Anyone do spritework for :tenbux:?
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# ? Oct 14, 2013 20:41 |
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# ? May 10, 2024 01:13 |
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slugillustration@gmail.com does pretty good sprite work for cheap. She did the Pele pretender sprite for me.
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# ? Oct 14, 2013 23:05 |
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There's a pixel-art thread in CC, some of the people in there are pretty amazing.
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# ? Oct 14, 2013 23:19 |
jBrereton posted:Even in CBM, IIRC. 3 in CBM, 6 in AG, I think. As soon as you feel like doing a final version of this, I'm going to start. And I'm on 24/7 on call duty for the next week, so I'm likely to have a fair bit of time sitting around hoping I don't get called.
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# ? Oct 14, 2013 23:23 |
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Oh yeah, could you make Annuaki of Sweet Waters amphibious in AG? It's kind of weird being the lord of waters, but needing scuba gear to enter your domain.
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# ? Oct 14, 2013 23:44 |
amuayse posted:Oh yeah, could you make Annuaki of Sweet Waters amphibious in AG? It's kind of weird being the lord of waters, but needing scuba gear to enter your domain. There are a lot of crazy things I need to remember, this is pretty low on my priority list. I mean, for one, I gotta remember to try out Summon Allies on a unique unit, so I can have a watery tart lob a sword at some dude and make him the once and future king.
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# ? Oct 15, 2013 00:07 |
NinjaDebugger posted:As soon as you feel like doing a final version of this, I'm going to start. And I'm on 24/7 on call duty for the next week, so I'm likely to have a fair bit of time sitting around hoping I don't get called. One thing worth noting is that it looks like the #montag command is broken at the moment, so any battle summons or whatever might need to wait until IW gets around to fixing it.
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# ? Oct 15, 2013 00:37 |
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Is it possible to mod custom immunity to scales into a nation, like Abysia with Death scales? In particular, I'm interested in removing the income penalty from Turmoil.
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# ? Oct 15, 2013 00:44 |
Tuxedo Catfish posted:Is it possible to mod custom immunity to scales into a nation, like Abysia and Ulm with Death and Drain scales? In particular, I'm interested in removing the income penalty from Turmoil scales. Altering Turmoil's effect on income would also mean affecting Order's affect on income due to the way scales are set up, so if you wanted to make it have zero direct affect on cashflow, it'd just make those scales about unrest reduction and event chances, plus which events can happen (which is also not moddable).
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# ? Oct 15, 2013 00:52 |
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jBrereton posted:Altering Turmoil's effect on income would also mean affecting Order's affect on income due to the way scales are set up, so if you wanted to make it have zero direct affect on cashflow, it'd just make those scales about unrest reduction and event chances, plus which events can happen (which is also not moddable). Right, I didn't want to alter the scale for everyone. I just want to mod Yomi to be less of a total clusterfuck of conflicting and anti-synergistic elements.
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# ? Oct 15, 2013 00:56 |
Tuxedo Catfish posted:Right, I didn't want to alter the scale for everyone. I just want to mod Yomi to be less of a total clusterfuck of conflicting and anti-synergistic elements. Nobody really knows how powerful it is yet, because no vanilla nation has it as a tag, but it's there. You could go up to #spreadchaos 3, but that's probably a sledgehammer to crack a nut.
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# ? Oct 15, 2013 01:07 |
jBrereton posted:Looks like all the names and ids are the same as before. Can't think of anything that's been added since 3.99g. Works for me. Right now I'm wishing I could cause a commander to poof into being, but that seems to be not happening except via spells.
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# ? Oct 15, 2013 01:32 |
I got in touch with Slug for spritework. Thanks.
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# ? Oct 15, 2013 01:42 |
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Your welcome. Good luck with those gnomes!
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# ? Oct 15, 2013 03:46 |
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Isn't late age Lemuria basically Ermor but even better?
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# ? Oct 15, 2013 07:58 |
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-Troika- posted:Isn't late age Lemuria basically Ermor but even better? Kinda sorta not really? Lemuria is entirely ethereal and has immortal mages, but their non-castle freespawn is actually completely useless for almost any purpose (they don't even make good arrow catchers; guys with shields survive better than naked ghosts) and their castle freespawn is generally pretty slow to generate. I believe their mages are also more expensive to summon.
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# ? Oct 15, 2013 08:06 |
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-Troika- posted:Isn't late age Lemuria basically Ermor but even better? It's really debatable. They have the same domkill, but different freespawn and different commander summons. I suppose it depends on who you're fighting if the spectral undead are better than the corporeal.
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# ? Oct 15, 2013 08:08 |
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The spectral undead show up in much smaller numbers and are really fragile. Provinces without forts generate nothing but 1 hp dispossessed spirits unless you stick a temple in them to slowly accumulate ghosts, shades and shade beasts at a rate of about 1 per turn.
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# ? Oct 15, 2013 08:11 |
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Their mages also seem very (very) expensive for the paths you get.
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# ? Oct 15, 2013 08:18 |
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I'd think the question would really come down to "are MA nations better equipped to fight tons of corporeal undead than LA nations are to fight some uncorporeal undead."
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# ? Oct 15, 2013 09:56 |
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You get so few of them that you regularly lose half or more of your army during expansion, much less what happens when a determined attacker decides to poo poo all over them.
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# ? Oct 15, 2013 10:54 |
Tulip posted:I'd think the question would really come down to "are MA nations better equipped to fight tons of corporeal undead than LA nations are to fight some uncorporeal undead." Almost every nation in LA has non-StR H2+ and/or plenty of Death magic. There is one nation without that, and it's LA Pangaea, which is an awkward one for a whole bunch of reasons.
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# ? Oct 15, 2013 14:36 |
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I wish I could bring aquatic troops onto land. Needing A/W to forge Amulet of the Fish is an absolute killer as well.
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# ? Oct 15, 2013 19:18 |
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I gotta ask in here since nobody on the IRC channel who's around seems to know yet: Can Dom3 maps be used on Dom4? I'm thinking there's gotta be no changes, but does anyone know more than that?
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# ? Oct 15, 2013 19:58 |
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Apoplexy posted:I gotta ask in here since nobody on the IRC channel who's around seems to know yet: Can Dom3 maps be used on Dom4? I'm thinking there's gotta be no changes, but does anyone know more than that? They should work fine but you'll have to edit the .map file if you want the temperature-specific provinces connections to work.
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# ? Oct 15, 2013 20:03 |
amuayse posted:I wish I could bring aquatic troops onto land. Needing A/W to forge Amulet of the Fish is an absolute killer as well. - EA and MA Oceania, 100% of Sirens on land, and a 36%ish chance of A on Capricorns - EA Pelagia has at least W1A1 on 25% of Mermages and Pearl Mages, MA Pelagia gets a 25% chance on Mermages and Pearl Mages, and about 58% on Triton Kings. - Atlantian mages are all amphibious. The only faction that really loses out mage-wise (and it really does lose out in a big way) is EA R'lyeh, but then they have a pretender chassis almost custom-made for rainbow forging with their Void Lurker. You can also presume that CBM, if and when that hits, is going to bring back amphibious status to all of their non-triton units, even if this may in fact be an overcompensation.
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# ? Oct 15, 2013 20:07 |
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uPen posted:They should work fine but you'll have to edit the .map file if you want the temperature-specific provinces connections to work. Awesome, thanks! I doubt that'll be too necessary for right now, since I'm just doing single-player against AI while learning more about how to play right and what each nation is like. You know, the basics. :P
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# ? Oct 15, 2013 20:12 |
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The one problem with R'lyeh is the fact that they need the air gems and that their mind blasters/great magic leaders are aquatic only. On the other hand, hundreds of lobo guards can kill pretty much anything.
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# ? Oct 15, 2013 20:30 |
amuayse posted:The one problem with R'lyeh is the fact that they need the air gems... With air gems, land nations want to cast Storm, build the equipment that doesn't fatigue their non-undead thugs to fuckery, get underwater, boost income with Trade Winds, summon flying units to help them patrol, etc. etc. Underwater, R'lyeh pretty much has one very specific and important need for A gems, which is getting their Mind Lords and Aboleths out of the sea with some amphibious troops. After that, sure, there's a whole bunch of other reasons. But until that point, you just need five of them per Amulet of the Fish.
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# ? Oct 15, 2013 20:37 |
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Let's say I have a B9 bless, and I've also researched some Evocation. How do I script my mage-priests so they don't throw battle magic like idiots and die after they cast Blessing? I mean, I can keep them occupied for a few turns, but eventually they're going to run out of script. Do I just toss them in a corner of the map and hope the skirmish is out of range?
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# ? Oct 16, 2013 00:42 |
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Lame answers: give them bows, retreat after blessing, win faster. Real answer: the ones who can aim will be fine, the rest will stop drawing upkeep costs they don't deserve.
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# ? Oct 16, 2013 00:46 |
Evo first, bless later.
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# ? Oct 16, 2013 01:01 |
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Superterranean posted:Let's say I have a B9 bless, and I've also researched some Evocation. How do I script my mage-priests so they don't throw battle magic like idiots and die after they cast Blessing? I mean, I can keep them occupied for a few turns, but eventually they're going to run out of script. Do I just toss them in a corner of the map and hope the skirmish is out of range? You can script them to stay behind troops instead of casting, but that seems a tad wasteful and might not work. Giving them bows and telling them to shoot isn't the best idea either, unless your sacreds happen to have shields.
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# ? Oct 16, 2013 01:01 |
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Is it possible to create an item that is a reverse Air Barrel? Or a global that makes all your aquatic dudes amphibious? Or a spell that converts land provinces into water?
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# ? Oct 16, 2013 01:14 |
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Tulip posted:Is it possible to create an item that is a reverse Air Barrel? Or a global that makes all your aquatic dudes amphibious? Or a spell that converts land provinces into water? No. We have wanted this for a long time, and it's never existed.
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# ? Oct 16, 2013 01:18 |
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Jesus, they crippled LA Agartha. Your one useful battlemage, who was already old, is now capital-only and StR. A Dom4 version of CBM or similar can't come soon enough.
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# ? Oct 16, 2013 07:49 |
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I guess maybe you could pray for Astral/Fire randoms on your servants of the oracles.
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# ? Oct 16, 2013 10:14 |
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Dirk the Average posted:You can script them to stay behind troops instead of casting, but that seems a tad wasteful and might not work. Giving them bows and telling them to shoot isn't the best idea either, unless your sacreds happen to have shields. Stay Behind Troops lets them cast if they're in range. Really, I just want to be able to be super lazy and toss a F2H3 priest of the sun in with my cloud of jag warriors for Divine Bless and walk away from the scripting window, but that doesn't work with B9 - the low precision on the F evocations means the mages just die. Oh well! I'll just have to go for a D bless instead, and get 20 extra HP on all the jags! (D9W9 or D9F9 are super strong IMO)
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# ? Oct 16, 2013 17:20 |
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Apoplexy posted:I gotta ask in here since nobody on the IRC channel who's around seems to know yet: Can Dom3 maps be used on Dom4? I'm thinking there's gotta be no changes, but does anyone know more than that? Illwinter has released some manuals for dom 4, those can be found here: http://www.illwinter.com/dom4/. This includes a mapmaking manual that says the following about dom 3 maps. Dom 4 mapmaking manual posted:Dominions 3 maps are compatible with
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# ? Oct 16, 2013 17:49 |
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# ? May 10, 2024 01:13 |
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Is there a big list of all the thrones anywhere?
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# ? Oct 16, 2013 21:16 |