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I haven't felt very compelled to buy the DLC for this game because it's expensive and so much of the content in the base game feels the same (I enjoy playing the game, but honestly I don't care at all about any of the characters or their stories) and there is a ton of it so why bother spending money on more of the same. One thing I'm wondering about now, though, is that some cool looking mods depend on the DLC. Is the consensus that it's worth buying the DLC to play through and/or enable mods when you don't care about the TES characters or story and just want to kill stuff and solve mildly challenging puzzles?
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# ? Oct 15, 2013 02:51 |
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# ? Jun 4, 2024 05:13 |
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The DLC are pretty good for just having some new areas to kill stuff in. If the price is too steep for you I'd recommend holding off until the December Steam sale.
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# ? Oct 15, 2013 03:06 |
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Seashell Salesman posted:I haven't felt very compelled to buy the DLC for this game because it's expensive and so much of the content in the base game feels the same (I enjoy playing the game, but honestly I don't care at all about any of the characters or their stories) and there is a ton of it so why bother spending money on more of the same. One thing I'm wondering about now, though, is that some cool looking mods depend on the DLC. Is the consensus that it's worth buying the DLC to play through and/or enable mods when you don't care about the TES characters or story and just want to kill stuff and solve mildly challenging puzzles? Dragonborn is cool as poo poo and it's super fun visiting Solstheim and Dawnguard has some really neato locations and probably the second coolest looking armor in the game. Hearthfire is your jam if you really want your own house to build.
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# ? Oct 15, 2013 03:07 |
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Lore-mongering Beasts A promising entry, this mod is split into several modules that each govern a specific type of animal. For instance, Snow Sabre Cats are nearly immune to all frost-based damage, and trolls are now extremely susceptible to fire-based attacks. I'm just thinking of merging all of the modules together and taking it from there.
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# ? Oct 15, 2013 08:21 |
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kedo posted:Also some sort of unarmed-friendly ranged attack mod (I wanna throw fuckin' rocks or something!) would be cool. Seashell Salesman posted:I haven't felt very compelled to buy the DLC for this game because it's expensive and so much of the content in the base game feels the same (I enjoy playing the game, but honestly I don't care at all about any of the characters or their stories) and there is a ton of it so why bother spending money on more of the same. One thing I'm wondering about now, though, is that some cool looking mods depend on the DLC. Is the consensus that it's worth buying the DLC to play through and/or enable mods when you don't care about the TES characters or story and just want to kill stuff and solve mildly challenging puzzles?
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# ? Oct 15, 2013 09:02 |
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Is there an easy way to copy a heavily modded Skyrim from one PC to another? Can I just install and configure Skyrim like normal and then just copy MO's folder over?
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# ? Oct 15, 2013 20:18 |
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Viperix posted:Is there an easy way to copy a heavily modded Skyrim from one PC to another? Can I just install and configure Skyrim like normal and then just copy MO's folder over? If you're using MO, just reinstall Skyrim on the other PC and copy over the entire Mod Organizer Directory over. So yeah, what you said. Make sure it's the entire folder though, so you can keep load orders and everything in place.
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# ? Oct 15, 2013 20:35 |
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So if working correctly SPERG should give you perks at even levels right? If you got to say level 3 before you realized it wasn't working right, what's the easiest way to "correct" having the extra perk?
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# ? Oct 16, 2013 05:28 |
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Viperix posted:So if working correctly SPERG should give you perks at even levels right? If you got to say level 3 before you realized it wasn't working right, what's the easiest way to "correct" having the extra perk? You'll need to use the console. Type in help <perkname> to get the ID code for the perk you've chosen to remove, then type player.removeperk <perk ID> and that will remove it from you. This is assuming that SPERG perk ID's show up in the help menu! If they don't Seorin does read this thread so he'll be able to help you. Helith fucked around with this message at 05:59 on Oct 16, 2013 |
# ? Oct 16, 2013 05:57 |
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Alternatively, you can reset your perks through the MCM (make sure to disable the perk reset penalty), then take note of what level you are, and divide that by two. That should roughly give you the appropriate amount of perk points you're supposed to have at your current level. Then, go to the advanced options in SPERG's MCM and set your perk points to that number.
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# ? Oct 16, 2013 06:05 |
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I didn't realize I was doing it wrong with SPERG until just now. No wonder I had like 11 unused perks at level 20!
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# ? Oct 16, 2013 08:08 |
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Resplendent Racials Package The guy behind Apocalypse, Dwemerverse, and Thunderchild previously put out a mod called Excellent Racials (which has since been removed from the nexus). Resplendent Racials is the direct successor to ERP, and includes a vast amount of improvements over the original racials package he put out. Each race now has two unique powers, one of which must be unlocked via a short quest, and each race comes with three new abilities.
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# ? Oct 16, 2013 22:03 |
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Awesome, I love his stuff. He always gets so creative with his effects. Think this will conflict with SPERG? He does mention some weirdness with Khajit claws in the description.
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# ? Oct 16, 2013 22:20 |
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Phetz posted:Awesome, I love his stuff. He always gets so creative with his effects. Think this will conflict with SPERG? He does mention some weirdness with Khajit claws in the description. At the very least it will conflict with the alteration perk that improves your racial bonuses, but you can easily work around that.
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# ? Oct 16, 2013 22:23 |
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Scyantific posted:Resplendent Racials Package You know, he did this with Thunderchild (releasing a mod, then releasing a second mod as a "successor") and it kind of bugs me, because you have to uninstall his previous mod to use the updated one, and the rule of thumb is to stick with a mod for good. I don't know how well his mods handle being uninstalled, so will "updating" to the new mod and uninstalling the old one cause issues? How script heavy are they? I could be overreacting. His work is top-notch though, so it ends up being worth the hassle. This reminds me of another question. If you uninstall a script-heavy mod, make a "clean" save (complete with orphaned scripts), then re-install the old mod, will any orphaned scripts resume as if never orphaned?
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# ? Oct 17, 2013 01:26 |
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Most mods that are script heavy are a "stick with it for good" type of mod, just due to how Skyrim handles scripts in save games. It isn't exclusive to just this dude's mods.
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# ? Oct 17, 2013 02:19 |
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Scyantific posted:Lore-mongering Beasts How does the mod interact with Skytest - Realistic Animals and Predators? Have you encountered any mod that moves the animal spawns away from roads? I find it loving insanely annoying to have to fight a bear every 100 meters just to get from one town to another. Or are they governed by random spawns??
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# ? Oct 17, 2013 02:32 |
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More SPERG questions. How useful, in practice, are Phantom Beast and Phantom Armory? Also, with SPERGs spell scaling is it still necessary to dual-cast illusion spells to reliably work on most enemies? Edit: Unrelated question, are there any mods that let you be more discerning about where you take those Thieves Guild odd-jobs? Viperix fucked around with this message at 03:57 on Oct 17, 2013 |
# ? Oct 17, 2013 03:38 |
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Viperix posted:Edit: Unrelated question, are there any mods that let you be more discerning about where you take those Thieves Guild odd-jobs? Localized Thieves Guild Jobs
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# ? Oct 17, 2013 04:23 |
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Viperix posted:More SPERG questions. How useful, in practice, are Phantom Beast and Phantom Armory? Also, with SPERGs spell scaling is it still necessary to dual-cast illusion spells to reliably work on most enemies? If you want, you can pick up SkyTweak and choose the option to have Illusion spells affect any target regardless of level. Instead of level requirements, the Illusion spells will now work on all targets, and instead increase/decrease the length of the effect depending on the target's level.
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# ? Oct 17, 2013 05:27 |
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Gyshall posted:Most mods that are script heavy are a "stick with it for good" type of mod, just due to how Skyrim handles scripts in save games. It isn't exclusive to just this dude's mods. Could you point out the part in my post where I said that it was exclusive to his mods? Hint: "rule of thumb" doesn't imply exclusivity.
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# ? Oct 17, 2013 14:48 |
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Man, immersive patrols I was on my way to Ivarstead when I see the usual 3 Imperials vs. 3 Stormcloaks battle. Being a good little Nord, I decide to help the Stormlcloaks. This character is only Level 11 and has crappy gear, so with some difficulty I kill the legionnaires. Then I notice that I still have like 6 red dots...the there was a big battle on that road, with corpses everywhere and riderless horses running around. I ran for my life, then got killed by something else when I thought I was safe. Fun times!
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# ? Oct 17, 2013 20:11 |
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What would probably be my go to culprit for bandits not having any armor on? Everyone else seems fine, but bandits show up with no body/feet/hands equipment. I'm running lootification, morrowloot, which are the only things that jump to mind that might be messing up their leveled lists. Here's my current load order, everything bashed etc., etc., quote:Skyrim.esm Brand new save, I just updated all my mods and threw in a few new things and am just kicking the tires currently. edit: Looks like it was lootification after all. Couldnt figure out what, exactly, but just getting rid of it made everything come back. Berke Negri fucked around with this message at 02:45 on Oct 18, 2013 |
# ? Oct 18, 2013 00:34 |
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How do you choose which mods you want on Steam? It's still confusing to me.
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# ? Oct 18, 2013 03:51 |
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What are people's thoughts on the Destroy the Thieves Guild mod? I'm hoping it's good, because I was never really fond of the Thieves Guild quests and always wanted to take down Maven.
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# ? Oct 18, 2013 05:21 |
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Berke Negri posted:What would probably be my go to culprit for bandits not having any armor on? Everyone else seems fine, but bandits show up with no body/feet/hands equipment. I'm running lootification, morrowloot, which are the only things that jump to mind that might be messing up their leveled lists. I've had the same problem with Lootification, only in my case it was enemy mages having either no robes or no boots. It also seemed like it only lootified some of the mod weapons and left others alone. I've seen some people say that using a bashed patch isn't enough and that you also need to make a merged patch with TESVEdit, though I haven't tried it yet myself.
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# ? Oct 18, 2013 07:56 |
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Praetorian Mage posted:I've had the same problem with Lootification, only in my case it was enemy mages having either no robes or no boots. It also seemed like it only lootified some of the mod weapons and left others alone. I've seen some people say that using a bashed patch isn't enough and that you also need to make a merged patch with TESVEdit, though I haven't tried it yet myself. The lootification instructions specifically call for a merged patch.
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# ? Oct 18, 2013 08:50 |
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Is there a mod to fix/workaround the issue with being unable to favorite two of the same smithed weapon? Along those lines is there a good dual-wield hotkey mod?
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# ? Oct 18, 2013 08:59 |
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CymbalMonkey posted:How do you choose which mods you want on Steam? It's still confusing to me. If you're not using MO: Open the Skyrim Launcher. It should say in the bottom right that it's downloading the mod. The mod's files (a .esp and sometimes a .bsa) will be placed automatically in your Data folder. From this point it works just like a mod you grabbed of the nexus. If you do not want the mod anymore, or you don't want to recieve auto-updates (everytime you open the Launcher it will check your subscribed mods and download updates if there are any), go back to the mod's page and click on "unsubscribe". If you're using MO: Run the Skyrim Launcher via MO. It should say in the bottom right that it's checking your subscribed mods and downloading them if necesary. The mod's files (a .esp and sometimes a .bsa) will be placed automatically in MO's overwrite folder. Close the Launcher. From the overwrite folder, move the downloaded files to their own individual folder in MO's mod directory. From this point it works just like any other mod you've installed via MO. If the folder you just made in the mod directory doesn't show up in your list of installled mods, click on the "Refresh List" button located to the right of the "profile" dropdown menu. As a MO user, you don't want to accidentally open the Launcher and have it dirty your clean Data folder with mods. So go back the mod's page and click on "unsubscribe".
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# ? Oct 18, 2013 09:32 |
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Okay, I've taken another shot at Lootification, this time making a merged patch and everything, and I still had the problem with the mages. It turns out that this is a more specific issue that needs a more specific fix. I found this fix on the Nexus forums, in case anyone else has this problem: 1. open LLI.esp in Tes5Edit 2. scroll down to LLI and open Items and find DienesLVLI_Necromancer_tier_0 or DienesLVLI_Warlock_tier_0 3. See image: http://i.imgur.com/RjbV3rL.png?1 4. The only thing left under ‘Flags’ should be use all. I did this and it fixed the issue. I tested it some more by console-teleporting to a few different dungeons and everything seems to be working, except for a few rare instances of bandits spawning without weapons and attacking me with fists. The only issue I'm left with now is that I can't seem to lootify Jaysus Swords. Lootification can apparently only see the esm, and when I open that up, it only shows three of the unique swords. Is there some way I can fix this?
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# ? Oct 18, 2013 14:15 |
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Viperix posted:Is there a mod to fix/workaround the issue with being unable to favorite two of the same smithed weapon? Along those lines is there a good dual-wield hotkey mod? Only thing that's every worked for me is to enchant them and give them different names.
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# ? Oct 18, 2013 14:18 |
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If you guys are finding Lootification to be a pain in the rear end but want to add enchanted stuff to your game check out Dynamic Loot.
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# ? Oct 18, 2013 17:34 |
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I really want to like Civil War Overhaul but it is a stretch. I've only made it right after the Battle of Whiterun so far but that whole event is I don't mind the Stormcloak Giants, I get that is kind of cut content (though its weird theyre just there instead of explained or introduced later in the story), but why are there "general" NPCs that are twice the size of normal NPCs? It feels like I'm playing Warcraft. Also, this is the first battle in the game, why are all the Stormcloaks ridiculous damage sponges that I can barely put a dent in? Why does the barricades break and all of a sudden we lose Whiterun? (It took me about five tries just to beat it and even then the Jarl's speech at the end was glitched out and some random Imperial mage was shooting fireballs at one of the Whiterun kids who somehow made it onto the battlefield.) Also why is it one time when we won the battle but I died immediately right before, my game didn't reload but I woke up in the Riften Imperial camp? I want to give it a go but so far the only new content has been janky and confusing. Otherwise the rest of the campaign has been exactly like vanilla.
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# ? Oct 18, 2013 18:22 |
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This reminds me, anyone know any other mods that add different races to the Imperial Legion? I liked the idea in Civil War Overhaul, but not the rest of the mod.
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# ? Oct 18, 2013 18:33 |
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This the only thing I'm aware of: http://skyrim.nexusmods.com/mods/10780/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D10780%26preview%3D&pUp=1 Adds female Nords to the Legion lists and occasional other races. I think the big problem is there aren't that many already done voice acting for the other races with Imperial troop lines, but I guess if someone wanted to you could just hand wave that away as "accents", use MaleImperial voice and add a bunch of altmer, dunmer, redguard, orcs, etc. to the leveled spawn lists of Legion troops (I would download this mod). My other problem with CWO is jankyness aside the author is incredibly unbearable. Someone asked him if his mod was crashing his game and he just replied, "CWO does not crash games, all crashes are user end "
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# ? Oct 18, 2013 18:46 |
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I want to love mods - I really do, but they cause me nothing but woe. I'm on my second try playing a pure-mage. The first time I was running NMM with mods from before the last official patch. I started getting random freezes and when I went to update old mods I got into a death-spiral of CTDs. So I decided to start fresh. Clean install of Skyrim. Switched to MO and learned how to use it. Everything seemed to be going great (no freezes, no crashes) until I got into the Rift around lvl 14. Now if I'm lucky I can play for an hour or so before I get a total game freeze. BOSS says my order is right, with no missing dependencies. I just know this is going to keep getting worse. Can anyone identify anything I'm running that would be loving me? I've got over 550+ hours with vanilla and SPERG has given a new lease on life for the game - I'm having a blast! But if the freezes keep up, along with continued degradation I fear I may have to put Skyrim aside forever Here are my system specs: Intel i7-3770k @3.5GHz 16GB RAM @1866 MHz Windows 8 x64 GeForce GTX Titan It's killing me that I can't run this game with a handful of mods. I tried upgrading my nVidia drivers from the latest stable to the latest beta out of desperation - no joy there. I don't know what else to do. Any ideas? EDIT: I am nowhere near the 3.1GB memory limit, according to Skyrim perfmon. I lieu of Skyrim help - I haven't been able to play Fallout 3 for years due to constant CTDs trying to escape old 101. If anyone knows any silver bullets for that I'm all ears too I've tried every solution I could Google for that one - it's just unplayable. I guess you only get ~2 good years with Bethesda games before they decay to uselessness on modern hardware... Lordshmee fucked around with this message at 01:21 on Oct 19, 2013 |
# ? Oct 19, 2013 01:16 |
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Enhanced Blood Textures is associated with CTDs per STEP. Also I don't think Sounds of Skyrim has a great deal of quality control.
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# ? Oct 19, 2013 01:18 |
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EBT I can stand to lose - will try it. It would be a shame if it were SoS. I love that one. I'll try disabling them both and see how it goes.
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# ? Oct 19, 2013 01:24 |
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SOS may be harder to remove. For EBT there is an MCM menu for uninstalling. I'm interested in seeing if disabling EBT fixes your problem. I've seen people claim before that EBT causes crashes but as of right now I don't believe it. Also check for the size on your save files that no bloat is going on. You really shouldn't be having CDT issues with such a simple and basic mod list.
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# ? Oct 19, 2013 02:35 |
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# ? Jun 4, 2024 05:13 |
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My saves are only in the neighborhood of 5.5MB - doesn't seem too extreme. I was able to play without incident from the time of my last post until now, but almost all of that time was spent in a dungeon. My crashes tend to happen in the open world. Time will tell - I'll let you know. Thanks for the suggestions epitasis. Edit: I did only remove EBT since like you said it was easy with MCM. I sure hope that does the trick because I have no idea how to remove SoS.
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# ? Oct 19, 2013 02:46 |