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Oh no a girl has breasts It's GTAV all over again
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# ? Sep 17, 2013 01:05 |
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# ? Jun 3, 2024 12:00 |
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As necessary as robo-hair or robo-clothes have always been I guess, I know you guys feel the need to continually point out that you're not creepy anime nerds but sometimes you overreact a little over nothing.
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# ? Sep 17, 2013 02:12 |
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Guys, sometimes girls have breasts. In fact, they usually do. Also, her boobs aren't huge either, they're normal sized. I don't look at this character and feel that she's really sexualized or anything. She has a freaky lightbulb for a torso. Misogyny and objectification of women are very real problems in the video game industry but come the gently caress on dude, this is not one of those cases.
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# ? Sep 17, 2013 02:16 |
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Petiso posted:As necessary as robo-hair or robo-clothes have always been I guess, I know you guys feel the need to continually point out that you're not creepy anime nerds but sometimes you overreact a little over nothing. Yeah, seriously. The protesting itself is a little over the top, almost like overcompensation. Mister Roboto fucked around with this message at 16:44 on Oct 23, 2014 |
# ? Sep 17, 2013 02:20 |
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Isn't Mighty No3 being a really cool looking non-sexualized black female character a good thing? Because I'm pretty sure that's not exactly something we see often enough in video games. And it's certainly not something the Megaman games ever delivered.
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# ? Sep 17, 2013 02:24 |
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I like that if you can see through her clothes when she takes damage and gets all glowy, what you see is a terrifying robotic monster rather than, you know, a ~Sexy Robot Girl~. Her abdomen is exposed, but it is a light bulb you see there, not skin or anything remotely sexual. She's fine, guys, really.
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# ? Sep 17, 2013 02:34 |
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Guys please, let's get off this tangent for the sake of the thread and future Mighty No.9 discussion.
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# ? Sep 17, 2013 02:44 |
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She's actually a pretty awesome design, and so is the fire dude who goes from skinny to buff. Dude made out of guns and has a gun crown and has his face in his crotch looks loving weird as hell, but the other two designs so far are really rad. It would be cool if instead of robots, they were cyborgs which would make them even freakier. If she was like, a severed human head on top of a robot lightbulb body, that would add in some genuine body horror poo poo. Then again, that's probably a little darker than what they've intended. And I'm kinda demented.
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# ? Sep 17, 2013 02:46 |
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AHungryRobot posted:I need to know: Is this canon? Inafune would probably love it. He was pretty big in pushing the "Bad Box Art Mega Man" references during his last few years at Capcom. The appearances in Mega Man Universe, the cover art for MM9 and 10. Even the inclusion of the dude in SFxTK, while pretty much everyone agrees was ill-timed was still something Inafune gave his approval for back in the day. He really seemed to develop an ironic love for that early eighties mistranslation and representation that went on in the 8-bit days.
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# ? Sep 17, 2013 02:54 |
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Anyone see that episode of Community where they were trying to come up with a design for their school mascot, the Human Being? Yeah. Let's not push for that.
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# ? Sep 17, 2013 03:22 |
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TaurusOxford posted:Mighty No. 3: Really reminds me of the virus designs in the .EXE games. I think it's the face especially but don't quote me on that.
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# ? Sep 17, 2013 04:15 |
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TaurusOxford posted:Mighty No. 3: This is a definite improvement -- it's its own thing, and not aping the old Megaman style.
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# ? Sep 17, 2013 05:00 |
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taichara posted:Really reminds me of the virus designs in the .EXE games. I think it's the face especially but don't quote me on that. That's funny, since that design reminds me heavily of Elecman.exe.
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# ? Sep 17, 2013 05:00 |
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Mighty no.9 is now going to be available on consoles as well.
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# ? Sep 17, 2013 05:37 |
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AHungryRobot posted:That's funny, since that design reminds me heavily of Elecman.exe. She reminds me of the corrupted Mr. Progs from the Elecman level--especially because her feet are together in a single point and she looks like she would be floating above the ground.
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# ? Sep 17, 2013 05:58 |
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I've recently got a giant hankering to play through the Battle Network series again. I miss those games, and it's a drat shame there's not one with online play. It got me thinking, could comcept make a MMBN clone or can Capcom perform a C&D for exact gameplay?
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# ? Sep 17, 2013 07:53 |
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If you could actually C&D for extremely gameplay, I don't think a great number of games would actually exist. You can sue over use of property and trademarks, but you can't, for instance, say "We own the concept of a character that jumps on enemies". Basically, yes, if they filed off the numbers and called terms different things, they could definitely do Mighty Battle Network.
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# ? Sep 17, 2013 07:58 |
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Viewtiful Jew posted:Inafune would probably love it. He was pretty big in pushing the "Bad Box Art Mega Man" references during his last few years at Capcom. The appearances in Mega Man Universe, the cover art for MM9 and 10. Even the inclusion of the dude in SFxTK, while pretty much everyone agrees was ill-timed was still something Inafune gave his approval for back in the day. Inafune developed a real love for the west, often criticizing his own company of being too stuck in the mud in their traditional japanese ways to attempt to look critically at their own work and try to widen their appeal. Of course, this kind of remark got him a fair deal of flack from people who were deeply in love with their imagined Japanese culture and thinking Japan could do no wrong, or at least broached on subjects that we westerners think we're extremely uptight about or not very good at producing. I really can't hate the guy for being critical, it is kinda obvious he knows the real deal now. Or at least he seems willing to try to learn and listen.
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# ? Sep 17, 2013 08:45 |
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Oh wow. Mighty No. 3 is definitely my favorite of the gang so far. She's so cool.
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# ? Sep 17, 2013 13:11 |
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Mordaedil posted:Inafune developed a real love for the west, often criticizing his own company of being too stuck in the mud in their traditional japanese ways to attempt to look critically at their own work and try to widen their appeal. His opinions on stuff like that would have had more weight to me if the second he was untethered from Capcom he didn't go and put himself in the most hideously garbage JRPG, in an otome game, and then that attempt to make One Piece with a penguin.
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# ? Sep 17, 2013 14:45 |
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And oddly enough as soon as he left Capcom they started trying to make games appeal more to western audiences, only having interest if they thought they can pull "Call of Duty" numbers.
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# ? Sep 17, 2013 14:50 |
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Gammatron 64 posted:Guys, sometimes girls have breasts. In fact, they usually do. Also, her boobs aren't huge either, they're normal sized. I don't look at this character and feel that she's really sexualized or anything. She has a freaky lightbulb for a torso. Misogyny and objectification of women are very real problems in the video game industry but come the gently caress on dude, this is not one of those cases. We must protect women from objectification by never showing them in a video game, ever. This is the only way to save them from the terrible danger of having breasts.
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# ? Sep 17, 2013 15:42 |
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Waffleopolis posted:I've recently got a giant hankering to play through the Battle Network series again. I miss those games, and it's a drat shame there's not one with online play. There was talk of an HD, online version of MMBN1 for DS but I guess that idea died. edit: On the wikipedia page for MMBN, I found this awesome gem: http://boardgamegeek.com/boardgame/20899/settlers-of-catan-rockman-edition Skychrono fucked around with this message at 15:56 on Sep 17, 2013 |
# ? Sep 17, 2013 15:51 |
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Mordaedil posted:Of course, this kind of remark got him a fair deal of flack from people who were deeply in love with their imagined Japanese culture and thinking Japan could do no wrong, or at least broached on subjects that we westerners think we're extremely uptight about or not very good at producing.n. Or for the fact that his apparent interest in Western development bordered on "WESTERN IS GOOD" instead of "Good Western developers" which is why he pushed for a bunch of games from terrible or completely unknown Western developers, only one of which ended up good. He had a good start but he hasn't really demonstrated anything more than that and if anything demonstrated a mindset as narrow and poorly focused as those he criticized. I think it's pretty worthwhile to note that Mighty No. 9 is going back to largely Japanese development team members. I mean don't get me wrong, I have good hopes for M#9 as a game, but Inafune's comments about Japanese development are truth mixed with some really weird ideas about how to take advantage of Western development. ImpAtom fucked around with this message at 16:52 on Sep 17, 2013 |
# ? Sep 17, 2013 16:28 |
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Agreed. Meanwhile, they just posted some new fanart for Mighty No. 9 and this struck me heavily, though it was posted first too. This reference made me smile a bit. Throwing Shantae a lifeline is pretty drat nice of them. Another one, for good measure: Mordaedil fucked around with this message at 21:36 on Sep 17, 2013 |
# ? Sep 17, 2013 21:28 |
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That's a cool Not-Abandoned Highway, complete with Not-X cars. You gotta respect how many fans are truly backing this. Maybe if Capcom had this kind of fan support they would have more than 152 million dollars left in reserve.
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# ? Sep 17, 2013 21:42 |
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Lurdiak posted:Were the robo-boobs really necessary? Lurdiak posted:It just adds to the vaguely uncomfortable feeling some of the Call designs give me. It'd have been nice if this game didn't have any of that. The hell is wrong with you
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# ? Sep 17, 2013 21:47 |
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Mordaedil posted:Agreed. Oh my god, its MegaMan X HD drat that's really pretty. Can the game just look like that? Please? TaurusOxford posted:That's a cool Not-Abandoned Highway, complete with Not-X cars. yeup, my thoughts exactly. But I'm totally cool with this. MMX is best MM.
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# ? Sep 17, 2013 22:13 |
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Zaphod42 posted:yeup, my thoughts exactly. But I'm totally cool with this. MMX is best MM. I was just thinking the other day about how X1-3 all had great concepts and great music for their intro stages. I'd cite them as probably the best examples of how to grab a player in the first few minutes, and other games should learn from them. The later X games' intro stages were all steps down from the first 3, but they also had new mechanics to explain and came out when "Get in there, kid! Read the instruction manual if you don't know what you're doing!" no longer flew. Mordaedil posted:Throwing Shantae a lifeline is pretty drat nice of them. I feel really bad for Shantae's kickstarter being so overshadowed by Mighty No. 9. I don't know much about kickstarter's bureaucracy, but I can't imagine WayForward voluntarily chose to start theirs up so soon after Mighty's. It looks like they might squeak by the minimum, but I think they'll be lucky to hit the first stretch goal. But then eleventh hour miracles do happen on kickstarter with some frequency. I guess it shows that Mega Man fan base nostalgia is more powerful than even the lure of a cartoon belly dancer (from a franchise nobody has ever heard of). chumbler fucked around with this message at 22:27 on Sep 17, 2013 |
# ? Sep 17, 2013 22:23 |
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chumbler posted:I feel really bad for Shantae's kickstarter being so overshadowed by Mighty No. 9. I don't know much about kickstarter's bureaucracy, but I can't imagine WayForward voluntarily chose to start theirs up so soon after Mighty's. It looks like they might squeak by the minimum, but I think they'll be lucky to hit the first stretch goal. But then eleventh hour miracles do happen on kickstarter with some frequency. The series always seemed to get the short end of the stick. Sure, Capcom published the first game for the Game Boy Color, but that was almost a year after the Game Boy Advance was launched. The second game was a self-published DSiWare title, and as far as I know, Nintendo barely acknowledged existence of DSiWare. It got an iOS port, but like anybody who buys games on iOS is going to pay more than $1 on anything. Hopefully the third game gets some recognition, since it's a 3DS eShop title this time around. Mercury Crusader fucked around with this message at 22:38 on Sep 17, 2013 |
# ? Sep 17, 2013 22:36 |
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whaley posted:The hell is wrong with you A neckbeard walks down the street. A girl walks by, and he notices she has boobs. "LOOK OUT! You have mamaries on your chest dear madam! I must protect your honor!" The neckbeard draws his katana and slices her boobs off. She clutches her chest as she bleeds to death in the street. "Ah, another day, another pair of breasts thwarted. No need to thank me. Good day madam!" He tips his fedora and walks off into the sunset.
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# ? Sep 18, 2013 00:13 |
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chumbler posted:I was just thinking the other day about how X1-3 all had great concepts and great music for their intro stages. I'd cite them as probably the best examples of how to grab a player in the first few minutes, and other games should learn from them. The later X games' intro stages were all steps down from the first 3, but they also had new mechanics to explain and came out when "Get in there, kid! Read the instruction manual if you don't know what you're doing!" no longer flew. X6 might've been a bad game but holy poo poo did its first stage music kick rear end.
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# ? Sep 18, 2013 00:19 |
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alcharagia posted:X6 might've been a bad game but holy poo poo did its first stage music kick rear end. Can't really agree there. That track doesn't really do anything for me. Really though, X6 had an odd soundtrack. A lot of laid back, slower tracks like Yamark, the intro stage, Sigma 1, Shield Sheldon, and Rainy Turtloid, and then chaotic or fast things like Gate's lab, Blaze Heatnix, Sigma 2, and Gate himself. It runs the gamut from easy listening to basically shredding metal. Now if you want a terrible MM game with a great soundtrack, look at X7.
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# ? Sep 18, 2013 00:31 |
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Yeah X6 doesn't have bad music, but it doesn't even make it to my top ten list as far as MM soundtracks go.
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# ? Sep 18, 2013 01:09 |
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The soundtrack is one of the only redeeming things about X6. X6 and X7 are among the worst Mega Man games ever made and it's hard to think of many that are crappier without venturing licensed games that are dubiously official, like Mega Man I and III for MS-DOS and Rockman and Forte for the Wonderswan.
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# ? Sep 18, 2013 01:38 |
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Gammatron 64 posted:The soundtrack is one of the only redeeming things about X6. X6 and X7 are among the worst Mega Man games ever made and it's hard to think of many that are crappier without venturing licensed games that are dubiously official, like Mega Man I and III for MS-DOS and Rockman and Forte for the Wonderswan. When you think about it, the Megaman series has shown remarkable fortitude in that it endured several Duke Nukem Forever scale stinkers before starting to wither and die saleswise. It was exploited mercilessly, treated carelessly and now Capcom's oldest, most reliable source of revenue lays dead and they have nobody to blame but themselves.
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# ? Sep 18, 2013 01:47 |
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I wish they'd milk GnG like they milked Megaman, I wouldn't even care.
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# ? Sep 18, 2013 01:54 |
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Hobo Siege posted:When you think about it, the Megaman series has shown remarkable fortitude in that it endured several Duke Nukem Forever scale stinkers before starting to wither and die saleswise. It was exploited mercilessly, treated carelessly and now Capcom's oldest, most reliable source of revenue lays dead and they have nobody to blame but themselves. Comparing X6 and X7 to Duke Nukem forever perhaps isn't an apt comparison. Don't get me wrong, said games suck, but they're different beasts. Duke Nukem forever was developed for over a decade, huge amounts of time and money were wasted on it and it was hyped up for years. X6 was made on a shoestring budget, rushed out barely after X5 was released, and released with little fanfare. Duke Nukem forever wanted to be a great game but failed, Capcom didn't even try with Mega Man X6. That says a lot, really. Now they care so little that they can't even pump out half-assed sequels anymore. You know, maybe it's for the best that Mega Man Volnutt is stuck on the moon. Honestly, Mega Man is more closely related to Sonic, except he never had any high profile failures and less total stinkers, but unlike Sonic he never had a comeback. Or well, I guess he did with Mega Man 9 and 10... but after that he must have decided to quit while he was ahead... GET IN THE ROBOT fucked around with this message at 01:58 on Sep 18, 2013 |
# ? Sep 18, 2013 01:56 |
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Hobo Siege posted:When you think about it, the Megaman series has shown remarkable fortitude in that it endured several Duke Nukem Forever scale stinkers before starting to wither and die saleswise. It was exploited mercilessly, treated carelessly and now Capcom's oldest, most reliable source of revenue lays dead and they have nobody to blame but themselves. Mega Man was never actually their most reliable source of income. Like not even close. It had a strong cult following and was very recognizable but it was never one of their biggest reliable sellers past the NES era. I know people love Mega Man. I know they love it a lot. It has never actually been a huge tremendous seller. It had a lot of bombs, a lot of underperformers and even at the height of its success it wasn't huge except insomuch as it was one of the more distinctive and prolific NES series. It's more comparable to Castlevania where it was an NES icon who lingered out through a few excellent games/series reinventions but never got its old hype back. ImpAtom fucked around with this message at 02:01 on Sep 18, 2013 |
# ? Sep 18, 2013 01:58 |
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# ? Jun 3, 2024 12:00 |
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Hobo Siege posted:When you think about it, the Megaman series has shown remarkable fortitude in that it endured several Duke Nukem Forever scale stinkers before starting to wither and die saleswise. It was exploited mercilessly, treated carelessly and now Capcom's oldest, most reliable source of revenue lays dead and they have nobody to blame but themselves. The series pretty much has over 30 games across different platforms. I would say that it had a very good run. But time hasn't been kind to a lot of old franchises. Most notably, Castlevania and Sonic.
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# ? Sep 18, 2013 01:59 |