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I've jumped onto rubble before, no pilot check or anything to do so.
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# ? Sep 23, 2013 20:50 |
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# ? May 23, 2024 11:58 |
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The rubble is, however, a level higher than the hex the Drillson is on, so you can't kick it (from 1428).
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# ? Sep 23, 2013 21:00 |
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The stationary Phoenix is a pretty nice target, but you would get shot in the arse by the Drillson. Unless someone on your team needs you for part of their plan, I'd probably do your original choice. Keeps you relatively safe, keeps them in the middle of you rather than the other way around.
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# ? Sep 23, 2013 21:02 |
Should I try to put down the Talos, or take advantage of the 0 move mod on the Rommel to hit it? I feel like switching targets off the Talos could be bad, but I do hate that Rommel a lot.
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# ? Sep 23, 2013 21:15 |
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Does being at +8 heat mean I lose a hex of jump jet movement or just walking? This would affect my plan.
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# ? Sep 23, 2013 21:17 |
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Soylent Pudding posted:Does being at +8 heat mean I lose a hex of jump jet movement or just walking? This would affect my plan. Jump movement is however many jumpjets you have (or have left) you can still jump max with high heat. Which makes jump jets great for laser boats, jump in, laser, jump away while you cooldown.
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# ? Sep 23, 2013 21:18 |
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This is going to sound like an odd question, but are any of you good at pixel art? Because I wouldn't mind a few pointers. I'm thinking about making some icons for the various field effects just as a quick reminder I can attach to each map. It's been long enough that I'm worried people may have forgotten that Yantai Reservation is generating an additional point of `Mech heat each turn (due to being Ground Zero), and I'm brainstorming ways to make the field effects more apparent without my having to write them into every update. VVV I could, but working on some icons and some writing sounds like a relaxing way to spend a couple of days off. PoptartsNinja fucked around with this message at 22:13 on Sep 23, 2013 |
# ? Sep 23, 2013 21:57 |
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PoptartsNinja posted:This is going to sound like an odd question, but are any of you good at pixel art? Because I wouldn't mind a few pointers. You could just write it as an addendum underneath the map name.
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# ? Sep 23, 2013 22:06 |
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Just one sentence under the map name should work fine. Maybe something like "Environmental Modifiers: Ground Zero, plus 1 heat per turn."
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# ? Sep 23, 2013 23:15 |
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Psion posted:Yantai Reservation: I get to move out of the way first, which I will actually do this turn. (Jumping behind the Quasit, unless I can't shoot him from the L4 - I think I can - in which case, going point-blank anyway. Gonna eat me some MG fire but time to take some risks.) goatface posted:Are there rules for landing on rubble, or is it as easy as anything else? Rubble (like a destroyed building) requires a piloting skill roll to enter. Rough (like the rocks on the terrain maps) doesn't. I recall a rule that destroyed 'Mechs turned the hex into rubble and/or rough but can't actually find it in the rulebook... anyone?
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# ? Sep 24, 2013 01:38 |
Carbolic posted:I recall a rule that destroyed 'Mechs turned the hex into rubble and/or rough but can't actually find it in the rulebook... anyone? I will personally confirm that a destroyed `mech is a rough terrain hex. I didn't know this and ended up one hex short a few turns ago. The same turn I ate an AC/20 to the back.
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# ? Sep 24, 2013 01:40 |
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Made a thing for environmental effects: Obnoxious siren and cheesy voiceover not included.
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# ? Sep 24, 2013 01:42 |
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Carbolic posted:I get to move out of the way first, which I will actually do this turn. Expect more than MGs; the Phoenix would need a 5 with its PPC, and the Cicada an 8. Carbolic posted:I recall a rule that destroyed 'Mechs turned the hex into rubble and/or rough but can't actually find it in the rulebook... anyone? It's a house rule PTN always uses.
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# ? Sep 24, 2013 01:47 |
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fool_of_sound posted:Made a thing for environmental effects: That looks great! I was more talking about making something like these: (50 Bonus points if you can identify all four of those icons without a key) But that's flashy enough to make it hard to miss in a mission briefing! The Merry Marauder posted:It's a house rule PTN always uses. It's not a house rule, it was a standard rule they phased into TacOps when Total Warfare came out. I've gotten so used to playing with it I do it out of habit (just like the TacOps LOS rules).
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# ? Sep 24, 2013 01:54 |
PoptartsNinja posted:That looks great! I was more talking about making something like these: Top is EM interference (signal strength), left is danger to pilots from atmosphere/radiation (?), right is extra cooling due to lower ambient temperatures, bottom is increased heat due to higher ambient temperatures. Really I have no idea on any of them.
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# ? Sep 24, 2013 01:58 |
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I think I've got three. Top is low gravity, right is extremely low temp, bottom is extremely high temp. Can't quite figure out the left icon. Edit: Oh, ^^^^^ sounds closer to right.
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# ? Sep 24, 2013 01:59 |
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Olothreutes, you got three of them right and one of them partially right! 40 bonus points!
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# ? Sep 24, 2013 01:59 |
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PoptartsNinja posted:It's not a house rule, it was a standard rule they phased into TacOps when Total Warfare came out. I've gotten so used to playing with it I do it out of habit (just like the TacOps LOS rules). I guess "optional" would be more precise, yes. Of course, by that standard, artillery and ejecting are optional. Can you tell I miss Compendium-style rulebooks? We all have home table idiosyncrasies. I didn't imagine anyone enforced the "you can't jump over enemies" rule, haha.
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# ? Sep 24, 2013 02:00 |
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PoptartsNinja posted:
Left is "flaming meteors may occasionally hit", obviously
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# ? Sep 24, 2013 02:02 |
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BoxOfAids posted:Left is "flaming meteors may occasionally hit", obviously Yeah I think it's really clear that top is "your mech is on AT&T" and right is "blue lasers from outer space", bottom is "red musical lasers from outer space" and left is "taurians detected"
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# ? Sep 24, 2013 02:09 |
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Psion posted:"taurians detected" Edit: The left one is an extremely rare atmospheric condition that would've turned up if you'd selected the Outworlds Protectorate pirate-hunting mission. VVV He actually wouldn't have Line of Sight on the Quasit from the top of the bluff. PoptartsNinja fucked around with this message at 02:24 on Sep 24, 2013 |
# ? Sep 24, 2013 02:17 |
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Is there any reason why the Watchman can't jump to 1316 and unload into the back of the Quasit? Is there a limit on height to stop you shooting straight down cliff faces?
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# ? Sep 24, 2013 02:22 |
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Psion posted:
It's missing something...ah yes, here: https://www.youtube.com/watch?v=3XpImo80neo
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# ? Sep 24, 2013 02:28 |
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Is it atmosphere on fire?
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# ? Sep 24, 2013 02:28 |
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Is it massively oxidising atmosphere? Because that's all I can see when I look at it.
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# ? Sep 24, 2013 02:29 |
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PoptartsNinja posted:VVV He actually wouldn't have Line of Sight on the Quasit from the top of the bluff. Why not? e: Not that I think he should jump there anyway, but. The Merry Marauder fucked around with this message at 02:36 on Sep 24, 2013 |
# ? Sep 24, 2013 02:32 |
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Kirenski posted:Is it atmosphere on fire? Close goatface posted:Is it massively oxidising atmosphere? Because that's all I can see when I look at it. Indeed it is! Flammable Atmosphere! The Merry Marauder posted:Why not? Under the standard LoS rules, the Quasit is protected by adjacent height 2 terrain. Under the advanced LoS rules, this happens: PoptartsNinja fucked around with this message at 02:39 on Sep 24, 2013 |
# ? Sep 24, 2013 02:33 |
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PoptartsNinja posted:Close Does that...does that come up often?
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# ? Sep 24, 2013 02:38 |
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PoptartsNinja posted:Under the standard LoS rules, the Quasit is protected by adjacent height 2 terrain. My understanding of aLOS is that the terrain actually has to "intervene," that is to say, be between them, and that the target and shooter's own hex terrain don't count. There is no "Hex X," as it were. Not quibbling, just making sure.
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# ? Sep 24, 2013 02:43 |
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Intervening hexes count both horizontally and vertically. Due to the elevation change, the technically empty height 3 hex is intervening. Try it in MegaMek, I will be amazed if it lets you take the shot.
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# ? Sep 24, 2013 02:47 |
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I'm not really set up for that (don't really use MegaMek), so I'll take your word wrt the non-hex. I'm entertained to imagine a 'Mech sliding its back along a cliff wall like in an '80s action movie, anyway.
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# ? Sep 24, 2013 02:51 |
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Bobbin Threadbare posted:Does that...does that come up often? No, but all it takes is a higher-than-average oxygen content and low humidity and suddenly your Quillar crop is a towering inferno and you've gotta duck and hide in your cement anti-wildfire bunker. Or, y'know, being very close to the sun with an oxygen/fluorine atmosphere and enough metal content that some dumb corporate rear end in a top hat feels it's worth the expense of fireproofing a dropship to go mine. PoptartsNinja fucked around with this message at 03:22 on Sep 24, 2013 |
# ? Sep 24, 2013 03:18 |
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Hahahah. That owns.
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# ? Sep 24, 2013 03:54 |
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Soylent Pudding: Kicking would work at 1328 (which additionally exposes your unablated rear armor to SRM fire from the Phoenix (at 12s though with jumping, and I think the Plainsman would have 14s)) you'd be able to kick the Drillson and fire lasers, and it would allow the possibility of jumping to 0930 next turn to check on (and possibly fire at) what it did to the bunker while venting the remaining heat.
Readingaccount fucked around with this message at 04:25 on Sep 24, 2013 |
# ? Sep 24, 2013 04:19 |
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Fire lasers for 10s, but I'm sure "my" Drillson would cheerfully accept the opportunity to light you up.
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# ? Sep 24, 2013 05:00 |
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Spot the dreaded Far Country environmental hazard! PoptartsNinja fucked around with this message at 06:18 on Sep 24, 2013 |
# ? Sep 24, 2013 05:14 |
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To hell with the Far Country tile, the bee tile has frightening implications.
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# ? Sep 24, 2013 05:26 |
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I wish that mech in the lower right was Atlas Cop, but I think it's meant to suggest mire or muddy conditions.
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# ? Sep 24, 2013 05:27 |
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FixedPicard Day posted:To hell with the Far Country tile, the bee tile has frightening implications. I don't know, they're not that bad. PoptartsNinja fucked around with this message at 05:49 on Sep 24, 2013 |
# ? Sep 24, 2013 05:39 |
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# ? May 23, 2024 11:58 |
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PoptartsNinja posted:Fixed
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# ? Sep 24, 2013 05:40 |