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TJO
Aug 14, 2006

I had a funny feeling in my gut.
So I've pretty much completely beaten The Third, all that's left is some tedious challenges I'm not gonna do, are the extra mission DLCs worth it?

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prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

TJO posted:

So I've pretty much completely beaten The Third, all that's left is some tedious challenges I'm not gonna do, are the extra mission DLCs worth it?

The clone missions are a lot of stupid fun, as are the gangsters-in-space missions. (I haven't done the Genki missions yet, because I tried them first off when I started the game, and I was terrible and weak and got lost and gave up.) (And the third gangsters-in-space mission was difficult for me, because I'm terrible at the flying controls :downs:)

prefect fucked around with this message at 14:37 on Sep 30, 2013

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Mokinokaro posted:

Only one niche site has said that. I highly doubt its true.

Because it's "too soon"? Rockstar North's previous PC release, Max Payne 3, came out within a month of the console versions. Rockstar are getting better at releasing PC ports quickly, even if it's still not simultaneously with their console releases.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
Max Payne 3's PC release was known before the console version came out though. Rockstar are not going to release that quickly because less gamers will double dip if they do.

Stroth
Mar 31, 2007

All Problems Solved

Mokinokaro posted:

Only one niche site has said that. I highly doubt its true.

Even if it is true, it's Rockstar. It'll get pushed back.


TJO posted:

So I've pretty much completely beaten The Third, all that's left is some tedious challenges I'm not gonna do, are the extra mission DLCs worth it?

Gangsters in Space is pretty good. Trouble with Clones was great when it came out, but the big draw was the superpowers you can only use for one mission and SR4 did them much better so :shrug:. Oh, and it has a gun that shoots angry bees at people, but again, only in one mission. Genkibowl is just a few new minigames, no actual missions per se.

e: vvv I didn't say they were bad minigames. The minigames are some of the best parts of SR3.

Stroth fucked around with this message at 15:51 on Sep 30, 2013

Varjon
Oct 9, 2012

Comrades, I am discover LSD!
Super Ethical PR Opportunity finally lets you fulfill your dream of running over reams of pedestrians at once while your car shoots flames without having to deal with notoriety afterwards.

Genki is pleased.

Tiggum
Oct 24, 2007

Your life and your quest end here.


TJO posted:

So I've pretty much completely beaten The Third, all that's left is some tedious challenges I'm not gonna do, are the extra mission DLCs worth it?

Genkibowl is some fun new twists on Mayhem, Blazing and Escort as well as some extra SERC activities. I think it's the most worthwhile SR3 DLC. The Trouble With Clones and Gangstas in Space are some extra missions, and they're OK, but there's nothing special about them. I wouldn't pay $20 for them, but if you wait till they're on sale they're worth $5. If you wait you'll probably see The Full Package on sale though, so you might be able to get all the extra weapons, costumes, etc. as well for a reasonable price.

The Lone Badger
Sep 24, 2007

Kinzie did most of the actual heavy lifting in this game, didn't she? The Boss was just the face.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

The Lone Badger posted:

Kinzie did most of the actual heavy lifting in this game, didn't she? The Boss was just the face.

From what it looked like, she did all the heavy lifting behind the scenes, yes, while at the same time giving the boss tasks to distract the aliens and inflated idea that what he was doing was important, even though it was all like leaving a guy playing a game thinking he's a hacker with the actual hacker doing all the hacking, just hooking the codes up to the simulation so that the boss could feel she was important.

Who knows though, maybe she took all that energy the boss has and used it for an auto-compiler so that her changes were made important as well.

An awful lot of work on Kinzie's part anyway.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Mordaedil posted:

From what it looked like, she did all the heavy lifting behind the scenes, yes, while at the same time giving the boss tasks to distract the aliens and inflated idea that what he was doing was important, even though it was all like leaving a guy playing a game thinking he's a hacker with the actual hacker doing all the hacking, just hooking the codes up to the simulation so that the boss could feel she was important.

Who knows though, maybe she took all that energy the boss has and used it for an auto-compiler so that her changes were made important as well.

An awful lot of work on Kinzie's part anyway.

The Boss' actions are important, but they're important in tandem with Kinzie's. It's revealed in full over the course of the game, so I'm going to spoil this since some of this doesn't become apparent until the end. Some of this is just me expanding on points, but I'm pretty sure I have a handle on this.

The Boss hits on this point when Zinyak blows up the Earth, but him causing mayhem and disrupting the simulation does cause problems for the Zin and their mothership. The viruses Kinzie uploads help too, as well as to do other things like monitor simulation activity, but it's nothing without the Boss' help.

The simulation system is a huge focal point of the ship's power, too. Not just yours, the entire thing, but at the same time your shenanigans cause them to route a lot of resources towards dealing with you specifically. Wrecking the simulation is one of the best ways to damage the Zin mothership, and your actions towards that in virtual Steelport not only cause trouble for the Zin, it makes virtual Steelport an even greater focus for them, which only turns it into the perfect weak spot to exploit for King's plan.


So the Boss' role in all of this is pretty important, it's just important in a way a bit more abstract and difficult to measure than Kinzie's.

weaaddar
Jul 17, 2004
HAY GUYS WHAT IS TEH INTERWEBNET, AND ISN'T A0L the SECKZ!? :LOL: 1337
PS I'M A FUCKING LOSER
That said the plot is a little silly.

If simulation 31 strictly exists to torment the boss, and everyone in the simulation is fake except for the wardens, ( as suggested by Keith's loyalty mission) why do they keep it running after the boss escapes the ship?

CharlestonJew
Jul 7, 2011

Illegal Hen

weaaddar posted:

That said the plot is a little silly.

If simulation 31 strictly exists to torment the boss, and everyone in the simulation is fake except for the wardens, ( as suggested by Keith's loyalty mission) why do they keep it running after the boss escapes the ship?


I'm guessing it's because Zinyak knows The Boss will go back into the simulation for his/her futile attempt for revenge, so he might as well keep it up so he can get more opportunities to torment him/her. Why he doesn't just shut it down when essentially all of his ships' resources are being devoted to keeping it running is beyond me. Pride, essentially. All of Zinyak's dumb decisions can really just be explained by his pride.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

CharlestonJew posted:

I'm guessing it's because Zinyak knows The Boss will go back into the simulation for his/her futile attempt for revenge, so he might as well keep it up so he can get more opportunities to torment him/her. Why he doesn't just shut it down when essentially all of his ships' resources are being devoted to keeping it running is beyond me. Pride, essentially. All of Zinyak's dumb decisions can really just be explained by his pride.

Would you also say this about his prejudices?

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

weaaddar posted:

That said the plot is a little silly.

If simulation 31 strictly exists to torment the boss, and everyone in the simulation is fake except for the wardens, ( as suggested by Keith's loyalty mission) why do they keep it running after the boss escapes the ship?

You know how people ask why the professor in Gilligan's Island can make a radio out of coconuts but can't patch a hole in a boat?
Because the show would end.

So re: your question.
Because there wouldn't be a point to keep playing the game :geno:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So at the suggestion of this thread I finally picked up Sleeping Dogs, and after all the tutorials missions were done the first thing I did was buy some neon orange pants and meet an old woman who had me drive her car into the ocean to commit insurance fraud.

What I'm trying to say is, thank you.

Synthbuttrange
May 6, 2007

You're welcome! Here's a tip: Do the dating missions when they pop up, they're basically collectible radar unlockers.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy
Does this and Saints Row 3 play nice with controllers?

Awesome thanks

Shumagorath
Jun 6, 2001

Reason posted:

Does this and Saints Row 3 play nice with controllers?

I never used a controller for SR4 but in SR3 switching between a controller and Mouse/KB was seamless - just pick one down and pick the other up and the game will recognize you've switched. Really handy to use analog controls for driving and a mouse for shooting.

masteraero
Jun 2, 2013

Steven, are you telling LIES?

Reason posted:

Does this and Saints Row 3 play nice with controllers?

Yeah, like Saints Row 3 the transition between KB+M to controller is seamless. Move the mouse or press a key on the keyboard and all the in-game prompts will switch to keyboard and mouse prompts. Press any button on the controller and all the prompts change to controller prompts. The only complaint I had was that it was too seamless at times, I would accidentally bump my mouse a few times while playing and had to quickly asses what the on-screen prompt mapped to on the controller.

Tombot
Oct 21, 2008

weaaddar posted:

That said the plot is a little silly.

If simulation 31 strictly exists to torment the boss, and everyone in the simulation is fake except for the wardens, ( as suggested by Keith's loyalty mission) why do they keep it running after the boss escapes the ship?


I think I can answer this one: Cid uses his Rift things to connect the simulation to other simulations and things specifically so they can't shut it down. I might be wrong though, but thats what I remember.

Sivart13
May 18, 2003
I have neglected to come up with a clever title

Tombot posted:

I think I can answer this one: Cid uses his Rift things to connect the simulation to other simulations and things specifically so they can't shut it down. I might be wrong though, but thats what I remember.
They're rigging the simulation so it can't shut down and yet the way to get to Zinyak is to shut the simulation down? By golly this game makes no sense.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


While that would be entirely in line with SAINTS ROW, you're oversimplifying it.

The plan is to overload the simulation. To make it cut out all at once. A whole bunch of electrical power with nothing to use it will gently caress up just about anything.

CJacobs
Apr 17, 2011

Reach for the moon!
I'm still not sure what the point in overloading the simulation is if you can enter and leave at will once you've been released from your not-Matrix-pod. I think they might have explained it more in depth than "now we're doing this!" but I possibly wasn't paying attention by that point because man the plot in this game is weird and hamfisted.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

CJacobs posted:

I'm still not sure what the point in overloading the simulation is if you can enter and leave at will once you've been released from your not-Matrix-pod. I think they might have explained it more in depth than "now we're doing this!" but I possibly wasn't paying attention by that point because man the plot in this game is weird and hamfisted.

Exlplained in literlaly the very last mission. The simulation is a really intensive ship system, especially when it's routed to dealing with your antics. Overloading and crashing it doesn't just wreck the simulation itself, it fries the thing running it... which is most of the mothership.

Die Sexmonster!
Nov 30, 2005
This isn't Breaking Bad, it doesn't warrant or need this level of scrutiny. Aliens invade and the president beats them with superpowers. It did that extremely well.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
It's a good thing I mostly listen to podcasts in the car these days. If SR3 is any indicator, I would be thoroughly imprisoned if I were ever driving and the William Tell Overture started up. It's "gotta go fast" music in its purest form. :D

Tombot
Oct 21, 2008
Alright, summary: Cid uses Rifts to stop Zinyak from disabling the steelport simulation so that the Saints can corrupt it to hell and back, bringing down every other simulation on the entire mothership which will bring chaos and destruction to Zinyak's operations. There, hope that settles things for those who are still confused.

circ dick soleil
Sep 27, 2012

by zen death robot

Sivart13 posted:

They're rigging the simulation so it can't shut down and yet the way to get to Zinyak is to shut the simulation down? By golly this game makes no sense.

The goal isn't to shut the simulation down, the goal is to overload the system and shut the entire mothership down, and they can only do that while the simulations are running.

Zeth
Dec 28, 2006

Cluck you say?
Buglord
My co-op buddy and I are finally trying to get the game finished and it keeps just plain failing on us. It keeps hanging up on the loading screen after CID activates the key, and while we managed to sort of jury-rig things to get back into the game after that, now his camera and controls aren't working. He just plain can't move. Menus and such work, but walking? Too much, apparently.

edit: power and weapon swap doesn't work either.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
There are mods for SR3 and SR4 to make activities easier. I haven't been able to find anything similar for SR2 -- should I give up?

bawk
Mar 31, 2013

prefect posted:

There are mods for SR3 and SR4 to make activities easier. I haven't been able to find anything similar for SR2 -- should I give up?

Bump the difficulty down, it comes with zero punishment and all activities become easier

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

prefect posted:

There are mods for SR3 and SR4 to make activities easier. I haven't been able to find anything similar for SR2 -- should I give up?

There are always "hidden secrets" for nearly every activity that makes them easier to beat, so much so that once you know them, they become more fun.

Can you list which you are stuck with and we can try to help you find the trick to them. (for example the trick to mayhem is destroying fences, nothing else)

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

death .cab for qt posted:

Bump the difficulty down, it comes with zero punishment and all activities become easier

I'm already on "casual". (Yes, I'm not a very good video gamer. :downs:)

Mordaedil posted:

There are always "hidden secrets" for nearly every activity that makes them easier to beat, so much so that once you know them, they become more fun.

Can you list which you are stuck with and we can try to help you find the trick to them. (for example the trick to mayhem is destroying fences, nothing else)

I really need to do the Snatch activities -- I need faster health regeneration and unlimited SMG ammo would save me a ton of money.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
I think Snatch was the one where you kidnap hos, not one of my favorites, to be sure. I think the secret there is that you just have to kill the pimps and not concentrate on saving everyone, just the ones you need.

orcane
Jun 13, 2012

Fun Shoe
The secret for Snatch in SR2 (also in SR3, but there you can cheat it with something like the hover bike): Bring an APC. You either get a Bear from a certain Ultor mission, or you steal one from the police. You can also upgrade it to take more damage but that shouldn't really be necessary. You can shoot the pimps and every gang member in pursuit with the chaingun, you should never lose the "car", and you generally have plenty of time in these activities. Just be careful and don't drive over your passengers when you pick them up or after dropping them off.

A good place to get a bear is the Ultor district because the Ultor response is one star above the police's, so you get APCs with just three stars IIRC. Shoot stuff near the forgive and forget in the southwest corner, wait till Masako show up in APCs, steal APC and drive through the F&F.

orcane fucked around with this message at 12:39 on Oct 7, 2013

Irish Joe
Jul 23, 2007

by Lowtax

Mordaedil posted:

There are always "hidden secrets" for nearly every activity that makes them easier to beat, so much so that once you know them, they become more fun.

This is absolutely the case. I couldn't do insurance fraud to save my life until I realized I could super jump to build momentum.

Azubah
Jun 5, 2007

Zeth posted:

My co-op buddy and I are finally trying to get the game finished and it keeps just plain failing on us. It keeps hanging up on the loading screen after CID activates the key, and while we managed to sort of jury-rig things to get back into the game after that, now his camera and controls aren't working. He just plain can't move. Menus and such work, but walking? Too much, apparently.

edit: power and weapon swap doesn't work either.

I bumped into this same problem, did the same thing where one of us disconnected so that we could save after the infinite loading screen.

What we did was one of us started a single player game using that save game and then invited the other player in, try that.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
Finished the storyline missions in SR2: very satisfying. :)

Now back to SR3; how long do you have to wait for day to become night? Some people on the Internet are saying that it will never change, but maybe they're just talking about the console version. :ohdear:

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

prefect posted:

Now back to SR3; how long do you have to wait for day to become night? Some people on the Internet are saying that it will never change, but maybe they're just talking about the console version. :ohdear:

It doesn't cycle in SR3 (or 4, but four doesn't have day/night in the same way.) If you want to change the time of day, start and exit activities or missions until it changes.

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Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown
The way I always interpreted it is that Simulation 31 is actually a representation of Zinyak's computer mainframe, retrofitted as a torture simulation through the addition of Wardens and other annoyances. The 50's town is the simulation intended for The Boss, but she caused enough chaos to make it crash. Simulation 31, being at the center of Zinyak's computer network, is the only virtual landscape with enough resources not to crash instantly when The Boss starts to raise hell. Zinyak put in The Boss in there with the thought "Well, there's no way she could cause enough trouble to bring down the core of my network," and you spend the rest of the game proving him wrong.

You could even say the reason there are clusters everywhere is because Simulation 31, as a simulation and not just a cyberspace resource for Zinyak's crew, was coded in a hurry. Kinzie even says something along the lines of them being the result of poor/rushed programming when you first encounter them. Zinyak never expected The Boss to get superpowers at all, so there's no way he could have imagined the level of damage you end up doing inside the simulation.


I don't think it goes beyond the scope of the story to speculate about things like this. There's a lot of care that went into this story and the minutia is half the fun.

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