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Air is lava! posted:Why would the game give you points for getting a lot of cholesterole? Is this a campaign to kill of old people faster, so they don't leech of healthcare funds? Death Panels: The Game! Brought to you by Obama's America.
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# ? Sep 30, 2013 17:12 |
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# ? Jun 10, 2024 00:15 |
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"The Griffon of Time": https://www.youtube.com/watch?v=9ol8i57A36w I'm... not even sure where to begin on this one. Though it has a wonderful ending.
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# ? Sep 30, 2013 17:26 |
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thedaian posted:
I'll show you where to begin. IN A LAND WERE ANY THING CAN HAPPEND. WERE YOU CAN DO ANY THING. OUT COME A NEW KIND OF HERO A HERO WHO MUST FIGHT ALL THE EVIL THAT IS STILL HERE AND MOST STOP THE TIME DESTORYER BEFORE PAST AND NOW BECOME NO MORE CRYSTAL THE G OF LIGHT IS HERE TO PUT A STOP TO ALL EVIL.
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# ? Sep 30, 2013 17:37 |
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They all have wonderful endings. They stop.
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# ? Sep 30, 2013 17:37 |
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I got a youtube error about halfway through watching this one and thought it was entirely appropriate. EDIT: Oh wow, the ending is truly magical. Everything about this game is fantastic and I want to find out what was going on in the developer's head while they were making this. Ramengank fucked around with this message at 18:01 on Sep 30, 2013 |
# ? Sep 30, 2013 17:46 |
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thedaian posted:"The Griffon of Time": https://www.youtube.com/watch?v=9ol8i57A36w That was hilarious for all the right wrong reasons.
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# ? Sep 30, 2013 17:54 |
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Ramengank posted:I got a youtube error about halfway through watching this one and thought it was entirely appropriate. Obviously not "Better play this once to see if there are any obvious and glaring flaws"!
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# ? Sep 30, 2013 18:10 |
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This was amazing. Also I would legitimately play a platformer about a griffon, if the gameplay was more Insomniac-era Spyro and less heaving sprites and purple squares rocketing off into space.
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# ? Sep 30, 2013 18:20 |
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It appears that sonic has become a purple square and snuck into this game before being unleashed at the end.
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# ? Sep 30, 2013 18:56 |
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I didn't think it was possible, but that game was even more insane than Dontrel.
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# ? Sep 30, 2013 23:34 |
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No nothing is more insane than Dontrel Dolphin but it's definitely 2nd place for dumb platformers made by horrible people you only meet over the internet.
Massive_Idiot fucked around with this message at 23:48 on Sep 30, 2013 |
# ? Sep 30, 2013 23:46 |
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But I wanted them to play far enough to find the unicron crystal...
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# ? Sep 30, 2013 23:50 |
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So did this person decide to make the timer a sprite because he/she couldn't figure out how to code leading zeros, or was that just on purpose? Was anything in this game intentional? Was the purple square camera focus a feature or a bug because they didn't know how to use the camera settings in Game Maker properly? There's just too many questions.
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# ? Oct 1, 2013 00:02 |
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Just given how the minutes and seconds jumped around a lot, it really does look like they made a single sprite for each increment of time, like one for 1:30, one for 1:25, etc. How else would you explain 1:04?
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# ? Oct 1, 2013 00:28 |
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The most amusing thing about these games is that when the creators make these amazing art assets, they don't seem to realize that MS Paint has a text editor.
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# ? Oct 1, 2013 03:55 |
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Where the hell does Lowtax keep finding these "games"? The last one looks like it was drawn by a kindergartener
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# ? Oct 1, 2013 05:04 |
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terrordactle posted:Where the hell does Lowtax keep finding these "games"? The last one looks like it was drawn by a kindergartener YoYo Games, the Newgrounds.com of YoYo Games.
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# ? Oct 1, 2013 05:05 |
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Phoenixan posted:So did this person decide to make the timer a sprite because he/she couldn't figure out how to code leading zeros, or was that just on purpose? Was anything in this game intentional? Was the purple square camera focus a feature or a bug because they didn't know how to use the camera settings in Game Maker properly? I'm actually fairly certain that Game Maker already has a built in timer object, so I don't know where this was going when it was turned into an animation with randomly chosen increments that change at the whims of the designer.
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# ? Oct 1, 2013 05:07 |
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Jesus, that ending became a Merzbow song.
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# ? Oct 1, 2013 05:24 |
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Mr. Noseybonk posted:I didn't think it was possible, but that game was even more insane than Dontrel. It's a close second, but at least there was nothing objectively terrifying in this game. Just terrible programming and insane glitches.
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# ? Oct 1, 2013 05:39 |
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Cheez posted:I'm actually fairly certain that Game Maker already has a built in timer object, so I don't know where this was going when it was turned into an animation with randomly chosen increments that change at the whims of the designer.
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# ? Oct 1, 2013 08:05 |
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I always have to wonder about the people who create games like that. If it's a little kid, then it's excusable, and almost cute in the way that a preschooler's crude crayon stick figures are. But if that person is at least old enough to drive, it becomes extremely disturbing.
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# ? Oct 1, 2013 08:25 |
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That was sure something. Loved the ending. The square transcended the game... literally.
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# ? Oct 1, 2013 08:52 |
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Phoenixan posted:So did this person decide to make the timer a sprite because he/she couldn't figure out how to code leading zeros, or was that just on purpose? Was anything in this game intentional? Was the purple square camera focus a feature or a bug because they didn't know how to use the camera settings in Game Maker properly? The most confusing part isn't even that they decided to have the view bound to the purple square of mystery instead of the player character. It's that they went ahead and specified that the phantom square should have collision events with the environment like the player object does and not be able to clear the very first 10 pixel tall obstacle because the only thing it actually does is move left and right. There's so many ways around the problem and the simplest one (besides binding the view to the loving player object in the first place) is to not go out of your way to create it and yet STILL they managed to not only make it happen but look at it and go "yeah people are probably gonna want to see this I should put it on the internet".
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# ? Oct 1, 2013 13:11 |
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Budohead posted:The most confusing part isn't even that they decided to have the view bound to the purple square of mystery instead of the player character. It's that they went ahead and specified that the phantom square should have collision events with the environment like the player object does and not be able to clear the very first 10 pixel tall obstacle because the only thing it actually does is move left and right. It could be an interesting effect if there was any way to directly control the square. You could use the square to scout ahead for dangers and plan your route, but at the cost that the clock is counting down so you'll have less time to move your character.
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# ? Oct 1, 2013 13:35 |
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Budohead posted:The most confusing part isn't even that they decided to have the view bound to the purple square of mystery instead of the player character. It's that they went ahead and specified that the phantom square should have collision events with the environment like the player object does and not be able to clear the very first 10 pixel tall obstacle because the only thing it actually does is move left and right.
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# ? Oct 1, 2013 13:40 |
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ponzicar posted:I always have to wonder about the people who create games like that. If it's a little kid, then it's excusable, and almost cute in the way that a preschooler's crude crayon stick figures are. But if that person is at least old enough to drive, it becomes extremely disturbing. According to the Amazon page about his book, the guy behind Dontrel Dolphin/Trelyate is in his late 20s.
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# ? Oct 1, 2013 14:31 |
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Cheez posted:I'm actually fairly certain that Game Maker already has a built in timer object, so I don't know where this was going when it was turned into an animation with randomly chosen increments that change at the whims of the designer. Game Maker also has a built in camera function to follow a single object. Problem is, I don't think the creator realized how to switch camera focus between two player objects (griffin and unicorn lion thing) and so just bound the camera control to a purple square. That acts separately from the player and teleports back to them on certain checkpoints. OH YEAHH
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# ? Oct 1, 2013 15:51 |
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Was "Hangar of Dreams" a reference to the Talking Heads song of the same name from the album True Thefts? "We live in this hangar of dreams. We walk down this hallway of textures."
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# ? Oct 1, 2013 18:31 |
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I like that you play as a baby.
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# ? Oct 1, 2013 22:19 |
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Improbable Lobster posted:I like that you play as a baby. Clearly an author self-insert
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# ? Oct 1, 2013 23:05 |
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Strangely enough, it looks like the most polished out of all the Game Maker FPS' so far.Budohead posted:The most confusing part isn't even that they decided to have the view bound to the purple square of mystery instead of the player character. It's that they went ahead and specified that the phantom square should have collision events with the environment like the player object does and not be able to clear the very first 10 pixel tall obstacle because the only thing it actually does is move left and right.
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# ? Oct 2, 2013 01:33 |
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Phoenixan posted:Strangely enough, it looks like the most polished out of all the Game Maker FPS' so far. I am going out on a limb and saying those people didn't make the other object visible, or suffer from collision, did they? As for alien wars: That is the best FPS we have seen so far, by a wide margin. No billboarded images for enemies? And those tanks had dozens of polygons! The models weren't all just spheres strapped together! Game of the year. (In this thread)
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# ? Oct 2, 2013 01:43 |
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99% chance all those enemy models were stolen or otherwise from some lovely free site. Still probably more work involved in that than in most of the other games we've seen.
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# ? Oct 2, 2013 02:50 |
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At least the Doom barrels in this one actually did damage.
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# ? Oct 2, 2013 03:03 |
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Hudlinkin posted:At least the Doom barrels in this one actually did damage. And had a different death animation, truly an incredible feat.
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# ? Oct 2, 2013 03:06 |
Phoenixan posted:Strangely enough, it looks like the most polished out of all the Game Maker FPS' so far. In the project I'm currently working on, the player character is the camera focus, except for when you're scoped on a sniper rifle, in which case the camera is focused on the halfway point between your character and where you're aiming (such that you can only aim up to a full screen away). If you're dead and waiting to spawn, the camera's not focused on anything, but you can move it around to spectate briefly, and that's done in code by setting the position of the view. Alas, it seems actually coding their own implementations of things is something these kids are loathe to do. Pakled posted:99% chance all those enemy models were stolen or otherwise from some lovely free site. Still probably more work involved in that than in most of the other games we've seen. Only marginally so. GameMaker has a built-in function for rendering models, though they have to be converted to some format first, I think.
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# ? Oct 2, 2013 03:10 |
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For a second I thought this would be the best FPS we've seen so far, and then I realized that it was just another Doom clone FPS with bad pre-rendered models
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# ? Oct 2, 2013 03:40 |
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My Person I wish Lowtax went on Twitch more.
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# ? Oct 2, 2013 05:15 |
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# ? Jun 10, 2024 00:15 |
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I hope one of the upcoming videos is that weird rear end game Lowtax streamed alone with Lady Dracula constantly getting stuck inside him.
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# ? Oct 2, 2013 05:32 |