Because money can't buy you skill... https://www.youtube.com/watch?v=AWI-koEbK9k | Website | Facebook | Twitter | Forums | What is Hawken? Hawken is a free to play, indie developed Mech FPS that is currently in open beta, but not for much longer. Hawken feels a lot more along the lines of games like Quake or Counter Strike than Mechwarrior, but being a mech game, it has some game play changes in the service of making you feel like you're in a mech. This isn't your grannies mech game though, if you're not moving and boosting, you're about to be dead. Also your starting mech looks like a TV. What's New?
Game Types Hawken currently has four game types available, with more being hinted at being on the way by developers on the forums and at conferences, though nothing too solid is available as of yet. Deathmatch What it says on the tin - a group of up to 12 players hop into a match together and duke it out in a fight for supremacy. Team Deathmatch Two teams of up to 6 players each fight each other, and the first to reach 40 kills wins, unless the 12 minute time limit is hit first. Missile Assault A sort of point capture style game mode where a set of three missile silos distributed around the map are fought over by both teams. When a silo is captured, it begins firing missiles at the enemy teams' base. If all three bases are held by one team, each missile does extra damage to the base. First team to bring the opposite teams' base health to zero wins. This game mode is the most popular in the competitive community of Hawken. Siege Hawken's more unique game mode. In the center of the map is a missile silo much like in Missile Assault, but it is inactive. In two other positions on the map are 'Energy trees" where mechs within a certain radius collect Energy Units up to a max that depends on the mech class. The more mechs collecting energy from a node, the more slowly it is doled out. Once a mech has collected energy, it can return to its home base and activate a lifter that will transfer the energy to a battleship. Once the battleship has collected enough energy, it is launched from the base, and begins a slow path towards the opposite base. As soon as a battleship is launched, the missile silo at center becomes available for capture for either team. If a given team has their battleship launched, and then holds majority control over a silo, it will not fire missiles. If the team that has a ship being launched at them controls the silo, it will launch missiles proportionately quickly to the number of friendly mechs on the silo vs the number of enemy mechs. If two battleships are out on the field at the same time, they fire at each other until one dies. While a ship is on the field, players can fire at it to damage it as well, though at reduced damage. Battleships also slowly take damage at a base from base defenses. Progression Until very recently, Hawken had a very simple system of leveling, where you max out a mech and gain points to allocate into an optimization system, which in reality did next to nothing. Leveling also gave you access to items, internals, and alternate weapon choices along the way. Now, things are a bit more complicated. There are two different levels to keep track of now in Hawken. Pilot Level, and Mech Rank. Pilot level keeps track of all experience you've earned across all your mechs, and puts into a pool that is your Pilot Level. Pilot level rank ups are purely cosmetic, and are essentially a measure of play time. As you level up in pilot rank, you unlock cosmetics like repair drones and camos. Mech Rank keeps track of your progress in a given mech. As you reach experience thresholds, you gain access to a new mech rank progression. Each mech rank will unlock cosmetics for your mech, and the early levels also open up access to unlock alternate weapons. Still confused about progression, and have more questions? Check out the official progression guide that was recently put out on the subject, it's actually a drat good guide, and should be able to help you out. Otherwise, ask about what you're unclear on here, and one of us should be able to help out. Goons in Hawken _______________________________ Our resident former Adhesive ambassador is LiquidFusion. Direct any questions/hatemail at him. For the publisher, Meteor, contact [HWK]ZamboniChaos. He's the Community Manager, and an all around friendly and responsive guy. Surprisingly good at the game, too. Not actually a goon, though. _______________________________ Goons to look out for! (Format = Hawken Name - SA name) PlagueDoctor - Spooky Bear Ghost Saturnine - Saturnine Aberrance ElRobo - Chance ghost_toast - God Mode Corvid - the bsd boys StrictlyDiesel - RuPaul Levesque Jaquio - Pseudophile Enker - Enker Trzzbk - Inspector_71 Asinine - Megaflare Urkaburka - Sloppy Timemaker - Improbable Lobster Trash_boat - sitchelin Coldrew - foxdonut Wildzeo - Wildzeo TheJoeMan - The Joe Man Rayjenkins - Rayjenkins Magnificrab - Boing (EU) Kaius_ - Noi Albinoi (EU) Tagichatn - Tagichatn Wales_Grey - Wales Grey PistolPackinPoet - Pistol Packin Poet Athropos - Athropos JigokuSan - Jigoku San akindhorse - Humboldt Squid Really_Bad - Madeofbees Paraguay - something Montauk - Sorgrid Phase_Out - Chard Snakedance - Snakedance Passenger69 - osoiman OhsH - OhsH intothemild - Mr Man Yellerbill - Yellerbill fromoutofnowhere - fromoutofnowhere Aledazzo - Dazzo Zernach - Zernach Stanley_Pain - Stanley Pain Dreadwroth - Dreadwroth Hypha - Hypha Zorato - Zorato Feindfeuer - Feindfeuer [EU] Keyframe - keyframe veddermatic - Lumpy dong_cheadle - Kracken Sovietboat - SovietSteel FoxtrotAlphaGolf - Infidelicious squareking - spider wisdom Izam - Izam Prince of Whales - Wales Grey alwaysbeclosing - always be closing UnhappyMeal - Unhappy Meal ScarsAndStripes - Godmachine HATECUBE - Bacon Hat Silent_OopyDoopy - forebodingburger Funkameleon - Funkameleon lblitzer - Lblitzer 40ProofListerine - 40 Proof Listerine Ulvirich - Ulvirich Junubee - Junubee USMC_Karl - USMC_Karl Bistromatic - Bistromatic [EU] Delakwah - Delacroix SigmaOne - Ringo Star Get ListerBlack - Ur Getting Fatter StewPickl - dragoat Grobbit - Grobbit Pathogen - PathAsc CakeBandit - Cake Bandit Soggygravy - Soggygravy BrownTown - Brownie Bosch - Admiral Bosch Kryopsis - Kryopsis kuvosa - Kuvo Dynastesaurus - Dynastesaurus Akrium - Akrium Digital_Jesus - Digital_Jesus Selic - Argas IntraVires - New Concept Hole Wojcigitty - Wojcigitty PBJTyme - PBJ Mingy - mng TheShineNSB - Shine RadioFr33Europe - BDawg Lenient_Process - Nostratic SWAGYOLO420DUBSTEP - the SexualPostMaster - Slayer1597 Ogushin - Nebiros Steppo - Lord Dudeguy n0bama - Wikipedophile SUPPPORT_ARE_TROOPS! - Liquidfusion JustKauz - Dr. Lenin FAUXTON - FAUXTON Useful Links - The Hawken Goon Group (Click) - The Official Hawken Guide (Click) - The Official Hawken Guide to Progression (Click) - Hawken Wiki (Click) - Saturnine's guide to the mech classes (Click) - WolfyFTW's Mindgamer Youtube series (Click) - A compilation of Hawken streams (Click) - The official Steam Community Page (Click) Fan art Erathic Cake Bandit Saturnine Aberrance fucked around with this message at 16:56 on May 5, 2014 |
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# ? Sep 6, 2013 23:05 |
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# ? Jun 10, 2024 11:40 |
Information New to Hawken? Having trouble leveling your mech up as fast as you would like? Go to the main hawken page at playhawken.com and enter the code 'NEWRECRUIT' (no apostrophes) to get a 3 day double experience code! Items With Ascension, the items now have 3 rankings of strength; Mk 1 through 3. Mk 1 items are relatively weak, but they only take up 2 slots out of a total of 6 on the mech. Mk 3 are much more powerful, but take up 4 slots out of the total of 6. These items run the range from turrets and grenades to barriers and health charges. Internals With Ascension, the internals system has been heavily revamped. None of the old internals will still be in the game, and they are to be replaced with internals that modify how your mech works on the battlefield. This means some internals will allow for 180s or dodging in mid air, or some will reduce self damage from your own weapons. There are a lot of options for internals, and each internal, like with items, takes up a different amount of slots depending on its effect. The air 180 takes 1 slots, for example, and the Air Compressors (Air dodge) takes up 3, so if you want to be as nimble in the air as possible, a good chunk of your internal slots will be used towards that purpose. When the patch comes out, there will be a full list of internals and effects. Wondering what will happen to your old internals when the patch rolls around? They're all being deleted, but your account will be credited their equivalent in HC so you can get new internals, or something else if you so choose. Mechs There are three different chassis types in Hawken, corresponding to weight classes. Still having trouble deciding what to go with? My guide to the classes listed in the "Useful Links" section above has you covered! If you still have a question, feel free to ask on here and one of us should be able to help you out. A classes The are the lightest and fastest in the game, but the most fragile. The A classes are mechs like the Scout, Infiltrator, and Technician. They don't take much of a beating, but they can dish out damage quickly, and beat a hasty retreat when things get rough.
B classes These are right in the middle of the road. Average speed, average health. Your starting mech, the CRT-Recruit, is a B class, giving you a balanced starting perspective from which you can more easily move towards other classes, if you choose. B classes are the ones like the Sharpshooter and the Raider: they tend to have a specific purpose in mind behind their use, so finding their role isn't too difficult.
C classes These are the big heavyweights of Hawken. C classes as a whole may be hard to get used to, especially as compared to A classes, but if you put the time in, you may find you are one of those pilots who finds that C classes are the choice for you. If you're looking into these, it's best to get started early, because their slow speed may drive you insane if you get used to a zippy A class first. However, mastering a C class puts you in a great position to learn to play any class in the game with great efficiency and style.
Weapons Hawken has a lot of weapons, and the weapons that are available on a mech are one of the biggest defining characteristics between them. Secondary Weapons I list the Secondary weapons first because these are unchangeable - whatever secondary a mech has, it is stuck with it, so as a result many mechs are nearly defined by their secondary.
Primary Weapons All mechs have 3 primary weapon choices available to them. The first is available by default, the second is earned upon reaching mech rank 2 and unlocking the new weapon, and the last is unlocked at rank 3 as the prestige weapon. Mechs without 3 weapons at present will likely get one with future content patches. Alternate weapons must be purchased with EITHER Meteor credits OR Hawken Credits if you want to use it.
Tuning Tuning is the system through which mechs have individualized stats. This subsection will give you an idea of what each tuning stat means. Common Systems
Secondary Systems
Saturnine Aberrance fucked around with this message at 02:44 on Mar 28, 2014 |
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# ? Sep 6, 2013 23:06 |
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That's a pretty sweet OP there.
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# ? Sep 6, 2013 23:23 |
Thanks! To continue a conversation from the old thread; I have confirmation that using overflow experience to level up a mech does not require you to also buy the mech rank upgrades. Turns out my intuition was wrong, happily enough!
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# ? Sep 6, 2013 23:58 |
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Saturnine Aberrance posted:Thanks! That is pretty nice. I'm hopeful that Adhesive won't fall into the common F2P traps. They've done a good job avoiding them so far. I guess it depends on how expensive Mech Rank is. I also just noticed a slight problem: The Rocketeer has the Grenadier description!
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# ? Sep 7, 2013 00:56 |
Installed this tonight and played a few rounds of Team DM, it's pretty fun even if it's light on the 'mech-y' aspect. I'm Phase_Out if anyone wants to add me.
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# ? Sep 7, 2013 03:18 |
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Just finished dinking around with the new loadout stuff in the beta stress test build and was about to hop in but the servers are dead. Looks like players succeeded in breaking them.
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# ? Sep 7, 2013 03:39 |
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Fantastic OP. I really love this game - the new patch is awesome. I had a brilliant game of Siege. I know it's heresy around here to make a MWO comparison, but when I want to watch big robots blow up, it's a fine alternative. I'm really impressed with the speed of it - it is Macross: The Game. Can you guys add me to the OP? Callsign: Snakedance Hit me up for any goon games - I'm going to be playing a lot of this in the coming months.
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# ? Sep 7, 2013 04:26 |
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Passenger69 in-game; I'm not affiliated with any clans or goons, though.
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# ? Sep 7, 2013 04:38 |
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OhsH, Put me in the list bby.
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# ? Sep 7, 2013 05:08 |
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I said it in the previous thread, but more than anything, Hawken reminds me of Phantom Crash/Steel Lancer Arena for the Xbox/PS2. Really fast, agile mech games with lots of vertical movement. Hawken is an arcade mech game for sure, but it's still totally a game about giant robots beating the poo poo out of each other. It doesn't quite feel like any other shooter on the market. A single encounter can turn into a chase across the entire map or a tense jet-powered game of hide and seek. Looking forward to the new progression systems. Once the game is a little closer to completion, I expect they'll roll it out on Steam once they're approaching V1.0 and that'll give it a pretty big boost in players.
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# ? Sep 7, 2013 05:15 |
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Dominic White posted:I said it in the previous thread, but more than anything, Hawken reminds me of Phantom Crash/Steel Lancer Arena for the Xbox/PS2. Really fast, agile mech games with lots of vertical movement. Hawken is an arcade mech game for sure, but it's still totally a game about giant robots beating the poo poo out of each other. It doesn't quite feel like any other shooter on the market. A single encounter can turn into a chase across the entire map or a tense jet-powered game of hide and seek. The Phantom Crash comparison is apt, and that was probably my favorite og xbox game. Hate to burst any bubble, but Steam isn't going to happen.
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# ? Sep 7, 2013 05:33 |
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I'd like to try this game but should I wait to start until the 10th so I don't have to relearn everything in four days or are the changes not that major?
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# ? Sep 7, 2013 05:37 |
It's definitely pretty different - but nothing you learn in the current version will be anything you can't apply to the new version, especially coming in from a new players' perspective.
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# ? Sep 7, 2013 05:48 |
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I was surprised to see myself in the OP since I haven't actually played the game in quite a few months. The new patch looks interesting though and MWO is mostly garbage so I figure I'll give it another shot. It helps that I have way more HC and MC than I can spend unless I go crazy buying every mech and customizing them.
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# ? Sep 7, 2013 06:40 |
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Saturnine Aberrance posted:[*]Grenadier Needs some work. I need to give Hawken another shot.
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# ? Sep 7, 2013 09:29 |
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Played a few matches tonight and while the changes are initially a bit overwhelming, they seem to be pretty positive overall. Big kudos to the devs for making the game run much smoother than pre-patch. I'm getting a significant graphics performance boost, and it's very much appreciated. To celebrate, here's a picture I took of a sweet model at Comic Con! Saturnine, you might want to check the number of slots that you list the internals taking up, since they look to range in size from one to four slots in game. I know the air compressor isn't taking up all the slots in my Berserker, for example.
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# ? Sep 7, 2013 09:31 |
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Oh also.. Add me to the roster ingame: intothemild Also, I get my Oculus Rift on tuesday, so I will test out the alpha support for the rift, which is apparently in this, although not in the patch notes. (Checked the patch thread)
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# ? Sep 7, 2013 14:44 |
Lprsti99 posted:*Grenadier/Rocketeer typo Enker posted:Saturnine, you might want to check the number of slots that you list the internals taking up, since they look to range in size from one to four slots in game. I know the air compressor isn't taking up all the slots in my Berserker, for example. Fixed! I remembered I got the internal slot numbers wrong, but forgot to fix them. But that air compressor slot count was a particularly egregious typo. Thanks for pointing these out. Mr Man posted:Also, I get my Oculus Rift on tuesday, so I will test out the alpha support for the rift, which is apparently in this, although not in the patch notes. (Checked the patch thread) From what I hear the support is still pretty minimal - lots of hud issues and such. Their intent was to get it up and running with the patch, but as far as I've heard it's not quite there yet.
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# ? Sep 7, 2013 15:48 |
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Pseudophile posted:The Phantom Crash comparison is apt, and that was probably my favorite og xbox game. Hate to burst any bubble, but Steam isn't going to happen. The batshit insane community think that it shouldn't ever be put on Steam because... reasons... but I can't seem to find the developers saying that it'd never go there.
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# ? Sep 7, 2013 16:36 |
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Saturnine Aberrance posted:From what I hear the support is still pretty minimal - lots of hud issues and such. Their intent was to get it up and running with the patch, but as far as I've heard it's not quite there yet. Urgh, that's not what I want to hear, There's two things I want in this game ASAP... Rift Support, and better controller integration. Yeah I use a controller, the game is fine, but oh lord it sucks to have to keep reaching for the mouse everytime I want to hit "ready"... Although with this patch I can now move around in the menus, but there's no button for interacting with a call to action.. Don't get me wrong as a UX/UI Designer by trade, the new UI is loving awesome, its just these small UX problems that need polishing, they are simple fixes, and lord does it pain me.. It's something they should be spotting to, since they always demo this game with rifts, and gamepads, its like what happens with the demo at the end of the match, does the person showing the game take control and say "ok now im going to click ready for you now"? Asking someone wearing an Oculus rift to go from gamepad, and then have to find the mouse and keyboard BLIND is a motherfucker... All i wanna do is lay back on my couch with my laptop on the coffee table, 360 controller in my hand, and rift on my head, and never have to reach for my macbook... But all that aside, OMG is this game awesome, and this patch everything just got so much better, the UI is so much less cluttered, including playing in-game, where the old crosshairs would really block what you're shooting at, everything is so much more clear now.
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# ? Sep 7, 2013 17:37 |
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Mr Man posted:Urgh, that's not what I want to hear, There's two things I want in this game ASAP... Rift Support, and better controller integration. Yeah I use a controller, the game is fine, but oh lord it sucks to have to keep reaching for the mouse everytime I want to hit "ready"... If you've got a wired 360 controller, I have a solution. The 360 chatpad. Officially unsupported on PC, but these unofficial drivers work a charm. Best feature? The MSN chat button is replaced by a toggle that lets the gamepad analogue sticks temporarily act as a mouse, meaning that you can control everything on your PC using just the gamepad.
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# ? Sep 7, 2013 17:42 |
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Has anyone been having trouble with the test client locking up? I tried changing my resolution and it poo poo the bed. My monitor does not like 1280x1024. Also, has anyone actually managed to get into a match at all? I've spent about 15 minutes getting stuck in empty lobbies, it's a ghost town. Horace Kinch fucked around with this message at 18:50 on Sep 7, 2013 |
# ? Sep 7, 2013 18:22 |
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sitchelin posted:Has anyone been having trouble with the test client locking up? I tried changing my resolution and it poo poo the bed. My monitor does not like 1280x1024. I've been playing all day without waiting to get into matches... Although I'm in the EU...
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# ? Sep 7, 2013 19:12 |
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Dominic White posted:The batshit insane community think that it shouldn't ever be put on Steam because... reasons... but I can't seem to find the developers saying that it'd never go there. In the original thread one of the devs mentioned that they weren't interested in Steam, and iirc the deal with Meteor means it won't happen. Things could change, and I think Steam integration would be the best thing to happen to this game. However I'm just a player and I know nothing.
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# ? Sep 7, 2013 19:18 |
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is the RPG and rocket jumping the only real metagame right now or are they fixing the weapon/heat balance ?
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# ? Sep 7, 2013 21:05 |
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Sweet OP, Saturnine. About to fire up the new client and get to some stress-testing (and Vulcan face-shredding). I've been watching videos of the new content and it looks awesome. Really excited to play the full patch when it drops.
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# ? Sep 8, 2013 00:18 |
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I'm gonna try and get back into this game now that the new patch is finally here, add me to the OP. I'm YellerBill both in-game and on here. edit: also, someone mentioned something about a clan breaking up, and someone else said something about the Steel Killers (or at least SK), is my old clan still together? If not, what happened?
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# ? Sep 8, 2013 00:22 |
YellerBill posted:edit: also, someone mentioned something about a clan breaking up, and someone else said something about the Steel Killers (or at least SK), is my old clan still together? If not, what happened? SK broke up because AJK and Beemann decided they saw a lot of the same things Global Agenda and Firefall did in the past happening, so they decided to disband the clan until further notice to avoid the heartbreak. (Behind it all, they're both big softies at heart.) They all still hang out and stuff on the Mumble if you want to hang out with them still, alternatively their disbandment gives you the opportunity to join the inevitable Goon clan that'll pop up as soon as clans make it into the game officially. (Also, the OP has been updated to reflect everyone who has asked to be added to the list, as well as the addition of the games' community manager, and a few grammatical fixes as well.) Saturnine Aberrance fucked around with this message at 01:22 on Sep 8, 2013 |
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# ? Sep 8, 2013 01:15 |
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Can you add me as well, I play under the same name. Is there any reason to use the hawking on the technician? I feel the rpd or what ever is much better except for the round velocity.
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# ? Sep 8, 2013 01:39 |
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Just noticed this:quote:Wondering what will happen to your old internals when the patch rolls around? They're all being deleted, but your account will be credited their equivalent in HC so you can get new internals, or something else if you so choose. Looks like I'm gonna be rolling in dough once the patch hits!
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# ? Sep 8, 2013 01:40 |
fromoutofnowhere posted:Can you add me as well, I play under the same name. Is there any reason to use the hawking on the technician? I feel the rpd or what ever is much better except for the round velocity. You mean use the RPR over the Redox? Yeah there is! Though really it's down to personal preference. So, the Hawkins-RPR fires rounds fairly quickly, and they are hitscan shots and they do pretty solid damage, so if you're looking for pretty easy, consistent damage on your tech, that's the way to go! The Redox is a lot harder to use by comparison, it fires projectile rounds rather than hitscan, and they have a pretty wide hit pattern along with a pretty tight arc at distance, however each shot applies an armor debuff on enemies it hits that stacks up to 3 times. So, once you've debuffed an enemy a little with the Redox, you'll actually be doing superior damage per shot to that enemy with each hit, not to mention the extra damage any allies will be doing. The balance comes in at ease of use and play style - if you find yourself alone a lot, or just don't want to have to deal with a weapon that's much harder to use, the Hawkins-RPR will work great for you. If you're committed to a support role, and want to stick to allies as much as possible, and can get used to the way the Redox fires, than you'll want to think about using that as you'll get quite a bit of mileage out of it. I hope that all helps!
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# ? Sep 8, 2013 02:16 |
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Yeah, I'm enjoying the Redox more than the hawking right now, the damage debuff helps the team much more than the hawking. A ton of players don't seem to notice that they've been debuffed, and I've done well 1v1 using vamp and the Redox. The blockade is a fun tool to use as well, as most people will try their best to get as close to me as possible so they can use the rpg or hellfire, drop the blockade right in front of them and they sometimes kill themselves. Technician is a fun unit to play, having more than one on a team makes most firefights go your way since two techs healing a friendly can usually out do most incoming damage. The ascension update is looking to be fun as well, hopefully this will pull in more new players, going against some of the vets is pretty annoying. Edit: Great op! Thanks for the effort you put into it, I hope it brings in more goons, the game itself is pretty enjoyable.
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# ? Sep 8, 2013 02:38 |
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fromoutofnowhere posted:Yeah, I'm enjoying the Redox more than the hawking right now, the damage debuff helps the team much more than the hawking. A ton of players don't seem to notice that they've been debuffed, and I've done well 1v1 using vamp and the Redox. The blockade is a fun tool to use as well, as most people will try their best to get as close to me as possible so they can use the rpg or hellfire, drop the blockade right in front of them and they sometimes kill themselves. Technician is a fun unit to play, having more than one on a team makes most firefights go your way since two techs healing a friendly can usually out do most incoming damage. The ascension update is looking to be fun as well, hopefully this will pull in more new players, going against some of the vets is pretty annoying. I've been playing Tech pretty much nonstop the past few hours and I have a few things to share. First, the Redox seems easier to use now, which is a plus. Secondly, it's a lot more effective than the Hawkins. Now that the C classes are sporting 1k+ health, and they usually have a tech glued to them.. the armor debuff is pretty critical to driving them off. The items I've been using are the Mk3 Holo and a Mk1 EMP, making GBS threads out holos all over the place is awesome. The EMP is mainly for shutting down enemy Techs, bonus points for hitting them when they pop greenbeam. I'm considering swapping out for a Mk3 EMP and a Mk1 turret. My internals are the Replenisher and the Advanced Armor Fusor. You get a TON of assists as a Tech, and each one is helping to knock down the cooldown of my greenbeam and items. The armor regen from each assist is just icing on the cake. It makes you a very, very hard nut to crack. Here are my tunings: 600 HP even, quick enough to keep mostly out of harm's way, and a good boost to repair. The Redox gets you and your team some absurd DPS.
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# ? Sep 8, 2013 07:43 |
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Saturnine Aberrance posted:SK broke up because AJK and Beemann decided they saw a lot of the same things Global Agenda and Firefall did in the past happening, so they decided to disband the clan until further notice to avoid the heartbreak. (Behind it all, they're both big softies at heart.) They all still hang out and stuff on the Mumble if you want to hang out with them still, alternatively their disbandment gives you the opportunity to join the inevitable Goon clan that'll pop up as soon as clans make it into the game officially. Out of curiosity, as someone who played it, what are those same things Global Agenda did that they saw being applied to Hawken? This game sounds interesting, but if there's even a suggestion that it'll be mismanaged as much as GA was I am hesitant to get invested.
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# ? Sep 8, 2013 09:02 |
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Tried this again, test and live after actually getting tired of it early and why does it still seem that you need to be a small fast moving mech with TOW and flak/assault/etc to have fun? Until I gave up and went with my infiltrator I was getting nowhere, maybe it was the time of day but I was the only not-light until then, like the poop-sockers agree you need to be tiny and fast. e: Just remembered this is what I ranted about when I left, and why I left. At least it's infinitely better off than Dust514 in all ways. e: The more I stick to lightweight mechs, the more fun I have, the more I kill, the less I die. I'd like to figure that out. Ghosts n Gopniks fucked around with this message at 23:13 on Sep 8, 2013 |
# ? Sep 8, 2013 09:38 |
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fromoutofnowhere posted:The ascension update is looking to be fun as well, hopefully this will pull in more new players, going against some of the vets is pretty annoying. This is pretty much why I just drifted away, every match was either having to play at 110% to even have a chance or just crushing new players ruthlessly, the middle ground didn't seem to exist. I'll give this new update a shot though.
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# ? Sep 8, 2013 15:35 |
folgore posted:Out of curiosity, as someone who played it, what are those same things Global Agenda did that they saw being applied to Hawken? This game sounds interesting, but if there's even a suggestion that it'll be mismanaged as much as GA was I am hesitant to get invested. I honestly have no idea, I haven't asked them about it. However, I do recall hearing a lot about GA a while back, and I don't personally see things being managed in Hawken like they were in GA; I myself have been pretty happy with what I've found myself in the middle of.
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# ? Sep 8, 2013 17:07 |
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I had my doubts about the midair combat, but holy crap the Beserker is fun to fly around in. It feels faster in the air than it does on the ground. Almost feels like oldschool Armored Core.
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# ? Sep 8, 2013 21:58 |
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# ? Jun 10, 2024 11:40 |
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This game is cool as poo poo but man it runs like rear end in a top hat for me Is it just a stressful game or is there some optimization yet to be done or what? I've got a pretty beefy computer..
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# ? Sep 9, 2013 00:47 |