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DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
And here's the build.

quote:

PowerHouse http://powerhouse.nullware.com/

Link to this build: http://powerhouse.nullware.com/powerhouse.html?v=7&n=&d=1215RI9CKLH6790C000C101C30587059C01C6009E019R01CE05CI058J0185057Q007T013Ugo3bhy42iK

Name:

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Specialist
Level 6: Shooter
Level 9: Martial Focus
Level 12: Professional Athlete
Level 15: Impresario
Level 18: Accurate
Level 21: Coordinated

Powers:
Level 1: Reaper's Touch
Level 1: Reaper's Caress (Rank 2)
Level 6: Scything Blade (Rank 2, Swallowtail Cut)
Level 8: Submachinegun Burst (Rank 2, Aggression)
Level 11: Invulnerability (Rank 2)
Level 14: Form of the Swordsman
Level 17: Energy Shield (Rank 2)
Level 20: Reconstruction Circuits (Rank 2)
Level 23: Dragon's Bite (Rank 2, Cull the Weak)
Level 26: Reaper's Embrace (Rank 2, No Mercy)
Level 29: Implosion Engine (Rank 2)
Level 32: Assault Rifle (Rank 2, Mow 'em Down)
Level 35: Support Drones
Level 38: Strafing Run (Rank 2)

Travel Powers:
Level 6: Athletics (Rank 2, Rank 3, Versatility)
Level 35: Swinging

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Evasion (2/2)
Dexterity: Quick Reflexes (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)

Edit: Whoops. Broke tables, and quote isn't edit.

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HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
I'd drop reconstruction circuits, you cant do anything but block with it on, you could probably replace it with overdrive for when you're at range and maintaining things. It'll give you 2 more adv you could put wherever.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

HukHukHuk posted:

I'd drop reconstruction circuits, you cant do anything but block with it on, you could probably replace it with overdrive for when you're at range and maintaining things. It'll give you 2 more adv you could put wherever.

I got it for a heal. It's either this or bountiful chi resurgence, I like healing while blocking, though.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.
I've actually been doing a few general guides on how to get up to speed with Freeform designs. Probably the one that will interest you more is the guide to Superstats and Specialization Trees since that's the newest and likely most mystifying change to character creation to date. There's also a Freeform Guide, but most of the stuff in there is general advice rather than specifics on powersets. I think I might rewrite some of those power guides as well.

BenRGamer posted:

And here's the build.

Seems solid. There's a few things I'm seeing

-Invulnerability's a great passive, but you're going to want to Rank 3 it. It's a passive ability that's always active, so you're going to want to get the most out of it you can.
-Huk noticed this, but Reconstruction Circuits only works very well for Power Armor style characters, as they are the only ones that can keep attacking while it's active. Since you're built around blades and guns, A fire-and-forget heal such as Bounficul Chi Resurgence or Conviction would suit you better.
-Finally, since extremely high offense, on its own, doesn't do much, I'd swap out either the Guardian or Warden tree with Vindicator - it's really a great companion to either of those two, as it can boost your defense based off of your offense score - and consequentially make an offense-defense feedback loop. This also comes alongside some other general defnense-down effects, and a very high severity buff to your criticals.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!

Humbug Scoolbus posted:

Yeah, my Munitions heavy character went from meh to death incarnate after that patch.
I'm still not sure I understand what's so great about it, it gets hosed up badly by enemies with flat damage reduction (hi Viper-X) and otherwise seems just average compared to elec/fire/infernal.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Bluhman posted:

-Huk noticed this, but Reconstruction Circuits only works very well for Power Armor style characters, as they are the only ones that can keep attacking while it's active. Since you're built around blades and guns, A fire-and-forget heal such as Bounficul Chi Resurgence or Conviction would suit you better.
-Finally, since extremely high offense, on its own, doesn't do much, I'd swap out either the Guardian or Warden tree with Vindicator - it's really a great companion to either of those two, as it can boost your defense based off of your offense score - and consequentially make an offense-defense feedback loop. This also comes alongside some other general defnense-down effects, and a very high severity buff to your criticals.

Okay, I'll change out Reconstruction Circuits for Bountiful Chi Resurgence. As for the offense, I was trying to stack it absurdly high to go with the Combat Training Dexterity Specialization, more offense gets me better crit chance. Would I be hitting the cap at that point or something? I'll go take a look at Vindicator.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

OneEightHundred posted:

I'm still not sure I understand what's so great about it, it gets hosed up badly by enemies with flat damage reduction (hi Viper-X) and otherwise seems just average compared to elec/fire/infernal.

Not as badly as you might think - Two Gun Mojo ignores some defense, and pretty much does enough damage on its own to completely invalidate Viper X's armor. The big edges it's got on projector sets is that it's quite a bit more efficient (can set aside something like Rec or End for Con or Pre), and quite a bit more mobile.

BenRGamer posted:

Okay, I'll change out Reconstruction Circuits for Bountiful Chi Resurgence. As for the offense, I was trying to stack it absurdly high to go with the Combat Training Dexterity Specialization, more offense gets me better crit chance. Would I be hitting the cap at that point or something? I'll go take a look at Vindicator.

I've never really noticed the benefit of Combat Training. If you can get a crit chance of around 40 percent or so, you'll likely be set.
I mainly advised going for Vindicator since the defense stat is actually very good to have. High defense can actually make you very hard to kill, especially if factored alongside high dodge and avoidance.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Bluhman posted:

I've never really noticed the benefit of Combat Training. If you can get a crit chance of around 40 percent or so, you'll likely be set.
I mainly advised going for Vindicator since the defense stat is actually very good to have. High defense can actually make you very hard to kill, especially if factored alongside high dodge and avoidance.

Well, I'm gonna be keeping Guardian for the Ruthless bonus to Crit Severity. As it stands, at level 14, my crit chance is hovering around ~30%

Edit: Now that I think about it, even though I'm not 'maining' munitions, would it be worth it to pick up Killer Instinct?

DMW45 fucked around with this message at 02:23 on Sep 22, 2013

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Vindicator's bonus is 15% severity for 3 points, that and the 20% offense to defense are both on the first row of that specialization for 5 points.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

OneEightHundred posted:

I'm still not sure I understand what's so great about it, it gets hosed up badly by enemies with flat damage reduction (hi Viper-X) and otherwise seems just average compared to elec/fire/infernal.

For that character, it's kind of a combination of extremely good single-target damage from Two Gun Mojo and also the way Lead Tempest and Quarry's dodge/avoidance and Bountiful Chi Resurgence/Reiki dovetail together to make you extremely tough while still delivering a ton of AOE damage. Also holy poo poo Lead Tempest has a huge radius. Tempest doesn't do the highest area DPS, not by a long shot, but you do very good damage without having to stop to defend except in pretty rare cases. Great for things like Harmon Labs where you have to chew through a million mooks to get to the end. I have other characters that do higher area DPS but none so far that are even half as robust while doing it.

Warmachine
Jan 30, 2012



HukHukHuk posted:

I'd drop reconstruction circuits, you cant do anything but block with it on, you could probably replace it with overdrive for when you're at range and maintaining things. It'll give you 2 more adv you could put wherever.

More on this as far as power armor things go: Power Armor as the unique 'toggled systems' mechanic (or whatever they called it) that lets you activate multiple powers at the same time. This ONLY works for powers with that toggle. While you can run Repulsor Beams and Eye Beams at the same time, you cannot fire your eye beams while also using something like Two Gun Mojo. And even powers in the PA tree that don't have that toggle interaction cannot be used while running toggle powers.

Which is a shame, really, but understandable.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
Quick question, how useful is the Laser Knight advantage on Energy Shield? Is it worth the hit to damage?

Aphrodite
Jun 27, 2006

It falls in a place in the damage calculation that ends up making it not even noticeable. Take it.

rex monday
Jul 9, 2001

Pisk. Pisk. Piiiiiiisk!
Can someone give me some general advice for making a tank? Or point me to some? I'd like to make a pretty survivable Heavy Weapons tank but I definitely for sure for character reasons need to have at least one of the chain powers. I thought about going with supernatural and playing with the poison mechanics but then I'd still be taking the less-effective powers in a set and also I wouldn't get to swing around a giant mace or grow swole with Enrage+Growth.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.
Iron Cyclone's a fine choice for tanking - advantage draws targets in and builds enrage, and it can be fitted with challenging strikes.

Heavy Weapons itself is actually a great tanking set, since it bases itself almost entirely around a debuff that reduces enemy speed and attack power, which makes keeping allies alive a bit more easy for you. That all said, the best move for tanking in the set is likely Brimstone, which hits in a full sphere around you for some pretty good damage (discounting the dual-damage types; that only serves to make it annoyingly suboptimal for DPS guys), and knocks all targets down instantly.

Strength primary's a must. Knock resistance, enrage scaling, and superb defense if you pair it with constitution. Depending on how hardy you want to be, you might want to stat constitution even more heavily than strength.

quote:

PowerHouse http://powerhouse.nullware.com/

Link to this build: http://powerhouse.nullware.com/powe...L0010gA3V7609gO

Name: Knight Dude

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Quick Recovery
Level 15: Martial Focus
Level 18: Acrobat
Level 21: Impresario

Powers:
Level 1: Bludgeon
Level 1: Eruption (Rank 2, Crippling Challenge)
Level 6: Defiance
Level 8: Annihilate (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Brimstone (Rank 2, Rank 3, Challenging Strikes)
Level 17: Iron Cyclone (Rank 2, Vortex Technique)
Level 20: Guard (Rank 2)
Level 23: Aggressor (Rank 2, Rank 3)
Level 26: Decimate
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Bountiful Chi Resurgence (Resurgent Reiki)
Level 35: Unleashed Rage (Rank 2)
Level 38: Masterful Dodge

Travel Powers:
Level 6:
Level 35:

Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Retribution (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Strength Mastery (1/1)

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
You could use the chain that pulls dudes to you. Invulnerability is great for absorbing rapid fire attacks, Defiance helps with big blows, either one is great. Regeneration is also fine as well. Enrage would be fine for a form if you have a few knocks and is part of the AT Behemoth tank.

e;f;b.

rex monday
Jul 9, 2001

Pisk. Pisk. Piiiiiiisk!
Bluhman, you're the best.

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.
Anyone know if/when they're going to add the passive that was supposed to come out with the new laser sword powers? I remember hearing it got held back because it was bugged somehow but nothing since.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Some kind of patch installed:

quote:

Release notes for September 26, 2013.



Powers/Items:
All Drifter Legacy Devices are now Unique Equipped. You may not place more than one copy of the same Legacy Device into your Devices toolbar.
Some Legacy Devices now share their cooldown with other copies of the same device. This applies to: Omicron Induced Strength, Psionic Surge, Eruption, Echo's Stick, Khusor's Doom, Ice Grenades, and Neuroelectric Pulse Generator.
We have un-bound all of your existing Legacy devices so that you can trade away spares. Any that were equipped have been moved to your inventory/overflow. They have also been removed from your builds. The items are still bind on equip.
Omicron Induced Strength and Psionic Surge now remove travel powers through the Nailed to the Ground/Freedom! mechanic.
Telekinesis can no longer pick up and throw objects at other objects. This prevents a strange case where non-throwable mission objects could be thrown at themselves and destroyed without giving credit.
Dark Aura is no longer disabled when you are held or knocked down.
Imperator Gladiator and Samurai Robot become devices are no longer bound. If you have one of these devices, it will be unbound when you log in.

Missions:
Gravitar: the portal to the fight now does not appear until 10 players are on the map or 60 seconds have passed. This makes gravitar's map behave like other queues and Alerts.
Grab Alerts: Kevin Poe is not Mindslayer. He now has the correct voiceover.
Westside mission "Fight Club": the Underground Boxing Ring no longer has a hole in the wall allowing you to fly outside the map.
Westside Intrigue Culmination: fixed holes in the boss room geometry.
Whiteout: The front doors inside Ice Station Alpaca were misaligned with the walls. Now they are not.
The following Lairs have new entry requirements:
Project Awakening (solo lair): complete "The Director, Defanged"
Dr. Destroyer's Robot Factory: Level 28+ or complete "That's Just Grate!"
Teleios' Tower: Level 29+ or complete "Searching for Steelheads"
Burial Caves: Level 31+ or complete "A Legacy of Wickedness"
Moreau's Laboratory: Level 35+ or complete "Moreau's Orders"
VIPER Nest: Level 38+ or complete "Whacking Day"

Costumes:
The following costume pieces have had inappropriate categories removed:
Nighthawk Chest
Nighthawk Head
Dragon Armor Chest
Gravitar Legs
Bird People Skirt is now on the Hips Layer Warlord Bracer Right (male) now has categories matching the left version.
Warlord Bracer Right (male) now has categories matching the left version.
Wolf Bubble 02 is available again.
The following costume pieces now have additional material options:
Steampunk Electro Gauntlet
Mechanical Tail (Female)
Armor Patch Plate Boots, Bracers & Leg Accessories (Male and Female)
Cybernetic: Top Accessory, Chest (both variants), Shoulders (both variants), Jaw (both variants), Arm Accessories (both variants), Hands (Both Variants), Leg Attachment, Boots, Hips.
Steampunk Mustache (Bushy)
Steampunk Mustache (Pointy)
Spartan Lion Helmet
Steampunk Electro Backpack
Steampunk Goggles
The following costume materials now have to use a pattern: Dual Claw (Leather, Metal), Spartan Lions (Leather, Metal), Armor Chiton (Metal), Cybernetic plugs (Metal), Armor pointed (Metal), Nephilim Large (Metal), Spartan Lion helmet (Metal), Zombie partial mask (Leather), Long Glove Zombie (Leather), Mandibles gigantic (Leather), Pulp Aviator pants (Metal Leather), Nephilim Large (Leather), Ninja Headband (Leather, Metal), Steampunk Mustache (Pointy), (Leather, Metal), Steampunk Mustache (Bushy), (Leather, Metal), Armor Nephilim male (Metal), Heavy Mecha Shoulders (Leather), Alien Organic 2 (Leather, Metal), Armor Cybernetic (Cloth), Skirt Webbed (Metal), Small Demon Wings (Metal), Alien Organic Tall (Leather), Chiton Crests (Metal), Armor Blaster (Cloth, Metal), Cape Webbed (Metal), Armor Nephilim Blade left (Cloth), Armor Nephilim Blade right (Leather, Metal), Elbow Disk right (Metal), Steampunk Goggles (Leather, Metal), Steampunk Goggles 2 (Leather, Metal, Cloth), Small Wings (Leather), Square Plate (Leather, Metal), Armor Patched Plate (Cloth), Steampunk Electro Gauntlet (Leather), Prong 01 (Leather), Long Boot Fur Lined (Leather), Armor Blaster (Leather, Metal Spartan Sandal left (Metal, Leather)


Misc:
Travel powers that use Roll Mode (e.g. hyper ball, snowball roll) will no longer make your weapons invisible.
Exocets and VTOL rotors now cloak properly when Holographic Field is used.
The Questionite store was allowing players to buy multiple copies of Energy Swinging. Fixed.
Lockbox gear kits now specify that any gear inside will be the level of the character who opens the box.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
222 mb patch :toot:

For god's sake Cryptic get a new pic to show on the patcher :barf:

Flesh Forge fucked around with this message at 19:19 on Sep 26, 2013

Valatar
Sep 26, 2011

A remarkable example of a pathetic species.
Lipstick Apathy
I asked in the channel last night but nobody seemed very clear on things, so I'm asking here: Is it possible to go gold for a single month, make characters with restricted archetypes, then stop paying and continue playing with them? Or does it lock them until you purchase the archetypes when you drop back to silver?

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
I'm fairly sure that when the conversion happens, you get automatically "retrained" and forced to pick an archetype that you are granted with Silver.

Asimo
Sep 23, 2007


Yeah, annoyingly if your subscription lapses any gold/freeform character becomes locked and you're forced to either delete them or change them to a silver/archetype character. It's one of the more obnoxious parts of their F2P scheme and the archetype system in general.

Brave New World
Mar 10, 2010
Don't delete them or waste time converting them, just leave at least one character at permanent silver archtype status so you can still play a little even when you don't want to be subbed. That said, they really do need to address this issue in a better way that actually works for everyone, Cryptic included.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Huh, another 114mb patch ... :confused:

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
Wow...Completely replacing the client are we?

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.
The client is several gigabytes, so I doubt it.

Neurolimal
Nov 3, 2012

Flesh Forge posted:

Costumes:
The following costume pieces have had inappropriate categories removed:
Nighthawk Chest
Nighthawk Head
Dragon Armor Chest
Gravitar Legs

This is kind of lame, and makes me worry that they'll eventually fix the parts that allow for really cool costumes (Nighthawk Hood and Ancient Armor that allows floating hands, and Irradiates Jacket with see-through holes)

quote:

Wolf Bubble 02 is available again.
The following costume pieces now have additional material options:
Steampunk Electro Gauntlet
Mechanical Tail (Female)
Armor Patch Plate Boots, Bracers & Leg Accessories (Male and Female)
Cybernetic: Top Accessory, Chest (both variants), Shoulders (both variants), Jaw (both variants), Arm Accessories (both variants), Hands (Both Variants), Leg Attachment, Boots, Hips.
Steampunk Mustache (Bushy)
Steampunk Mustache (Pointy)
Spartan Lion Helmet
Steampunk Electro Backpack
Steampunk Goggles
This is loving awesome, and I hope they get around to stuff like the Dragon Armor, which are really cool looking but kind of ugly with the metal texture.

quote:

The following costume materials now have to use a pattern: Dual Claw (Leather, Metal), Spartan Lions (Leather, Metal), Armor Chiton (Metal), Cybernetic plugs (Metal), Armor pointed (Metal), Nephilim Large (Metal), Spartan Lion helmet (Metal), Zombie partial mask (Leather), Long Glove Zombie (Leather), Mandibles gigantic (Leather), Pulp Aviator pants (Metal Leather), Nephilim Large (Leather), Ninja Headband (Leather, Metal), Steampunk Mustache (Pointy), (Leather, Metal), Steampunk Mustache (Bushy), (Leather, Metal), Armor Nephilim male (Metal), Heavy Mecha Shoulders (Leather), Alien Organic 2 (Leather, Metal), Armor Cybernetic (Cloth), Skirt Webbed (Metal), Small Demon Wings (Metal), Alien Organic Tall (Leather), Chiton Crests (Metal), Armor Blaster (Cloth, Metal), Cape Webbed (Metal), Armor Nephilim Blade left (Cloth), Armor Nephilim Blade right (Leather, Metal), Elbow Disk right (Metal), Steampunk Goggles (Leather, Metal), Steampunk Goggles 2 (Leather, Metal, Cloth), Small Wings (Leather), Square Plate (Leather, Metal), Armor Patched Plate (Cloth), Steampunk Electro Gauntlet (Leather), Prong 01 (Leather), Long Boot Fur Lined (Leather), Armor Blaster (Leather, Metal Spartan Sandal left (Metal, Leather)
Not sure what this means since I'm currently on vacation and can't look them up, if it means more patterns though then hell yes.

quote:

Travel powers that use Roll Mode (e.g. hyper ball, snowball roll) will no longer make your weapons invisible.
Exocets and VTOL rotors now cloak properly when Holographic Field is used.
These are also nice.

A pretty awesome patch in general, and makes me hope that they keep it running and they fix/balance some of the more terrible bugs, as well as fix up some more of the older costume parts with wonky textures/patterns/materials.

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.

Neurolimal posted:

Not sure what this means since I'm currently on vacation and can't look them up, if it means more patterns though then hell yes.

I could be wrong but I think this means those pieces used to allow you to pick 'none' as the pattern and thus have just a solid colour. They no longer allow that, instead requiring you to choose a pattern.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!

Brave New World posted:

Don't delete them or waste time converting them, just leave at least one character at permanent silver archtype status so you can still play a little even when you don't want to be subbed. That said, they really do need to address this issue in a better way that actually works for everyone, Cryptic included.
The freeform slots in the store are about the best way to address it, they're just extremely expensive.

General Maximus
Jul 14, 2006
Standard models come in white labcoats for inexplicable reasons.

OneEightHundred posted:

The freeform slots in the store are about the best way to address it, they're just extremely expensive.

I got one of those for half off on sale sometime last year and I'm still not convinced it was actually worth it. Of course, I've been subscribed since not long after that so the value I place on it may be less than if I wasn't subscribed.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Speaking of sales: 20% off sale in the C-store

WarLocke
Jun 6, 2004

You are being watched. :allears:
I've been playing DCUO for my superhero fix but the toxic community over there makes me want to stick forks in my eyeballs trying to get anything done at the 'endgame'.

If I haven't played this since before the F2P change, how annoyed am I going to be at the archetype limitations?

Hell, if they've added enough content since I might even sub again.

e: Especially if CO has the same feature STO did where I can buy funbux or pay for a subscription with steam wallet funds. That is a really drat convenient feature.

raocow
Apr 23, 2007

Keen Dreams

Please give me a chance to be a better person. -Willhart
Uhm, I just created a character to return to this thing for fun but after creating said character the game said the character wasn't allowed or something (I do not remember the exact words) and it flushed me back to the log in page. I tried getting in with one of my old characters though and it went fine. Are there... anything at all that could explain such a (admitedly vaguely described) thing ?

rex monday
Jul 9, 2001

Pisk. Pisk. Piiiiiiisk!

Well gently caress me. I just spent all my spacebucks yesterday.

Neurolimal
Nov 3, 2012

raocow posted:

Uhm, I just created a character to return to this thing for fun but after creating said character the game said the character wasn't allowed or something (I do not remember the exact words) and it flushed me back to the log in page. I tried getting in with one of my old characters though and it went fine. Are there... anything at all that could explain such a (admitedly vaguely described) thing ?

Sometimes when creating a character the costume editor won't make the character, you can tell when this will happen by the fact that costume packs you don't own will appear unlocked for you; this means save whatever costume you have so far and retry making a character. You might be able to get around this by just not using any of the supposed-to-be locked costume pieces, but I personally haven't messed with it too much.

WarLocke posted:

I've been playing DCUO for my superhero fix but the toxic community over there makes me want to stick forks in my eyeballs trying to get anything done at the 'endgame'.

If I haven't played this since before the F2P change, how annoyed am I going to be at the archetype limitations?

Hell, if they've added enough content since I might even sub again.

e: Especially if CO has the same feature STO did where I can buy funbux or pay for a subscription with steam wallet funds. That is a really drat convenient feature.

Depends on what annoys you about archetypes; if you're worried about being worse than a freeform character then you don't have too much to worry about, because Archetypes get a -very- good buff on diminishing returns that keeps them functional alongside munchkinned super minmaxed heroes. If you're worried about variety then you might be in a little more trouble, as individual archetype prices are pretty obnoxious (they should be about 200-300 zen at most, instead of what they are). Do note that you can unlock both the Viking Warrior costume set and the Heavy Weapons archetype through this.

I don't think you can pay for stuff through steam, however there's a large amount of time cards and boxed sets for dirt cheap. The boxed set also comes with $5 worth of Zen on top of the monthly zen stipend.

Neurolimal fucked around with this message at 01:23 on Sep 28, 2013

WarLocke
Jun 6, 2004

You are being watched. :allears:

Oh wow, that's some good pricing, although I already have a retail code on my account and I don't want to wait until Monday for the time cards to get here. Bleh.

I've always wanted to make a little alien dude on the hoverdisk with a pet army. call him 'Morbu the Bounty Hunter' or something with an entourage of different types of drones and Attack Toys (he ran out of drone casings and found a crate full of teddy bears, ok) and a space (sonic) pistol. From what I'm reading with the new Commander role thing it should be quite viable.

Neurolimal
Nov 3, 2012

WarLocke posted:

I've always wanted to make a little alien dude on the hoverdisk with a pet army. call him 'Morbu the Bounty Hunter' or something with an entourage of different types of drones and Attack Toys (he ran out of drone casings and found a crate full of teddy bears, ok) and a space (sonic) pistol. From what I'm reading with the new Commander role thing it should be quite viable.

This is very very doable; The hoverdisk travel power is available for free to gold members, there's a few alien heads and eye accessories, there's a sonic on-hit buff as well as a laser rifle that causes random debuffs, and pets have been really really really good since the Specializations patch (There's also three robot pet powers as well, Munitions Droids (2), Support Drones (2), and Attack Toys (Lots). The Retro Sci-Fi Set is also one of the best sets you can get in terms of part variety & flexibility, and would fit well with an alien character.

And yeah, the Commander specialization tree is very, very, very good for pets; just about every choice is worthwhile, although there is one that becomes a must-have if you roll with Dexterity (the one that increases pet crit chance when you land a critical hit).

Neurolimal fucked around with this message at 02:55 on Sep 28, 2013

WarLocke
Jun 6, 2004

You are being watched. :allears:
Oh man that reto sci-fi stuff is great! I'm thinking a big-forehead green martian dude with that bubble helmet. Make him tiny except for a huge head... :black101:

Now if only Steam would install this thing faster. Still 600mb to go and then who knows how much patching at the launcher. :emo:

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Brave New World
Mar 10, 2010
That's a funny coincidence 'cause I have a freeform Gadgeteer that uses a Hoverboard. I guess those elements just work well together conceptually to a lot of people.

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