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I had always sorta envisioned a kind of rotating grid system centered around your mouse. Its a bit hard to describe, but the box of grid squares is focused on your pointer and can be rotated around that point. It would take a fair bit of doing to make it all mesh, but it would provide a compromise between grid and freeform building that allows more predictable layouts for the engine to choose buildings for. I recall that the 2013 devs bitched about how hard freeform is and that's why they tied everything to roads. But they suck, so....
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# ? Sep 24, 2013 15:42 |
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# ? May 28, 2024 07:55 |
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I'm overseas for another 2 weeks, but I have the grand fromage zip on my computer at home. I'll see what I can do but I might not be able to upload the whole thing in the 2 days I have before heading out for work. Just sleep easy knowing it still exists.
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# ? Sep 24, 2013 20:34 |
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*PUNCH* posted:Double-fortunate, because it seems Alluvion is no longer being maintained. I can put up 3.0 and 2.0 and public trackers, but I don't have any of the other packs. To those reading the thread - if you've got a copy of GrandFromage's, Killhour's, or even the old Gigapack, please put a torrent up or host it somewhere! I guess I picked a bad time to get into this game. Can you let me know when you rehost that old fashioned pack?
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# ? Sep 25, 2013 21:37 |
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LabDrunk40 posted:
Hey, I had the same problem you described long ago, but have not experienced old fashioned 3.0 related crashes. Therefor, It's probably due to the fact Old fashioned 3 is larger than 2 and your virtual memory limit is exceeded. It usually produces random crashes, especially on save. There's various fixes for this, but I'm on my phone and can't find them right now. Try searching for the '4gb patch' on google, and I think there's a sim city 4 specific solution on one of the community solutions. The only issue I experienced with old fashioned 3 is the diagonal bridge enabler folder did not work out of the box in my experience, requiring a reinstall. and for some reason I'm getting some brown boxes and graphical glitches when using certain starter pieces on diagonal bridges. PoizenJam fucked around with this message at 22:56 on Sep 26, 2013 |
# ? Sep 26, 2013 22:54 |
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Poizen Jam posted:Hey, I had the same problem you described long ago, but have not experienced old fashioned 3.0 related crashes. Therefor, It's probably due to the fact Old fashioned 3 is larger than 2 and your virtual memory limit is exceeded. It usually produces random crashes, especially on save. There's various fixes for this, but I'm on my phone and can't find them right now. Try searching for the '4gb patch' on google, and I think there's a sim city 4 specific solution on one of the community solutions. This was it. Downloaded the 4gb patch and everything seems to be copacetic now with the Old Fashioned 3.0 pack. Thanks!
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# ? Sep 28, 2013 16:32 |
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Tindahbawx posted:Its weird, I've checked all that, its all matching up. Bizarrely downloading the other 2 torrents listed in the OP works fine and lets me grab seeders from Alluvion, its just the GrandFromage pack that doesn't work. You'll get used to it. For me this game has becoming downloading and installing mods and dependencies, testing them out, then realizing they're not perfect, deleting them all and starting over again. There's kind of a zen to it.
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# ? Sep 28, 2013 17:20 |
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Shibawanko posted:SC4devotion is a weirdass website in general. I think they once considered suing somebody for making a second account. This did happen. If I can remember the details: Someone made a second account to get around what I believe was a temp ban due to some previous drama, and an admin went completely bugfuck insane over it. I don't recall even the gist of his insane moon logic but he was convinced a crime had been committed and said he would be speaking with his lawyer about bringing charges against the second account maker. If you don't spent days at a time modding SC4 then deleting the folder and starting over, you're not playing SC4 correctly.
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# ? Sep 30, 2013 16:37 |
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Mister Adequate posted:If you don't spent days at a time modding SC4 then deleting the folder and starting over, you're not playing SC4 correctly. Right? Every time I dust off SC4, I spend about a day or two's worth of gaming time just poring over dependencies, installing each one with its own InstallShield Manager, moving it to the folder I'd rather it be in, debugging, datpacking, etc I'd really like to see some modernized versions of old lots with the dependencies built in- or some megapackages that contain hundreds of MB worth of content now that we (in America) have joined the rest of the world in the era where less than 1MB/s down is slow.
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# ? Sep 30, 2013 16:55 |
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LabDrunk40 posted:This was it. Downloaded the 4gb patch and everything seems to be copacetic now with the Old Fashioned 3.0 pack. Thanks! Awesome! I'll make a note in the OP when we can find somewhere to host the megapacks. Speaking of which, I'm at a bit of a loss as to where to put these things now that Alluvion is down. I'm willing to make OldFashioned public, but I'm at a bit of a loss as to where. I really can't link to major :files: websites on here. Anyone know their way around torrents enough to provide an alternative space?
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# ? Sep 30, 2013 17:25 |
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*PUNCH* posted:Speaking of which, I'm at a bit of a loss as to where to put these things now that Alluvion is down. I'm willing to make OldFashioned public, but I'm at a bit of a loss as to where. I really can't link to major :files: websites on here. Anyone know their way around torrents enough to provide an alternative space? I'll upload the OldFashioned3.0 to my server. In theory I have unlimited traffic. I'll post as soon as the upload is done (meaning: tommorow). Perhaps I can squeeze in the OF2.0 and GrandFromage's pack
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# ? Sep 30, 2013 21:45 |
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*PUNCH* posted:Awesome! I'll make a note in the OP when we can find somewhere to host the megapacks. Why not just use Mega?
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# ? Sep 30, 2013 21:56 |
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I bought this game recently and just installed it. Should I wait for the Old Fashioned pack to be reuploaded or can I safely mod the crap out if it and then slap Old Fashioned on it later?
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# ? Sep 30, 2013 23:15 |
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Uploading done. - GrandFromage & GodlessCommie Pack: GrandFromage-Plugins.zip - *PUNCH* OldFashioned Pack 3.0: Oldfashioned3.0.rar - *PUNCH* OldFashioned Pack 2.0: oldfashioned2.0.rar MD5 sums: code:
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# ? Oct 1, 2013 18:35 |
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Thanks!
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# ? Oct 1, 2013 19:21 |
What would be causing the updates to abort? I've uninstalled/reinstalled this thing three times after attempting to install the 460 patch crapped out the first time. The previous update (EP1) installed fine the first time but after the building update took a poo poo, even if I do a complete wipe of any and all folders associated with the game, EP1 craps out now too.
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# ? Oct 1, 2013 22:57 |
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Schorsch posted:Uploading done. Holy poo poo, you rule. I'll add these to the OP and remove the old links. Thanks so much!
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# ? Oct 2, 2013 03:30 |
Eh, fuckit, I'll just chuck my discs and buy the bloody steam version. Until then I guess I'm stuck playing the unpatched version.
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# ? Oct 4, 2013 06:08 |
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Yeah, it's worth it. Wasn't it the case that EA isn't even hosting the various patches anymore? Honestly I've got zero experience with actual standard patches, wish I could be of more help. In other news, I've actually been playing the game! My Fhuzo region is a bit bigger (there are more cities further downriver - I'm working on one now towards its head) Building an industrial/low-income district: And using the elevated rail mod for the first time. Though it seems pretty crash-happy, so I might just stick to more conventional stuff. Too bad, as it's really pretty. All on OldFashioned3.0.
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# ? Oct 4, 2013 06:26 |
Yeah EA no longer host the patches, I had to source them from the mod communities. Honestly I'd be happier having it on Steam anyway for a number of reasons. Does the SC4 Launcher work on the steam version though? I just figured out how to get regions to work and how to get a working region from the bmp and jpg files. I downloaded a couple of new regions (as well as Fhuzo, natch) including the island of Tahiti, and after seeing your explanation of editing the region config.bmp in the OP I went looking for additional information. This goes into quite a bit of detail and also mentions using R255G0B255 purple for creating holes in the region map. It also explains that you aren't limited to square layouts, and has a couple of nifty-looking examples, including a notch-cornered rectangle with an oval of big city plots surrounded and surrounding a bunch of smaller plots. http://www.simcitycentral.net/knowledge/simcity4/regional-customization-part-1-city-plot-layout/ Also, for anyone else who, like me, tends to get overzealous in the early game and expand too fast, subsequently going broke: http://www.simcitycentral.net/knowledge/simcity4/simcity-4-newbie-tutorial/ And some neat tricks with transportation (including how to use single road sections to create yield zones, and a sexy-looking way to terminate highways) http://www.simcitycentral.net/knowledge/simcity4/special-tricks-using-transportation/ I've been looking for tutorials on better/more efficient city planning too, because I end up cramming everything too close together. edit: Your cities look lovely, my tutorial cities have been ravaged by my ineptitude but now I'm moving on to a clean region and trying a much more conservative, paced approach. Hexenritter fucked around with this message at 07:27 on Oct 4, 2013 |
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# ? Oct 4, 2013 07:14 |
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The crash thing is if you hover a puzzle piece over a transit-enabled building, like a rail station. Build all your puzzle parts first, then add the stations after and it shouldn't crash. And save frequently while doing any puzzle piece stuff.
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# ? Oct 4, 2013 12:35 |
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Grand Fromage posted:The crash thing is if you hover a puzzle piece over a transit-enabled building, like a rail station. Build all your puzzle parts first, then add the stations after and it shouldn't crash. And save frequently while doing any puzzle piece stuff. Learning this little detail basically transformed my SC4 playing. I never could figure out what I was doing to make the game crash until hearing about it.
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# ? Oct 4, 2013 14:14 |
Grand Fromage posted:The crash thing is if you hover a puzzle piece over a transit-enabled building, like a rail station. Build all your puzzle parts first, then add the stations after and it shouldn't crash. And save frequently while doing any puzzle piece stuff. It's crashing long before I've got to the point of placing rail stations. All I've done so far is place my power plant at the edge of the map, I go to lay a bog standard road down beside it and it crashes out. I just checked, and it's doing it regardless of where I lay the road, I placed four road sections in the middle of nowhere and it CTDed again. Edit: I just uninstalled every mod I had installed and tried again, and it still does it. However, I switched from Fhuzo back to the tutorial region and it let me slap road down without issue. Hexenritter fucked around with this message at 14:40 on Oct 4, 2013 |
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# ? Oct 4, 2013 14:25 |
CitrusFrog posted:It's crashing long before I've got to the point of placing rail stations. All I've done so far is place my power plant at the edge of the map, I go to lay a bog standard road down beside it and it crashes out. I just checked, and it's doing it regardless of where I lay the road, I placed four road sections in the middle of nowhere and it CTDed again. I have a similar problem with the Fhuzo region, except for me it CTDs whenever I do anything all. It crashes when I lay road, rail, build a power plant, powerlines, do some terraforming...anything. Basically, the second I interact with the terrain in any way, it crashes. So all I can do with the Fhuzo region is just look at how pretty it is.
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# ? Oct 4, 2013 17:34 |
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You have the version of Fhuzo region that requires certain tree mod. edit: This one, I think? http://community.simtropolis.com/files/file/28296-pacific-northwest-tree-controller/ There is a link to no plugins version in the OP: Schorsch posted:Turns out, I had a backup. Bernardo Orel fucked around with this message at 19:38 on Oct 4, 2013 |
# ? Oct 4, 2013 19:21 |
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So I switched out graphics cards after my NVIDIA card took a dump, to an AMD card. An AMD HD 7850 to be precise. And now SimCity 4, which has run for years for me without a hitch, is absolutely refusing to even start for me! The exception reports say that it is crashing REALLY early on, and I'm sure it's a graphics card issue. I've tried without plugins and with all manner of different combos of plugins. I've reinstalled the game from scratch twice, too, and tried all kinds of startup and graphics options... I've got a feeling it's got something to do with Graphics Rules.sgr and I've found a couple of guides to editing it but I can't be sure I'm getting it right, because although I add my card/vendor to the list of graphics cards, there isn't any change. Has anyone tried editing Graphics Rules.sgr who can provide some advice so I can be sure I'm doing it right? Or has anyone else found a different fix for this kind of issue?
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# ? Oct 5, 2013 02:02 |
I've previously had an insta-crash problem. I think I resolved it by removing all commandline parameters and deleting the configuration files, to let it start all over setting up graphics. After that I could add my commandline stuff to start windowed etc back.
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# ? Oct 5, 2013 02:07 |
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That actually worked, strangely enough. The black magic that is powering this game's bloated corpse these days scares me... The first time I started it, it literally just showed me static. The time after that, it was flashing a lot and it ran at maybe 0.2FPS. The third time it just... is working. The game can learn. Anyways I got everything working except Custom Resolution. The game still instantly dies when I try to set any kind of Custom Resolution, but the pre-configured resolutions can get me close enough to where I want to be so I guess I can deal with that. Thanks! Maltor fucked around with this message at 06:04 on Oct 5, 2013 |
# ? Oct 5, 2013 02:34 |
Bernardo Orel posted:You have the version of Fhuzo region that requires certain tree mod. Whoops. Thanks for clarifying that. Also, I think I'd like one of these in my region http://www.simtropolis.com/omnibus/_/simcity-4/tutorials/creating-realistic-out-of-town-shopping-centers-r96 Hexenritter fucked around with this message at 10:39 on Oct 5, 2013 |
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# ? Oct 5, 2013 10:26 |
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Does anyone know a good mod for dirt roads? Trying to make a few rural farm towns, but they look kinda silly with flawless streets everywhere. I'm using Old Fashioned 3.0, but it doesn't seem to have what I'm looking for.
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# ? Oct 9, 2013 05:41 |
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NAM (included in Old Fashioned) comes with the street addon mod, which allows you to make dirt streets (as well as cobbled, tiled etc). This post has a guide on how to use it, it's pretty straight forward.
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# ? Oct 9, 2013 05:44 |
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BBJoey posted:NAM (included in Old Fashioned) comes with the street addon mod, which allows you to make dirt streets (as well as cobbled, tiled etc). This post has a guide on how to use it, it's pretty straight forward. Thanks! :3
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# ? Oct 9, 2013 05:46 |
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On the topic of the silliness of the SC4 community, this makes for a funny read: http://sc4devotion.com/forums/index.php?topic=1445.0 quote:We terminated the membership of "He Who Will Not Be Named" (we assume that is his real name as well as his nic) for reasons I will, as noted above, not go into. Several weeks later, a new member nic'd "Tyreal_56" registered. Yesterday, Tyreal_56 posted this. Every building a modder crafts for SC4 drains a little of their sanity. Entire skyscrapers have the potential to drive their builder mad.
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# ? Oct 13, 2013 13:20 |
Wow, that's pretty drat special. Modding communities can be so weird.
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# ? Oct 13, 2013 21:00 |
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I'm not really sure what's going on there but I feel it's best that my mind is protected from whatever Lovecraftian horror is going on. Are there any decent island or archipelago regions out there?
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# ? Oct 14, 2013 05:09 |
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How utterly detached from anything resembling reality do you have to be to think you can start criminal proceedings against someone for registering a forum account? I really hope they keep us updated on their adventures in Canadian criminal law so we can see just how deep the rabbit hole goes.
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# ? Oct 14, 2013 05:15 |
bobthedinosaur posted:I'm not really sure what's going on there but I feel it's best that my mind is protected from whatever Lovecraftian horror is going on. I found an allegedly "to-scale" Tahiti map on Simtropolis (link) when I was looking for new regions to play last week. I don't know about "to-scale", but it's pretty sodding big (52x44KM) and is supposedly made using satellite terrain data. There's also Joak Tropics, and the extremely wide-looking Koplar Mt. Beaches region. I haven't started building in any of these regions yet to tell you how playable they are, but here they are nonetheless.
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# ? Oct 14, 2013 05:57 |
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I repeatedly go through the phase of "I must have a realistic looking terrain for my region" only to sour on the whole idea after an hour or two. It's decent for aesthetics and all, but the way SC4 handles diagonal roads and ploppables makes the process of actually building a city tedious at best. I can't count the number of photorealistic regions I've abandoned after spending minutes checkering an area with roads just to have the railroad track stop interfering with placing civic buildings where I need them.
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# ? Oct 14, 2013 06:38 |
BBJoey posted:How utterly detached from anything resembling reality do you have to be to think you can start criminal proceedings against someone for registering a forum account? I really hope they keep us updated on their adventures in Canadian criminal law so we can see just how deep the rabbit hole goes. Oh, but before that he defamed them by writing some non-nice comments elsewhere on the internet. Also, all of us will now lose any SC4D account we might have because we're expressing dissatisfaction with any element of it. Completely loving bonkers.
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# ? Oct 14, 2013 15:08 |
Brotato Broth posted:I repeatedly go through the phase of "I must have a realistic looking terrain for my region" only to sour on the whole idea after an hour or two. It's decent for aesthetics and all, but the way SC4 handles diagonal roads and ploppables makes the process of actually building a city tedious at best. I can't count the number of photorealistic regions I've abandoned after spending minutes checkering an area with roads just to have the railroad track stop interfering with placing civic buildings where I need them. Other than setting up a road that circumnavigates the entire map with neighbour connections 6 tiles in and usually a central avenue or two I tend usually to plot road layouts as I'm laying the area because I suck at city planning. I also suck terribly at implementing rail-served industrial parks and in overall planning because I end up trying to overcompensate for demand. I also have a bad habit of skipping the village/small town phase and attempting to start a larger city early on. Hexenritter fucked around with this message at 23:20 on Oct 16, 2013 |
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# ? Oct 16, 2013 23:18 |
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# ? May 28, 2024 07:55 |
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So did I do something wrong or? I downloaded the game, patched it, installed the OldFashioned 3.0 pack, extracted that into the Simcity 4 folder in my Documents and patched the game with the 4GB patch for good measure. Now the game just automatically turns itself off when I try to start a new city. No warnings nor errors. Just turn off Edit: Nevermind. Had to mess around a bit with the settings and now it works perfectly . Time to create an awesome city! 2ndedit: and now its back to crashing again ahahahah Stalins Moustache fucked around with this message at 22:38 on Oct 21, 2013 |
# ? Oct 21, 2013 22:16 |