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Is the WiiU the next Ouya?
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# ? Oct 2, 2013 04:46 |
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# ? May 31, 2024 23:53 |
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THe Nintendo Direct trailer of 3D world showed off A LOT of new gameplay mechanics in the game. I'm not longer worried about it being too similar to 3D Land. The single player comes off as a lot less hectic too...
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# ? Oct 2, 2013 04:49 |
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I'd actually find it hilarious if it turned out that it's not just a coincidence Amazon got stuck with the most lovely of pre-order bonuses for the game.
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# ? Oct 2, 2013 04:54 |
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Viewtiful Jew posted:I'd actually find it hilarious if it turned out that it's not just a coincidence Amazon got stuck with the most lovely of pre-order bonuses for the game. Honestly id rather have the lives. those omochaos are freaky looking.
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# ? Oct 2, 2013 05:11 |
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OLIVIAS WILDE RIDER posted:Is the WiiU the next Ouya? Is Amazon!? :o
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# ? Oct 2, 2013 06:12 |
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OLIVIAS WILDE RIDER posted:Is the WiiU the next Ouya? Poor poor Amazon. I guess Nintendo thought that, "That little online book store dealer really doesn't sell games."
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# ? Oct 2, 2013 07:41 |
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Al Borland posted:Poor poor Amazon. I guess Nintendo thought that, "That little online book store dealer really doesn't sell games." It's a Sega game. Published and made by them.
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# ? Oct 2, 2013 08:01 |
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Viewtiful Jew posted:I'd actually find it hilarious if it turned out that it's not just a coincidence Amazon got stuck with the most lovely of pre-order bonuses for the game. I'm more surprised that lives is still a thing in platformers. I know Mario does it, though why I don't know, but other games?
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# ? Oct 2, 2013 08:03 |
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DKC: Returns did it but you ran into so many loving bananas that lives didn't really matter.
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# ? Oct 2, 2013 08:08 |
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Lord Lambeth posted:DKC: Returns did it but you ran into so many loving bananas that lives didn't really matter. Right, so it did. I'm just surprised, because the mechanic doesn't really make that much sense, especially if the player is showered in lives. What's the difference between 88 lives and unlimited? When I'm playing Mario I'm more concerned about his three hitpoints than his many lives. Though I guess that removing lives would cause an outroar, so they'll just keep them.
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# ? Oct 2, 2013 08:18 |
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Lives haven't actually had an impact on gameplay since the 64. They're around mostly for tradition's sake, but it does get annoying when you cap at 99 lives not even halfway through these games and you know they do absolutely nothing useful. God make them some sort of currency for new Mario/DK costumes or something.
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# ? Oct 2, 2013 08:24 |
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Lord Lambeth posted:DKC: Returns did it but you ran into so many loving bananas that lives didn't really matter. People did game over in DKC:R, or had to buy lives from Cranky to avoid doing so. The DKC:R LP is a hilarious example of this, they game overed twice and lost a billion lives. Edit: as for why, lives give a minor feeling of accomplishment. They are something you can toss into Mario games that are slightly challenging to get (red coins, hidden area, etc) where you don't want to stick a coin or a star. I like hitting 99 lives in the game, I like getting crazy 1 up combos off jumps, etc. It adds to the fun on top of being tradition. MassRafTer fucked around with this message at 09:40 on Oct 2, 2013 |
# ? Oct 2, 2013 09:35 |
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Rayman Legends doesn't have lives, and they use their coin equivalent as another way to 100% each stage (get 600 of these for the highest rank) and to unlock character skins. NSMB 2 did use coins as a score attack mode, but I have no idea if they really impacted the main game.
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# ? Oct 2, 2013 11:52 |
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Astro7x posted:Nobody really knows how the XBO or PS4 will perform after the initial hype and early adopters get the thing. We are also getting a lot of games that will still be released for the PS3/360 like Assassins Creed, Watchdogs and Battlefield 4, plus exclusives like Beyond, Arkham Origins, Ratchet & Clank and the recently released GTA5. I think there is a possibility that those games will satisfy a lot of gamers and significantly delay purchasing the PS4/XBO until there are more games. Quoting myself from a few pages back, but this poll pretty much confirms what I've been thinking about the fate of the start of this next console generation. I know it's not the most scientific thing ever, but if it's done in a way that polled gamers as opposed to casual ones, the numbers could be even worse. It's via IGN, but done by Reuters. http://www.ign.com/articles/2013/09/30/poll-64-wont-buy-next-gen-ps4-slightly-preferred-to-xbox-one quote:In a limited poll surveying 1,297 people, 64% of respondents stated they would not buy new video game hardware this holiday season, according to Reuters. This includes, of course, next-generation consoles such as PlayStation 4 and Xbox One, as well as Nintendo's upcoming 2DS or Valve's recently revealed Steam Machines. Astro7x fucked around with this message at 14:02 on Oct 2, 2013 |
# ? Oct 2, 2013 13:59 |
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If you look at the actual Reuters poll, you'll see that that's a poll of the general public, not gamers. Only 715 of the 1297 people owned gaming devices.
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# ? Oct 2, 2013 14:13 |
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Astro7x posted:Quoting myself from a few pages back, but this poll pretty much confirms what I've been thinking about the fate of the start of this next console generation. I know it's not the most scientific thing ever, but if it's done in a way that polled gamers as opposed to casual ones, the numbers could be even worse. It's via IGN, but done by Reuters. It goes pretty well with the Japanese polls on how disinterested they were in the PS4. Well, the XB1 as well but that's obvious. Microsoft pretty much burns money every time they release something in Japan console related.
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# ? Oct 2, 2013 14:14 |
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I will never understand why Japan hates the Xbox so much. Last generation people unironically claimed "Because it is huge and they live in tiny apartments!" but that sounds really ridiculous. And they have a lot of the Japanese games like final fantasy and metal gear on it too. Is it really just nationalism?
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# ? Oct 2, 2013 14:17 |
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If you don't like shooter games, is there honestly a point to having an Xbox over a Playstation? That's how I see it.
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# ? Oct 2, 2013 14:19 |
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The Unholy Ghost posted:If you don't like shooter games, is there honestly a point to having an Xbox over a Playstation? That's how I see it. Even if you do doesn't the playstation have basically all the same shooters anyway, minus halo, plus killzone? I feel like "don't like shooters" isn't really a reason to prefer one over the other.
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# ? Oct 2, 2013 14:24 |
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greatn posted:I will never understand why Japan hates the Xbox so much. Last generation people unironically claimed "Because it is huge and they live in tiny apartments!" but that sounds really ridiculous. And they have a lot of the Japanese games like final fantasy and metal gear on it too. Is it really just nationalism? They don't technically have a Japanese 360 release of Metal Gear Rising: Revengeance because Konami decided releasing a game on 360 in Japan would make the company look weak. I'm not kidding. Their compromise was to make the North American disc have a Japanese subtitle option and be region-coded to work on Japanese 360's. This was preferable to having a formal release. That's how much they don't like the 360.
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# ? Oct 2, 2013 14:27 |
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greatn posted:I will never understand why Japan hates the Xbox so much. Last generation people unironically claimed "Because it is huge and they live in tiny apartments!" but that sounds really ridiculous. And they have a lot of the Japanese games like final fantasy and metal gear on it too. Is it really just nationalism? Chalking it up to xenophobic nationalism simplifies a multi-layered issue that affects Microsoft to this day. While Japanese consumers don't trust the company to consistently provide the games they like, Microsoft doesn't understand how to communicate to and attract Japanese gamers with their consoles. They spent a lot of money securing games for the Japanese audience, such as exclusive JRPGs and Team Ninja games. However, their marketing is tailored toward English speaking consumers and creating broad, global messages. While promoting Lost Odyssey for the Xbox 360, Hironobu Sakaguchi was asked about Microsoft's marketing strategy in Japan: Hironobu Sakaguchi Interview posted:GS: You mentioned that Blue Dragon has been one of the top sellers on the 360 in Japan, but the system's success in Japan still hasn't come close to what it has reached in the United States. What else do you think that Microsoft and developers have to do to bring the 360 up to that level of success in Japan? http://www.gamespot.com/news/qanda-mistwalkers-hironobu-sakaguchi-6167571 When promoting the Xbox brand, Microsoft has had their greatest success in English speaking countries, such as the United States and United Kingdom. However, they don't have the same success in other countries. While Microsoft prefers to have shared image and for a global market, Sony allows marketing teams a lot of leeway in how it attracts consumers in individual markets and with what products. For example, Sony's European division pushed Singstar on the PS2 in Scandinavian countries since the game was very popular with the demographics in those countries. Song selection for the games can vary from country to country since the games are localized for each territory. This push occurred even after the PS3 was released. There are advantages and disadvantages with both strategies but this is how Microsoft's one size fits all strategy has affected the success of the Xbox brand. You see this today with their NFL deal since the United States as an extremely important market for them. Securing the large US market naturally leads to a lot of third-party support. A lot of big budget Japanese games end on the 360 in addition to the PS3 in spite of the former's poor sales in Japan. Many of these Japanese publishers need to reach a worldwide audience in order to make up for the high costs of development. I expect a lot of Japanese games to be XB1/PS4 multiplatform for the same reason. There are other factors as well, such as Japanese consumers not expecting Microsoft to cater to them in the long run. It's a case of 'sins of the father' in that consumers don't expect the predecessor of an unattractive system to appeal to them. You can see the reverse through people supporting a system that doesn't immediately have the software they enjoy, such as the 3DS or the PS3. However, I don't expect the PS4 to enjoy the same reception as its predecessors given the market shifts in Japan. Similar to Microsoft, Sony probably realized that a home console is tough and extremely costly sell in Japan. That money and manpower would be better spent elsewhere.
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# ? Oct 2, 2013 15:04 |
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"The risk-taking Sonic player" hahaha that works on a couple levels
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# ? Oct 2, 2013 15:54 |
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http://gematsu.com/2013/10/media-create-sales-92313-92913quote:This week’s Media Create Sales are in. Monster Hunter 4, for the third week in a row, is on top again at 213,000 sales. New PS Vita release The Legend of Heroes: Sen no Kiseki comes in second at 81,000 sales, and is followed by its PlayStation 3 counterpart at 67,000 sales in position four.
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# ? Oct 2, 2013 16:17 |
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I don't know what "Oreimo Happy End" is but I'm sure it's just a more solid title than Wind Waker, nothing Nintendo could have done.
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# ? Oct 2, 2013 16:24 |
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Christ almighty, those 3DS sales. Pokemon X and Y aren't even out yet too, so the sales are probably going to get even higher once it comes out.
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# ? Oct 2, 2013 16:28 |
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How did W101 do in US?
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# ? Oct 2, 2013 16:49 |
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Safety Scissors posted:How did W101 do in US? It's in the couple thousands, which is really terrible because it's a fantastic game and reviewers basically whined that they didn't know how to play it and gave it bad scores.
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# ? Oct 2, 2013 17:01 |
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It didn't exactly do hot in Japan either so I wouldn't say that's really the problem. Reviews in general were "Pretty good". A niche game on a niche console wasn't going to sell well, there was no real escaping that.
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# ? Oct 2, 2013 17:03 |
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Jeffrey posted:I don't know what "Oreimo Happy End" is but I'm sure it's just a more solid title than Wind Waker, nothing Nintendo could have done. Visual novel about a guy and his sister. There's incest elements involved, I think. So yeah pretty much nothing Nintendo could have done there.
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# ? Oct 2, 2013 17:08 |
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TheEggsBenedict posted:Christ almighty, those 3DS sales. Pokemon X and Y aren't even out yet too, so the sales are probably going to get even higher once it comes out. Yup... http://nintendoeverything.com/pokemon-xy-is-the-most-pre-ordered-3ds-game-in-japan-ever/
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# ? Oct 2, 2013 17:10 |
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That's the lowest first week for a Zelda game ever, and Wii U sales went up by less than 1,000 over last week. Dang.
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# ? Oct 2, 2013 17:10 |
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RagnarokAngel posted:It didn't exactly do hot in Japan either so I wouldn't say that's really the problem. Reviews in general were "Pretty good". For shits and giggles I looked up what the best-selling game on Xbox 360 in Japan of all time was. It was 2006's Blue Dragon and sold 203 000 copies. Only it and 7 other games have sold over 100 000 copies in Japan. I think "niche console" is enough to doom you as far as sales numbers are concerned.
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# ? Oct 2, 2013 17:10 |
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Direct game sales number comparisons are a bit pointless. Of course they're bad, nobody owns a Wii U. Which means that they aren't making money so is bad in an absolute sense, but doesn't provide new information. How the sales figure compares to the number of console owners and how the console sales themselves are moving are more important. That said a Vita game is in #2 so uh. I guess they could have done much better than that. vvv Okay yeah that's pretty bad Peel fucked around with this message at 17:22 on Oct 2, 2013 |
# ? Oct 2, 2013 17:15 |
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Peel posted:Direct game sales number comparisons are a bit pointless. Of course they're bad, nobody owns a Wii U. Which means that they aren't making money so is bad in an absolute sense, but doesn't provide new information. How the sales figure compares to the number of console owners and how the console sales themselves are moving are more important. OoT3D launched when the 3DS had sold ~10% more units than the Wii U has now and sold 6x as many copies first week (and almost doubled 3DS hardware sales which were already 5x what the Wii U is selling weekly right now). Lego City did more than half what WWHD did and Japan does not give a gently caress about Lego games. WWHD did bad no matter what criteria you use.
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# ? Oct 2, 2013 17:21 |
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Well at least it's a really good game. Top notch, improvement on the original by leaps and bounds.
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# ? Oct 2, 2013 17:31 |
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greatn posted:Well at least it's a really good game. Top notch, improvement on the original by leaps and bounds. Sure, it's a great game. But the Wii U is running out of great games this year and they desperately need one of them to at least start turning things around, especially in Japan where they don't care about Sonic. Mario and that Taiko game are basically the last hopes for them this year.
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# ? Oct 2, 2013 17:37 |
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Bobnumerotres posted:It's in the couple thousands, which is really terrible because it's a fantastic game and reviewers basically whined that they didn't know how to play it and gave it bad scores. Is there a source for that yet? Just curious. What a shame tho. Its an incredible game.
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# ? Oct 2, 2013 17:38 |
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Famous TV Dad posted:Is there a source for that yet? Just curious. We actually haven't heard about W101 sales in the US yet since it was released like a month late here. We should get some numbers around the time the September NPD info starts to come out which is in a couple of weeks. It sold basically nothing in Japan and Europe though, so that doesn't bode well.
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# ? Oct 2, 2013 17:40 |
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Crowbear posted:OoT3D launched when the 3DS had sold ~10% more units than the Wii U has now and sold 6x as many copies first week (and almost doubled 3DS hardware sales which were already 5x what the Wii U is selling weekly right now). Lego City did more than half what WWHD did and Japan does not give a gently caress about Lego games. Not to make excuses, but Ocarina of Time is one of the most critically acclaimed games of all time. Wind Waker was not that well received in Japan by Nintendo's own admission as it did much better in the US.
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# ? Oct 2, 2013 18:15 |
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# ? May 31, 2024 23:53 |
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My kid is asking for a wii-u for Christmas. WWHD is due out, I'm really struggling to decide whether it would be a good purchase. The kid is 7, his Wii gets battered, there's Mario-U and a new smash brothers due out next year. I just don't know if it's going to gather dust due to a lack of games. I can see half a dozen things I could buy him but if that didn't increase to a couple dozen over the next year or two it becomes a duff purchase. Any advice?
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# ? Oct 2, 2013 18:22 |