Which religion is the best? This poll is closed. |
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Shintoism | 59 | 9.58% | |
Buddhism | 77 | 12.50% | |
Taoism | 66 | 10.71% | |
FEAR CLOWNPIECE | 414 | 67.21% | |
Total: | 616 votes |
Redmark posted:Man, DDC Lunatic is really crushing me. I thought EoSD Lunatic was legit but I'm lucky to even get through Cirno with all my resources Stage 4 EoSD Lunatic is what kills me. What, I have to learn how to avoid these books?
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# ? Aug 28, 2013 06:17 |
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# ? May 11, 2024 22:50 |
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What's ripping me to shreds right now is Kagerou on Hard. I'm getting the hang of her spell cards, but the nonspells during the second fight are "just go ahead and bomb here, rear end in a top hat" sections for me.
Quinn2win fucked around with this message at 14:38 on Aug 28, 2013 |
# ? Aug 28, 2013 14:19 |
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There are so many situations where I think "how the gently caress do I do this", and I watch a Japanese world record replay and they just bomb it C'mon JP players, you gotta get these routes down faster. I can't come up with strategies on my own
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# ? Aug 28, 2013 14:37 |
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I only truly understood how Bad At Touhou I was when it took me 85 rounds of Spell Practice to figure out a consistent way to capture Shinmyoumaru's knifey card. On Normal.
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# ? Aug 28, 2013 14:46 |
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Redmark posted:There are so many situations where I think "how the gently caress do I do this", and I watch a Japanese world record replay and they just bomb it The thing about "world records" is that the only appreciable record in a shmup is scoring, and scoring well requires using a ton of bombs. What you wanna look at is challenge replays. No Bombs No Death runs where it's at, yo. Also I only managed to capture like, three of Shinmoumaru's cards. Toughest stage 6 boss yet if you ask me.
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# ? Aug 28, 2013 15:21 |
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HMS Boromir posted:I only truly understood how Bad At Touhou I was when it took me 85 rounds of Spell Practice to figure out a consistent way to capture Shinmyoumaru's knifey card. This is why bombs were invented. I suppose a lot of people like to play all the games as if they were Shoot the Bullet style puzzle games, but from my perspective Touhou is a resource management game. You have to accurately assess the risk of each pattern and bomb appropriately. Shinmyoumaru's knifey spellcard falls squarely into the category of "Oh god, this is impossible, time to mash X". Honestly the fact that you captured it at all kind of impresses me. Although I've always wondered why the capture bonuses aren't bigger than they are. It seems to me that score runs should focus on capturing as many spellcards as possible, and maybe bombing on non-spells, but as far as I can tell they don't.
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# ? Aug 28, 2013 15:54 |
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a cartoon duck posted:The thing about "world records" is that the only appreciable record in a shmup is scoring, and scoring well requires using a ton of bombs. What you wanna look at is challenge replays. No Bombs No Death runs where it's at, yo. Shinmyoumaru might be difficult overall but there weren't any cards which seemed completely overwhelming like Scarlet Meister. I captured her final spellcard on Normal first try I'm not entirely sure how to evaluate the hitbox expansion gimmick yet but it seems fairly easily trivialized with practice. quote:Although I've always wondered why the capture bonuses aren't bigger than they are. It seems to me that score runs should focus on capturing as many spellcards as possible, and maybe bombing on non-spells, but as far as I can tell they don't. Redmark fucked around with this message at 16:01 on Aug 28, 2013 |
# ? Aug 28, 2013 15:58 |
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Kheldragar posted:Stage 4 EoSD Lunatic is what kills me. What, I have to learn how to avoid these books? Literally nobody can do the green book spam consistently, and I'm speaking as someone who has about 50 hours of EoSD lunatic no-bomb attempts under his belt. Stage 4 aside from that is mostly static memorization stuff that doesn't pose much of a threat (aside from the retarded bullet-cancelling section right before Patchouli).
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# ? Aug 28, 2013 19:03 |
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Redmark posted:supergraze I've only been playing for a couple of months... What's supergrazing?
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# ? Aug 28, 2013 21:04 |
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SirSlarty posted:I've only been playing for a couple of months... What's supergrazing? It's not a mechanic or anything, it just refers to exploiting certain patterns to graze a lot while timing out the spell card. For example, with Wakasagihime's first card you can go in and graze through the spirals each time.
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# ? Aug 28, 2013 21:09 |
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(Almost?) any card that creates a solid wall of tiny bullets can be supergrazed. Some of them nearly force you to do it. It makes a very satisfying clicking noise.
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# ? Aug 28, 2013 23:00 |
Clarste posted:(Almost?) any card that creates a solid wall of tiny bullets can be supergrazed. Some of them nearly force you to do it. It makes a very satisfying clicking noise. I'm a fan of the giant orbs that Yuyuko and Remilia use; it's just so satisfying to go right in between them and not get hit.
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# ? Aug 28, 2013 23:08 |
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Kheldragar posted:I'm a fan of the giant orbs that Yuyuko and Remilia use; it's just so satisfying to go right in between them and not get hit. I was like you once. Then Storm on Mt. Ooe happened.
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# ? Aug 28, 2013 23:24 |
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gently caress giant orbs. I cannot comprehend the hitbox on those things, and lord does IN love to make them overlap.
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# ? Aug 29, 2013 04:25 |
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Ah, it's a term for ton of grazing all at once. It's fun to do with lasers. Though I'm still playing on easy (I can get to most games' stage 4 on normal now!), I zip around the screen to graze stray bullets during short lulls. I do find the clicking noise satisfying.
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# ? Aug 29, 2013 04:37 |
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Evil Sagan posted:gently caress giant orbs. I cannot comprehend the hitbox on those things, and lord does IN love to make them overlap. Don't play SA, Stage 6 Okuu sure as poo poo likes them spicy meatballs.
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# ? Aug 29, 2013 04:43 |
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Evil Sagan posted:gently caress giant orbs. I cannot comprehend the hitbox on those things, and lord does IN love to make them overlap. The rule of thumb is that only the very center will kill you. So while it may not look like it, there are actually a ton of safe spots in those overlapping patterns. In fact that's why the bubble bullets overlap, to make you unsure so you don't just snooze through the whole thing.
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# ? Aug 29, 2013 04:55 |
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Jesus Christ, that's the exact pattern I was thinking of too. I'm gonna nail that next time. Which is a ways away because I'm now attempting 1cc with 3 lives
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# ? Aug 29, 2013 07:05 |
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I just ignore the white ring. Think of them as if they're focusing and revealing their hitbox dot in the center.
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# ? Aug 29, 2013 09:33 |
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Big bubble bullets are more about area denial than actually trying to hit you; I'd focus on the waves of small bullets, since the actual tolerance for those is a lot lower. (Unless it's EoSD, in which case Remilia hates you and all you stand for.)
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# ? Aug 29, 2013 14:32 |
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Clarste posted:This is why bombs were invented. Here's my chocomagical secret. It seems to work consistently as long as you stand in that spot at the start. You also have an earlier opportunity to skip between knives to the right that I didn't take, if that's your cup of tea.
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# ? Aug 29, 2013 20:37 |
Redmark posted:Big bubble bullets are more about area denial than actually trying to hit you; I'd focus on the waves of small bullets, since the actual tolerance for those is a lot lower. Dodging Yuyuko's after her first (or was it second) spell card made me feel like I was good at the game.
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# ? Aug 29, 2013 23:36 |
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I don't understand why you would make bullets that have hitboxes that are different from the actual bullet. It just encourages trial-and-error gameplay.
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# ? Aug 30, 2013 00:45 |
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Pureauthor posted:I don't understand why you would make bullets that have hitboxes that are different from the actual bullet. It just encourages trial-and-error gameplay. It aids with the spectacle, I think. It's more visually interesting to have TONS OF BULLETS on the screen, and it's satisfying to dodge them all, sometimes even going through them to do so. If all the bullets had the same hitbox as their sprite, there would probably fewer bullets on the screen and it wouldn't be as fun to look at/dodge.
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# ? Aug 30, 2013 01:02 |
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Pureauthor posted:I don't understand why you would make bullets that have hitboxes that are different from the actual bullet. It just encourages trial-and-error gameplay. Man the bubble bullets are the least confusing weird hitbox. Stars and arrows are where the real bullshit lies. Also considering your character's hitbox is a fifth of the size of the sprite, is it really that weird for the bullets to mess around too?
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# ? Aug 30, 2013 01:08 |
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The arrow hitbox is at the tip of the arrow. If we're talking about confusing bullet hitboxes, how about those goddamn quarter-rest sign bullets that the musical guys in DDC use?
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# ? Aug 30, 2013 01:11 |
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BlitzBlast posted:Man the bubble bullets are the least confusing weird hitbox. Stars and arrows are where the real bullshit lies. Normally I would agree with you, but then these pieces of poo poo happened. e: whoops beaten, at least we had the same idea
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# ? Aug 30, 2013 01:16 |
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BlitzBlast posted:Stars and arrows are where the real bullshit lies. I'm fine with those. Imperfect geometric shapes makes my brain go boom.
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# ? Aug 30, 2013 04:30 |
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There seems to be a lot of "can't see poo poo" moments in this game. Especially if you're playing Sakuya-A. Just a bunch of white explosions and white bullets and aaaaaa Not to mention that one non-spell where the screen shakes every wave. How are we supposed to deal with that
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# ? Aug 30, 2013 05:16 |
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You mean Raiko's spell? It's kind of like Reisen's spells, look for an opening before the gimmick happens.
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# ? Aug 30, 2013 06:59 |
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# ? Aug 31, 2013 02:49 |
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Just got around to playing DDC, and tried it first with Reimu A on Normal. ...So yeah, either I'm way out of practice (haven't really touched a Touhou game in months), or this game is a pretty large step up in difficulty from TD. I don't remember the last time I had to use a continue in Stage 3 for these games. Kinda humbling.
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# ? Sep 1, 2013 02:25 |
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It's definitely not easy. I've been grinding out a lot of games on Hard/Lunatic and get mauled by Kagerou every single time. Bullets just often fly really fast in DDC and having to react to everything wears you down after a while. That and the new PoC mechanics were pretty much made to kill me. I refuse to lose point items even if it costs me all my lives.
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# ? Sep 1, 2013 03:00 |
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New Finnish 4Koma. Here's the important bit:
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# ? Sep 1, 2013 17:57 |
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Touhou crossed with Gaki No Tsukai, two of my favourite things https://www.youtube.com/watch?v=42UtA_Sylfg https://www.youtube.com/watch?v=mNrsep7pJDc
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# ? Sep 2, 2013 00:18 |
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I think I'm throwing in the towel on DDC Hard. This is the first game I've played in the series that's so goddamn hard that even Spell Practice being available isn't enough to offset. Kagerou and Seija obliterate me without fail on Hard, and Shinmyoumaru is still tearing me to pieces on normal.
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# ? Sep 2, 2013 16:21 |
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I'm a slowpoke and finally caught up to Hopeless Masquerade. Nitori going from (not) shy helpful gadgeteer to racist, geedy dickhead. There's a libertarian joke in there, somewhere. What was the deal behind DDC's translation? I remember reading about it being some crowd-sourced thing, or was that the HM translation? JackMackerel fucked around with this message at 09:24 on Sep 4, 2013 |
# ? Sep 4, 2013 09:18 |
So has anyone played the Seihou games? How are they?
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# ? Sep 5, 2013 13:20 |
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ProfessorProf posted:I think I'm throwing in the towel on DDC Hard. Meanwhile, I've just started transitioning from Normal to Hard and I swear Sekibanki and midboss Benben are easier. Boss Yatsuhashi's a nightmare though.
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# ? Sep 5, 2013 13:23 |
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# ? May 11, 2024 22:50 |
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HMS Boromir posted:Meanwhile, I've just started transitioning from Normal to Hard and I swear Sekibanki and midboss Benben are easier. Boss Yatsuhashi's a nightmare though. Sekibanki's last spell card at least is absolutely harder on Normal than it is on Hard, because the Hard version is way easier to micrododge.
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# ? Sep 5, 2013 13:36 |