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Kind of disappointed that you don't have the Dakotas or Virginias split for a "No True Scotsman" CB. I suppose you can still do that with the Carolinas. With interlocking alliances in place, it could kick off a pretty huge war. Also realizing now that you'll probably have to seed the militaries of each state if you want them to actually build them in a reasonable amount of time. Day 2 is going to slam the world market with unit resources and it'll take ages for those supplies to actually trickle down to these low prestige nations. They'll need a helping hand or it'll all just fall apart. YF-23 posted:In a similar vein of rivalry, Colorado and Wyoming should have permanent "Assert Wolfgang Pauli fucked around with this message at 22:23 on Oct 9, 2013 |
# ? Oct 9, 2013 22:20 |
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# ? May 31, 2024 16:39 |
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Wolfgang Pauli posted:Kind of disappointed that you don't have the Dakotas or Virginias split for a "No True Scotsman" CB. I suppose you can still do that with the Carolinas. With interlocking alliances in place, it could kick off a pretty huge war. Rectangularist radicals declare Western Massachusetts independent from Greater Boston and Cape Cod!
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# ? Oct 9, 2013 22:41 |
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Michigan is rectangularist-proof. Just try and pull something, I'd like to see them try.
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# ? Oct 9, 2013 22:43 |
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Dr. Video Games 0031 posted:Michigan is rectangularist-proof. Just try and pull something, I'd like to see them try. After the rectangle revolution, Michiganders will indicate where they live by pointing to their balled fist.
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# ? Oct 9, 2013 22:48 |
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Alright, I just did a twenty-year game to see how things went. This is the map at the start of the game: I was playing as Maine and things kicked off nicely. Wars began waging in the Eastern states: A few big powers started to emerge: Virginia, which ate up West Virginia, Nickajack, and North Carolina. Georgia, which gobbled up the south. And Ohio, which went full-on Communist and then went head-to-head with Virginia, resulting in a decade-long war that didn't end up anywhere. Pan-Americans occupied the entirety of the New England states, which limited our ability to do... well.. anything. Eventually I released New England (the nation) from Maine and used it to form a small army to take back my land. In the process I grabbed a couple of other states around me. Here is the game near the end of the test: You'll notice that Ohio took back West Virginia, which really broke the Virginia Empire's back and lost a lot of its allies. The State of Empire was poised to do more early on, but Pan-Americans were just too numerous and defeated their armies. I was hoping for more action in the west, but things were pretty calm. Even Mexico didn't bother to invade anyone. The biggest annoyance were the amount of nations going bankrupt. Not sure what to do about this problem.
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# ? Oct 10, 2013 00:17 |
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You're going to have to kickstart the states. They're remaining static because they don't have a military, don't have an economic base, and don't have the POPs available to do either. Give them more peoples and maybe some light industrialization, and try to give them a couple regiments and maybe a light ship at the start of the game. Since you're basing it off of the 1861 start there'll be some actual white people in the West, but not enough to make a difference. If you want rivalries you have to manually set their relations in the history files. If you want alliances, you have to set them to be allied. Wars are unlikely to even happen in a carte blanche scenario, especially when nations are too poor to even build regiments or find enough people to fill one. *e* You could probably give the remainder of British Canada to the Hudson Bay Company. Also maybe have an event where Mexico can claim all of the territory its lost over the years. Especially if Mexico goes fascist. Wolfgang Pauli fucked around with this message at 00:48 on Oct 10, 2013 |
# ? Oct 10, 2013 00:44 |
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EvW's Dev Diary on Espionage is up. Still too much focus on wartime functions, but you can create double agents, which sounds awesome.
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# ? Oct 10, 2013 02:52 |
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Texas should have claims for Eastern New Mexico at least.
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# ? Oct 10, 2013 03:03 |
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A lot of those features would be nice to have in the next HoI. I always felt that in HoI 3 especially espionage was really not as useful as it was historically, and because it's so focused on wartime anyway it would fit right into the timeframe you normally see in HoI.
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# ? Oct 10, 2013 03:04 |
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Don Gato posted:A lot of those features would be nice to have in the next HoI. I always felt that in HoI 3 especially espionage was really not as useful as it was historically, and because it's so focused on wartime anyway it would fit right into the timeframe you normally see in HoI. That's an excellent point. We may yet see some of EvW's features put to good use.
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# ? Oct 10, 2013 03:36 |
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Don Gato posted:A lot of those features would be nice to have in the next HoI. I always felt that in HoI 3 especially espionage was really not as useful as it was historically, and because it's so focused on wartime anyway it would fit right into the timeframe you normally see in HoI. During my game as Axis Poland in HoI3 I managed to coup Republican Spain, France, Greece, and the UK. Not a giant list but that plus goading France into declaring WWII on Germany gave the Axis quite the advantage in my game's world.
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# ? Oct 10, 2013 03:50 |
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Do nations have some kind of Distance modifier for Immigration? I'm trying to figure out why I'm not getting any Immigrants as Argentina while Texas and Mexico are. I'm a HM Government (I got to be a Democracy and cheated to form a Constitutional Monarchy cause they got a cool flag ).
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# ? Oct 10, 2013 08:49 |
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PrinceRandom posted:Do nations have some kind of Distance modifier for Immigration? No, but job availability, government type and reforms make a difference. Constitutional Monarchies get a bit, but democracies are ultimately more attractive. So if you start building factories they will come. You have good resources to start canned food and lumber/furniture factories, so use those as a base. If you can colonize East Africa or invade Madagascar before it is sphered by France, you will have all the coal you will need for your industrial base, since that resource is sorely lacking in South America.
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# ? Oct 10, 2013 17:10 |
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So, despite all evidence saying I shouldn't I bought a copy of Supreme Ruler: Cold War. I have only one thing to say: East Vs. West can't be as bad as the miserable experience I just had.
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# ? Oct 11, 2013 02:05 |
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Nckdictator posted:So, despite all evidence saying I shouldn't I bought a copy of Supreme Ruler: Cold War. I have only one thing to say: East Vs. West can't be as bad as the miserable experience I just had. I hear ya buddy. Priorities and bad system aside, I will at least know what the gently caress I'm doing in East vs. West.
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# ? Oct 11, 2013 02:17 |
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What files should I look into if I want to change up the unit models and skins in V2? I'm modifying the game to go until 1945 or so and want to make it so that units will change to HoI3 skins/models in about 1930, while still keeping the WWI-era appearances and the post-1919 DLC (which I bought because I love Vicky and aesthetics too much ) intact. edit: while I'm at it, what's the general opinion of the Svoboda i Rabstvo mod? NEED TOILET PAPER fucked around with this message at 03:36 on Oct 11, 2013 |
# ? Oct 11, 2013 02:32 |
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Having trouble finding it searching online, but is there one specific tech that upgrades CAGs in HoI2 or are they upgraded with sequential fighter/naval bomber/interceptor research levels? Trying to plan out for a smaller nation who can't waste too much tech.
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# ? Oct 11, 2013 03:03 |
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synertia posted:Having trouble finding it searching online, but is there one specific tech that upgrades CAGs in HoI2 or are they upgraded with sequential fighter/naval bomber/interceptor research levels? Trying to plan out for a smaller nation who can't waste too much tech. CAGs are upgraded with Carrier techs, if the HoI2 tech tree in Darkest Hour is correct.
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# ? Oct 11, 2013 03:14 |
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Kavak posted:CAGs are upgraded with Carrier techs, if the HoI2 tech tree in Darkest Hour is correct. Thanks, that makes things a lot easier, then.
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# ? Oct 11, 2013 04:20 |
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Hurry up and announce something new, Paradox. I'm impatient and crave novelty.
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# ? Oct 11, 2013 12:49 |
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Fintilgin posted:Hurry up and announce something new, Paradox. I'm impatient and crave novelty. 99.9% sure its going to be HOI 4 next. No expansion for HOI 3 this year pretty much confirms they are working on it in my mind.
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# ? Oct 11, 2013 13:24 |
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BillBear posted:99.9% sure its going to be HOI 4 next. No expansion for HOI 3 this year pretty much confirms they are working on it in my mind. Considering how not fun HOI 3 was and how paradox has been handling their new games I can't wait for HOI 4.
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# ? Oct 11, 2013 13:28 |
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BillBear posted:99.9% sure its going to be HOI 4 next. No expansion for HOI 3 this year pretty much confirms they are working on it in my mind. Way to kill my buzz, man.
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# ? Oct 11, 2013 13:29 |
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wargames posted:Considering how not fun HOI 3 was and how paradox has been handling their new games I can't wait for HOI 4. Paradox likes how HoI 3 turned out.
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# ? Oct 11, 2013 13:31 |
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Lichtenstein posted:Paradox likes how HoI 3 turned out. As does a large percentage of their public, if the several expansions suggest anything. It is mostly SA that has some very vocal people who are critical of it, primarily because of its state on release.
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# ? Oct 11, 2013 13:40 |
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I don't know about you guys, but I played the game, and I don't think it is very good. The bugs are not the reason for game design choices I don't like. Also, the map is an ugly grey smear.
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# ? Oct 11, 2013 13:55 |
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Riso posted:Also, the map is an ugly grey smear. Stop playing Germany.
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# ? Oct 11, 2013 14:04 |
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ArchangeI posted:Stop playing Germany. HoI III's map does have a very dark, morbid feel to it. Guess it fits in with just how hosed up the war was.
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# ? Oct 11, 2013 14:06 |
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ArchangeI posted:Stop playing Germany. But, but! My heritage!
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# ? Oct 11, 2013 14:25 |
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Riso posted:But, but! My heritage! Heritage not hate!
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# ? Oct 11, 2013 14:29 |
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ZearothK posted:As does a large percentage of their public, if the several expansions suggest anything. It is mostly SA that has some very vocal people who are critical of it, primarily because of its state on release.
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# ? Oct 11, 2013 14:40 |
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I'd characterise my complaints (after all the ridiculous launch-day stuff like 'nobody has any techs in the June 1944 Scenario so the Allies instantly run out of supplies and die') as coming down to two broadly related related things: 1) The game doesn't know whether it wants to be a Grand Strategy game or a Wargame and in dipping its toes into both it ends up being not very good at either. 2) The game consists of a series of individually very impressive modules (trade, diplomacy, research, army structure) that just fail to fit together into a coherent system.
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# ? Oct 11, 2013 15:28 |
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Honestly the only thing I'm looking forward to is the fact if anyone ever plays Czechoslovakia they're going to run into having to play as me.
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# ? Oct 11, 2013 15:59 |
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I didn't like HOI3's research system at all. Splitting up tanks into gun/armor/engine parts sounds like a cool idea, but in practice you're never really going to research new parts ahead of time because there's too many things that need researching, so instead of Germans having tanks with bigger guns and less armor and British tanks with more speed and poor guns, it felt like it just came down to whether your tanks had all-1939 parts by 1939 or not. Even Darkest Hour I felt did it better: Instead of breaking down units to individual parts, have Light Tanks, Medium Tanks, Heavy Tanks and Super-Heavy Tanks all have their own individual tech tree branches and introduce a new model every year or every other year, and then futz with the research speeds so that only the really good countries can keep more than a few tech trees up to date at any one time. That would probably do a better job of capturing the feeling of specialization and trade-offs from not being able to research everything at once. Doctrines felt like a step back as well: Whereas they had a lot of personality/flavor between the different main belligerents in HOI2, HOI3's doctrines all had to be researched no matter who you were, and then it again came down to available leadership and juggling Theory levels if you could finish all the doctrines when you needed them. Which finally brings me to the Theory/Practical system. Setting different base levels of this was supposed to give nations their flavor - Germany having strong Tank Theory/Practical levels and low Carrier Theory/Practical, but who wants to suss out all of that by looking at a bunch of bars and decimal places? HOI2's tech teams were a lot more intuitive in that regard: Germany didn't have anyone that was particularly good at researching Strategic Bombers, and Japan's Computer Tech guy was worse than Konrad Zuse, who himself was worse than Alan Turing. === EDIT: As for the ability to hand off the military, or very specific parts of the military, off to the AI, I felt it was a cool feature (once all the bugs were worked out) that was wasted on the wrong game. I really wanted to do that kind of thing in EU or Victoria because there's so much more than just the military aspect of the game that needs player attention, but telling the AI to play the military game for you in HOI is just skipping maybe 75% of the game (and yes, acknowledging that there are subtle layers such as only handing off partial control) gradenko_2000 fucked around with this message at 17:13 on Oct 11, 2013 |
# ? Oct 11, 2013 17:09 |
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gradenko_2000 posted:I didn't like HOI3's research system at all. But I love the ability to sit down in any HoI game and just watch the war hands off, I love seeing how it plays out each time and sometimes I poo poo my pants at what the AI is capable of at times. I have not touched HoI III in a while but every HoI game suffers from boring rear end pacific wars.
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# ? Oct 11, 2013 17:38 |
Oh hey, strategy game wish chat. I'd like a new Vicky with useful tooltips, useable interface and good graphics. Lemme just check how old VicWikipedia posted:On 31 January 2013, Paradox announced its plans to release a new expansion pack, entitled Heart of Darkness which was released on 16 April 2013, it includes the following features: Paradox. There are SNES era graphics in a game you updated e: vvvv YOU SAW NOTHING! Darth Various fucked around with this message at 18:39 on Oct 11, 2013 |
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# ? Oct 11, 2013 18:26 |
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Darth Various posted:Oh hey, strategy game wish chat. I'd like a new Vicky with useful tooltips, useable interface and good graphics. Lemme just check how old Vic Last year? Think you mean this year.
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# ? Oct 11, 2013 18:33 |
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You're telling me! When I first installed Europa Universalis 3, I had a hard time believing it was really a game made in 2007! Heck, it looked like it came from 1997 when it came to the UI design and graphics.
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# ? Oct 11, 2013 18:43 |
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ZearothK posted:It is mostly SA that has some very vocal people who are critical of it, primarily because of its state on release. This is not true, and if it was you'd see a ton more LPs of it. The game is simply unfun and features a ton of broken ideas that can never be fixed such as the millions of provinces, the horrid research, and the lack of any real control over one's own politics in the game. Edit: Referring to the claim that those who hate it only do so because of how it was on release. Gorgo Primus fucked around with this message at 19:38 on Oct 11, 2013 |
# ? Oct 11, 2013 19:00 |
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# ? May 31, 2024 16:39 |
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It's really amazing how far paradox progressed in UI design with CK2 and especially EU4. I know it's not feasible, but I long for a DLC/patch giving vicky 2 an enhanced UI (and some more things to do).
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# ? Oct 11, 2013 19:02 |