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Sir Unimaginative posted:If your laptop has a C-Media audio chip it might. If it has a CMI87## chip it probably does. ASUS Xonar cards (except for one or two lines) all use CMI8788 modules for their audio processing, and the ones that don't are I think 8786s. They rescreen the package label as AV200/100/66 but you'd really think companies would know better than to mislead their audience these days. tl;dr Only Asus Xonar cards have the thing that causes 100% crash on startup problems, and it's a software problem not a hardware one. Other hardware might have a different crash problem, but they won't have that particular one I gave instructions to solve. Cleretic posted:I don't know who Monster w21 Faces is, but a goon community rep was actually a very good thing for City of Heroes. Agreed that for a community rep the class of feedback here would be easier to digest than most other sites. Whether our feedback is really what will sell more copies of the game, on the other hand...
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# ? Sep 21, 2013 07:07 |
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# ? Jun 9, 2024 16:24 |
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Slate Action posted:In unsurprising news, Volition has hired IdolNinja. Congrats! Incredible and very well deserved. Probably the only thing that could make me look forward even more to the next Saints Row!!!!
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# ? Sep 21, 2013 07:09 |
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Congrats to IdolNinja, you definitely earned it I was playing earlier, still pretty early on with my new British boss (haven't even done the naked escape mission yet) and I stumbled across a secret that's probably old hat to the majority of you but I found delightful. On the star island with the statue there are two little four-wheelers tucked away behind some trees near one of the points. At first I was sombered by the fact that the island was some sort of homeless village, but soon enough I was flying all over the little hills and pathways on one of the four-wheelers.
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# ? Sep 21, 2013 08:05 |
Cleretic posted:I don't know who Monster w21 Faces is, but a goon community rep was actually a very good thing for City of Heroes. When did that happen? I was with Goon Squad for years and don't remember it.
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# ? Sep 21, 2013 09:43 |
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Soonmot posted:When did that happen? I was with Goon Squad for years and don't remember it. Near the end of the game's lifespan, they started producing a 'Bio Armor' set, which was a chitinous sort of adaptive shapeshift-y armor set with aesthetics borrowing from the Prototype, Guyver, and Venom from Spider-Man. And it was good. It was really good, it was the sort of set you'd really love to get. It was more active than other armors, and its gimmick was mutually-exclusive toggles that allowed you to hit harder while inversely being able to take less damage, or vice versa, or a more balanced type of character. It wasn't the best armor set for offensive or defensive purposes, and you had to put a lot of effort in to reach the set's full potential, but it was pretty high-end. But the pubbies hated it, for some reason. Maybe it was because it wasn't a very pretty set (it was being developed alongside Water Blast and Nature Affinity, both very visually spectacular sets), maybe because it threatened the previous top dogs of armor sets, maybe a combination. Point was, they hated it, and would gladly fudge the numbers to make it look like this flagrantly ridiculous, overpowered monstrosity that's the best at literally everything. Huge arguments broke out about it, with the goons being on the side of letting it stay strong. It would've been nerfed into the ground if it weren't for the community manager relaying some of the more thought-out numerical arguments to the powers designer. While the set was never formally released (game got shut down a week or two before it would have been), the powers designer pulled some ridiculous insane turnaround to make the set even better, based on those goon number-crunchers, while simultaneously making the pubbies think he'd nerfed it.
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# ? Sep 21, 2013 10:09 |
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Last couple of days I've been replaying the game, but this time basically ignoring the powers most of the time, so I've been using a lot of vehicles. Is it just me, or is it really hard to find most of them? I keep finding Blades all over the place whenever I'm looking for cool cars and almost every motorbike seems to be an Estrada. Occasionally I'll see a Kenshin. Last playthrough I was mostly ignoring vehicles but I managed to pick up an X2-Phantom really early, but I certainly haven't seen any of those this time. I've especially been keeping an eye out for Magmas and Melbournes because those were my favourites in SR3, but I don't know if they're even in SR4. I haven't seen any. Did manage to find a Hammerhead though, which I don't think I ever saw in SR3.
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# ? Sep 21, 2013 11:44 |
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Sometimes biker dudes in virus injections will turn up on Phantoms. I spent ages trying to find a Bootlegger in my first run. Eventually I just sort of gave up, and a little while later I was running around with a couple of homies, got separated from Keith David, and instead of teleporting to me he decided to jack a car and turned up in one. So maybe that's a viable car-finding strategy, who knows.
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# ? Sep 21, 2013 19:21 |
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My better half was watching me play and asked for the controller. I've never seen a casual gamer laugh at a death as hard as she did when she got creamed by a truck out of nowhere. Game of the loving year.
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# ? Sep 22, 2013 04:28 |
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Why in 2013 does the escape key skip a cutscene rather than pause it? Guess I won't be watching the ending.
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# ? Sep 22, 2013 11:28 |
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Slate Action posted:In unsurprising news, Volition has hired IdolNinja. Congrats! O Captain, my Captain! Our fearful trip is done; The ship has weathered every rack, the prize we sought is won. But for real, Idol, get them to make Freespace 3.
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# ? Sep 22, 2013 11:49 |
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Law posted:Why in 2013 does the escape key skip a cutscene rather than pause it? Guess I won't be watching the ending. I don't think I ever played a game where the escape key didn't skip a cutscene, except games where it doesn't do anything because the cutscenes are unskippable
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# ? Sep 22, 2013 12:31 |
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Most games I've played, the spacebar pauses cut-scenes while escape skips them.
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# ? Sep 22, 2013 13:00 |
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Zeth posted:Clearly this means that the explanation for why there aren't any unicorns and dragons and poo poo left is because of the Saints driving them extinct for car-blinging-out materials. Okay being able to customize those things would be instant buy for me
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# ? Sep 22, 2013 13:22 |
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Vanderdeath posted:But for real, Idol, get them to make Freespace 3. Step 1: Find out who even owns the Freespace IP at this point. Step 2: Get them to sell it. Step 3: There practically is no step 3, Volition would loving love to make Freespace 3. Step one is the big one, since nobody seems to be able to figure out who owns it, people completely lost track. It was traded to Microsoft when Interplay went bankrupt to repay debts, but since then Interplay's apparently gotten it back. They seem like they might have even forgotten that, though. On the upside, Interplay's probably the easiest people to get Freespace 3 out of. There was a scare a long while back that Derek Smart would get/had gotten the IP, if that happened instead...
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# ? Sep 22, 2013 13:44 |
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Another thing that struck me as kind of a bummer: SR1) Boss doesn't really deal with technology... or for that matter, much of anything except what crime you'd find in ... like the 70s. Intelligence doesn't really come into it, but when it does the Boss is decently-enough-informed. SR2) Boss is competent with just about everything thrown her way. SR3) Boss comes off as a bit simple, but still knows what she's doing, and for that matter what everyone who can speak plain English is doing. This isn't so much something wrong with the Boss as something that's changed in the world, because of crazy military tech, spending two years wrapping her head around celebrity and a Fortune 100 megacorp, and an English street gang that thought Ghost in the Shell was a how-to. SR4) Go directly to "derp". Do not pass Go. Do not collect 200 Freckle Bitch's cheeseburgers. Maybe this is a ploy to avoid drowning in jargon, but if it is it has backfired mightily. dont be mean to me fucked around with this message at 15:19 on Sep 22, 2013 |
# ? Sep 22, 2013 15:12 |
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Sir Unimaginative posted:Another thing that struck me as kind of a bummer:
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# ? Sep 22, 2013 15:22 |
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Sir Unimaginative posted:SR4) Go directly to "derp". Do not pass Go. Do not collect 200 Freckle Bitch's cheeseburgers. Maybe this is a ploy to avoid drowning in jargon, but if it is it has backfired mightily. Well, most of the "derp" moments is when she's talking with Kinzie about technical simulation stuff. The boss was never a hacker genius.
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# ? Sep 22, 2013 15:30 |
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The Deadly Hume posted:You forget it was Shaundi who had to hack the traffic cameras in the Samedi plot thread. True, but that was also a super-specialist system, and the Boss wasn't quite up to the task of hotwiring a niche-even-for-geeks-and-IT-professionals citywide video network AND taking out hundreds of cops at the same time, and it wouldn't be the first time a competent person was struck dumb by the crazy things that people who are the reasons goons post in the SHSC "A ticket came in" thread did to make something work (and considering it was Ultor doing it to Stilwater PD over about three years it'd be insane to think nothing like that happened). Krowley posted:Well, most of the "derp" moments is when she's talking with Kinzie about technical simulation stuff. The boss was never a hacker genius. It's a little beyond that in IV. Maybe it's because IV in general is so Kinzie-heavy, but all I remember the Boss doing on her own initiative was the stuff before the Zinvasion, finding Miller (and that was heavily Kinzie-assisted because duh), finding Gat, ant the real-world parts of the endgame. And, maybe, rescuing Kinzie, but that was seriously handheld by Miller because also duh. Point is she spends a lot more time than anyone would expect from the last three games - or even just the Third alone - being led around by the nose.
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# ? Sep 22, 2013 15:47 |
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Cleretic posted:Step 1: Find out who even owns the Freespace IP at this point. Does it actually HAVE to be "Freespace 3"? I mean surely they could just make a spiritual sequel that hits all the right notes without owning the rights to the IP, like the ArMA games did for Operation Flashpoint (they're much more like the first game than the sequels actually bearing the name). Personally I want them to do something open world with Geo Mod again. Especially with the next console generation coming up, it would be awesome to see what they can do with less hardware limitations.
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# ? Sep 22, 2013 15:55 |
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I'm thinking that Kinzie is the reason the Boss' tech knowledge got 'dumbed down' in 3 and 4 (Shaundi's too, in a relative way, but she's rarely in a position for it to show) is because Kinzie is the 'tech girl' and that's sort of all she has. In 2 tech wasn't really a big thing at all, even when coming up against Ultor, so 'tech skills' isn't really a field on the proverbial character sheet. It comes up like, once, and definitely has a feel of 'yeah, gently caress it, why not'. Come the Steelport games, though, and it becomes very much a relevant field in character definition thanks to the Deckers in 3 and the Zin simulation in 4. So it actually does have to be defined, with the caveat that Kinzie has to be the top of the field in it, because otherwise there's no reason to even have her. Now that tech skills are actually A Thing, though, the Boss (and Shaundi) has to have it defined better than 'why not', so he winds up perhaps a bit lower than depicted in 2. Although personally, I think the Boss does take to the whole business a little better than it might seem at first. It's not his forte, but he does clearly have his bearings. He might be out of his depth when Kinzie's off doing technowizardry to do something loving nuts, but he's the first one of the crew to realize the potential value of continuing to wreck the simulation, and he gets Buff and Death From Above entirely because of his own initiative and knowledge of how the simulation works.
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# ? Sep 22, 2013 16:12 |
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Sir Unimaginative posted:Another thing that struck me as kind of a bummer: It seemed pretty consistent to me. The boss just doesn't have the patience to learn how to use computers. He never uses them himself, he always has someone else do it, in 2, 3 and 4. I'd say Shaundi got sidelined a bit so as to make Kinzie more useful, because Shaundi knew how to hack and stuff, but when do you ever see the boss doing anything technical at all? If he needs a computer hacked or a bomb made or drugs analysed then he gets someone else to do it. He's not dumb, if necessary he can follow instructions, he just doesn't bother learning that sort of stuff. Also, having just replayed the mission in SR4 where you rescue CID, he does have some computer knowledge because although Kinzie does most of the heavy lifting he does a bit of it himself. To speed up the download, Kinzie tells him where the terminals are, but doesn't provide any specific instructions for using them, he just figures it out.
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# ? Sep 22, 2013 17:16 |
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Finally got around to buying SR4 after being a little disappointed in GTA 5. Is the season pass worth it? I'm out of the loop in regards to DLC with SR4 so I'm not sure if any of them are worth it. Red Mundus fucked around with this message at 17:33 on Sep 22, 2013 |
# ? Sep 22, 2013 17:21 |
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Red Mundus posted:Finally got around to buying SR4 after being a little disappointed in GTA 4. None of them (apart from costume and weapon packs) are out yet so we don't know.
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# ? Sep 22, 2013 17:27 |
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Red Mundus posted:Is the season pass worth it? I'm out of the loop in regards to DLC with SR4 so I'm not sure if any of them are worth it. Judging from the spoilers posted earlier in the thread about it, absolutely yes.
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# ? Sep 22, 2013 17:28 |
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Hank Morgan posted:None of them (apart from costume and weapon packs) are out yet so we don't know. Kaethela posted:Judging from the spoilers posted earlier in the thread about it, absolutely yes. Okay, cool. Thanks!
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# ? Sep 22, 2013 17:33 |
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Anyone else's game start playing a random sound clip collectible whenever they load up their save? For a while it was Shaundi, but now it's Johnny. I just rescued Kinzie from the 50's, how close am I to the end? I've done every side-quest up to this point trying to drag it out as long as I can because I really don't have another game lined up after this. As fun as the game itself is, I don't think I would have as much fun causing random non-mission-based destruction in this world as much as I would in SR3.
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# ? Sep 22, 2013 18:13 |
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New Leaf posted:I just rescued Kinzie from the 50's, how close am I to the end? I've done every side-quest up to this point trying to drag it out as long as I can because I really don't have another game lined up after this. You're very close to the end. Make sure you wrap up the loyalty missions before the point of no return (don't worry the game will tell you when you reach it.)
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# ? Sep 22, 2013 18:15 |
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New Leaf posted:Anyone else's game start playing a random sound clip collectible whenever they load up their save? For a while it was Shaundi, but now it's Johnny. Known bug, with no real fix or workaround, and will happen every load, but at least it goes away once the clip is done. Volition uses middleware for their sound and something ain't going right at the middleware authors' offices. It also affects the sounds of whatever car you're driving (also in the Third), and at least that can be worked around by leaving something like VLC open in the background, even if it's not playing anything. quote:I just rescued Kinzie from the 50's, how close am I to the end? I've done every side-quest up to this point trying to drag it out as long as I can because I really don't have another game lined up after this. As fun as the game itself is, I don't think I would have as much fun causing random non-mission-based destruction in this world as much as I would in SR3. I think there might be only one main-line quest between that and the finale, but what monster doesn't help out their crew? EDIT: Actually even monsters help out their crew. I can't really imagine who or what wouldn't. dont be mean to me fucked around with this message at 18:33 on Sep 22, 2013 |
# ? Sep 22, 2013 18:30 |
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Speaking of DLC, when is there any news on when the first one is supposed to be out? I was guessing "Early October, probably" but now, I'm not so sure. If it is coming early October, a trailer will probably be out Tuesday.
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# ? Sep 22, 2013 22:06 |
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I read somewhere that it would be 45 days after the game launched, so assuming I can count right it would be October PicklesMcGillicuddy fucked around with this message at 22:27 on Sep 22, 2013 |
# ? Sep 22, 2013 22:25 |
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The Cheshire Cat posted:Does it actually HAVE to be "Freespace 3"? I mean surely they could just make a spiritual sequel that hits all the right notes without owning the rights to the IP, like the ArMA games did for Operation Flashpoint (they're much more like the first game than the sequels actually bearing the name). I think a lot of people, including myself, would like to eventually find out where Bosch went to, and why the Shivans are blowing up stars.
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# ? Sep 22, 2013 22:27 |
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I'm dying to see a Knossos portal put up at the collapsed Sol node. You'll go through to find either A.) Shivans , or B.) The inhabitants of Earth nuked themselves to death in a bloody scarcity war.
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# ? Sep 22, 2013 22:39 |
One and the Same posted:I'm dying to see a Knossos portal put up at the collapsed Sol node. TomWaitsForNoMan posted:I think a lot of people, including myself, would like to eventually find out where Bosch went to, and why the Shivans are blowing up stars. Get the Freespace 2 Source Code Project and try out Blue Planet which is probably the best Freespace 3 you'll ever get.
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# ? Sep 22, 2013 23:06 |
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Sir Unimaginative posted:I think there might be only one main-line quest between that and the finale, but what monster doesn't help out their crew? I'm totally helping my crew! The only side quest I have left is the one I just got for saving Kinzie.
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# ? Sep 22, 2013 23:39 |
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Milky Moor posted:Get the Freespace 2 Source Code Project and try out Blue Planet which is probably the best Freespace 3 you'll ever get. I fully intend to, when or if it's finished in its entirety. One thing I hate above all else is having a story cut off halfway through.
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# ? Sep 22, 2013 23:49 |
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Just picked this up, and I guess my HD 5850 has reached the end of it's useful life. That card has lasted me a long time. I've got to turn everything down to low to get a decent 25-30 frame rate. Probably doesn't help that I recently upgraded to a 1920x1200 monitor. Can't really justify a new card right now, though, so I guess I'll have to make do!
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# ? Sep 23, 2013 01:12 |
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Did your PC play SR 3 fine? IIRC, some steamworks games don't run that well on Bulldozer processors without a motherboard update or using Orochi-CEG. I have a AMD FX-4100 with a HD 6670 and have no trouble getting the game to run with lots of bells and whistles but I pretty much have to run Orichi-CEG first. Although its not unplayable to the degree Sr 3 was, the framerate is improved mightily. On another note, apologies if this has been posted already but gamasutra had a cool article about SR 4. quote:"In my opinion one of the biggest strengths of Saints Row is that it is the same characters [in each game]," [creative director, Steve] Jaros adds. "They grow and talk about things that happened in the past. When you're doing that, not only is it fun to write missions for, but as a player you're seeing your old friends. And that was the kind of thing we wanted Saints Row 4 to be: it was a hug." edit: vvvvvvvv Okay. I was just wondering since my card is nowhere near as powerful as yours. Hopefully someone else can help you. Differo Cathedra fucked around with this message at 01:49 on Sep 23, 2013 |
# ? Sep 23, 2013 01:38 |
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Differo Cathedra posted:Did your PC play SR 3 fine? IIRC, some steamworks games don't run that well on Bulldozer processors without a motherboard update or using Orochi-CEG. I have a AMD FX-4100 with a HD 6670 and have no trouble getting the game to run with lots of bells and whistles but I pretty much have to run Orichi-CEG first. Although its not unplayable to the degree Sr 3 was, the framerate is improved mightily. It played it... okay. I think I got better performance with directx 9, which isn't available in 4.
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# ? Sep 23, 2013 01:43 |
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Thing about Saints Row 3's engine was that it was a horrible mess that didn't utilise anything above 2 cores properly and was CPU intensive (if I am remembering rightly). This is the same engine, I know, but did they fix up the issues for 4?
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# ? Sep 23, 2013 01:51 |
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# ? Jun 9, 2024 16:24 |
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It's weird. Saints Row 3 always ran pretty drat well for me but SR4 runs like loving poo poo and it really shouldn't. Like, we're talking mid-20s at all times unless I'm staring at the ground or in a cutscene. God help me should I go to one of the edges of the map and look inward.
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# ? Sep 23, 2013 01:52 |