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Orgophlax
Aug 26, 2002


I'm just showing up here, so I apologize if this is old hat, but has it been hypothesized that Exalt is the XCOM from The Bureau? Seeing their getup for the first time in the Giant Bomb QL sure makes it seem that way.

Orgophlax fucked around with this message at 17:21 on Oct 9, 2013

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Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Jetamo posted:

How are the mech suits NOT Giant Death Robots?

They totally are, but the GDRs in Civ V are more like, Mechwarrior or Gundam-sized, not Robocop-sized.

Crazy Ted
Jul 29, 2003

Geight posted:

They totally are, but the GDRs in Civ V are more like, Mechwarrior or Gundam-sized, not Robocop-sized.
Thanks for that, NERD!

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Or you know they're Dreadnought-sized, whatever floats your boat man. :c00lbert:

Rookersh
Aug 19, 2010
Seems like a Gunslinger Sniper with Stealth Skin would trivialize these new Exalt missions.

Crazy Ted
Jul 29, 2003

Geight posted:

Or you know they're Dreadnought-sized, whatever floats your boat man. :c00lbert:
What if they're like Robot Jox?

https://www.youtube.com/watch?v=vUxDmKFCD2o

Emong
May 31, 2011

perpair to be annihilated


Orgophlax posted:

I'm just showing up here, so I apologize if this is old hat, but has it been hypothesized that Exalt is the XCOM from The Bureau? Seeing their getup for the first time in the Giant Bomb QL sure makes it seem that way.

One of the articles says they've said they aren't the same group.

Orgophlax
Aug 26, 2002


Emong posted:

One of the articles says they've said they aren't the same group.

That's got to be a red herring. The Firaxis guy said in the Giant Bomb video they've been around a long time, and have been waiting for an opportunity. At the very least they were influenced by them, or someone from that group started Exalt.

TomWaitsForNoMan
May 28, 2003

By Any Means Necessary
I really like that Exalt seem to come at you from all angles and surround you. It's a refreshing change from slowly advancing in one direction and picking off alien pods.

I'm not so sure about Exalt guys running out and ending their turns in cover though. That makes them seem less like suicidal fanatics and more like buffoons. Or buggy AIs.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Well I thought I could wait until a sale to buy Enemy Within, but it turns out I can't.

quote:

One of the articles says they've said they aren't the same group.

I just read the wikipedia article for the game's plot, it doesn't really seem like it can tie in to Enemy Unknown all that well except as a nod and a wink here and there.

BigRed0427
Mar 23, 2007

There's no one I'd rather be than me.

Watching those quick looks, it always makes me mad watching XCOM when someone purposefully leaves a solder exposed.

Tokubetsu
Dec 18, 2007

Love Is Not Enough
Oh man that new trailer got me so hype. Really ready for this expansion.

Klyith
Aug 3, 2007

GBS Pledge Week
Well, one thing I don't like is that their pronunciation is ek-zalt instead of the obvious eks-alt.


BigRed0427 posted:

Watching those quick looks, it always makes me mad watching XCOM when someone purposefully leaves a solder exposed.
Yeah, it's on purpose since the driver is a Firaxis guy. They play on low difficulty so that the mission can wrap up in a 20 minute video, but then to show the enemy capabilities you have to do stupid things.

poptart_fairy
Apr 8, 2009

by R. Guyovich
So other than the cost involved, what sort of downsides do MEKs and genetically engineered dudes have?

Orgophlax
Aug 26, 2002


Klyith posted:

Well, one thing I don't like is that their pronunciation is ek-zalt instead of the obvious eks-alt.

Yeah, it's on purpose since the driver is a Firaxis guy. They play on low difficulty so that the mission can wrap up in a 20 minute video, but then to show the enemy capabilities you have to do stupid things.

I highly doubt they were on Easy, given the number of enemies they encountered. They probably play on Classic to show off the proper AI, since anything lower gets dumbed down.

HaitianDivorce
Jul 29, 2012
I like how the folks joking around about Y-COM were just almost right.

Get it? 'Cuz they're X-ALT?

But I really like the covert ops system. That's gonna generate some fun stories--"I sent my star sniper away then got smacked with a terror mission," "When the assault pair I'd been training up since the second mission re-united in the middle of that data recovery mission I like to think they took the time for a bro-fist between showing all those office workers how to use a gun," "You'd think the EXALT guys would have gotten a little suspicious of the dude with glowing eyes who can rip open holes in space and time with a thought and reflexively camouflages themselves if they sit still for too long," etc.

EW's gonna be great.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

poptart_fairy posted:

So other than the cost involved, what sort of downsides do MEKs and genetically engineered dudes have?

Seems to just be the costs. Gene mod soldiers seem to be more versatile than non-modded (though given the skin used for them I wonder if they lose out on the advanced armors) and MEKs are basically a linear improvement from SHIVs.

Andre Banzai
Jan 2, 2012

That "Security Breach" trailer is pretty awesome!

One question, though... in the final part of the trailer, where the base seems to be "invaded from within", those guys don't look like EXALT agents in disguise... right? They seem to be mind controlled, actually. And they do show an imprisoned Ethereal acting somewhere during the trailer. Did anyone else also get that impression, that the attack might come from the aliens, and not from the EXALT?

Andre Banzai fucked around with this message at 20:32 on Oct 9, 2013

quiggy
Aug 7, 2010

[in Russian] Oof.


HaitianDivorce posted:

I like how the folks joking around about Y-COM were just almost right.

I still want Z-COM :zombie:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

HaitianDivorce posted:


But I really like the covert ops system. That's gonna generate some fun stories--"I sent my star sniper away then got smacked with a terror mission," "When the assault pair I'd been training up since the second mission re-united in the middle of that data recovery mission I like to think they took the time for a bro-fist between showing all those office workers how to use a gun," "You'd think the EXALT guys would have gotten a little suspicious of the dude with glowing eyes who can rip open holes in space and time with a thought and reflexively camouflages themselves if they sit still for too long," etc.

X-COM is attacked in the middle of an operation. All available soldiers are away or dead. As EXALT draws closer to the killing blow, something in the rubble stirs. As Big Sky returns with the alpha squad, and they storm towards the operations center, they find a lone SHIV surrounded by dead EXALT agents.

e: I really hope we can customize SHIVs in Enemy Within. They are the best.

RBA Starblade fucked around with this message at 20:18 on Oct 9, 2013

Snow Job
May 24, 2006

The female psychic in the trailer is probably Anette, the second named DLC character. I hope they did something fun with her like make her an Exalt leader, but probably not.

Generic American
Mar 15, 2012

I love my Peng


I'm both super stoked for this expansion because of everything they've announced regarding mechs and our new foes... but also severely disappointed that EXALT units get the option to dress snazzier than my rookies. :smith:

Klyith
Aug 3, 2007

GBS Pledge Week

HaitianDivorce posted:

"You'd think the EXALT guys would have gotten a little suspicious of the dude with glowing eyes who can rip open holes in space and time with a thought and reflexively camouflages themselves if they sit still for too long,"
Seems likely that you'll run into Exalt guys who can do that kind of thing as well -- the RPS preview says they are much less cautious about using alien mutation goop, though who knows if that's real gameplay or just story fluff.


Should we start a spoiler policy for EW, since this is a thread about both a released and upcoming game? Some people might want to still talk about EU while keeping dark about the expansion.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Snow Job posted:

The female psychic in the trailer is probably Anette, the second named DLC character. I hope they did something fun with her like make her an Exalt leader, but probably not.

I'll bet that it's a race mission vs Exalt. If you win the mission, you get Anette. If you lose, she comes back in a further mission as an enemy.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Klyith posted:

Seems likely that you'll run into Exalt guys who can do that kind of thing as well -- the RPS preview says they are much less cautious about using alien mutation goop, though who knows if that's real gameplay or just story fluff.

(EW enemy spoilers) One of the other previews says that elite Exalt do have genemod abilities.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



poptart_fairy posted:

So other than the cost involved, what sort of downsides do MEKs and genetically engineered dudes have?

With the Genetically Engineered dudes I think it's mostly the costs. You spend a giant pile of resources to give your dudes extra abilities, but otherwise it's the same soldier and he's and just as vulnerable to a thin-man critting for 12 damage on damage roulette.

I think the MECs have an entirely different skill set though when they promote, with some flavoring depending on what class they were before you amputated them from the neck down. I do hope they did balance them fairly well as what we've been shown so far makes the MECs look like bigger, angrier Heavies. Heavies don't need any competition, they're already frustrating to use at times with their incredibly low accuracy, need for constant reloads, and replacing their sidearm with awesome abilities that you can only use once or twice a mission.

Klyith
Aug 3, 2007

GBS Pledge Week

Alkydere posted:

With the Genetically Engineered dudes I think it's mostly the costs. You spend a giant pile of resources to give your dudes extra abilities, but otherwise it's the same soldier and he's and just as vulnerable to a thin-man critting for 12 damage on damage roulette.
Plus the limiting resource you need to make them is the Meld, which requires more risks to get in the first place. The balance for gen-mods seems to be that to make some dudes into super-soldiers, you're going to take way more casualties to get there.

quote:

I think the MECs have an entirely different skill set though when they promote, with some flavoring depending on what class they were before you amputated them from the neck down. I do hope they did balance them fairly well as what we've been shown so far makes the MECs look like bigger, angrier Heavies. Heavies don't need any competition, they're already frustrating to use at times with their incredibly low accuracy, need for constant reloads, and replacing their sidearm with awesome abilities that you can only use once or twice a mission.
It the MEC skilltree defined by promoted soldier thing a revealed fact, or just speculation? Because that would be both really cool (lots of options) and really awful (random class distribution means you might not have a spare of the class you'd like to promote).

I completely disagree about the Heavy vs MEC comparison though. MECs look like complete balls-out offense units that get a pile of extra HP to make up for their close-range weaponry. Heavies are not offense units, which is the reason people who try to use them as such find them frustrating or disappointing.

MadHat
Mar 31, 2011

Klyith posted:

Plus the limiting resource you need to make them is the Meld, which requires more risks to get in the first place. The balance for gen-mods seems to be that to make some dudes into super-soldiers, you're going to take way more casualties to get there.

It the MEC skilltree defined by promoted soldier thing a revealed fact, or just speculation? Because that would be both really cool (lots of options) and really awful (random class distribution means you might not have a spare of the class you'd like to promote).

I completely disagree about the Heavy vs MEC comparison though. MECs look like complete balls-out offense units that get a pile of extra HP to make up for their close-range weaponry. Heavies are not offense units, which is the reason people who try to use them as such find them frustrating or disappointing.

MECS have their own Upgrades/Skilltree but do have a Inherent skill that is different depending on the base class he was "promoted" from.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Klyith posted:

It the MEC skilltree defined by promoted soldier thing a revealed fact, or just speculation? Because that would be both really cool (lots of options) and really awful (random class distribution means you might not have a spare of the class you'd like to promote).

Ananda Gupta said it in the Three Moves Ahead podcast he was on, so yeah, I'll take that as revealed.

Sapozhnik
Jan 2, 2005

Nap Ghost

BigRed0427 posted:

Watching those quick looks, it always makes me mad watching XCOM when someone purposefully leaves a solder exposed.

Yeah seriously.

Dude begins a mission, moves a Heavy first (??) though thankfully into hard cover, runs into a pod of three EXALT who immediately flank her, then he decides "hurr let's overwatch"

Literally said "what the gently caress are you doing!?" out loud.

Like, if they start out by loving up the existing game mechanics that badly then I doubt they're going to put in a good showing for the rest of the mission.

Is there a video of somebody who has actually played this game before playing EW? because this is just painful. At least when the developers demoed it in PAX they were deliberately making bonehead moves and joking about it in order to make things more interesting.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
I feel like if Firaxis wasn't attached to 2K we could've gotten a more community-oriented video, like letting Beaglerush do a blind run of a Covert Op. It'd be a bit more methodical play than we're used to seeing but I think it'd resonate a lot better with XCOM players, especially if he was able to joke around with Gupta during the game.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Mr Dog posted:

Is there a video of somebody who has actually played this game before playing EW?

There probably won't be. I'm not sure about this, but I really doubt lots of press copies go out for an expansion.

Vengarr
Jun 17, 2010

Smashed before noon
Oh my god, I am hype. Base defense, new enemy types, a new evil organization for X-COM to fight, new missions, new maps, new upgrades, new hats??

If I hadn't already pre-ordered the moment I saw it on steam, I would be doing it right now.

Hail Solomon.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
So, it looks like they've changed the movement outline to be more clear, good. It's kind of iffy in some places as it stands because everything's rounded, now you'll be able to clearly see the edges.

Those On My Left
Jun 25, 2010

Mr Dog posted:

Yeah seriously.

Dude begins a mission, moves a Heavy first (??) though thankfully into hard cover, runs into a pod of three EXALT who immediately flank her, then he decides "hurr let's overwatch"

Literally said "what the gently caress are you doing!?" out loud.

Like, if they start out by loving up the existing game mechanics that badly then I doubt they're going to put in a good showing for the rest of the mission.

Is there a video of somebody who has actually played this game before playing EW? because this is just painful. At least when the developers demoed it in PAX they were deliberately making bonehead moves and joking about it in order to make things more interesting.
This video wasn't made to showcase anyone's skills or to teach some tactical lessons. It was made to show some things that will be in the expansion.

Are you really yelling at the screen because of a dumb tactical move in a demo video? Seriously? Why don't you take a few deep breaths and put on some Beaglerush videos, to which I imagine you will just rock back and forth while silently stroking yourself.

Demiurge4
Aug 10, 2011

Those On My Left posted:

This video wasn't made to showcase anyone's skills or to teach some tactical lessons. It was made to show some things that will be in the expansion.

Are you really yelling at the screen because of a dumb tactical move in a demo video? Seriously? Why don't you take a few deep breaths and put on some Beaglerush videos, to which I imagine you will just rock back and forth while silently stroking yourself.

It's frustrating when the people showing off a game expansion seem to have no experience with the game. It also occurred to me that a lot of lovely AI is being pawned off as "oh yeah Exalt are fanatics, they'll prioritise the encoder", when in reality those Exalt goons are rushing to the next objective and ending their turns flanked because the tactical AI is just poor.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

Demiurge4 posted:

It's frustrating when the people showing off a game expansion seem to have no experience with the game. It also occurred to me that a lot of lovely AI is being pawned off as "oh yeah Exalt are fanatics, they'll prioritise the encoder", when in reality those Exalt goons are rushing to the next objective and ending their turns flanked because the tactical AI is just poor.

This is definitely reaching a bit. The alien AI (when not shackled by difficulty) rarely makes faulty moves like that - It's clearly by design that Exalt would, both to drive home the importance of the objective rather than individual operative life (on both sides!), and to somewhat balance the serious number advantage they seem to have.

Not to mention most of the moves they were making were just really good. Explosive grenades were used on clumped-up or dug-in troops, smoke grenades used on clusters of Exalt, medics were healing people better than mine ever have. I could even see the chance for Exalt making a 'bad' move being something that changes with difficulty, with Impossible toning down their fanaticism in favor of leveraging their inherent advantage.

e: I'm not saying there's no way you're correct, it just seems a bit cynical to jump to that conclusion already.

Geight fucked around with this message at 01:30 on Oct 10, 2013

Demiurge4
Aug 10, 2011

Geight posted:

This is definitely reaching a bit. The alien AI (when not shackled by difficulty) rarely makes faulty moves like that - It's clearly by design that Exalt would, both to drive home the importance of the objective rather than individual operative life (on both sides!), and to somewhat balance the serious number advantage they seem to have.

Not to mention most of the moves they were making were just really good. Explosive grenades were used on clumped-up or dug-in troops, smoke grenades used on clusters of Exalt, medics were healing people better than mine ever have. I could even see the chance for Exalt making a 'bad' move being something that changes with difficulty, with Impossible toning down their fanaticism in favor of leveraging their inherent advantage.

e: I'm not saying there's no way you're correct, it just seems a bit cynical to jump to that conclusion already.

The Alien AI doesn't have a capture the flag mechanic, it is entirely devoted to killing the player. Exalt having specific goals presents challenges that I'm sure are hard to overcome because AI is always hard. It was just that, when I heard the developer wave away a clear tactical blunder by the AI as them being fanatics, I felt he wasn't being truthful.

Darox
Nov 10, 2012


Geight posted:

This is definitely reaching a bit. The alien AI (when not shackled by difficulty) rarely makes faulty moves like that - It's clearly by design that Exalt would, both to drive home the importance of the objective rather than individual operative life (on both sides!), and to somewhat balance the serious number advantage they seem to have.

Not to mention most of the moves they were making were just really good. Explosive grenades were used on clumped-up or dug-in troops, smoke grenades used on clusters of Exalt, medics were healing people better than mine ever have. I could even see the chance for Exalt making a 'bad' move being something that changes with difficulty, with Impossible toning down their fanaticism in favor of leveraging their inherent advantage.

e: I'm not saying there's no way you're correct, it just seems a bit cynical to jump to that conclusion already.

Making aggressive plays because they have different priorities is fine, and dashing straight for the objectives is fine, but in that case both Exalts stopped one tile past the high cover in order to leave themselves completely open. Even if said cover was flanked by half of XCOM you'd think it'd have higher priority than being one space closer to an area they can reach next turn either way.

It's not like I've never seen the Aliens make a bad decision either but that was just a tactical blunder.

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Doobie Keebler
May 9, 2005

I think that's part of their AI. It gives the player a chance to kill them before more Exalt show up. It seems like it would be super frustrating to have 6+ enemies in cover in front of you when new enemies pile in and flank you.

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