilaterally hate you and conspire to destroy you.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Huh, for some reason I thought that it worked differently to that, pretty disappointing if that is the case as it doesn't really make the game any more difficult other than in certain country starts where you literally can't get allies and border someone with a much bigger army who hates you, especially since I'm usually capped on diplomatic relations from making vassals after a few years. I was hoping that the hard AI setting would make the AI basically treat you as a potential threat even if you're far away or not that powerful, without making them explicitly go directly against you even when it's grossly against their broader strategic interest.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


RabidWeasel posted:

Huh, for some reason I thought that it worked differently to that, pretty disappointing if that is the case as it doesn't really make the game any more difficult other than in certain country starts where you literally can't get allies and border someone with a much bigger army who hates you, especially since I'm usually capped on diplomatic relations from making vassals after a few years. I was hoping that the hard AI setting would make the AI basically treat you as a potential threat even if you're far away or not that powerful, without making them explicitly go directly against you even when it's grossly against their broader strategic interest.

The thing is, for the AI, it's always in their strategic interest to gimp the player as much as possible. You're (theoretically) on a completely different level than they are, so naturally they want to stop you.

Nuclearmonkee
Jun 10, 2009


RabidWeasel posted:

The AI ganging up on me is fine but it's annoying when they do so even when I would happily co-exist or ally them. The AI should only get pissed off at me when I'm being an expansionist rear end in a top hat, not just because I exist and neighbour them.

I've been using buffer states to alleviate this. As the Golden horde I have a vassalized Georgia between me and the Ottomans to avoid all border friction and so we can be bros against Muscovy.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Good to see some people still carrying the flame for EU2

http://www.wargamer.com/article/3408/pc-game-review-europa-universalis-iv-the-necessary-disappointment

James The 1st
Feb 23, 2013
I don't get it when people say the game is dumbed down.
That's a weird review, he doesn't like that all the info is on less screens now, as it caters to the unwashed masses.:v:

James The 1st fucked around with this message at 15:31 on Aug 23, 2013

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

ThatBasqueGuy posted:

The thing is, for the AI, it's always in their strategic interest to gimp the player as much as possible. You're (theoretically) on a completely different level than they are, so naturally they want to stop you.

Not if it gets them annexed by their big belligerent neighbour that I would happily help defend them against. Yeah ok this situation basically only ever happens if you're Poland because gently caress conquering Hungary but I also don't really want them to get eaten by Austria or the OE :(

James The 1st posted:

I don't get it when people say the game is dumbed down.
That's a weird review, he doesn't like that all the info is on less screens now, as it caters to the unwashed masses.:v:

"The game is dumbed down" when it comes to strategy games usually means either "there is less painful micromanagement" or "the UI is more efficient", so read it as a good thing. EUIV: you don't need to be a Matrix Games grognard to enjoy it.

E: holy poo poo this is a bad review, not to mention factually wrong (he seems to think there's fewer provinces now?) but I guess that's what I should expect from a site called "the wargamer". He's probably upset that CK2 doesn't randomly spray you with smallpox virus to make it more authentic.

RabidWeasel fucked around with this message at 15:37 on Aug 23, 2013

Antinumeric
Nov 27, 2010

BoxGiraffe
Hmm, if you vassalise someone in a war, you don't then join any wars they were a part of before you vassalised them. I just watched Croatia get reduced to a single province with nothing I could do about it.

Allyn
Sep 4, 2007

I love Charlie from Busted!

Antinumeric posted:

Hmm, if you vassalise someone in a war, you don't then join any wars they were a part of before you vassalised them. I just watched Croatia get reduced to a single province with nothing I could do about it.

This is what the "enforce peace" diplomatic option is for, though I do think the requirements should be 100 relations OR a vassal/personal union for this exact situation.

Pornographic Memory
Dec 17, 2008

"The new centers of trade are snazzy, I guess, but what about MY IMMERSION?"

Wiz
May 16, 2004

Nap Ghost

RabidWeasel posted:

The AI ganging up on me is fine but it's annoying when they do so even when I would happily co-exist or ally them. The AI should only get pissed off at me when I'm being an expansionist rear end in a top hat, not just because I exist and neighbour them.

This is how it works. AI on hard won't hate you for no reason, it just hates you more when you expand.

toasterwarrior
Nov 11, 2011

Allyn posted:

This is what the "enforce peace" diplomatic option is for, though I do think the requirements should be 100 relations OR a vassal/personal union for this exact situation.

Yeah, I remember this happening. It happened again and Enforce Peace wasn't on the table since, you know, I declared war on them, so I Warned a particularly belligerent neighbor of the target in order to cover my attack and I think it worked!

ChrisAsmadi
Apr 19, 2007
:D
Coalitions are annoying as poo poo, and it makes no sense that Hungary and Muscovy would spend about 100 years and hundreds of thousands of men defending Yemen.

At the very least, there needs to be a "Force Out of Coalition" peace option, because right now you've gotta sit and do nothing for years until they finally decide to leave it.

Panzeh
Nov 27, 2006

"..The high ground"

James The 1st posted:

I don't get it when people say the game is dumbed down.
That's a weird review, he doesn't like that all the info is on less screens now, as it caters to the unwashed masses.:v:

I'm honestly not sure what he could consider 'dumbed down', most things in this game are a lot more controllable, and a lot more interconnected, rather than a bunch of totally unconnected systems. I guess if you loved sliders you'll love eu2/3 more. Just about everything in EU4 is deeper than EU3, honestly.

And the idea that EU2 is the epitome of historical empire building is absolutely ridiculous, because you bust the hell out of the game once you demolish its very simple mechanics.

fspades
Jun 3, 2013

by R. Guyovich

Pornographic Memory posted:

"The new centers of trade are snazzy, I guess, but what about MY IMMERSION?"

I like how a better interface for him means putting up a bunch of gaudy poo poo on screen. Good taste is for casual gamers, it seems.

quote:

This simplification is also reflected in the user interface. The gilded gold leaf Baroque style of the previous titles has given way to more cartoonish borders and shading. The menus look like they were created by someone on devaintART as part of a comic strip. Sure, the unit sprites might look better than they were before, but it's a sad day when Empire: Total War has a better period interface than a Europa Universalis game. Instead of dazzling us with the magnificence of Versailles, Paradox made the mistake of making their interface a caricature. They made the mistake of not taking their own period immersion seriously. I will guarantee you that players would feel more excited about playing as the Holy Roman Emperor if their icon for it looked more like the crest of Karl V than the cartoon turkey they have in EUIV. In the process of upgrading the visuals for the game, Paradox forgets the essential aesthetic qualities that made Europa Universalis a game for adults—not children. But who am I to argue if they think this will generate sales or cut down on production costs.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
And with that, we've found Ubik's target audience for World Stage.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Wiz posted:

This is how it works. AI on hard won't hate you for no reason, it just hates you more when you expand.

Are you happy about how nations are picking their rivals? I'm playing a Great Britain game, and France absolutely hates me, for not a lot of reasons really. After the 100YW wrapped up circa 1460, the only times we've been at war were two instances where Portugal pulled them into a war. I seized literally one colonial province from them, that was around 1550. Now it almost 1650, and they still kinda hate me, mostly because they have me set as a rival, despite the fact we don't really interact anymore. On Hard I'd totally understand, but I'm on Normal.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

James The 1st posted:

I don't get it when people say the game is dumbed down.
That's a weird review, he doesn't like that all the info is on less screens now, as it caters to the unwashed masses.:v:

It's not really a weird review in the context of wargames/grognard-games, it's just weird in the context of Paradox's games being so accessible that they're playable by the mainstream.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

PittTheElder posted:

Are you happy about how nations are picking their rivals? I'm playing a Great Britain game, and France absolutely hates me, for not a lot of reasons really. After the 100YW wrapped up circa 1460, the only times we've been at war were two instances where Portugal pulled them into a war. I seized literally one colonial province from them, that was around 1550. Now it almost 1650, and they still kinda hate me, mostly because they have me set as a rival, despite the fact we don't really interact anymore. On Hard I'd totally understand, but I'm on Normal.

As Britain, I wasn't personally too surprised at the idea of being eternal rivals with France - just seemed natural to me. I would have thought the Burgundians would have preferred me as allies against France instead of viewing me as a constant rival, though. I mean, it's not like I do much beyond making sure that they don't ever get any of the Atlantic trade!

Antinumeric
Nov 27, 2010

BoxGiraffe

ChrisAsmadi posted:

Coalitions are annoying as poo poo, and it makes no sense that Hungary and Muscovy would spend about 100 years and hundreds of thousands of men defending Yemen.

At the very least, there needs to be a "Force Out of Coalition" peace option, because right now you've gotta sit and do nothing for years until they finally decide to leave it.

If you can beat a coalition they won't declare on you if you have a truce, so once you have beaten a coalition back you have absolutely no incentive not to declare as many wars as possible in the next 5 years.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Tomn posted:

As Britain, I wasn't personally too surprised at the idea of being eternal rivals with France - just seemed natural to me. I would have thought the Burgundians would have preferred me as allies against France instead of viewing me as a constant rival, though. I mean, it's not like I do much beyond making sure that they don't ever get any of the Atlantic trade!

Yeah, it does make a lot of sense, but game France and I really haven't had too much to disagree over. Don't share a border anywhere in the world. Whereas we both really hate and routinely (and separately) go to war with Spain and the Netherlands.

PittTheElder fucked around with this message at 21:12 on Aug 23, 2013

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
The more I think about it, EvW really needs to be a completely new game instead of being built off of HoI. Or even just based off of Vicky II. Either way, it needs to not only focus on war, but the media as well. Television and radio were a major factor in how the Cold War played out how it did as much as the military conflicts. By studying various technologies and diverting your budget towards entertainment, you can control your populace with propaganda (or just mindless drivel ala the USA :v:) Maybe by passing certain social reforms punk rock music starts to go mainstream in your country, raising militancy. Maybe the hippie movement raises your nation's consciousness up and makes a large number of your population become pacifists.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Panzeh posted:

I'm honestly not sure what he could consider 'dumbed down', most things in this game are a lot more controllable, and a lot more interconnected, rather than a bunch of totally unconnected systems. I guess if you loved sliders you'll love eu2/3 more. Just about everything in EU4 is deeper than EU3, honestly.

And the idea that EU2 is the epitome of historical empire building is absolutely ridiculous, because you bust the hell out of the game once you demolish its very simple mechanics.

I actually did love sliders, and even I think EU4 is a massive improvement over EU3 (never played the second one). Making the game mechanics more transparent, less dependent on chance, and/or require more input from the player was about the best thing they could have done.

thatdarnedbob
Jan 1, 2006
why must this exist?

Antinumeric posted:

If you can beat a coalition they won't declare on you if you have a truce, so once you have beaten a coalition back you have absolutely no incentive not to declare as many wars as possible in the next 5 years.

Except if every nation you would conceivably want to declare on was in that coalition. It's easy to piss off most of the world as the Ottomans.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

thatdarnedbob posted:

Except if every nation you would conceivably want to declare on was in that coalition. It's easy to piss off most of the world as the Ottomans.
Plus, engaging in still more aggressive warfare in the downtime is the perfect way to balloon up the coalition against you still larger.

Nuclearmonkee
Jun 10, 2009


Only thing I'd like to be different about coalitions are the strange globe spanning ones.

Aceh and Muscovy should not be in a coalition together against the Mughals when they haven't even loving met each-other yet. Coalitions should be a more localized type of phenomena with nations who actually give a poo poo about the region in question. I don't think Muscovy cares about Malacca in 1604.

They are great to abuse though. Join a random coalition before declaring war and have a bunch of free allies who hate you.

Nuclearmonkee fucked around with this message at 22:44 on Aug 23, 2013

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah, I like that all the Indian minors formed a coalition against me (Great Britain) when I started moving into the subcontinent. It's slightly odd that Spain is in it as well.

Nuclearmonkee
Jun 10, 2009


PittTheElder posted:

Yeah, I like that all the Indian minors formed a coalition against me (Great Britain) when I started moving into the subcontinent. It's slightly odd that Spain is in it as well.

It should just give the coalition members in question the option to decline the call to arms. Refuse it and get a prestige hit. Maybe if the target is on a continent where you don't even have a province it could be kind of like a defender of the faith call to arms with a zero prestige hit on refusal or something.

This is especially needed in the case of offensive coalitions. If you are some minor buddied up to resist Muscovy in the steppes, you shouldn't have to join when mega Scandinavia joins and launches an offensive invasion of Finland.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

The strangest part is actually that, although Spain and myself have a border in the New World, they didn't care at all until I moved in India. Nobody cared at all when I was beating up Portugal all day long. I actually wonder if it's because Portugal and Spain both had me flagged as a rival, which means their opinion of me apparently can't be outraged (because it will always be rivalry). Thus nobody could start the coalition, until such time as I pissed off some Indian minors, and then suddenly they could hop aboard.

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Dibujante
Jul 27, 2004

PittTheElder posted:

Yeah, I like that all the Indian minors formed a coalition against me (Great Britain) when I started moving into the subcontinent. It's slightly odd that Spain is in it as well.

Not entirely - this seems like a mechanism that could make the French & Indian Wars actually work.

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