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Fix posted:Right track/wrong track? I approve _________\
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# ? Oct 5, 2013 02:16 |
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# ? May 11, 2024 09:23 |
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The People's Phalanx. I had an idea of how to represent ODD's, but I'm not sure.
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# ? Oct 5, 2013 07:42 |
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Fix posted:I had an idea of how to represent ODD's, but I'm not sure.
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# ? Oct 5, 2013 10:35 |
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I like the look of that Fix, that ODD is cool. I always thought the hacker effects didn't quite work but that works for me, somehow. One thing though about your ALEPH scheme - are the steel phalanx warriors & characters intended to be different to the GiTS style lhosts like the Vanilla models (Asuras, Devas, Posthumans etc.)? I've been painting mine all my minis with very inhuman looking tones and was going to keep that style for any of the characters I did.
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# ? Oct 5, 2013 10:38 |
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ineptmule posted:One thing though about your ALEPH scheme - are the steel phalanx warriors & characters intended to be different to the GiTS style lhosts like the Vanilla models (Asuras, Devas, Posthumans etc.)? I've been painting mine all my minis with very inhuman looking tones and was going to keep that style for any of the characters I did. If you go by the Campaign Paradiso fluff, it says that the Assault Subsection troops were made to look human in order to fit in more easily with other soldiers, whereas the Operations models look more obviously artificial.
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# ? Oct 5, 2013 13:07 |
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They're designed to represent the best of humanity to unite the human factions against the EI. Which is also why they're built as the Greek heroes.
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# ? Oct 5, 2013 13:54 |
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Hey that's pretty cool. I should get the books and read the fluff one of these days shouldn't I.
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# ? Oct 5, 2013 14:10 |
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Yeah, the fluff in the books is pretty good to be fair to it. It isn't what a lot of people expect as it's mostly politically driven and quite dense. Also jesus gently caress my Corregidor box is flash-tastic and missing limbs all over the loving place. I think this is the worst box I've ever had from CB. My Hellcat has three assault rifle arms but no knife. My Alguacil has that thin sort of foil-flash all over her body and it's just a bit.
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# ? Oct 5, 2013 14:41 |
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Flipswitch posted:Yeah, the fluff in the books is pretty good to be fair to it. It isn't what a lot of people expect as it's mostly politically driven and quite dense. Clearly the dude with multiple rifles should be converted to be dual-wielding assault rifles, if at all possible.
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# ? Oct 5, 2013 14:48 |
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Oh man I wish I had those type of skills in converting.
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# ? Oct 5, 2013 14:48 |
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Flipswitch posted:Oh man I wish I had those type of skills in converting. Converting metal models is sometimes easy and often very difficult. On the other hand Heavy Gear models (1/144 giant robots) come with absolutely loads of "Autocannons" and "Bazookas" that work out about the same size as 28mm wielded weapons, but in all sorts of cool designs like not-AKs, boxy AUG-type guns and so on. I clipped a combi-rifle off one of my Devas and replaced it with one of them which ended up slightly bigger than a combi-rifle and looking completely different, so I figure I could use it as a counts-as Spitfire.
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# ? Oct 5, 2013 14:51 |
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Pierzak posted:Wrong. Eudoros does not have a nanoscreen. Eh, I suppose that effect probably would be better reserved for a nanoscreen. Ah, well.
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# ? Oct 5, 2013 18:54 |
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Actually as a shifting concealment pattern (sperg detected) that looks really cool and fits with the Hexagon theme of ALEPH quite nicely. Also yeah, that guy is totally the Rock.
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# ? Oct 5, 2013 19:40 |
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Aargh gently caress. Just irrevocably messed up that faces on two minis that were going so well. Time to put the brushes down for today I think.
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# ? Oct 6, 2013 17:56 |
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Does anyone have any tips for using Devabots well? I fielded some today in a couple of games and found to use them I had to run my Devas (which unlike most Aleph don't have any stealth at all) really close to the enemy (8" ZOC for the Devabot, and a HFT really needs to get closer than I'd like). ARM2 doesn't really cut it for a Lt, even with NWI (because my opponents learned to ignore the remotes and get around to shoot the operators). Are they better as a counterpunch unit rather than an aggressive one? My best success was a boarding shotgun Myrmidon laying smoke for the Deva and Devabot to advance, then they managed to kill an Order Sergeant and a Magister Knight.
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# ? Oct 6, 2013 18:08 |
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My mate uses his Devabots/Devas as I use Auxilia, basically counter-attack units. It's very hard to position well when there is a Devabot/Auxbot floating around nearby because it doesn't take very long for it to be pumped and spray that HFT over the offending unit. They're also good last-resort for camo attacks.ineptmule posted:Aargh gently caress. Just irrevocably messed up that faces on two minis that were going so well.
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# ? Oct 6, 2013 18:23 |
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Why would you want a Devabot LT close to the enemy? Their bot is a defensive one. What you want on the offense is to either suicide strike the bot against valuable targets (ODD/TO Camo, HI, link teams) and make the enemy divide his fire against the Deva and the bot (remember that if it's a link team/total reaction/neurocinetics, each model may only ARO-shoot against 1 specific unit, no splitting burst in ARO).
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# ? Oct 6, 2013 18:35 |
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What others said. Most times your Devabot will be a defense against people rounding corners, dropping via AD, or relying on ODDs to approach. To use it offensively, you will usually need smoke covers or a really aggressive enemy that leaves worthwile units nearby. If you have a Chain or Command model you may try and sacrifice a wound on the Deva and his bot to flamer something really vital (a TO heavy infantry or TAG). But usually, he is there to add punch to your general advance, not to go forward and rambo things.
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# ? Oct 6, 2013 23:07 |
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Thanks everyone for the advice; I did find the flamethrower was great when it worked. I still need to learn to play more defensively, especially against pain in the rear end armies like Military Orders which have lots of nice armour and BS. On the other hand, I discovered the joys of an Aleph mirror match today; a kind of ludicrous slapfight as everyone has mimetism, camo or ODD but not enough MSV to do anything about it.
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# ? Oct 6, 2013 23:24 |
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Bob Smith posted:On the other hand, I discovered the joys of an Aleph mirror match today; a kind of ludicrous slapfight as everyone has mimetism, camo or ODD but not enough MSV to do anything about it.
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# ? Oct 6, 2013 23:34 |
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I have seen that exact match up and when they asked me if they could borrow any camo tokens because they both ran out I wanted to reach across and slap the pair of them.
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# ? Oct 6, 2013 23:35 |
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"OK, so that specific spitfire asswang is Borrowed Dunkelgelb Desert Camo #4..." And that's why I'm ordering 40 camo markers. (well, that and a swarm of Pretas)
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# ? Oct 6, 2013 23:40 |
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I could use some advice in fleshing out a good starting list for two starter boxes for a 200pt stater game. I just want to have a good rounded selection of mans and I don't really know the rules well enough to make informed decisions. I have: - Haqqislam Starter (3 x Ghulam w/ Rifle & Light SG, Naffatun w/ Rifle % Light FT, Janissaire w/ AP Rifle, Hunzakut w/ Sniper) + Saladin - PanOceania Military Orders (3 x Order Sargeant w/ Combi Rifle, Magister Knight w/ Panzerfaust, Specialist Sargeant w/ Multisniper, Teutonic Knight w/ Combi Rifle & Panzerfaust) Ideally I just want to add a few models to make it a fair and balance match. I bought the boxes based on the look of the models so hopefully these aren't painfully bad decisions!
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# ? Oct 7, 2013 16:54 |
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For MO you can expand up with either Crusader Brethren to give you some AD options, a Magister box if you want to work towards that way, or some additional HI like a Knight of Santiago for rounding out the HI options. I'd ALWAYS recommend a Spec Sergeant Spitfire though, it's a VERY useful option for MSV2, or just taking an Order Sergeant for rounding out your link team options. For example: MILITARY ORDERS ────────────────────────────────────────────────── GROUP 1 8 0 2 SPEC. SERGEANT (Multispectral Visor L2) Spitfire / Pistol, Knife. (1.5 | 25) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 39) MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW. (27) MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW. (27) TEUTONIC KNIGHT Lieutenant Combi Rifle, Panzerfaust / Pistol, AP CCW. (1 | 42) 4 SWC | 199 Points Open with Army 4 Alternate is to take 3x Magister. MILITARY ORDERS ────────────────────────────────────────────────── GROUP 1 7 0 3 TEUTONIC KNIGHT Lieutenant Combi Rifle, Panzerfaust / Pistol, AP CCW. (1 | 42) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (31) MAGISTER KNIGHT Panzerfaust / Pistol, DA CCW. (27) MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW. (27) SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 39) ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 20) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) 3.5 SWC | 199 Points Open with Army 4 For Haqq... I'm not as sure as I don't play them, only QK (and even then, very rarely!), but you can easily look into a Lasiq (either variant) another blister of Naffatun with HFTs. Possibly Ragiks for drop troops. HAQQISLAM ────────────────────────────────────────────────── GROUP 1 8 1 0 GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (13) GHULAM Doctor Rifle + Light Shotgun / Pistol, Knife. (17) GHULAM Rifle + Light Shotgun / Pistol, Knife. (13) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12) HUNZAKUT (Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 21) DJANBAZAN HMG / Pistol, CCW. (1.5 | 36) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 29) JANISSARY AP Rifle + Light Shotgun / Pistol, CCW. (45) 3.5 SWC | 198 Points Open with Army 4 What type of route do you want to take the Haqq? Flipswitch fucked around with this message at 17:18 on Oct 7, 2013 |
# ? Oct 7, 2013 17:14 |
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I don't even know enough to say what direction I'm taking them, this is just a learning phase for me, so I'm not worried if I get a few blisters that I might not use much later. Thanks for the input!
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# ? Oct 7, 2013 20:10 |
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Why do all these models come with an uncut slotta-base, and all the models have tabs? Do they expect me to this? Not gonna happen.
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# ? Oct 8, 2013 01:49 |
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Dr. Clockwork posted:Why do all these models come with an uncut slotta-base, and all the models have tabs? Do they expect me to this? Not gonna happen. Speaking as someone with little to no modeling skill/experience, it's easy as hell to cut those slots with a swiss army knife.
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# ? Oct 8, 2013 02:11 |
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Dr. Clockwork posted:Why do all these models come with an uncut slotta-base, and all the models have tabs? Do they expect me to this? Not gonna happen. And more to the point: these bases actually save a lot of time in greenstuffing/filling extra holes in standard ones, especially once you get to models with shorter tabs. You're looking for in the wrong place.
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# ? Oct 8, 2013 02:34 |
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Pierzak posted:And more to the point: these bases actually save a lot of time in greenstuffing/filling extra holes in standard ones, especially once you get to models with shorter tabs. This is definitely true, cutting out space for the slot is the best, having to GS over three quarters of the open slot was awful.
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# ? Oct 8, 2013 02:39 |
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Pierzak posted:Holy gently caress what's people's deal with the new bases? CB makes an awesome new base that doesn't need extra holes filled, has magnet holders, and all I hear is waah waah cutting slots is too hard. I'd gladly trade my old-style slottabases for these new ones, they're that good (BTW, if anyone knows if they are sold separately somewhere, let me know). I was mostly kidding...
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# ? Oct 8, 2013 02:50 |
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Dr. Clockwork posted:I was mostly kidding... BTW, what did you buy? I'm wondering what got switched to the new ones already.
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# ? Oct 8, 2013 03:04 |
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Buy resin bases and pin some tiny ankles, y'all.
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# ? Oct 8, 2013 03:25 |
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Pierzak posted:Ah. I got a few of those responses unironically lately. Sorry buddy I got a Kurgat with Autocannon and a Batroid blister from Miniature Market, and a Sogarat Tempest from Leperflesh from winning the random draw for the Oath Thread ! All four models had the slick new bases.
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# ? Oct 8, 2013 03:29 |
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bhsman posted:Buy resin bases and pin some tiny ankles, y'all.
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# ? Oct 8, 2013 07:11 |
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Pierzak posted:
Thirded and fourth'd. A big factor in me dragging my feet over giving my infinity custom bases was the hassle of filling/covering in all the giant slots. I've managed to get over it for my ALEPH and give them passable urban bases, but my nomads are still waiting, probably because they have even more of those tiny tabs.
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# ? Oct 8, 2013 15:33 |
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I think my buddy ragequit Infinity for a few weeks because of the Zero E/Mauler sculpt and trying to get her onto a resin base. I had to go meditate and calm my mind before I attempted mine, what a loving pain in the arse of a mini, if someone asked me to do Daktinis for them, I'd tell them to gently caress off. E: Courtesy of Angels FB page. Full size: http://imgur.com/mrmYKW1 Sometimes I wonder what's the point. Flipswitch fucked around with this message at 14:54 on Oct 9, 2013 |
# ? Oct 8, 2013 22:01 |
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OK people, I need some list advice. Or more like help in solving a puzzle. I'm making a 300pt JSA ITS list (Supply Run/Frontline/Em. Transmission). I came up with this: JAPANESE SECTORIAL ARMY ────────────────────────────────────────────────── GROUP 1 10 0 7 HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 47) HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (33) HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28) HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28) HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28) ARAGOTO Spitfire / Pistol, Knife. (1.5 | 29) ARAGOTO Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 25) KEMPEI (Chain of Command) Combi Rifle / Pistol, CCW, Electric Pulse. (24) RUI SHI Spitfire / Electric Pulse. (1 | 25) GUĬ FĒNG (BTS-9, Engineer, Hacking Device, Holoprojector L1) Combi Rifle / Pistol, Knife. (13 | 12XP) GROUP 2 1 0 0 Yaókòng HÙSÒNG HMG, Antipersonnel Mines / Electric Pulse. (1 | 28) 5.5 SWC | 308 Points Open with Army 4 I'm sure you see the problem. It's 8 points over the limit, and I can't really decide where to shave the points because: - The Haramaki combo is a monolith - Not taking spitfire on an Aragoto wastes SWC and gives little - Kempei is essential for an Aragoto LT - No way in hell I'm getting rid of the Gui Feng (besides, he's needed for the bots). That leaves the remotes. I'm thinking of getting rid of the Husong (Rui Shi will come in handy as there's quite a bit of Aleph and general TO), but that leaves me with 28 points and a full combat group. No idea how to go around this and what to put in so that the list is still coherent and can haul rear end (requirement). Help? ed: Also, I can't see the problem with Emauler Zero. Just pin one leg and epoxy-glue the separate one to the base? Pierzak fucked around with this message at 00:01 on Oct 10, 2013 |
# ? Oct 9, 2013 23:49 |
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I would just change the gui-feng (Unless you really enjoy your overkill CG hacker) and the combi rifle haramaki into a contender, you end up with a force that is effectively the same: Yu Jing - Japanese Sectorial Army | 11 models ________________________________________________________ Combat Group #1 Guǐ Fēng Combi (+2 bts, Engineer, Hacker (Hacking Device), Holoprojector L1) (9|0|12xp) Haramaki DA CCW (28|0) Haramaki DA CCW (28|0) Haramaki DA CCW (28|0) Haramaki DA CCW (28|0) Haramaki ML (47|1.5) Aragoto Spitfire (29|1.5) Aragoto Lieutenant (25|0.5) Rui Shi (25|1) Kempei CC (24|0) Combat Group #2 Husong HMG (28|1) ________________________________________________________ 299/300 points | 5.5/6 swc open with Aleph Toolbox : http://goo.gl/VuJLp6 Edit: If you want to get rid of the Husong, maybe try something like this: Yu Jing - Japanese Sectorial Army | 10 models ________________________________________________________ Guǐ Fēng Combi (-0 bts, Engineer, Chain of Command, Doctor) (11|0|12xp) Yaozao (3|0) Haramaki DA CCW (28|0) Haramaki DA CCW (28|0) Haramaki DA CCW (28|0) Haramaki ML (47|1.5) Rui Shi (25|1) Aragoto Spitfire (29|1.5) Aragoto Lieutenant (25|0.5) Aragoto Hacker (37|0.5) Karakuri Combi (39|0) ________________________________________________________ 300/300 points | 5/6 swc open with Aleph Toolbox : http://goo.gl/jQOhPY It gives you a larger range of specialists for scenarios (4 compared to the original list of 3), a palbot for the gui-feng (or just straight upgrade him/her to a CG, or just get rid of the palbot and downgrade him to upgrade LT into kisaragi) and is all in one combat group. Although having a husong in its own group isn't a massive deal I guess! I just really like the karakuri for scenarios just because a HI forward observer isn't something that crops up too often in other lists. Tardscream fucked around with this message at 03:21 on Oct 10, 2013 |
# ? Oct 10, 2013 02:24 |
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Now that's an idea (why would someone take +BTS though?), but I'm a bit concerned about low Burst on the link team. I love handfuls of dice to roll. I'll ask my friend how much do dice like him lately and we'll see
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# ? Oct 10, 2013 02:39 |
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# ? May 11, 2024 09:23 |
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2 DA BS 16 contender shots are just as good as 4 Combi rifle shots on the active burst and same/better on reactive bursts in causing wounds/arm rolls thanks to the double action - all you have to do is hit with both shots, easy! Impeccable math Think that bts display is a bug - good old Aleph toolbox, should be minus bts Tardscream fucked around with this message at 02:58 on Oct 10, 2013 |
# ? Oct 10, 2013 02:50 |