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Lots of new info. No release date http://www.fantasyflightgames.com/edge_news.asp?eidn=4284 But alg fucked around with this message at 21:01 on Aug 5, 2013 |
# ? Aug 5, 2013 17:31 |
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# ? May 27, 2024 04:13 |
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Heres the movement dials for wave 3 confirmed by people at GenCon Generic HWK cost 16, shuttle 21, both at PS 2 Edit: New card - Flight Instructor-”when defending, you may reroll 1 of your (eye) results. If the attacker's pilot skill value is 2 or lower, you may reroll 1 of your blank results instead. banned from Starbucks fucked around with this message at 20:13 on Aug 15, 2013 |
# ? Aug 15, 2013 20:11 |
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what the hell is that on the shuttle. can it stop?
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# ? Aug 15, 2013 21:20 |
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alg posted:what the hell is that on the shuttle. can it stop? I'd say it looks like it can stay in place, hovering or whatever you would call it. Seems to fit with the support nature of the craft. I think once I get back home my buddies and I will be proxying wave 3 stuff.
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# ? Aug 16, 2013 04:11 |
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Oh boy, I can't wait to see what card I'll want 4 copies of comes as a singleton bundled with a loving $90 blockade runner.
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# ? Aug 16, 2013 20:46 |
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I'm both happy and sad that they didn't go with scale for the big ships. Happy, because they will actually make the fuckers, and sad, because there is something hilarious about a "miniature" the size of your kitchen table.
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# ? Aug 16, 2013 21:20 |
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Not very happy about the large ships being introduced when there are so many starfighters left to add. I hope they are just for mission variants.
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# ? Aug 16, 2013 22:22 |
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from the pics we've seen, the corvette looks to be pretty much to scale compared to the x-wing, from a 'eyeballing it' kinda perspective. The corvette's aren't huge by any stretch. ninja edit: ok, wookieepedia has the corvette's at 150m in length, in comparison the x-wing is 12.5m in length.. so the corvette should be 12 times the length of the x-wing to be at the right scale. The model x-wing... is... I'm too lazy to go fish out my box to check. Let's say an inch and a half in length right? As a guestimate.. so the corvette, to be to scale, would be 18" long - not stupid stupid big but yea, big all the same. alg posted:Not very happy about the large ships being introduced when there are so many starfighters left to add. I hope they are just for mission variants. Like what? They've got pretty much the rest of the original trilogy covered with the next batch of releases, the only ground they could start to cover now would be prequel trilogy unless you start delving into the extended universe lark.
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# ? Aug 16, 2013 22:36 |
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I thought they said they weren't doing prequel era stuff.
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# ? Aug 16, 2013 22:43 |
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What pics are you referring to? I haven't seen or heard anything about corvettes except the fan expansion at BGG. edit: vvv Rad, thanks! Holy crap vvv Achmed Jones fucked around with this message at 23:19 on Aug 16, 2013 |
# ? Aug 16, 2013 22:49 |
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This one https://twitter.com/teamcovenant/status/368444539893059584/photo/1 https://twitter.com/thedicetower/status/368429544874590208/photo/1
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# ? Aug 16, 2013 22:58 |
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enri posted:Like what? They've got pretty much the rest of the original trilogy covered with the next batch of releases, the only ground they could start to cover now would be prequel trilogy unless you start delving into the extended universe lark. They've already gone to the Expanded Universe, one of the wave 3 ships is Kyle Katarn's Moldy Crow.
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# ? Aug 16, 2013 23:23 |
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Interviews! https://www.youtube.com/watch?v=yJW-7IvdilI
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# ? Aug 16, 2013 23:49 |
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jivjov posted:They've already gone to the Expanded Universe, one of the wave 3 ships is Kyle Katarn's Moldy Crow. I realised that as I was typing, couldn't be arsed to add the disclaimer :P that's no guarantee that there will be more from the EU though, guess we'll find out in time whether they go down that route or not
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# ? Aug 17, 2013 08:01 |
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I was trying to think/having a look for potential Imperial capital ships, but I can't find many viable candidates: There's the Carrack cruiser measuring in at 350m - double the size of the Corellian corvette, probably too big. Dreadnaughts which are 600m - four times as long as the corvette, very likely too big. There's also the Galleon and Star Galleon - the Star Galleon is 300m, another maybe-too-big, and I could info about the Galleon, but I think they are roughly the same size with the Galleon being a little smaller. The Imperials also have Escort carriers - 500m long and designed for starfighter transport. A bit too long, though, I guess. The most likely candidate would probably be the Lancer frigate - 250m long and specifically an anti-starfighter ship. Problem being it's very EU and not recognisable. I also had a look at more potential Rebel ships: The Rebel escort carrier - 340m long, again a starfighter transport. Corellian Gunship - 120m, smaller than the corvette, specifically anti-fighter. Nebulon-B Frigate - 300m long, actually an Imperial ship, but only really seen used by the Alliance. (I WANT THIS) So, to reflect the Alliance releases we'll potential see the Lancer and Star Galleon? Both are ~300m, probably too big, but they seem the best candidates.
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# ? Aug 17, 2013 11:23 |
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I just want 11 or 12 point Z-95s for Rebels
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# ? Aug 17, 2013 13:52 |
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I won't be satisfied until I have a full roster of Wraith Squadron pilots including Kettch, Hawk-bat independent space force versions, and those zany half-TIE, half-Z95 abominations they fight. Also thisalg posted:I just want 11 or 12 point Z-95s for Rebels Chill la Chill fucked around with this message at 14:02 on Aug 17, 2013 |
# ? Aug 17, 2013 14:00 |
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alg posted:I just want 11 or 12 point Z-95s for Rebels A friend mocked up a Z-95 card for a custom campaign he's writing. I thought it could carry waaaaay too much ordnance (also, Z95s can't carry astromechs ), so I made my own version.
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# ? Aug 17, 2013 15:23 |
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I wonder if they'll do the TIE Defender from the games. I assume it would have 3 attacks dice, 2 defense, 3 hull and 2 shields, while costing around 30-ish points. The Missile boat is a bit more complicated. Maybe a shuttle with more hull points, an insane amount of room for ordnance and a free target lock action when it does a white maneuver?
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# ? Aug 17, 2013 15:37 |
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Sephyr posted:I wonder if they'll do the TIE Defender from the games. I assume it would have 3 attacks dice, 2 defense, 3 hull and 2 shields, while costing around 30-ish points. The Defender is supposed to be as maneuverable as an Interceptor, so probably bump it to 3 defense and up the points a few more. Plus it could carry missiles and had ion cannons, so it would probably be more points than the Firespray Gunboat was pretty tough, but not agile like most TIE's, so maybe X-Wing-ish stats with less gun and some variation of torp/missiles? Probably a bit worse maneuver dial than an X-Wing, but better than a Y-wing. Gunboat was basically an Imperial update to the Y-wing in terms of role and firepower.
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# ? Aug 18, 2013 13:36 |
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Actually I wonder if the Missile Boat would get any rules to interfere with a target's maneuver dial. The tractor beam to establish lock was a big part of their functionality in the old DOS game.
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# ? Aug 21, 2013 01:51 |
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Info on the big ships. Gonna print the gently caress out of some upgrade cards. http://www.fantasyflightgames.com/edge_news.asp?eidn=4312
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# ? Aug 21, 2013 03:32 |
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So what's the advice for expanding your armies? So 100 points seems like it doesn't necessarily have to involve a lot of ships, especially looking at that list builder. But still interested in what people recommend. Also the upgrade cards and such, I guess they come with certain ships? Do most people just print off the ones they want?
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# ? Aug 30, 2013 07:11 |
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It depends on who you're playing with. Just playing with friends I'd say minimum 1 of each expansion/ship just for variety so you dont get bored flying the same squad every game and print out proxies for whatever cards you dont have. If you plan on playing in local tournaments you're gonna need the actual cards instead of printouts and most likely want multiple x-wings/interceptors/tie fighters.
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# ? Aug 30, 2013 08:45 |
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Me and a couple of friends just bought this game and enough miniatures to set up 100 point squads: For the Rebels: 3 X-Wings 1 Y-Wing 1 A-Wing For the Empire: 3 TIE Fighters 2 TIE Interceptors 1 TIE Advanced This allows for a few different lists and all, and I've got to say the game is quite well put together and very fun, it being Star Wars dogfights just makes it even more enjoyable. I've also got to ask, why would you ever as the Empire not take TIE Interceptors? I also cannot really see how a squad consisting solely of TIE interceptors is not the most powerful Imperial list, their 3 attack dice, 3 defense dice, boost, barrel roll and awesome maneuver dial just combine to make the them the consistently most dangerous fighter the Imperials can field. We tried the Advanced and found it lackluster, it's kind of like a less shooty X-Wing, though it could be useful to load missiles on to take a shot at Y-wings. What's the best ting the rebels could field against Interceptors? Wedge with protons can reliably one-shot most imperial ships, and with say R2-D2 you could keep him alive under heavy fire, however that's very expensive and you run the risk of the Empire simply overhwelming your small number of ships, and protons being one-shot make them kind of a wildcard thing. A Y-wing with an ion cannon so far seems a much cheaper solution, immobilize it and then use something to finish it off at point blank. Anyone else have any thoughts?
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# ? Aug 31, 2013 14:48 |
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Does anyone know of a place selling Y-wings online? I've been looking for one like crazy to get my proper list done but they are all sold out.
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# ? Aug 31, 2013 15:28 |
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Sephyr posted:Does anyone know of a place selling Y-wings online? I've been looking for one like crazy to get my proper list done but they are all sold out. My local brick and mortar store might still have one in stock, next time I'm there, I'll have a look, perhaps I could snag it for you.
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# ? Aug 31, 2013 15:30 |
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Yo where did you track down the extra X-Wings and the Y-Wing? I haven't seen a single one of those since I started the game. I'm trying to patiently wait for them to reprint them but those are the only ships I'm missing until the new wave hits stores. EDIT: Just in case folks didn't know, Cool Stuff Inc. has 10 dollar TIE Interceptors and A-Wings available, and their shipping is reasonable. Epi Lepi fucked around with this message at 15:35 on Aug 31, 2013 |
# ? Aug 31, 2013 15:32 |
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Well, this game is super fun. One of the guys I play 40K with played it with another friend of his, so he bought the starter set and he and I played it the other day. I ordered my own starter set that night so we can double the size of our games, and I hope to get another X-wing and TIE fighter soon to expand my set, with an A-wing (just because I liked them so much in the PC games) and TIE interceptor as my own 'wave 2'. Then I went and ordered some glitter felt fabric for a 3x3' space board. I sense a problem growing! Have there been any good, balance fan-made scenarios drawn up yet?
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# ? Aug 31, 2013 19:16 |
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Randarkman posted:What's the best ting the rebels could field against Interceptors? Wedge with protons can reliably one-shot most imperial ships, and with say R2-D2 you could keep him alive under heavy fire, however that's very expensive and you run the risk of the Empire simply overhwelming your small number of ships, and protons being one-shot make them kind of a wildcard thing. A Y-wing with an ion cannon so far seems a much cheaper solution, immobilize it and then use something to finish it off at point blank. Best thing against Interceptors is the Falcon. 360 degree firing arc neutralizes their mobility pretty hard. Luke + Wedge both with push the limit-Engine upgrade-R2 is a strong match up too.
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# ? Aug 31, 2013 20:48 |
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krushgroove posted:..and I hope to get another X-wing and TIE fighter soon to expand my set... You may have realised this already, but the best thing to do here is buy a 2nd starter set you double your ships, double your dice and the only thing you're really missing out on is the additional cards the individual x-wing / tie fighter sets give you (which for friendly games, the info is available out there, hopefully no one will quibble with you printing out the details rather owning the cards) I'm still trying to whip up some of the local guys into playing, I just have the starter set at the mo but was briefly contemplating the slave-1 ship earlier today randomly :/
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# ? Aug 31, 2013 22:06 |
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Most importantly you get another damage deck, since officially each player is supposed to use their own.
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# ? Sep 1, 2013 00:17 |
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zVxTeflon posted:Best thing against Interceptors is the Falcon. 360 degree firing arc neutralizes their mobility pretty hard. Depending on how your opponent uses them, i really like running with Wedge, Lando+ nib nub in the Falcon and an A-wing with Assault Rockets, being able to put a focus'd assault rocket into the middle of their formation and putting damage on the entire enemy squadron is really nice.
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# ? Sep 1, 2013 05:59 |
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enri posted:You may have realised this already, but the best thing to do here is buy a 2nd starter set you double your ships, double your dice and the only thing you're really missing out on is the additional cards the individual x-wing / tie fighter sets give you Oh yeah, I'm aware of that, which is why I got my own starter set - since this friend is likely to be the one that I'll be playing X-Wing with the most, we're doubling up right away and we'll share the ships between us. My plan is to build up an Empire fleet but also get enough Rebel ships so I can play our other gaming friends with just my set.
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# ? Sep 1, 2013 14:04 |
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krushgroove posted:My plan is to build up an Empire fleet but also get enough Rebel ships so I can play our other gaming friends with just my set. This is my dilemma, I want to concentrate on imperials but until one of my gaming buddies forks out for their own ships, I'm stuck trying to buy for both sides at the same time
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# ? Sep 1, 2013 15:24 |
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Got to get in a bunch of games today. Finding the sweet spot, points wise, sure can be a problem. Although watching 2x12 point and 2x13 point tie fighters just annihilate 2 y-wings was pretty great. How do you guys decide a points limit? 100 just seems so far above and beyond what most of us can field that it's practically a joke.
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# ? Sep 1, 2013 16:22 |
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Cassa posted:Got to get in a bunch of games today. Finding the sweet spot, points wise, sure can be a problem. Although watching 2x12 point and 2x13 point tie fighters just annihilate 2 y-wings was pretty great. 100 Points is the perfect balance between having to make choices and still having a few ships on the table.
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# ? Sep 1, 2013 17:06 |
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Are 100 pt games played on 3x3 tables?
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# ? Sep 1, 2013 17:17 |
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krushgroove posted:Are 100 pt games played on 3x3 tables? In general, yeah. It's plenty of space once you get used to maneuvering. Use lots of asteroids!
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# ? Sep 1, 2013 17:27 |
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# ? May 27, 2024 04:13 |
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Swagger Dagger posted:In general, yeah. It's plenty of space once you get used to maneuvering. Cool, that's the size of fabric I have ordered. Also I'm planning to get some lava rocks and make 3D asteroids!
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# ? Sep 1, 2013 17:33 |