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PJOmega posted:http://meeples.wordpress.com/2013/08/16/big-ships-coming-for-star-wars-x-wing-miniatures-from-ffg/ Voidstate went on a crazy long world tour and decided to push a bunch of untested code live right before doing so. It's not going to be super usable for a while.
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# ? Oct 7, 2013 23:16 |
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# ? May 23, 2024 03:28 |
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Poopy Palpy posted:Voidstate went on a crazy long world tour and decided to push a bunch of untested code live right before doing so. It's not going to be super usable for a while. Glad I grabbed most of the card info for my text file from it before then I guess. Still, ouch.
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# ? Oct 7, 2013 23:20 |
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With Voidstate down, is there another decent squad building utility that'll let me restrict options based on what I do and don't actually own?
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# ? Oct 7, 2013 23:26 |
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voidstate works ok for me in firefox still.
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# ? Oct 8, 2013 03:58 |
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PJOmega posted:http://meeples.wordpress.com/2013/08/16/big-ships-coming-for-star-wars-x-wing-miniatures-from-ffg/ Right on. Wouldn't it be cooler if they were on the same scale though?
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# ? Oct 8, 2013 04:09 |
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thunderchief posted:Right on. Wouldn't it be cooler if they were on the same scale though? I'm sure you would TOTALLY buy a coffee table sized "miniature". Edit: ok, so technically the Tantive IV would only be 55 centimeters (22 inches) long, but seeing as the not-quite-to-scale one is $90 bucks, who in the world would buy it? It would cost at least double that, if not more. Editx2: Spaceship Earth (the sphere at Epcot Center) is only 180ft tall, or about 12% of the 1456 ft required to have the proper 1:270 scale of the 120km Death Star. Carteret fucked around with this message at 05:24 on Oct 8, 2013 |
# ? Oct 8, 2013 05:15 |
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If they're doing that, I eagerly await their sale of a 3D gameboard that is an elaborate recreation of the surface of the death star. Edit: While that would be fun, I meant a 4x4 board at the appropriate scale. Cassa fucked around with this message at 05:35 on Oct 8, 2013 |
# ? Oct 8, 2013 05:19 |
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Carteret posted:I'm sure you would TOTALLY buy a coffee table sized "miniature". Source on the $90? Was hoping it wouldn't be that much.
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# ? Oct 8, 2013 05:28 |
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That's the price they have it listed for behind the glass at the FFG Event Center, for what it's worth. I was never really into tabletop games, but I'm really loving X-wing. Although I wish FFG would get the wave 1 reprints out already so I can snag another Y-wing Can anyone give me some advice on how best to use bombs? I have Slave 1 and a TIE Bomber but have mainly been using them as missile/torpedo platforms.
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# ? Oct 10, 2013 02:35 |
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Commissar Canuck posted:That's the price they have it listed for behind the glass at the FFG Event Center, for what it's worth. I was never really into tabletop games, but I'm really loving X-wing. Although I wish FFG would get the wave 1 reprints out already so I can snag another Y-wing If you live near the FFGEC you should come to our game night on Wednesdays. I'd be up for some X-Wing, and we're always playing a bunch of board games as well.
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# ? Oct 10, 2013 04:56 |
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What is the build quality like on these little things? Is it the sort of plastic type where the little pokey bits are gonna be bendy so they never actually point in the right direction exactly or does it stay rigid?
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# ? Oct 10, 2013 05:52 |
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thunderchief posted:What is the build quality like on these little things? Is it the sort of plastic type where the little pokey bits are gonna be bendy so they never actually point in the right direction exactly or does it stay rigid? They are nice and rigid, it's hard plastic, not the droopy stuff. That DOES mean you need to be really careful with the cannons and stuff like that.
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# ? Oct 10, 2013 06:39 |
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thunderchief posted:What is the build quality like on these little things? Is it the sort of plastic type where the little pokey bits are gonna be bendy so they never actually point in the right direction exactly or does it stay rigid? Easily the best I've ever seen for pre-painted minis. Nothing like the Star Trek Attack Wing minis.
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# ? Oct 10, 2013 14:07 |
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thunderchief posted:What is the build quality like on these little things? Is it the sort of plastic type where the little pokey bits are gonna be bendy so they never actually point in the right direction exactly or does it stay rigid? Like alg said, they are very good quality and they are made of a hard plastic so not much bending. Not to mention if something does happen to a model, FFG has a really good track record of replacing them. I broke the peg off a B-Wing within a minute of opening it. I sent them an email and a few weeks later I got a package with a replacement model in it.
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# ? Oct 10, 2013 15:15 |
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Yeah these are nothing like the StarShip Battles game that came out a few years ago that looked like crap. X-wings quality is 10x better.
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# ? Oct 11, 2013 00:12 |
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Found a store that got a shipment of Wave 1 ships in. Have my unique TIE pilots and my Wedge now. Also Wedge (Marksmanship) - Biggs (Stealth, R2-F2) - Ten Numb (Autocannon, Draw Their Fire) is silly good. PJOmega fucked around with this message at 08:44 on Oct 11, 2013 |
# ? Oct 11, 2013 08:37 |
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PJOmega posted:Found a store that got a shipment of Wave 1 ships in. Have my unique TIE pilots and my Wedge now. Sweet, going to have to swing by my LGS today when they open. See if they got theirs in.
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# ? Oct 11, 2013 13:55 |
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I wandered into Fastbreak Sports on the Northside of Brisbane today, and they had a BUNCH of wave one ships in there too. Of course in my excitement, I realise now that I didn't even think to look for Y-wings and just grabbed a Tie and X-wing...
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# ? Oct 11, 2013 14:21 |
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Good lord: http://www.belloflostsouls.net/2013/10/showcase-stunning-x-wing-repaints.html This Lambda looks amazing.
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# ? Oct 11, 2013 14:27 |
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I would do terrible things to get a set of the asteroids. The repaints are really good but god drat those asteroids.
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# ? Oct 11, 2013 15:48 |
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What do people think of 3D asteroids? While they certainly look pretty, I'm concerned that they'd interfere too much with the actual gameplay. You can't really overlap ships on top of asteroids (as much as you'd want to avoid it, it would happen) and wouldn't even be able to get close with some ships like the YT1300.
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# ? Oct 11, 2013 16:31 |
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Daedleh posted:What do people think of 3D asteroids? While they certainly look pretty, I'm concerned that they'd interfere too much with the actual gameplay. You can't really overlap ships on top of asteroids (as much as you'd want to avoid it, it would happen) and wouldn't even be able to get close with some ships like the YT1300. I made these asteroids and unless someone flies directly on top, I don't have a problem with them. If someone lands on top you have to unscrew it but some people just put bases on the asteroids then put them on top of the asteroid templates.
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# ? Oct 11, 2013 17:21 |
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alg posted:Good lord: http://www.belloflostsouls.net/2013/10/showcase-stunning-x-wing-repaints.html I must be the only one who doesn't like those repaints. The asteroids are ok, but goddamn is that Lambda atrociously ugly.
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# ? Oct 11, 2013 20:01 |
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Leif. posted:I must be the only one who doesn't like those repaints. The asteroids are ok, but goddamn is that Lambda atrociously ugly. Yeah, you can paint your Firesprays and your YT-1300s however you like. You can put fancy squad colors on your alphabet fighters and I'm with you all the way. But Lambda shuttles don't look like that.
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# ? Oct 11, 2013 20:24 |
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Daedleh posted:What do people think of 3D asteroids? While they certainly look pretty, I'm concerned that they'd interfere too much with the actual gameplay. You can't really overlap ships on top of asteroids (as much as you'd want to avoid it, it would happen) and wouldn't even be able to get close with some ships like the YT1300. They don't impede the game at all if you do it right. You set the 3d asteroid on top of an asteroid template. So if it looks like a ship will land on an asteroid you leave the template in place and just move the 3d asteroid for the time being. Replace when ship is no longer occupying the location. No luck on wave 1 ships here. Checked LGS and both BnN's in my area . I envy you all so much right now.
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# ? Oct 11, 2013 22:22 |
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TouchToneDialing posted:I made these asteroids and unless someone flies directly on top, I don't have a problem with them. If someone lands on top you have to unscrew it but some people just put bases on the asteroids then put them on top of the asteroid templates. What did you use for the stands, and how easy is it to remove the pumice from the template for movement? I'd like to have asteroid models to go with all my other splurging on this game, but they'd need to be practical from a gameplay standpoint (which yours appear to be).
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# ? Oct 11, 2013 22:23 |
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Devlan Mud posted:What did you use for the stands, and how easy is it to remove the pumice from the template for movement? I'd like to have asteroid models to go with all my other splurging on this game, but they'd need to be practical from a gameplay standpoint (which yours appear to be). I used this set and sliced the top off a set of asteroids to get the graphics. The metal rod in the middle unscrews from the mount in the asteroid and base. So if someone flies into it, you just unscrew it. I like these more than the plastic bases because you can break them down completely for easy storage.
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# ? Oct 13, 2013 02:29 |
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Inperial lists are really dominating here. The most common list I see around is Turr Phenir with a Stealth Device, Krassus Trelix with the Heavy laser Cannon, and two Ties. Having the Firespray toss 4 dice all the time with one re-roll is just brutal and the Ties can still swarm a wounded ship. Sadly, my models are lost in the mail. The list goes like this: -Luke with R2D2 -Arvel Crynyd + Stealth -Grey Squadron Y-wing with Ion Cannon -A-wing with Prototype pilot. Also, what is the verdict on torpedos/missiles? They seem to be way too expensive for a one-shot weapon, especially compared to some turrets/abilities.
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# ? Oct 13, 2013 02:56 |
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Sephyr posted:Inperial lists are really dominating here. The most common list I see around is Turr Phenir with a Stealth Device, Krassus Trelix with the Heavy laser Cannon, and two Ties. Having the Firespray toss 4 dice all the time with one re-roll is just brutal and the Ties can still swarm a wounded ship. That list is going to have a hard time killing anything. None of the ships are offensive and Y-Wings with Ion Cannon's work better in twos. A-wings are really only good as missile deliver ships so they should always have a missile or should be a different ship. I dont like missiles or torpedoes either. Iv never played a list using missiles that doesn't fall apart in the later part of the game.
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# ? Oct 13, 2013 03:46 |
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Sephyr posted:
Assault missles are really good, especially if they're sticking a nice easy to hit Fire Spray in the middle of their ties.
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# ? Oct 13, 2013 04:13 |
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So I just played a rather large 2 vs 2 game with each side fielding 250 point squadrons, and using all the new wave 3 ships. The Rebels fielded 3 X-Wings, 1 Y-Wing, 1 A-Wing, 1 B-Wing and the HWK, while the Imperials fielded 4 TIE Fighters, 2 TIE Interceptors, 1 TIE Advanced, 1 TIE Bomber and 1 Lambda Shuttle. I was playing on the Imperial side (controlling the Interceptors, the Bomber and the Shuttle). It was my first time controlling any of the larger ships, I found it clunky as hell and I think I need a bit more practice before I can pull it off properly, currently I think that the best tactic is just to stick the Shuttle back where it won't get in the way of your TIEs maneuvring, I also think that it can be effective to pair it up with a Bomber if you use the pilot that can transfer target lock or the guy who can absorb target lock. In the game the Bomber didn't really get to do much and as the Rebels decided it was a priority target and brought it down rather early using missiles and torpedoes from the Y-Wing, A-Wing and B-Wing. Kyle Katarn (piloting the HWK) proved really useful as his ability to transfer his focus token to another Rebel ship at range 1-3 allowed for some devastating use of the Adv. Proton Torpedoes and also made Koiogran turns more viable. I had earlier kind of dismissed the TIE Advanced for being too expensive and not maneuvrable enough when compared to a TIE Fighter and an Interceptor, but Vader with Squad Leader was an excellent support asset and even managed to make himself count by chipping away at some of the Rebel ships in concord with the TIE Fighters. Bad maneuvring on my part cost me Turr Phenir early in the game, setting the Imperials back a bit, but my other Interceptor piloted by Soontir Fell (with Daredevil) was easily the deadliest ship I fielded managing to maneuver behind the Rebels and attack them in the rear with almost total impunity, once he got in range of Vader's Squad Leader he became even more deadly, at one point Soontir Fell managed to one-shot Wedge and also ended up finishing off another X-wing, seriously damage the B-Wing and destroy the Y-Wing when it lost its shields. To sum it up: Bombers seem too vulnerable and may be a bit of a gamble compared to what they bring to the table, the Shuttle is hard to maneuver right to take full advantage of its support capabilities, Interceptors and/or lots of TIEs still seem like the best choice for an Imperial player.
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# ? Oct 13, 2013 13:33 |
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I really doubt TIE Bombers are going to come into their own until the really big ships hit. As it stands they are pretty mediocre.
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# ? Oct 13, 2013 14:22 |
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I've had a lot of success with missiles myself. Tycho rolling on a TIE at range 3 with Push the Limit is awesome. Focus and target lock make hitting for decent damage pretty easy. It's really good for popping Howlrunner early. Then Tycho just maneuvers circles around fools after that.
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# ? Oct 13, 2013 16:51 |
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nvm
banned from Starbucks fucked around with this message at 18:50 on Oct 13, 2013 |
# ? Oct 13, 2013 18:41 |
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I think for missiles to be great you have to have a way to have both focus and target lock at the same time or they're too luck dependent.
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# ? Oct 13, 2013 19:26 |
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Swagger Dagger posted:I think for missiles to be great you have to have a way to have both focus and target lock at the same time or they're too luck dependent. With Kyle Katarn there's actually a rather a handy way to do this for the rebels as he can transfer his focus to any ship at range 1-3. The Imperials can do this the other way around with Colonel Jendon transfering a target lock, however this can only be done at range 1 making it significantly weaker, compounded further by the difficulty of keeping a shuttle within range 1 of a number of your ships without it getting in the way of something.
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# ? Oct 13, 2013 22:47 |
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Swagger Dagger posted:I think for missiles to be great you have to have a way to have both focus and target lock at the same time or they're too luck dependent. My normal squadron is Wedge Lando with Nein Nub and Chewbacca Prototype Pilot with assault rockets. It lets you move up focus with the A-wing, then have Lando activate later in the order, go straight 4 and give the A-wing a target lock on the enemies that moved after it did.
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# ? Oct 14, 2013 02:54 |
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A friend of mine and I just pooled together for a nice used lot of X-Wing stuff! For 100 € we got: 2 base games 2 Tie Interceptor 1 Tie Advanced 1 A Wing 1 X Wing 1 Y Wing and the Millenium Falcon and Slave 1. Two questions: one, can you guys suggest some starting matchups that aren't too advanced, but not just the bare basics (X-Wing vs 2 TIEs) either? We're used to tabletop games and I think I've got a pretty good grasp of the rules, so I'd like to start with 2-3 ships per side, perhaps one base game + TIE interceptor/A-Wing. Two, from what I've seen so far the game seems pretty simple and rules-light. That's fine for something to play inbetween, but does it have enough staying power to keep you interested after the first couple of games?
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# ? Oct 17, 2013 16:52 |
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The game is deep as heck. I suggest starting here: http://www.themetalbikini.com/
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# ? Oct 17, 2013 17:00 |
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# ? May 23, 2024 03:28 |
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These repaints http://www.themetalbikini.com/2013/10/j-songs-repaints-arts-and-spacecrafts.html
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# ? Oct 18, 2013 13:38 |