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Dezztroy posted:Does the workshop that comes with the trucker place repair weapons, or do I have to build a whole other workshop for that? If I remember right, the workshop by default only repair weapons, but you can upgrade it to fix vehicles. Dunno if that requires finding a specialist or not through.
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# ? Sep 23, 2013 23:07 |
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# ? May 28, 2024 09:51 |
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Rirse posted:If I remember right, the workshop by default only repair weapons, but you can upgrade it to fix vehicles. Dunno if that requires finding a specialist or not through. Fixing vehicles requires a specialist, fixing weapons does not.
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# ? Sep 23, 2013 23:15 |
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So I cleared my first infestation by forgetting to load my gun, getting mobbed, running the gently caress away. When I loaded the gun and returned, the screamers had despawned or at least ran far enough away to not count, so infestation cleared? I'm enjoying the game, but it's really janky in a lot of ways, movement, trying to stealth kill (still never done one, just shoved a guy in the back of the knee once, but I can't tell if that's me doing something wrong or what), clearing infestation without killing anything. Was it like that on the Xbox, as well?
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# ? Sep 23, 2013 23:32 |
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Rirse posted:If I remember right, the workshop by default only repair weapons, but you can upgrade it to fix vehicles. Dunno if that requires finding a specialist or not through.
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# ? Sep 23, 2013 23:34 |
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I liked SoD when it came out on the 360, but the aliasing, pop-in, and general graphical nastiness that comes with a console from 2005. I was elated to hear about the PC version, and even with the controller near-requirement, I am very happy with the port so far. The game is more than worth the 20 bucks, and the potential for modding only makes things even more appealing. And yes, holy poo poo, is it dark come nightfall.
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# ? Sep 23, 2013 23:56 |
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I Greyhound posted:So I cleared my first infestation by forgetting to load my gun, getting mobbed, running the gently caress away. When I loaded the gun and returned, the screamers had despawned or at least ran far enough away to not count, so infestation cleared? You hold Left Bumper and then hit Y from behind, it really is easy, so if it isn't working it might be on something going wrong on your approach. You are in stealth mode/crouching right? (hold B) As long as you stay crouched, you should be able to saunter up to pretty much any normal zombie from behind and squash its skull provided another one doesn't spot you and start charging.
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# ? Sep 24, 2013 00:09 |
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I Greyhound posted:So I cleared my first infestation by forgetting to load my gun, getting mobbed, running the gently caress away. When I loaded the gun and returned, the screamers had despawned or at least ran far enough away to not count, so infestation cleared?
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# ? Sep 24, 2013 05:08 |
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Man, they really need to optimize this game, my computer can run everything but Crysis 3 maxed out, but this game rarely stays at 30 FPS. Unrelated: I want a PC exclusive mode that's like Devil May Cry 4's Legendary Dark Knight mode that adds a poo poo load of zombies.
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# ? Sep 24, 2013 05:27 |
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ShadowMar posted:Man, they really need to optimize this game, my computer can run everything but Crysis 3 maxed out, but this game rarely stays at 30 FPS. Are you trying to run it on SuperMegaUltra or whatever the highest setting is called? Apparently that mode sends even great computers for a loop, knock it down one.
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# ? Sep 24, 2013 05:53 |
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ShadowMar posted:Man, they really need to optimize this game, my computer can run everything but Crysis 3 maxed out, but this game rarely stays at 30 FPS. \/\/\/ Scalding Coffee fucked around with this message at 07:07 on Sep 24, 2013 |
# ? Sep 24, 2013 06:24 |
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Scalding Coffee posted:They should make it Early Access for the purpose of porting it to the PC. The console version is riddled with so much stuttering due to some insignificant thing, that I am surprised the devs wanted to port it. Zombies have the jump scare factor for phasing through walls if not appearing some feet behind you. ...that's what it is.
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# ? Sep 24, 2013 06:45 |
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I Greyhound posted:I'm enjoying the game, but it's really janky in a lot of ways, movement, trying to stealth kill (still never done one, just shoved a guy in the back of the knee once, but I can't tell if that's me doing something wrong or what), clearing infestation without killing anything. Was it like that on the Xbox, as well? You just weren't quite close enough when you hit LB+Y. You've really got to be right behind them for it to work. I also had a couple attempts fail when my partner ran up swinging wildly and broke my stealth approach.
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# ? Sep 24, 2013 08:19 |
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Apparently PC is getting a patch today according to one of the developers.Undead Sanya posted:Notes not final yet, and it won't be our first K&M pass. Bug fixes and a little feature. Stay tuned Good to know they're not planning on taking months to put out a patch.
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# ? Sep 24, 2013 08:25 |
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ShadowMar posted:Apparently PC is getting a patch today according to one of the developers. Well now that they are on steam they are free to post updates nearly whenever they want
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# ? Sep 24, 2013 10:11 |
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So, I moved to the Savini household because it seemed like a better choice upfront. I didn't have enough construction materials to quickly build up Snyder, lots of wounded, and was busy advancing quite a lot of story stuff at the time, so didn't have time to clear up all the infestations outfront of Snyder. Figured it'd be easier to hop over to Savini, then hop over to Snyder when ready. Well, now I'm almost done with the Wilkersons/Grange storylines, cleared up the front of Snyder, have outposts set on all the major roads in, and have the area on lockdown. Marcus, Ed, and Jacob are all almost 7 out of 7 on all skills but shooting, and Maya is 7 on all her skills. But I just never seem to have enough materials to move, let alone expand my base. I've got two outposts bringing in constant materials, am constantly spamming Lily for material locations, and trying to scavenge as much as I can, but something keeps eating all my stuff. How exactly do I horde enough materials to make a move? I wanted to build up the house a bit beforehand, but gently caress, getting 50 materials seems to be a daunting enough challenge. e: As soon as I ask, I start getting 15 materials per drop off, find a whole bunch of material rucksacks, and call in a bunch of scavenger runs all at once, and end up with 150 materials. Just bad luck I guess. Rookersh fucked around with this message at 17:47 on Sep 24, 2013 |
# ? Sep 24, 2013 16:38 |
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A new patch just got downloaded for the Steam version. Apparently all it does is have a confirm dialog when you delete a save? For serious? Machismo fucked around with this message at 18:44 on Sep 24, 2013 |
# ? Sep 24, 2013 18:41 |
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Machismo posted:A new patch just got downloaded for the Steam version. I guess it not the patch they were hoping to put up, as it only puts a warning if you about to delete a save.
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# ? Sep 24, 2013 18:42 |
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coyo7e posted:Once you quit playing the same as one character being your avatar and start pretending that you're the body-hopping demon from that Denzell movie (Fallen?), you'll improve drastically. Just be careful hopping out of characters when they're exhausted and far from base and out of gear.. You can actually quick-travel in a sense if you swap from a character that's in the field to one that's at the base, then swap back to the first character. They will have warped to the base. You can also use this method to bring inventories full of items back to the base quickly, however note that it doesn't work if your character in the field is carrying a rucksack of supplies (the rucksack simply disappears when they warp back to base). Anything you can carry in your normal inventory can be brought back with them though.
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# ? Sep 24, 2013 18:45 |
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So, did they add more base sites on PC? I just noticed while helping the Grange build watchtowers that the big building behind them is set as a "potential home site". Didn't want to mess with the command as I'm currently happy with Snyder, just checking if that was on the consoles as well. I've also seen around a dozen houses/other places in the world that aren't on the home base list that show up as "potential home base".
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# ? Sep 24, 2013 19:31 |
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Mental Midget posted:You can actually quick-travel in a sense if you swap from a character that's in the field to one that's at the base, then swap back to the first character. They will have warped to the base. You can also use this method to bring inventories full of items back to the base quickly, however note that it doesn't work if your character in the field is carrying a rucksack of supplies (the rucksack simply disappears when they warp back to base). Anything you can carry in your normal inventory can be brought back with them though.
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# ? Sep 24, 2013 19:51 |
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Does anyone know of a bug which prevents the jacob ritter drive around to inspect home bases mission from triggering? I have done the wilkerson protection mission and killed eli but the Doctor never showed up at the church and now I can't move base
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# ? Sep 24, 2013 20:14 |
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At the very least, the new patch seems to have made my framerate on Ultra 5x more stable and achievements are unlocking now.
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# ? Sep 24, 2013 22:31 |
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Qmass posted:Does anyone know of a bug which prevents the jacob ritter drive around to inspect home bases mission from triggering? I have done the wilkerson protection mission and killed eli but the Doctor never showed up at the church and now I can't move base
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# ? Sep 25, 2013 00:48 |
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Qmass posted:Does anyone know of a bug which prevents the jacob ritter drive around to inspect home bases mission from triggering? I have done the wilkerson protection mission and killed eli but the Doctor never showed up at the church and now I can't move base I wasn't getting the doctor back at the church until I happened to walk over by the medical tent with Marcus randomly and the doc was there. This is my second playthrough as I restarted when I was still learning/getting myself killed stupidly, and I hadn't seen that cutscene until now.
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# ? Sep 25, 2013 02:02 |
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Rookersh posted:So, did they add more base sites on PC? I just noticed while helping the Grange build watchtowers that the big building behind them is set as a "potential home site". Didn't want to mess with the command as I'm currently happy with Snyder, just checking if that was on the consoles as well. I've also seen around a dozen houses/other places in the world that aren't on the home base list that show up as "potential home base". They must have, because I know the building you're talking about and it isn't a potential home site on the 360 version.
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# ? Sep 25, 2013 07:04 |
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Here's a (somewhat) helpful tip: if you get someone with a morale problem, you can take them with you to clear infestations/ do supply runs if you don't lead them to the designated area. It's helpful if you want a buddy with you but don't want to spend any influence. You can't take any actual missions though, because you're already on theirs.
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# ? Sep 25, 2013 07:23 |
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Flame112 posted:Here's a (somewhat) helpful tip: if you get someone with a morale problem, you can take them with you to clear infestations/ do supply runs if you don't lead them to the designated area. It's helpful if you want a buddy with you but don't want to spend any influence. You can't take any actual missions though, because you're already on theirs. Yup, before they patched in the ability to bring anybody with you at any time, this was the de facto method to enlist some help. With the time-limited nature of non-story missions, it's nice to be able to take your time doing something because the game sees that you're already on a mission.
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# ? Sep 25, 2013 07:59 |
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Someone released a hard mod already. Nothing major but it's nice to see what is possible to be changed. http://forums.undeadlabs.com/showthread.php?33951-mod-Hard-mod-0-1 Here is what the mod changes: quote:One tips, use fire weapons only in extreme condition... By the way Sanya said why the latest patch was very small: quote:Secret note to players: There was supposed to be more. Worked in testing. Did not work on live. Sorry to get your hopes up :/ We decided it was better to go ahead with this useful and oft-requested feature since it was done, even though a one-note patch is slightly embarrassing.
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# ? Sep 25, 2013 08:14 |
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Mister Bates posted:They must have, because I know the building you're talking about and it isn't a potential home site on the 360 version. Yeah, I've found over a dozen across the world. There are three or four near the Savini House, the Grange Building, the Police Station is glitching the gently caress out as both a Potential House Site and a gun store. Trying to set up a home base there does nothing though, guessing it's something they added for Sandbox mode.
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# ? Sep 25, 2013 12:37 |
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I haven't tried moving to them, but I've also seen that one set of warehouses out just a bit away from the bridge between the starting area and a weird one which is probably glitched, a potential home site notification just near the broken down chapel at the Spencer's Mill cemetery.
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# ? Sep 25, 2013 12:49 |
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Is anyone else having a problem with the game occasionally losing focus? I don't know if it's the Steam client stealing focus or something else, but it doesn't happen in any other game.
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# ? Sep 25, 2013 19:40 |
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This is the best game. Having an issue/glitch with Alan, though... After Alan first gets sick (after killing the preacher), I had the option to tell him to leave. I took it, thinking that it would trigger his little "leaving a note and going to die at a gas station" thing that I'd unintentionally read a spoiler about. It was either that, or mercy kill him, or "think more about it" which just seemed like an artificial temporary pause button on his story. So I tell him to leave, and instead of him retiring from the world gracefully, the fucker immediately becomes his own enclave and takes over the Kirkman House, which I was literally going to move into the moment after I dealt with the Alan issue. So now Mr. Squatter is just hanging out there, being invincible to zeds, fire, whatever. I was worried that I might have unintentionally and totally stalled his plot, rendering him stuck there forever. But then later, one time when I went back to my safehouse (church) his next cutscene triggered (a short one, about how he should go to the infirmary) as if he still lived there. So maybe it's not irreparably broken? So... I guess my question is how long does it usually take until his next cutscene triggers (hopefully the one with him leaving a note and being gone). I haven't seen anything new on him in a while, and I hate wondering if he's really busted or I'm just being impatient. I was really looking forward to upgrading to that house. Trustworthy fucked around with this message at 19:59 on Sep 26, 2013 |
# ? Sep 26, 2013 19:54 |
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Shoot the rear end in a top hat in the head. If you send people out, they never leave your roster and will always show as "MISSING", although I seem to recall some other posts in this thread mentioning that people had come across him camping out somewhere, and possibly they tried to get him to come back or something but it's been months..
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# ? Sep 26, 2013 21:15 |
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coyo7e posted:Shoot the rear end in a top hat in the head. I told Alan to leave and he wasn't listed under my survivors anymore. I did encounter a weird bug, though, where I went back home and got a conversation between him and Lily, acting as if he'd never left.
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# ? Sep 26, 2013 21:30 |
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Maybe they changed that in an update, to not have them listed in the roster after you kcik them out. But both you and trust's recounts sound like a legitimate bug that I haven't heard of happening to the console version.
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# ? Sep 26, 2013 21:57 |
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I was having a lot of fun with this game, but I had to give up because I can't beat a siege to save my life. Which means I can't rescue the Doc early in the game or the random survivors you find holed up in some houses. It's that big fat one. No matter how many bullets I send his way he just shrugs them off and rips me in two. I emptied 60 .45 revolver rounds into his head on one attempt and he just laughed and ate me. I don't know what to do! It also sucks that if you lose Marcus everyone you've rescued with him thus far leaves.
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# ? Sep 26, 2013 23:06 |
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Esroc posted:I was having a lot of fun with this game, but I had to give up because I can't beat a siege to save my life. Which means I can't rescue the Doc early in the game or the random survivors you find holed up in some houses. As for sieges, they're actually trivially easy to deal with when you figure out that the zombies spend more attention on the window barricades than looking for you, so you can come up behind a group of them at a window and use finishers on most of them with no reaction from the rest. Also standing to one side and just lining up headshots is really easy when you're on the deck and four of five zombies with identical animations are flailing at the barrier - they always line up their heads in the same spot! coyo7e fucked around with this message at 23:52 on Sep 26, 2013 |
# ? Sep 26, 2013 23:48 |
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The patch a few minutes ago made the game about as dark at night as console are.
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# ? Sep 27, 2013 00:08 |
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I really loved my play through and I'm glad I bought the game but I have to say there's not much replay value despite the randomized elements. Having all the potential home locations would be more fun if you could manage multiple bases with different survivors living at each instead of just one base with outposts. As it is, once you have Snyder or the Fairgrounds fully upgraded and everyone happy there's not much to do. You can keep doing "hunt zombie x", "clear the infestation", and "rescue the ally" over and over but if you've played them once you've seen everything they have to offer. While they are fun for some time even when you know how the mission is going to proceed, they eventually started to remind me of the dreaded "Niko, it's your cousin, why don't we go bowling?" By the end you're not unlocking story content, have no more upgrades to get, can't expand to any more bases, and you can potentially lose allies if you ignore popup missions but you're not going to improve anything if you complete them all flawlessly. When I finished the story I saw no reason to continue my pre-finish autosave because there would be nothing new to look forward to.
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# ? Sep 27, 2013 00:09 |
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# ? May 28, 2024 09:51 |
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So what's the general goon consensus on the PC version? I finally got around to buying a pc controller since I just bought on sale and this does look appealing but I've been burned by low quality ports before so I'm kind of hesitant. Also I know next to nothing about it. Would I be right in assuming it's kind of like Day Z mixed with base building and npc management? Fake edit: Also, does it have multiplayer? Steam page says no but then it is early access so I wasn't sure if that was coming later?
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# ? Sep 27, 2013 00:35 |