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Comrade Flynn posted:Looks like I'm going to be flying to G-Star in Korea, then the Brazil Game Show in Sao Paulo the next week, then Gamescom Paris two weeks after that. Reminds me of our producer during the Infinity press tour. He literally circumnavigated the globe westward over the course of 3 weeks.
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# ? Oct 9, 2013 23:44 |
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# ? May 29, 2024 09:09 |
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Comrade Flynn posted:Looks like I'm going to be flying to G-Star in Korea, then the Brazil Game Show in Sao Paulo the next week, then Gamescom Paris two weeks after that. Serves you right for never bringing my any alcohol.
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# ? Oct 10, 2013 14:16 |
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Aliginge posted:4J Dundee says hi. *multi million pound earning studio* *regulation 2 feet between workers, 2 standing lamps from IKEA* On the subject of the realist real talk, I heard Ruffian might be closing.
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# ? Oct 10, 2013 15:42 |
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How do I tell my boss that he's been forcing me to waste time wiring up stuff from design that just doesn't work? My sausage fingers cover several elements at 4x zoom. Nothing is legible at native size. Should I just bring in some hot dogs and give them to design as a template? Mobile is the best.
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# ? Oct 10, 2013 20:53 |
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What are you using? Engine wise.
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# ? Oct 10, 2013 21:23 |
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Monster w21 Faces posted:*multi million pound earning studio* It's either we cramp up on the space or the bike parts start filling the room again and we are NOT letting that happen again. Speaking of cramps the toilets are on the entire quayside are busted
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# ? Oct 10, 2013 22:01 |
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leper khan posted:How do I tell my boss that he's been forcing me to waste time wiring up stuff from design that just doesn't work? My sausage fingers cover several elements at 4x zoom. Nothing is legible at native size. Is this the first pass at the UI? It can be best to just do the quick 5 minute grayscale mock at actual size and show it to them. Make notes if necessary.
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# ? Oct 10, 2013 22:10 |
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Monster w21 Faces posted:What are you using? Engine wise. I'm on the same project as leper khan. We're using a forked version of cocos2d-x (version 2.something from a while ago) that I've heavily modified to get us away from the bullshit of manually calling retain/release and having to have everything inherit from their stupid CCObject base type, and also getting away from member function pointers everywhere. We're using CocosBuilder for the UI stuff, as well as a custom reflection system that lets us implement the MVP paradigm, with minimal amounts of hair pulling. I still stab myself in the face every time I start writing a new dialog, but at least I know its the best it's going to get. Zeryn posted:Is this the first pass at the UI? It can be best to just do the quick 5 minute grayscale mock at actual size and show it to them. Make notes if necessary. This is the 8th or 9th iteration of the interface because the client keeps changing their mind and throwing more money at us. Also design isn't even responsible for handling how the flow between screens is supposed to work. On top of that design does these mockups on a desktop machine and never thinks to shrink it down to the actual size of the phone screen to see if it make sense. Someone please kill me.
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# ? Oct 10, 2013 22:39 |
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SAHChandler posted:I'm on the same project as leper khan. I've only heard good things about cocos from our coders, of course we were using marmalade before soooo... Aliginge posted:It's either we cramp up on the space or the bike parts start filling the room again and we are NOT letting that happen again. I thought you were in the VIS building?
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# ? Oct 10, 2013 22:51 |
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Monster w21 Faces posted:I've only heard good things about cocos from our coders, of course we were using marmalade before soooo... This is cocos 2d-x, which is some sort of terrible auto-generated c++ thing based on the cocos 2d codebase. I'd much rather be in cocos than this abomination.
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# ? Oct 10, 2013 22:58 |
Hey game goons, so I'm a recent grad currently working as an embedded firmware engineer for a smaller defense/communications company. I work as a RTOS developer coding in C and some ASM well picking up some bash scripting on the side as it comes in handy. I'm looking to possibly change jobs in spring when my contract is up and my lease, I would like to head out of state so I've been doing some light job hunting in the mean time. My question, would my specific programming talents (namely firmware level programming) be useful/desired if I were looking into a game development job? It's not something I'm completely set on doing but I figure if the right job in the right area opened up it's something to look into. I have some background in Java from college (computer engineering major) but yeah like I said mostly C and assembly. EDIT: I should note my game development background involves learning Python with Pyglet in an afternoon and creating a pretty simple Pong clone.
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# ? Oct 10, 2013 23:00 |
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Monster w21 Faces posted:I've only heard good things about cocos from our coders, of course we were using marmalade before soooo... Cocos takes the "polymorphism is the only way to write object oriented code" approach, and this has had a negative effect on our approach to just about anything. Oh and it's hilarious when they do a whole bunch of sideways casts between types in the inheritance tree. Because that's totally not going to cause bad things to happen. We're using marmalade as well, and it is complete and utter garbage. So much development time has been wasted because we're stuck with gcc 4.2.1 on OS X for the x86 builds. Want to use clang to get anything done on OS X? Yeah that's not happening. Marmalade doesn't support it. Want to use an XCode version later than 4.6? Yeah that's not happening either. Marmalade doesn't support it, because it only uses gcc. Want to have unit tests to prove your code hasn't changed behavior? Yeah have fun with that. Want a build system that doesn't handle file paths completely differently between platforms and cause name clashes and overwrite some obj on windows causing incomprehensible linker errors? Marmalade says "get bent". And this doesn't even take into account that the marmalade runtime hates static libraries.
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# ? Oct 10, 2013 23:11 |
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SAHChandler posted:This is the 8th or 9th iteration of the interface because the client keeps changing their mind and throwing more money at us. Also design isn't even responsible for handling how the flow between screens is supposed to work. The moral is that if the client wants it, and you at least bring up the issue with them, then you just need to sigh and take an extra drink when you get home. I sure hope you drink, friend. e: in the dark and alone, probably, because you stayed so late your SO is asleep.
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# ? Oct 11, 2013 00:00 |
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superh posted:The moral is that if the client wants it, and you at least bring up the issue with them, then you just need to sigh and take an extra drink when you get home. I can't drink anymore. Not since I put in 42 hours in two days to fix a horrible memory leak. I went home, looked at my bottle of 2 buck chuck, opened it and just dumped it on my head. Hashtag gamedev
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# ? Oct 11, 2013 00:16 |
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superh posted:The moral is that if the client wants it, and you at least bring up the issue with them, then you just need to sigh and take an extra drink when you get home. Who has time for booze or relationships when you have to work and commute? E: This is really partially my fault, because I haven't moved closer to my job yet. Finding a place that isn't terrible and is reasonably costed is difficult I guess. (I have a 2h commute in the morning and about 1h in the evening. Video games.) leper khan fucked around with this message at 01:01 on Oct 11, 2013 |
# ? Oct 11, 2013 00:29 |
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Today I was supposed to sign the lease for my new office. I even had the keys in my possession and the Realtor was in possession of the lease. Last minute the owner wanted to change the deal and couldn't decide. Now I'm out the office and I was due to move in on Monday. Yay! Oh, and let me go waste my time calling CORT (furniture rental), Verizon (Internet and Phones) and Staples (Office supplies) to stop delivery until such time that I find a new space. The life of a business owner: You do not get to work on Games even if that is what your company does. In this case neither do my employees.
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# ? Oct 11, 2013 04:24 |
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Popete posted:My question, would my specific programming talents (namely firmware level programming) be useful/desired if I were looking into a game development job? Very much so, at least in AAA anyway. One of the major problems with graduates these days is that very few of them understand how a computer works on a low level. If you have low level programing skills, that's very valuable
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# ? Oct 11, 2013 05:24 |
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Mega Shark posted:Today I was supposed to sign the lease for my new office. I even had the keys in my possession and the Realtor was in possession of the lease. Last minute the owner wanted to change the deal and couldn't decide. Now I'm out the office and I was due to move in on Monday. Yay! Oh, and let me go waste my time calling CORT (furniture rental), Verizon (Internet and Phones) and Staples (Office supplies) to stop delivery until such time that I find a new space. The life of a business owner: You do not get to work on Games even if that is what your company does. In this case neither do my employees. So like, you were screwed regardless, this is just the ultimate nature of the screw you were destined for
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# ? Oct 11, 2013 19:56 |
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I was wondering if somebody here could point me in the right direction. If I wanted to release a completely free educational game on iPad and/or Android tablets, what would be the process to do so? Does it need to be sent to Apple/Google for approval? If so, how does that work out?
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# ? Oct 11, 2013 21:00 |
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well spent my morning hopping around ninewells hospital dealing with a painful as gently caress kidney infection and then stayed at work till 9pm cos poo poo needed to be done. how was your day, industry goons?
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# ? Oct 11, 2013 21:12 |
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I also spent all day at the hospital. (I work at a hospital )
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# ? Oct 11, 2013 21:25 |
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So the StarDrive thread in the past 3-4 pages has turned into an amazing example of "How not to treat your community."
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# ? Oct 11, 2013 21:27 |
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Yiiiiikes it got heated up very quickly. I know gamers can get on your nerves and all but that was not the best way to handle that at all. He just kept digging that hole further every respond he made. Also a lot of passive aggressive spewed too. Ouch.
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# ? Oct 11, 2013 21:55 |
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Uhhhhh I just kind of have to share this. Because god drat. Apparently Richard Garriot thinks we're pretty ok. I guess maybe the interviewer brought us up when he was interviewing Richard, or, uh... I have no idea. But drat cool. (Richard Garriot was my childhood hero / who I wanted to be when I grew up. Basically still is. So, uh, wow.) https://www.youtube.com/watch?v=iNosnjUI3aU
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# ? Oct 11, 2013 22:02 |
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Garriott goons represent! If you ever get the chance to tour his house, it's one of the coolest things I've ever seen.
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# ? Oct 11, 2013 22:23 |
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Shalinor posted:
Do you have a rat tail? If not, why not?
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# ? Oct 11, 2013 22:57 |
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Shalinor posted:Uhhhhh I just kind of have to share this. Because god drat. God drat indeed!
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# ? Oct 11, 2013 23:11 |
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Heh, I remember when I got him to read/shoutout Nakar for this Ultima LPs. Poor guy was for a week over it. He's a cool dude, and meeting him is still the highlight of my E3 Afterparty pantheon.
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# ? Oct 11, 2013 23:23 |
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Chernabog posted:I was wondering if somebody here could point me in the right direction. Unrelatedly, the other day we were discussing a healthcare-based game project that we'll be doing soon and some people voiced concern about the subject matter being so dry, but I remarked that we'd just made a game out of IP management so I'm pretty sure we can make a game out of anything. But continuing the trend I think that game I designed/coded may not actually see the light of day. Holy gently caress am I cursed. Like 90% of the games I write don't come out because of business stuff unrelated to quality. I thought that might end with work for hire serious games but what the gently caress. Akuma fucked around with this message at 00:44 on Oct 12, 2013 |
# ? Oct 12, 2013 00:37 |
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Office woes followup to anyone who cares.The realtors felt so bad for the deal falling through and reached out to all of their contacts to find office space for me. Ended up finding a place twice as big, it's the whole floor of a nice office building really nicely laid out and it costs only slightly more than the previous place. Moving in next week.
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# ? Oct 12, 2013 01:37 |
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Leif. posted:So the StarDrive thread in the past 3-4 pages has turned into an amazing example of "How not to treat your community." Shindragon posted:Yiiiiikes it got heated up very quickly. I know gamers can get on your nerves and all but that was not the best way to handle that at all. He just kept digging that hole further every respond he made. Also a lot of passive aggressive spewed too. Also seems like an amazing example of the shittiness of video game players, or why to never make anything ever.
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# ? Oct 12, 2013 01:55 |
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I wish people who kickstart indie game projects stop referring to themselves as customers. When I give 100 bucks to NPR and they give me a tote bag, I don't feel like I purchased it. You're donating. You're funding an idea so you can see it come to life. Even if you're given access to an early alpha/beta, you aren't really buying it for whatever the pledge amount is. This is just another case of alpha/beta hyped up gamer syndrome. Also, his best bet was to lay low or just brush off the criticism. You can't argue with opinionated gamers ever.
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# ? Oct 12, 2013 04:47 |
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Akuma posted:You get an account and submit it and it gets approved/not approved? It's less paperwork if it's free, but there's not really more to it than that. My company does serious games so if you have a more specific question I can try to answer? Ok, thanks. I don't think I have any other questions right now.
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# ? Oct 12, 2013 15:51 |
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Whether you think people are entitled/unreasonable or not re: the Stardrive thing, one has to admit that he'd probably make a lot more money and a lot less vitriol just sucking it up and saying "you're right, here, if you own Stardrive you can get the new one for half off, how's that? I'm doing my best but this poo poo is harder than I thought, you know?" See: Star Ruler.
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# ? Oct 12, 2013 20:54 |
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Zizi posted:Whether you think people are entitled/unreasonable or not re: the Stardrive thing, one has to admit that he'd probably make a lot more money and a lot less vitriol just sucking it up and saying "you're right, here, if you own Stardrive you can get the new one for half off, how's that? I'm doing my best but this poo poo is harder than I thought, you know?" Yah, I didn't mean to blame the user base for the Stardrive drama. Every game has drama on some level. It's entirely up to the developer to handle it appropriately, so your suggestion is one of many that could work. Another would be just ignore it, but I've never had a project I've invested that much time and effort into with a fan base that was angry about my design decisions so I'm not sure if I could keep a level head about it. I guess this is what community managers and PR people are for.
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# ? Oct 12, 2013 23:38 |
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Joint announcement with MSFT: http://variety.com/2013/digital/news/machinima-ready-for-gamers-with-innovative-xbox-one-app-at-launch-1200730463/ I'm just glad we can talk about it now- I think there are potentially significant implications for console games/second screen/etc.
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# ? Oct 16, 2013 15:43 |
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So it's the Youtube app? What am I missing? I DON'T UNDERSTAND!
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# ? Oct 16, 2013 17:19 |
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Found this link in the funny images thread of all places: http://bulbapedia.bulbagarden.net/wiki/List_of_censored_words_in_Generation_V I absolutely love the censored words list in games, and how often they aren't regex'd and instead a discrete list of words. My favorite censored word in a game I've worked on was "Captain Rodlicker". Just the idea that only captains are forbidden from being rodlickers is hilarious to me.
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# ? Oct 16, 2013 17:23 |
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Monster w21 Faces posted:So it's the Youtube app? What am I missing? I DON'T UNDERSTAND! Explanatory video here: https://www.youtube.com/watch?v=Mc_vUf1C8b8
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# ? Oct 16, 2013 17:33 |
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# ? May 29, 2024 09:09 |
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Uggggh 2 minutes? That's forever!
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# ? Oct 16, 2013 17:58 |