Dark Forces 2: Jedi Knight really was something special for its time. The scale of the levels was massive, the music was what you would expect from a Star Wars game, the enemies were diverse, and the scenarios made you feel like you were playing something besides a random assortment of levels. I seem to remember one of the maps had you going through a massive series of canyons, and there were these large, aggressive whale things swimming around in the water below, and when you finally got to your objective, it was a gigantic open area with a whole mess of patrolling Stormtroopers and AT-ST walkers. And yeah, the crashing ship level was really cool. EDIT: I'm watching some of these "let's play" videos of JK and I forgot how many levels had non-combatant characters/creatures and vehicles in them. Between that and the "looks vaguely like an actual place by 1990's standards", a lot of the areas actually felt alive. Pretty impressive for a game that came out in 1997. Cream-of-Plenty fucked around with this message at 19:06 on Aug 30, 2013 |
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# ? Aug 30, 2013 18:41 |
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# ? May 15, 2024 03:38 |
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Dark Forces 1 was no slouch either. The engine was about as capable as Build and could do room-over-room and animated polygonal objects. Most of the levels have areas with really impressive verticality.
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# ? Aug 30, 2013 19:06 |
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Kakumei posted:I mean like, just look at this. The end bit in the crater was pretty fun, but it certainly wasn't worth crawling through that loving temple.
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# ? Aug 30, 2013 22:22 |
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That was the level I got stuck on and gave up on last time i played alien vendetta. I was really really impressed with how it looked, but it was confusing as hell.
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# ? Aug 30, 2013 22:24 |
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I honestly thought that was the map from that thing someone did last year where they combined all the Doom 2 maps into one level.
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# ? Aug 30, 2013 22:28 |
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Anyone else feel this has been a surprisingly slow year for Doom so far? The past couple years have been kinda nuts, but I just took a look at the current Cacowards nominees, and it's a pretty small list, and about half of them are still in development. Even Brutal Doom is apparently finishing up sometime in the next few days, and likely won't be updated again for quite a while. Tormentor667 is still trying to get his crew together one last time to do a final, polished-up version of ZDCMP2 (which I loved even in its beta form), and things seem slow there. More and more folks seem to be falling off the face of the internet. As an interesting aside, I recall that 2010 was one of the most (if not THE most) active years for Doom in general.
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# ? Aug 30, 2013 22:39 |
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It has been, hasn't it? Aside from Project MSX and a few of WildWeasel's stuff (and maybe Samsara)... heck, I don't know if any big Megawads were released this year. Are there any Marathon-style .wads? Anything that takes place in space. I know of Junko.
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# ? Aug 31, 2013 03:13 |
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Clearly, everyone's holding back for Doom's 20th birthday in December
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# ? Aug 31, 2013 05:19 |
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JackMackerel posted:It has been, hasn't it? Aside from Project MSX and a few of WildWeasel's stuff (and maybe Samsara)... heck, I don't know if any big Megawads were released this year. If you're just looking for space, there's the Vrack series. Be warned, though, they are slaughtermappy as hell. I think I kinda just gave up partway through the second one because it ceased being fun to me.
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# ? Aug 31, 2013 06:03 |
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JackMackerel posted:(and maybe Samsara)... Samsara was released last year, actually.
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# ? Aug 31, 2013 06:31 |
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I'm not a huge fan of it due to personal taste (the maps are all a bit larger than I generally like as a no-saves pistol starter), but Hellbound is a really well-made megawad that's been released this year.
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# ? Aug 31, 2013 06:41 |
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Fag Boy Jim posted:Clearly, everyone's holding back for Doom's 20th birthday in December Man, that reminds me of spending the summer of 98 playing Doom maps and mods and being amazed at how people still cared about the game even after Quake. Seeing how it is 15 years after that is pretty crazy.
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# ? Aug 31, 2013 07:23 |
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Compared to most games, I'd say Doom's modding community is still really active even if it has slowed down. I wouldn't be surprised if this was just a dry year. Hell, even if it is starting to die we have enough content to last a lifetime.
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# ? Aug 31, 2013 07:33 |
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Kakumei posted:By who? I love Misri Halek but if you don't, you don't! It's all good
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# ? Aug 31, 2013 07:49 |
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Mak0rz posted:The end bit in the crater was pretty fun, but it certainly wasn't worth crawling through that loving temple. I took a glancing look at that map and it clicked in my head, 'is this that one level?' Yeah. Yeah it's that one map. Probably spent more time looking at the automap than anything else going through there, haha!
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# ? Aug 31, 2013 07:49 |
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I think people kind of blew their wads () last year, so folks are still building new stuff or recovering (for lack of a better word) from pushing out so much awesome.
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# ? Aug 31, 2013 08:01 |
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kmxexii posted:I love Misri Halek I bet you like Eternal Doom, you monster.
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# ? Aug 31, 2013 08:13 |
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Well, this is pretty cool. https://www.youtube.com/watch?v=oE77bYYjO-Q
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# ? Aug 31, 2013 09:10 |
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The Kins posted:Well, this is pretty cool. Never realized I wanted a Wolfenstein animated series before, I could definitely watch a few seasons of BJ blowing away Nazis with a poo poo eating grin.
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# ? Aug 31, 2013 10:58 |
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closeted republican posted:I bet you like Eternal Doom, you monster. You got me!
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# ? Aug 31, 2013 11:44 |
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The Kins posted:Well, this is pretty cool. All we need are the Final Fight dudes and we can have a three-way over who gets to eat food found in questionable places.
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# ? Aug 31, 2013 12:21 |
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Doctor Shitfaced posted:Compared to most games, I'd say Doom's modding community is still really active even if it has slowed down. I wouldn't be surprised if this was just a dry year. Hell, even if it is starting to die we have enough content to last a lifetime. Yeah, I don't think the Doom scene is dying. Like I said, I think the biggest year for Doom modding was 2010, so the game didn't really hit its peak until about 15 years after release. This seems to be the year of struggling to get projects done, though. Even some things that are like 95% done (ZDCMP2) have managed to stall out at the last minute.
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# ? Aug 31, 2013 12:42 |
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The Kins posted:Well, this is pretty cool. That went in a completely different direction than I was expecting, but drat, that was pretty cool.
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# ? Aug 31, 2013 19:29 |
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Dominic White posted:This seems to be the year of struggling to get projects done, though. Lots of projects struggle, lots more die. I don't expect to see Millennium or Mordeth 2 anytime soon. There's a screenshot from Odium halfway down this page http://derekmd.com/ which has been stuck at 95% done for years. On the plus side Plutonia 2 was reborn from the originals ashes* * not sure poop turns to ash
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# ? Aug 31, 2013 21:18 |
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The Kins posted:Well, this is pretty cool. This is real rad and where can I play this game.
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# ? Aug 31, 2013 23:15 |
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My favorite little touch is the turkey leg being both steaming and covered in cobwebs
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# ? Aug 31, 2013 23:21 |
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Well, here's some good news. Vlambeer's (Super Crate Box, Ridiculous Fishing, etc) Wolfensteiny shooter-with-heavy-rap Gun Godz is now free for all, along with a prototype of their upcoming multiplatform roguelike shooter Wasteland Kings. Previously Gun Godz was a subscribers perk for the Venus Patrol blog. https://www.youtube.com/watch?v=L7JNczDp3UM It's pretty fun.
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# ? Sep 1, 2013 15:15 |
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Fantastic stuff! Pity it crashes instantly upon starting the first level in Windows 8 (don't use Windows 8, guys)
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# ? Sep 1, 2013 15:39 |
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Nice, really cool of them to give it away now that the kickstarter's finished.
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# ? Sep 1, 2013 18:17 |
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I honestly couldn't understand that whole Venus Patrol thing but yay Gun Godz is pretty neato.
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# ? Sep 1, 2013 18:23 |
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It's an interesting game, but gently caress if the music isn't terrible. The first set of levels began to border on intolerable for me after a few minutes because the music was just so grating.
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# ? Sep 2, 2013 02:58 |
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Looks like Bethesda's making more Doom merch to ramp up for the 20th anniversary, including these cute little bastards:
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# ? Sep 2, 2013 04:48 |
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The Kins posted:Looks like Bethesda's making more Doom merch to ramp up for the 20th anniversary, including these cute little bastards: Oh, if only the Pain Elemental had little plushie Lost Souls in his mouth too!
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# ? Sep 2, 2013 04:55 |
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I'd pay extra for ones that made pain noises when you squeezed them, with the occasional death noise every few squeezes. e: Also looking at that shop the $200 pewter miniatures are sold out. Sheesh. Geight fucked around with this message at 05:00 on Sep 2, 2013 |
# ? Sep 2, 2013 04:57 |
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Too bad id couldn't be arsed to make Doom 4 for the 20th anniversary Maybe if the unholy gods are good we'll at least get some concrete news.
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# ? Sep 2, 2013 04:58 |
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I didn't know id was selling DeviantArt prints. That's really goofy. JerryLee posted:Too bad id couldn't be arsed to make Doom 4 for the 20th anniversary
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# ? Sep 2, 2013 05:33 |
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Yodzilla posted:That's really goofy. To be fair, Doom, Quake, etc are all pretty goofy too.
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# ? Sep 2, 2013 05:44 |
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I have been waiting at least 10 years for a cacodemon plush to be made, so now I have to pay up. I bought two and a pain elemental.
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# ? Sep 2, 2013 08:14 |
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HellFox posted:I have been waiting at least 10 years for a cacodemon plush to be made, so now I have to pay up. I bought two and a pain elemental. I live in Spain and I'm about to check if I can buy both. I must have them Edit: Hell yes, Shipping methods: USPS First Class International $11.13 USPS Priority International $30.00 As a man-child I'm so happy right now. Guillermus fucked around with this message at 18:54 on Sep 2, 2013 |
# ? Sep 2, 2013 18:49 |
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# ? May 15, 2024 03:38 |
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It's no Hissy but it'll do. Pulled the trigger and got them both. I don't care what anyone thinks!
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# ? Sep 2, 2013 18:55 |