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RagnarokAngel posted:Or quick save/quick load abuse which is really hard to resist in PC shooters.
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# ? Aug 24, 2013 05:44 |
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# ? Jun 12, 2024 13:23 |
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Well I mean it's not cheating per se, so many FPS were practically designed with that in mind. But it certainly took you out of the game.
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# ? Aug 24, 2013 05:47 |
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The first Resistance game did that too, and it felt a lot more fun to me than the second which just had 'crouch behind cover' and two weapons at any given time. Man the Resistance series got really bad after the first game. Haven't played much of 3 but it wasn't super inspiring.
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# ? Aug 24, 2013 06:15 |
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The Riddick style is indeed a good compromise. The "hide until you're fully healed" thing tends to take me out of the game, but the loads of ammo and health right before a big fight isn't much better. I remember a third-person C64 game I played the hell out of when I was a kid called Airborne Ranger. You parachuted in supply drops before combat, and when fighting your way through a mission, there was a chance your armor would absorb enemy fire. But if it didn't, you could only take two wounds and keep going; the third one killed you. It encouraged you to be very smart about where your supply drops were and how you engaged the enemy on each map. It was a pretty cool setup for that kind of game, especially considering the time in which the game came out.
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# ? Aug 24, 2013 06:44 |
Airborne Ranger was the poo poo, even though I was a stupid kid and dropped all my supplies in one place, making my guy lug around 150lbs at a snail's pace.
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# ? Aug 24, 2013 07:27 |
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DigitalAdhesive posted:A few years working for Kotaku didn't help. As far as alternatives to health kits and/or regenerating health, I liked how Battlefield Bad Company 1 did it - you had a healing syringe that could heal you at any time, but it had a cooldown on its use. It was a nice variant on health regen that gave a bit of control back to the player, and it was kind of a shame to see that method abandoned in BC2. The new Shadow Warrior remake has a weird method in which you can self-heal at any time, but doing so makes nearby enemies more aggressive... I'm not sure how well that works, but it's an interesting idea at least. The OUYA: So exciting and innovative, we're talking about game mechanic design instead!
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# ? Aug 24, 2013 08:49 |
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The original Halo had the shield/health bar combo that I thought worked really well. The shield regenerates but health is gone for good until you find a medkit. I remember being pretty irritated that they completely scrapped that in favour of just the shield moving forwards.
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# ? Aug 24, 2013 09:08 |
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Regenerating health is very much a replacement for repeated reloading, which itself was a form of regenerating your health in exchange for progress. As a personal anecdotal example, I ran out of health packs during one of the bosses in SS:SE and reloading wasn't helping so I had to use cheats to get through. I'd say that outside Doom and maybe some of the more arcade-y first person games, health packs don't work very well. (and some forms of multiplayer, of course)
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# ? Aug 24, 2013 09:23 |
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njsykora posted:The original Halo had the shield/health bar combo that I thought worked really well. The shield regenerates but health is gone for good until you find a medkit. I remember being pretty irritated that they completely scrapped that in favour of just the shield moving forwards. Halo Reach and ODST both use the old shield/health bar mechanic, and they're both very good games if you've not played them.
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# ? Aug 24, 2013 10:16 |
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The Kins posted:Jason Schreier does some decent stuff like this at Kotaku, though I guess he kind of counts as a diamond among the dung. That Kotaku article is the most journalistic video games article I've ever seen on the traditional gaming sites. Sourced quotes, competent writing, objective tone, etc. The only person you could compare that article to is Erik Kain, who writes video game articles for Forbes at a standard you'd expect from a world leading publication for business and financial articles. But on a more serious note, how much longer can the entire OUYA operation last? They have no significant revenue to offset production costs and salaries, so once that last injection of capital runs out they are literally bankrupt. Is Uhrman meeting with venture capitalists daily presenting her MS Paint graphs and promising millions of units sold in the next few financial quarters and highlighting every sold game from the OUYA marketplace as the initial trickle of an oncoming flood of purchases? How has this entire operation not collapsed into a Business 101 case study of what not to do yet?
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# ? Aug 24, 2013 10:54 |
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RagnarokAngel posted:I can't say I ever actively sought out health packs if I was low on health. I just hoped the design would carry me through it and I'd eventually find some. For the first three levels of Jedi Outcast on master difficulty I pretty much bound quick save/quick load to mouse 1 and mouse 2
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# ? Aug 24, 2013 18:37 |
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The guys at MOGOtxt have eventually fully funded their NFL game project for android, iOS (and OUYA) with their own funds. So now I guess either they let the campaign end and we'll see if OUYA participates into the scam because they desperately need games and visibility, either they cancel it. 14 days to go! http://www.kickstarter.com/projects/1997247042/gridiron-thunder-awesome-indie-football-game-for-o
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# ? Aug 24, 2013 23:32 |
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Requested_Username posted:For the first three levels of Jedi Outcast on master difficulty I pretty much bound quick save/quick load to mouse 1 and mouse 2 Yeah for a long time games were basically developed assuming you'd do this.
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# ? Aug 24, 2013 23:34 |
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SpaceGoatFarts posted:The guys at MOGOtxt have eventually fully funded their NFL game project for android, iOS (and OUYA) with their own funds. So now I guess either they let the campaign end and we'll see if OUYA participates into the scam because they desperately need games and visibility, either they cancel it. Kinda hoping that Ouya gives them their money and both MOGOtxt's money and Ouya's money ends up going to the NFLPA when the game eventually gets sued for using NFL players without consent, because god knows some indy bullshit title doesn't have a proper NFLPA license. E: Just noticed this about the "screenshots", the Score ticker they have is exactly the same across all of them so yeah, all that's poo poo is photoshopped. But hey, it's not like the Ouya isn't known to get their money based on bullshit renders. Beautiful Ninja fucked around with this message at 00:12 on Aug 25, 2013 |
# ? Aug 25, 2013 00:09 |
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SpaceGoatFarts posted:The guys at MOGOtxt have eventually fully funded their NFL game project for android, iOS (and OUYA) with their own funds. So now I guess either they let the campaign end and we'll see if OUYA participates into the scam because they desperately need games and visibility, either they cancel it. quote:And by using modern game development methods we are developing the game quickly and we will release it this Fall, just in time for the excitement of the NFL season. "modern game development methods" like the popular GameMaker, I presume.
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# ? Aug 25, 2013 00:17 |
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Beautiful Ninja posted:Kinda hoping that Ouya gives them their money and both MOGOtxt's money and Ouya's money ends up going to the NFLPA when the game eventually gets sued for using NFL players without consent, because god knows some indy bullshit title doesn't have a proper NFLPA license. With as much as that Kickstarter is bloviating about their amazing innovative Fantasy Football experience and being able to read NFL news and read players' twitters and all that bullshit and not so much about an actual football game, I have a feeling that there isn't actually going to be a game beyond "an NFL news / twitter RSS, also some fantasy bullshit." Which would be the funniest thing of all if it is the case.
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# ? Aug 25, 2013 00:19 |
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Remember, the highest grossing FREE THE GAMES recipient gets matching funds PLUS an extra $100,000!
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# ? Aug 25, 2013 00:31 |
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Now that we've established regenerating health and levels where you can't possibly get lost is the pinnacle of game design can we go back to making fun of the Ouya?
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# ? Aug 25, 2013 02:48 |
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Evil Fluffy posted:Now that we've established regenerating health and levels where you can't possibly get lost is the pinnacle of game design can we go back to making fun of the Ouya? Even our roundabout conversation about regenerating health had more thought to it than anything Ouya has ever done.
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# ? Aug 25, 2013 02:58 |
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SpaceGoatFarts posted:The guys at MOGOtxt have eventually fully funded their NFL game project for android, iOS (and OUYA) with their own funds. So now I guess either they let the campaign end and we'll see if OUYA participates into the scam because they desperately need games and visibility, either they cancel it. If these guys manage to scam money out of Ouya and release a complete shitshow for practically no effort then good on them.
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# ? Aug 25, 2013 03:13 |
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Beautiful Ninja posted:Kinda hoping that Ouya gives them their money and both MOGOtxt's money and Ouya's money ends up going to the NFLPA when the game eventually gets sued for using NFL players without consent, because god knows some indy bullshit title doesn't have a proper NFLPA license. it seems like it is a split between the game part and the ticker/fantasy stuff. They say the have a license for that. I'm guess the actual game part will just have all generic names.
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# ? Aug 25, 2013 03:15 |
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Super Jay Mann posted:How about there are many schools of game design and both regenerating health and health packs are equally valid approaches to the problem of determining a failure state, provided they are designed properly. The widespread implementation of poor regenerating health systems doesn't mean the system itself is a bad idea (Halo in particular gets too much flack in the whole regenerating health talk as it was done perfectly there and in fact is still probably the best implementation of the system to date) nor does the existence of regenerating health obsolete the design paradigm of treating health as a rationed resource, as that approach has its own sets of advantages that many types of players appreciate. I actually enjoyed the hell out of Bioshock Infinite's health system. You've got a very quickly regenerating shield that acts like a minor buffer for your larger health bar, and the health bar regenerates from pickups. Thing is, in some battles you can actually create a limited quantity of health pickups in designated areas, scrounge some health off bodies, get equipment that will give you temporary invincibility or health back when killing enemies, etc. It also helps that all of your special abilities have some flavor of incapacitating enemies so that you can avoid getting shot. It ends up being a great blend of hiding behind cover when necessary and going full Rambo on enemies by chain disabling them while annihilating them with gunfire - you can't afford to take unnecessary gunfire, but you've got tools to deal with a good number of enemies at once. Death is also interesting precisely because quicksaving doesn't exist - you lose some of your limited cash in the game that would otherwise be spent on minor upgrades. I'm mildly curious if the OUYA will ever end up with any really interesting games.
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# ? Aug 25, 2013 05:34 |
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I think we're all missing something important here, we may (may, if we're lucky) get Kanye Ouya tweets.
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# ? Aug 25, 2013 05:53 |
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Don't let his controller get into its (dead) zone.
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# ? Aug 25, 2013 06:08 |
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So should we pool our collective funds together to get a Zybourne Clock game going on the Free the Games kickstarter? We could donate the funds OUYA hands out (if they hand them out) to a charity or something I guess?
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# ? Aug 25, 2013 07:55 |
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Mintergalactic posted:So should we pool our collective funds together to get a Zybourne Clock game going on the Free the Games kickstarter? I don't trust to enter a legal agreement with someone whose lawyer's email is "better call Saul". Second: why doing a perfect job for free and at OUYA's advantage while you can release it on everything but not OUYA?
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# ? Aug 25, 2013 07:58 |
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Yodzilla posted:If these guys manage to scam money out of Ouya and release a complete shitshow for practically no effort then good on them. I think it's naive to think anyone is going to punk the company that gave away Ouyas in a gift bag before their KS backers ever got theirs
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# ? Aug 25, 2013 08:56 |
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People assume OUYA will actually give them money, as if their "free the games" were serious. They could as well promise 72 virgins if you blow yourself up in the BIG THREE headquarters.
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# ? Aug 25, 2013 09:56 |
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Cippalippus posted:People assume OUYA will actually give them money, as if their "free the games" were serious. They could as well promise 72 virgins if you blow yourself up in the BIG THREE headquarters.
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# ? Aug 25, 2013 11:21 |
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Waffleman_ posted:Touch, I remember touch. The pad didn't work much. A controller in my hand. Sorry to jump back a bit, but Piss So many lies It never arrived Anger like a storm How do I begin? A charge within a charge A shill behind a shill OUYA, where do you lead? I need something more Tell me what Xpants sees I need something more
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# ? Aug 25, 2013 19:56 |
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Wow, this thread's still going. Anyone see OUYA's awful attempt at a commercial? Now they are asking fans to make their commercials for them. Folks here should make one, using the halleouya song
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# ? Aug 26, 2013 01:50 |
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Aweful Dreams posted:Wow, this thread's still going. Anyone see OUYA's awful attempt at a commercial? Now they are asking fans to make their commercials for them.
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# ? Aug 26, 2013 01:51 |
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https://www.youtube.com/watch?v=dDWlhYBNA-s It was pulled from the official OUYA Youtube page - they claim it was just a test video they were releasing for feedback.
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# ? Aug 26, 2013 01:54 |
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You might want to lay on the sarcasm a bit more next time, JazzFlight.
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# ? Aug 26, 2013 01:56 |
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Hey, I ain't been around for a while, you never know
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# ? Aug 26, 2013 01:57 |
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Aweful Dreams posted:Hey, I ain't been around for a while, you never know So how is your game doing? Is it selling better than it was before?
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# ? Aug 26, 2013 02:04 |
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Morby posted:So how is your game doing? Is it selling better than it was before? Don't be ridiculous. He's been too busy working on his second game to pay attention to such things.
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# ? Aug 26, 2013 02:05 |
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Aweful Dreams posted:Hey, I ain't been around for a while, you never know Well it's really a shame that old posts are locked forever away where no one could possibly read them to catch up with what has happened, and therefore not bring up something that was discussed already in the last three days. raditts posted:Don't be ridiculous. He's been too busy working on his second game to pay attention to such things. Secret of Universe Beta?
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# ? Aug 26, 2013 02:08 |
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Secret of Universe Alpha Turbo 2: Street Fighter edition?
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# ? Aug 26, 2013 02:09 |
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# ? Jun 12, 2024 13:23 |
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That game of yours looks pretty awesome, Aweful Dreams. I think that you should probably try to get the second game onto Games For Windows Live. OUYA's having a rough summer, for sure, but GFWL is taking the world by storm!
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# ? Aug 26, 2013 02:12 |