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dis astranagant posted:The only fiends you really need are Daisoujou and Trumpeter tbh. Daisoujou gets Samsara (high rate all target expel instadeath), a double or more strength hp/mp drain and all the healing skills you'll ever need. Trumpeter gets an almighty single target instakill that costs basically nothing (always hits the enemy with the least hp, but this really isn't a problem). I'd just about call Daisoujou the single best demon in the game, simply because you get him so drat early and he's great from start to finish. Yeah I was using Daisoujou literally until the final battle. He's ridiculous.
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# ? Sep 1, 2013 08:52 |
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# ? May 29, 2024 00:21 |
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I know it will never happen but I really want them to remake Nocturne for the Vita.
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# ? Sep 1, 2013 08:53 |
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I just found a really amazing YouTube playlist. Guy goes through SMT: Nocturne only fighting the mandatory bosses and nothing else (although he does get cash by Pestering random encounters I think). He fights Matador at level 8 and finishes the game at level 45. He's also working on Hard Mode now (although he hasn't updated in a month). Here's his Matador on Hard mode at level 8 video. https://www.youtube.com/watch?v=8p2KYwLx7GM
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# ? Sep 1, 2013 09:01 |
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My main Nocturne party was almost always exclusively fiends. Though I think I skipped Matador and one or two of the Riders (as in, I never bothered to fuse them). I also vaguely remember replacing one of them with a demon who could use Debilitate towards the end, though I can't remember which one.
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# ? Sep 1, 2013 13:24 |
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I'm also playing Persona 1 and there seems to be millions attack types that I don't even bother and I just spam the basic magic spells from the starting personas.
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# ? Sep 1, 2013 13:24 |
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re: Nocturne, Daisoujou is amazing and well worth taking all the way to 90, but the other Fiends are almost all worth keeping for 10-20 levels as well. They all have amazing resistances and their exclusive skills go from pretty good to loving nuts. You're gimping yourself by not using them, frankly.
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# ? Sep 1, 2013 15:02 |
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Well, the thing is that the main game was absolutely not designed to accommodate the Fiends' absolutely broken resistance sets. So, if you fuse even the lowest level Fiend, you have more or less broken the main game for a long time. So the question becomes whether or not you want to hand yourself an "I Win" button or two. The same thing goes for abusing Dark Might. Especially Fiends with Dark Might... Tallgeese fucked around with this message at 15:12 on Sep 1, 2013 |
# ? Sep 1, 2013 15:08 |
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So the one thing I really hate about Nocturne right now: This dumb Sonic 2 bonus stage-esque thing you have to go through to get to the different level of Kalpas. The controls are awful. Also, going back to random skill inheritance for fusions is a pain. I forgot just how bad having to re-roll those things were.
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# ? Sep 1, 2013 22:45 |
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Heroic Yoshimitsu posted:So the one thing I really hate about Nocturne right now: This dumb Sonic 2 bonus stage-esque thing you have to go through to get to the different level of Kalpas. The controls are awful. Also, going back to random skill inheritance for fusions is a pain. I forgot just how bad having to re-roll those things were. As irritating as the passage between the kalpas is, you don't have to actively play it if you don't want to. Granted you'll have to heal afterwards, but mp is cheap.
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# ? Sep 1, 2013 23:32 |
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subhelios posted:As irritating as the passage between the kalpas is, you don't have to actively play it if you don't want to. Granted you'll have to heal afterwards, but mp is cheap. I actually enjoyed that mini-game. It also doesn't hurt that it's bar none the best way to raise cash.
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# ? Sep 1, 2013 23:45 |
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Genpei Turtle posted:I actually enjoyed that mini-game. And the music was kickin'.
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# ? Sep 2, 2013 02:54 |
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Now this block-pushing arcade game, THIS is a fun mini-game! I'm not being sarcastic, I actually like it.
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# ? Sep 2, 2013 16:58 |
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Heroic Yoshimitsu posted:Now this block-pushing arcade game, THIS is a fun mini-game! I'm not being sarcastic, I actually like it. Block Pushing is so awesome Atlus made a whole game around it Also I liked the between-kalpa mini game in Nocturne.
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# ? Sep 2, 2013 17:14 |
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I don't have a psp but I do have a ps3 and I want to play persona 2. Am I going to be lost and not understand the story if I play Eternal Punishment without having played Innocent Sin? I might find an LP to watch if I am.
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# ? Sep 2, 2013 18:10 |
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You'll understand it more or less fine, but I really wouldn't recommend it. It thematically works a lot stronger if you played both games. Personally, I think IS is the better game of the two as well. You could always play the fan-translated version on ePSXe or something.
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# ? Sep 2, 2013 18:34 |
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Nate RFB posted:You'll understand it more or less fine, but I really wouldn't recommend it. It thematically works a lot stronger if you played both games. Personally, I think IS is the better game of the two as well. You could always play the fan-translated version on ePSXe or something. Well I guess I can try that then. Can anyone confirm that the translated version works all the way through the game? I saw some comments suggesting that it crashes at a certain point.
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# ? Sep 2, 2013 18:59 |
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Fingers McLongDong posted:Well I guess I can try that then. Can anyone confirm that the translated version works all the way through the game? I saw some comments suggesting that it crashes at a certain point. It does occasionally crash, but that could be the emulator. The crashes aren't tied to any particular events, and the whole game works fine other than that.
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# ? Sep 2, 2013 19:01 |
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Part of the problem is that they are almost the same game. If you play them back to back you will probably get burned out. The difficulty in EP seems much better balanced, while in IS you don't even have to try in the first half of the game. I can't tell if EP was translated poorly or if I was the one reading the names wrong, but that poo poo must be ten times more confusing if you haven't played IS. The game didn't crash for me. It also felt a lot like Final Fantasy 8 combined with Phantasy Star macros to me. If you've built up a high tolerance to FF8 you should be fine. FINALmasa fucked around with this message at 20:27 on Sep 2, 2013 |
# ? Sep 2, 2013 20:25 |
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FINALmasa posted:Part of the problem is that they are almost the same game. If you play them back to back you will probably get burned out. The difficulty in EP seems much better balanced, while in IS you don't even have to try in the first half of the game. I can't tell if EP was translated poorly or if I was the one reading the names wrong, but that poo poo must be ten times more confusing if you haven't played IS. Nah, it's just the game itself. In the first 20 or so minutes they throw around the names Tatsuya Suou, Katsuya Suou, Tatsuya Sudou, and Tatsuzou Sudou, with only one of those characters really being present on screen.
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# ? Sep 2, 2013 21:45 |
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I find it funny playing Nocturne now, how when I was going through the SMT4 DLC and saw the demon that had a skill that could just make more press turns I thought it was really unique and impressive. Little did I know that like every boss in Nocturne can do it! It gets a little silly then they have just one turn and use the skill to get two. Why not just start him with two turns instead of going through those extra steps?
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# ? Sep 3, 2013 04:34 |
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Heroic Yoshimitsu posted:I find it funny playing Nocturne now, how when I was going through the SMT4 DLC and saw the demon that had a skill that could just make more press turns I thought it was really unique and impressive. Little did I know that like every boss in Nocturne can do it! It gets a little silly then they have just one turn and use the skill to get two. Why not just start him with two turns instead of going through those extra steps? Because then they can't spam their drat Beast Eye and literally kill you before you get a turn.
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# ? Sep 3, 2013 04:38 |
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I've seen that infamous Mot video. Looks like the enemies can get pretty ruthless with it if they wanted to.
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# ? Sep 3, 2013 05:07 |
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Think of the SMT4 skill as catharsis for people who had played SMT3 before.
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# ? Sep 3, 2013 05:09 |
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Quick skill question: Should I take Divine Shot over Lunge?
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# ? Sep 3, 2013 05:19 |
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Heroic Yoshimitsu posted:Quick skill question: Should I take Divine Shot over Lunge? You still have Lunge that far in the game? Yeah. Yeaaaah.
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# ? Sep 3, 2013 05:22 |
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Heroic Yoshimitsu posted:I find it funny playing Nocturne now, how when I was going through the SMT4 DLC and saw the demon that had a skill that could just make more press turns I thought it was really unique and impressive. Little did I know that like every boss in Nocturne can do it! It gets a little silly then they have just one turn and use the skill to get two. Why not just start him with two turns instead of going through those extra steps? Because the press turn granting skills only give half press turns so a boss isn't gaining extra actions for exploiting weaknesses and critting.
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# ? Sep 3, 2013 05:33 |
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Heroic Yoshimitsu posted:Quick skill question: Should I take Divine Shot over Lunge? Yeah, Divine Shot has a pretty high innate crit rate. Plus it looks way cool. Don't ever replace it with Iron Claw though. It's a bit stronger but has poo poo accuracy.
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# ? Sep 3, 2013 16:46 |
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I does look really cool. You know, I never actually saw any other single-hit physical skills between Lunge and Divine Shot. Well maybe there was one or two early on that I don't remember, but it was a little weird. But they're probably just in some magatama I haven't maxed out. I also went through the third Kalpa yesterday. That whole prolonged maze/puzzle section with featuring Dante from the Devil May Cry Series chasing you down and taunting you with things like "You'll never hit those two switches!" was pretty weird. Not bad, just something I never would have expected.
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# ? Sep 3, 2013 18:00 |
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Heroic Yoshimitsu posted:I does look really cool. You know, I never actually saw any other single-hit physical skills between Lunge and Divine Shot. Well maybe there was one or two early on that I don't remember, but it was a little weird. But they're probably just in some magatama I haven't maxed out. You end up being able to recruit him at some point. Definitely do that as he is is helpful in pretty much every situation, up to and including the Lucifer fight (on Normal anyways, I wouldn't recommend using him on the Hard version).
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# ? Sep 3, 2013 21:18 |
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The problem with bringing him to the Lucifer fight is that he doesn't have Pierce, which just makes the entire fight longer than it needs to be.
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# ? Sep 3, 2013 21:26 |
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Heroic Yoshimitsu posted:I also went through the third Kalpa yesterday. That whole prolonged maze/puzzle section with featuring Dante from the Devil May Cry Series chasing you down and taunting you with things like "You'll never hit those two switches!" was pretty weird. Not bad, just something I never would have expected. By the by, you should go back through there later once you've gotten the Satan Magatama, because there's a swank secret demon in there then who will join you regardless of level.
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# ? Sep 3, 2013 21:44 |
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Saigyouji posted:The problem with bringing him to the Lucifer fight is that he doesn't have Pierce, which just makes the entire fight longer than it needs to be. True, but on the other hand it's cool as hell to kick Lucifer's rear end with him
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# ? Sep 3, 2013 21:55 |
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Saigyouji posted:The problem with bringing him to the Lucifer fight is that he doesn't have Pierce, which just makes the entire fight longer than it needs to be. Also his stats will suck compared to...well, anything you'd normally want to bring into that fight. Since you can't fuse him with sacrifices/Mitama he's never going to come close to the utility of a properly fused demon. He's got some cool skills but he's honestly kind of dead weight in the endgame. It would have been nice if he didn't waste a party slot.
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# ? Sep 3, 2013 22:51 |
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Genpei Turtle posted:He's got some cool skills but he's honestly kind of dead weight in the endgame. It would have been nice if he didn't waste a party slot. Stinger alone justifies bringing him along for grinding trash mobs.
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# ? Sep 3, 2013 23:07 |
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Genpei Turtle posted:Also his stats will suck compared to...well, anything you'd normally want to bring into that fight. Since you can't fuse him with sacrifices/Mitama he's never going to come close to the utility of a properly fused demon. Can you summon another demon in his place if he bites it?
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# ? Sep 3, 2013 23:26 |
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ChaosArgate posted:Can you summon another demon in his place if he bites it? He doesn't have to be in your party, but he's always in your stock.
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# ? Sep 3, 2013 23:55 |
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Iserlohn posted:He doesn't have to be in your party, but he's always in your stock. Oh that's not as bad then. When people say he permanently takes a demon slot I thought they meant he was always in the active party no matter what.
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# ? Sep 4, 2013 00:22 |
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Dark_Tzitzimine posted:True, but on the other hand it's cool as hell to kick Lucifer's rear end with him That's why I said the Normal Lucifer fight, because he's such a goddamn joke on Normal I can be literally the only one with Pierce in my party and still win easily and rather quickly.
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# ? Sep 4, 2013 01:01 |
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I really see why people disliked the fiend fights in 4 now. Well, besides the absurd encounter rate. In Nocturne, it's like a real event fighting them. They have a little cutscene in the beginning and it feels like a big deal. It still feels like an event in 4, but mostly because they are so hard to find that when you do get one you are shocked.
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# ? Sep 4, 2013 03:44 |
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# ? May 29, 2024 00:21 |
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Heroic Yoshimitsu posted:I really see why people disliked the fiend fights in 4 now. Well, besides the absurd encounter rate. In Nocturne, it's like a real event fighting them. They have a little cutscene in the beginning and it feels like a big deal. It still feels like an event in 4, but mostly because they are so hard to find that when you do get one you are shocked. I think 4's weird production values and presentation cheapen a few things. It may just be that I'm coming right off P4G with it's awesome anime scenes and fully animated 3D cutscenes, but the scenes in 4 really put me off. The fading in and out and static sprites flying around the screen always feel weird and break up the flow.
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# ? Sep 4, 2013 04:02 |