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Shasta Orange Soda
Apr 25, 2007

Crazy Joe Wilson posted:

Is the best bet to just wait for whenever they release 7.0 and play vanilla until then?

I've been waiting almost three years for that already, so probably not.

NihilVerumNisiMors posted:

I've been trying to capture the Black Ship 10 times or so now and it always just sinks. My last attempt even had enough boarders on it to almost capture it but then for some reason they decided to rout because ???, sinking at again. :wat:

Maybe Ikko aren't allowed to have nice things.

Keep trying. You'll get it eventually. I posted this same problem a few pages back. It seems like it's harder to get than it used to be when the game first came out, but maybe that's my imagination. I even had one time where it said the ship surrendered and I still didn't get it. The only advice I can give is to try and attack it with two or three full fleets and use a lot of medium bunes and bow kobayas at first to soften it up, then bring in heavy bunes to board (assuming that you get it early enough in the game that you don't have any better ships than that, which is usually when it seems to show up). And avoid using fire arrows except for very early in the battle when the Black Ship still has a lot of energy left and is less prone to going up in flames.

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Tiler Kiwi
Feb 26, 2011
In regards to wall climbing in shogun 2, just a fun thing to note is that ninja units are fast climbers and never slip off the walls.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



NihilVerumNisiMors posted:

Can the AI in Shogun 2 see hidden units? I'm getting the creeping suspicion it can.

Is your game modded at all? What difficulty are you playing on? I'm curious what gave you the suspicion because I've always found kisho ninja to be hilarious against AI units since every battle consists of the standard tactics + 2 units of kisho ninja which can basically walk right behind/alongside an enemy army through a forest like anime ninja and wait until the proper time to double click and unload on the stationary general. I also like to play early tech battles with basic yari and samurai units and I never notice the AI modifying their advancing stack formations based on what's hidden in that forest patch in the middle.

Someguy
Jul 15, 2001

by Lowtax

Crazy Joe Wilson posted:

So I'm looking at downloading Stainless Steel for Medieval II, but does anyone know of a way to simplify this great mess of files the mod makers want you to download? The only complete package they offer requires you to buy a premium account on the one site. Is the best bet to just wait for whenever they release 7.0 and play vanilla until then?

You might want to get version 6.1 also. I tried 6.3 or 4 or whatever it's up to now, and it crashed all the drat time I couldn't make it past turn 20. With 6.1 I've made to turn 260 something without a single crash.

Jakeman52
May 26, 2013

No I don't have a folder of underaged squid porn, why do you ask?
The reviews are out, it doesnt look good :confused:

concerned mom
Apr 22, 2003

by Lowtax
Grimey Drawer
7-9/10 looks good to me? :confused:

Jakeman52
May 26, 2013

No I don't have a folder of underaged squid porn, why do you ask?

concerned mom posted:

7-9/10 looks good to me? :confused:

Where did you see a 9/10?

peer
Jan 17, 2004

this is not what I wanted
Guess I'll post this here too: a list of reviews on the official forums. Mostly 8.5-9/10, with a few lower ones.

Alchenar
Apr 9, 2008

Not to be a downer, but don't forget that if there's anything horribly broken with the game it won't be caught in a review. See: Empire and it taking a few days for people to notice things like the AI being unable to move armies by sea.

e: quote from a review:

quote:

It was only after spending 30+ hours in the campaign map embroiled in the conflicts of the classical world that it suddenly dawned on me: Rome II is boring for hours at a time. It doesn’t matter if you have the money and infrastructure to maintain ten armies, because if your Imperium (the fame of your empire) isn’t high enough, then you are limited by three, initially. It’s a completely artificial hurdle.

It doesn’t help that the game is a slow, slow builder. Decades are spent mainly just moving armies and saving up money for buildings. Occasionally you have to dabble in tiresome politics. This tends to take all of a minute, and then it’s onto the next turn. Well, after you sit through the plodding AI turn. Eventually this gives way to a point where there are battles every turn (sometimes several) and the whole world seems to be at war, and it’s absolutely flipping glorious. The shackles are removed and the game truly becomes Total War instead of Total Wait For A Few Turns.

And here’s the rub: every addition, every sub-system, every mechanic is subservient to War. War is what Total War is really about. Everything else not directly related to conflict comes across as ancillary. Rome II is a game for warmongers, on both the campaign map and, obviously, on the battlefield. When peace is happening, nothing is happening. When war is happening, Rome comes alive.

First off, :smug: at everyone trying to claim that CA were going in a different direction. But significant down-time between wars with nothing to do is a bit of a problem if it's anything more than this person's play-style. It's possible he just docked it points for not being Civilisation.

It does seem that 'slow pace' is a recurring complaint. And sieges are still bad.

It seems everyone's conclusion is 'Yeah, it's still Total War and it's still really good. Hasn't moved the series forwards in any substantial way though'.

Alchenar fucked around with this message at 15:53 on Sep 2, 2013

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
I started playing The Great War yesterday. Was there any chat about this? It's an impressive mod, technically, but really is awful gameplay wise. They can't make units shoot on the move (so SMG units and tanks are weird) and the campaign just seems to drag on and on.

Still, the individual battles are actually a ton of fun, and it's gratifying to watch MGs function versus a charge. Also, holy hell, WW1 was brutal.

Panzeh
Nov 27, 2006

"..The high ground"

SquadronROE posted:

I started playing The Great War yesterday. Was there any chat about this? It's an impressive mod, technically, but really is awful gameplay wise. They can't make units shoot on the move (so SMG units and tanks are weird) and the campaign just seems to drag on and on.

Still, the individual battles are actually a ton of fun, and it's gratifying to watch MGs function versus a charge. Also, holy hell, WW1 was brutal.

It just doesn't bear any resemblence to ww1 at all. I've played it and felt bored out of my mind.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.

Panzeh posted:

It just doesn't bear any resemblence to ww1 at all. I've played it and felt bored out of my mind.

The problem is that I have nothing to compare it against. I've never played a RTS that is set in WW1, so this is really all I've got. I have a strong feeling that it's completely inappropriate though. Massed squares of units who have to stop to shoot, trench works that aren't really dug in, no gas attacks modeled.. Sieges are hilarious with the improved artillery though.

Is there anything better out there?

NihilVerumNisiMors
Aug 16, 2012

OxMan posted:

Is your game modded at all? What difficulty are you playing on? I'm curious what gave you the suspicion because I've always found kisho ninja to be hilarious against AI units since every battle consists of the standard tactics + 2 units of kisho ninja which can basically walk right behind/alongside an enemy army through a forest like anime ninja and wait until the proper time to double click and unload on the stationary general. I also like to play early tech battles with basic yari and samurai units and I never notice the AI modifying their advancing stack formations based on what's hidden in that forest patch in the middle.

I've tested it a couple of times on the same campaign battle. The AI had a lot of extra generals it used as cheap katana cavalry. Put some bows and 3 yari ronin in the trees so they could flank the main army but the AI always went right for them even though they were hidden, not firing and I hadn't moved them at all. Maybe it just really really liked to flank on the right... through a forest. v:confused:v

My game is slightly modded, but mostly cosmetic stuff. Nothing that might affect battles themselves.

I know the AI gets funky with hidden units sometimes since I've seen videos of it stopping a charge the moment their targets turned invisible again. Weird.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

SquadronROE posted:

The problem is that I have nothing to compare it against. I've never played a RTS that is set in WW1, so this is really all I've got. I have a strong feeling that it's completely inappropriate though. Massed squares of units who have to stop to shoot, trench works that aren't really dug in, no gas attacks modeled.. Sieges are hilarious with the improved artillery though.

Is there anything better out there?

There is a much better Company Of Heroes WW1 Mod. I think Men Of War has one as well.

It sounds more like a general pop culture view of WW1 struggling with the NW engine.

Sistergodiva
Jan 3, 2006

I'm like you,
I have no shame.

Yo! I botched my Bow-guys campaign by converting to christianity.

Should my Katana-guys run convert to christianity? Worth it? I have 3 provinces that are Buddhist, but I just captured 2 that's 100% christian.

So hard to decide!

Can I just get a monk to stop the province where I have my nanban port from converting?

NihilVerumNisiMors
Aug 16, 2012

Sistergodiva posted:

Yo! I botched my Bow-guys campaign by converting to christianity.

Should my Katana-guys run convert to christianity? Worth it? I have 3 provinces that are Buddhist, but I just captured 2 that's 100% christian.

So hard to decide!

Can I just get a monk to stop the province where I have my nanban port from converting?

A temple in an adjacent province plus a monk will keep those filthy Catholics at bay but Christianity is really really good for clans that start on Kyushu because you get nanban trade ships that wreck poo poo and make you practically unassailable on your little island paradise.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Rome 2 has revived mass goon total war multiplayer interest. Get invited or re invited to the group here!

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
Wow, you guys weren't kidding. The Company of Heroes WW1 mod is far better. Gas is modeled well, the confusion is better modeled, tanks are better.. Now I just need that level of detail in a Total War sized game.

Rudi Starnberg
Jul 8, 2012
Total war is just completly unsuited to combat post 1870ish. Armies are discrete units and battles are won or lost, so there is no way to have a frontline stalemate. HOI is just so much better suited to it.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
If it ever got to a stage where we had 19th-20th century Total War I think we could pull it off up until 1900. Then things would have to go a little alt history.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.

Rudi Starnberg posted:

Total war is just completly unsuited to combat post 1870ish. Armies are discrete units and battles are won or lost, so there is no way to have a frontline stalemate. HOI is just so much better suited to it.

EDIT: Nevermind, HOI = Hearts of Iron.

I agree, although I'd prefer to see combat less abstracted and more tactical, with ordering units forward and choosing when to push tanks in or bombard with artillery or use airplanes as spotters/close air support. It'd be completely inaccurate though.

Mostly I like the idea of a strong graphical representation of large numbers of units, which Total War does really well. I think the idea of a tactical-level WW1 game could be interesting, with the sort of campaign layer that Total War has (very simplified logistics, for instance). Granted, doing it realistically (with miles-long trenches and so many layered defenses) would make for a tactically boring game and simply stagnated gameplay, I think that if it's done right it could be an interesting and fun game.

Like: "I wonder if I could sneak light cavalry around a trench's flank to take out some MG nests while my conscripts take massive casualties in a suicidal charge."

turn it up TURN ME ON fucked around with this message at 23:50 on Sep 2, 2013

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


So apparently Shogun 2 has been patched so much since release that when I tried to reinstall using my limited edition discs, it only installs 143 Mb. Restoring my steam backup from last year is marginally better as it installs about 1.4 gigs, skipping over about 20 of my backup discs. Is this actually how it's supposed to be? My steam backup folder is 19 gigs too...

Rudi Starnberg
Jul 8, 2012

SquadronROE posted:

HOI? I'm not sure what that acronym means, but I think you're right. A lot of the Total War engine would have to be redone, a whole lot.


Hearts of Iron, paradox's grand strategy in WW2 games, and with decent WW1 mods. Not directly comparable to TW in many ways, but that only goes to show how much would have to be changed by TW for it to be remotely suitable base for post machinegun combat.

E:^^Shogun has had a hell of a lot of large patches, yes.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.

Rudi Starnberg posted:

Hearts of Iron, paradox's grand strategy in WW2 games, and with decent WW1 mods. Not directly comparable to TW in many ways, but that only goes to show how much would have to be changed by TW for it to be remotely suitable base for post machinegun combat.

Yeah, you're describing a completely different experience than what I want, really. I wouldn't say Total War and HOI even target the same gamers. I can play Total War for hours, but get lost and start crying when I try to play HOI.

Shorter Than Some
May 6, 2009
So I've played for a little bit, I'm enjoying it so far but it's too early to say really. One thing I can say however is I'm really not loving the interface, maybe I'm just not used to it yet but everything seems so hard to read at a glance. And things like not immediately being able to see the number of men in a unit is really annoying.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Shorter Than Some posted:

So I've played for a little bit, I'm enjoying it so far but it's too early to say really. One thing I can say however is I'm really not loving the interface, maybe I'm just not used to it yet but everything seems so hard to read at a glance. And things like not immediately being able to see the number of men in a unit is really annoying.

Shogun 2? Empire? which one?

I think there is a mod that can increase the text size or something.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Sounds like Rome 2. The number of soldiers in a unit is represented by a bar now. To see the exact number you need to select a unit individually.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Mod question time: While I'm waiting for Rome 2 to become unfucked by patches, I've been playing the first Rome. I am currently debating between playing Roma Surrectum or Rome Total Realism. gently caress Europa Barbarorum, I'd rather have intuitive gameplay than a history lesson.

Roma Surrectum I've always admired because of the excellent visual overhaul and the legion variation, but I've never been a fan of hour long battles. Rome Total Realism I'd played in the past, and I quite liked it then, but I've heard that the current release isn't that good. Can anyone shed some light on Version 7 the Iberian campaign?

BobTheSpy
Feb 12, 2012
Edit: derp

BobTheSpy fucked around with this message at 21:19 on Sep 5, 2013

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Arcsquad12 posted:

Mod question time: While I'm waiting for Rome 2 to become unfucked by patches, I've been playing the first Rome. I am currently debating between playing Roma Surrectum or Rome Total Realism. gently caress Europa Barbarorum, I'd rather have intuitive gameplay than a history lesson.



EB is very intuitive.

Though if you must, I find Roma Surrectum to be better than RTR, so I would go with that.

UberJumper
May 20, 2007
woop
I am looking for a mod for Medieval 2, but i really don't have any idea of what to pick. I haven't touched Medieval 2 in a long time and the last thing i recall was the AI being dumb as hell for sieges, and most of the mods being extremely spergy.

I was looking at the Warhammer mod, anyone have any experience with it?

SHISHKABOB
Nov 30, 2012

Fun Shoe

UberJumper posted:

I am looking for a mod for Medieval 2, but i really don't have any idea of what to pick. I haven't touched Medieval 2 in a long time and the last thing i recall was the AI being dumb as hell for sieges, and most of the mods being extremely spergy.

I was looking at the Warhammer mod, anyone have any experience with it?

I've looked at it before, but never tried it. When I was reading up on it, it seems like a lot of the game is somewhat scripted in the sense that the computer will come at you with a hell of a lot of doomstacks. Do you know much about WH fantasy? The Chaos guys I think are basically all stuck allied together and at some point will launch a "crusade" or whatever on the empire factions and it's probably quite crazy.

The best points about the mod that I was reading about were the unit models and just sort of throwing fights together. Most units are probably ridiculously powerful and the balance is most likely so-so, but hey it's WH fantasy who cares.

The map is probably pretty cool too.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

UberJumper posted:

I am looking for a mod for Medieval 2, but i really don't have any idea of what to pick. I haven't touched Medieval 2 in a long time and the last thing i recall was the AI being dumb as hell for sieges, and most of the mods being extremely spergy.

I was looking at the Warhammer mod, anyone have any experience with it?

I was playing the Lord of the Rings mod recently (the Third Age Total War) and I was having a bunch of fun with it. All the custom units and settlements look really, really nice, and I don't recall anything being horribly broken. It can be really difficult, though, especially if you go VH/VH like they suggest. For the love of god don't play as Gondor on VH/VH.

Hargrimm
Sep 22, 2011

W A R R E N

UberJumper posted:

I was looking at the Warhammer mod, anyone have any experience with it?

It's pretty good dumb fun. If you like the setting and are a fan of huge battles, it will scratch that itch. It's not exceptionally well-balanced, and the text is a bit off since the modders are all Russian, but it's certainly a blast to see hordes of winged hussars and greenskins clashing with huge monsters and spellcasters wreaking havoc across the battlefield.

UberJumper
May 20, 2007
woop

SHISHKABOB posted:

Do you know much about WH fantasy?

I don't play the game anymore (moved to 40k) but still read the fluff.

Generation Internet posted:

I was playing the Lord of the Rings mod recently (the Third Age Total War) and I was having a bunch of fun with it. All the custom units and settlements look really, really nice, and I don't recall anything being horribly broken. It can be really difficult, though, especially if you go VH/VH like they suggest. For the love of god don't play as Gondor on VH/VH.

I looked at that and i really know nothing about Lord of the Rings. If Warhammer doesn't work out i will give it a shot.

Hargrimm posted:

It's pretty good dumb fun. If you like the setting and are a fan of huge battles, it will scratch that itch. It's not exceptionally well-balanced, and the text is a bit off since the modders are all Russian, but it's certainly a blast to see hordes of winged hussars and greenskins clashing with huge monsters and spellcasters wreaking havoc across the battlefield.

This sold me, i will download it this weekend.

Peruser
Feb 23, 2013
PlanetWar is the best mod for Medieval 2, bar none.

AShamefulDisplay
Jun 30, 2013
Theres a pretty bitchin vikings mod called The Last Kingdom. Has some pretty awesome potential for :black101: infantry battles.

a bad enough dude
Jun 30, 2007

APPARENTLY NOT A BAD ENOUGH DUDE TO STICK TO ONE THING AT A TIME WHETHER ITS PBPS OR A SHITTY BROWSER GAME THAT I BEG MONEY FOR AND RIPPED FROM TROPICO. ALSO I LET RETARDED UKRANIANS THAT CAN'T PROGRAM AND HAVE 2000 HOURS IN GARRY'S MOD RUN MY SHIT.

AShamefulDisplay posted:

Theres a pretty bitchin vikings mod called The Last Kingdom. Has some pretty awesome potential for :black101: infantry battles.

Oh wow, this looks pretty good. Anyone try it out? Worth the fight of installing a mod?

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Last Kingdom is fun as hell and you get to unite Scandinavia under one king to conquer Britain. The only annoying thing is there are no cavalry generals so battles are not a decisive until you get cavalry.

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ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
If you like Warhammer and Elves in particular there is a great mod covering the split between the dark and high Elves: http://www.moddb.com/mods/the-sundering-rise-of-the-witch-king

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