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Woden
May 6, 2006
I usually do those House C like a moron, fight all the mobs in that big room so the Titan breaks the door, auto attack afk the pillar thingies, etc. so they take a while and are boring. The Peacemaker boss is still retarded for melees on elite, takes forever and is no fun at all.

Shame there's no tomes, FoT or other raid stuff in that Raiders Chest. Don't really need any CiTW crap and it was the tomes I was screwed out of not weapons. Oh well, free comms I guess.

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DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...

Woden posted:

auto attack afk the pillar thingies

If you've got the UMD for it, prismatic ray scrolls work wonders here. The banishment works on them, at least it did the last time I tried.

RosaParksOfDip
May 11, 2009

DemonMage posted:

The Raider's Reward box is apparently a choice of 5 commendations or any CitW weapon. Assuming it doesn't change before it goes live, can totally get that Sireth now (or I guess a single Celestia).


They're kinda cool, but they're tough for the level on elite (less so since the massive nerfs they've gotten) and give completely worthless experience. So they're very very rarely run I'd bet, probably less than old Three Barrel Cove.

Oh god. I can finally get my pinion.

Noricae
Nov 19, 2004

cheese?
That's EITHER if you finished a raid OR did a TR? (Any raid? or Epic raid only)? If heroic that sounds pretty lenient. If epic, then I'd better go TR some people asap.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
U19 was the one with the new enhancement system wasn't it? I definitely TR'ed after that. Do you only get one Raider's Box even if you meet both conditions (I've only TR'ed, never done a raid)? Being able to get a free Sireth would be loving amazing. I might have to try get a second character to 20 and TR them or something before U20 hits. Also liking those changes to TR xp, that sounds so much friendlier. The increases to the house C quests looks good also - I've only seen groups up for them once or twice, and I didn't mind them actually, but I can see why the time/xp ratio kept them from being more popular.

Edit - The Eldritch Knight tree also looks pretty drat cool.

Gammon fucked around with this message at 11:22 on Oct 12, 2013

Woden
May 6, 2006
Back to TR chat for a min, if I'm reading it right it seems that Iconics can still grab a heroic PL. So the only point of starting at level 1 is if you want a non Iconic race or are too cheap to buy the macguffin you need to ITR(Iconic TR). Or I guess you really hate epic and can do 1-20 really fast.

Not sure how favor and flagging will work with ITRs either, ETRs(28-->20) you keep favor/flags but I'm guessing not so for ITRs(28-->15)?

Noricae posted:

That's EITHER if you finished a raid OR did a TR? (Any raid? or Epic raid only)? If heroic that sounds pretty lenient. If epic, then I'd better go TR some people asap.
Any raid except Tempest Spine or Chronoscope apparently.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...

Woden posted:

Back to TR chat for a min, if I'm reading it right it seems that Iconics can still grab a heroic PL. So the only point of starting at level 1 is if you want a non Iconic race or are too cheap to buy the macguffin you need to ITR(Iconic TR). Or I guess you really hate epic and can do 1-20 really fast.

Not sure how favor and flagging will work with ITRs either, ETRs(28-->20) you keep favor/flags but I'm guessing not so for ITRs(28-->15)?

Correct on all counts I believe. Like I said earlier, it's a choice of which you prefer 1-20, or 15-28 (with more limited race options and potentially a forced class dip). Fairly sure you don't keep anything favor/flag wise when Iconic Reincarnating, only with Lesser or Epic.

You're also supposed to be able to get all forms of hearts through ingame methods, but they could just mean the rare chance of getting an extra item as a store drop and the super rare chance of that being a heart. Or they could be nice and provide a method similar to tokens for hearts.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Changing topic completely - I'm looking at making a Cleric/Fighter using the PDK iconic (starting as a fighter isn't ideal, but I also can't stand loving Sun Elves), probably shooting for an 18/2 build mainly focused in Warpriest to start with. Also doing this with an Iconic, because the FR can only choose Amaunator as their religion, which gives heavy maces as the weapon specialisation...and I picked up a http://ddowiki.com/page/Item:Forgotten_Light from a weapon broker for only 8k or something. As this is available in both normal and Epic versions, I am pretty well set for my weapon of choice. Looking at doing the following build:

14 Str
12 Dex
15 Con (+1 from level ups)
10 Int
16 Wis (+6 from level ups)
10 Cha

Skills: Concentration, Heal, Spellcraft

By dumping everything in to Wis, I'll be raising my hit/damage, and spell DCs pretty effectively. The 14 Str is to qualify for Power Attack; I plan on being able to either stomp around and bash heads in with my mace when necessary, or stand back and cast, and a simple enhancement respec should suffice for changing my effectiveness at those roles. That said, I don't know what feats to get. I've currently got the following on my list:

Power Attack
Extra Turning
Lightning Reflexes
Shield Mastery (PRR is useful!)
Empower Healing

I'm not sure what to pick up with my other 5 feats - I was thinking Improved Critical and Improved Shield Mastery would be handy, and probably Quicken spell as well - do I need any other metamagics? I haven't really played casters in this game, so I don't know which ones I should be aiming for. Spell Penetration? Spell Focus (if so, which school)? I'm obviously not going for a super specialised build, I'd like a little flexibility so I don't feel locked in to only being good in certain situations. Maybe I should go for 13 Str/Dex so I can also pick up Dodge?

Woden
May 6, 2006
Mixed feelings about that, guess I'll just wait and see how it goes.

Looks like PDK are an almost straight upgrade to humans and same with bladeforged/warforged so guess it isn't all bad. Really hope we can drop the pre spent first level though, but I guess with only 4 of them it helps with the cost/benefit analysis.

Was hoping they'd use greater tokens of the twelve for ITR/ETRs, but with their huge push into FR and exploitober happening it'll probably be something new. I really loved the old heart mechanic, even if you got no seals/shards/scrolls from the quest you still got some tokens that were always useful. It got me to run plenty of quests with people where I needed nothing at all loot wise as I always wanted more tokens. Something like that again would be rad.

Woden
May 6, 2006
Pure Clerics are still kind of crap IMO, don't worry about spell pen too much as in harder content it wont work no matter how much effort you put into it. Similar thing with spell damage, some of the things you get in EDs help out but the cooldowns on them mean you can't really spam it, so you have to do some meleeing to get by if you don't want to be a healbot with the occasional CC/nuke.

So you kind of want to pick up melee feats as well as caster ones, the good caster feats for a battle cleric are:
Quicken: never fail casting and cast faster, awesome stuff
Emp Heal: more pos spell power, so pretty nice. Think it's the only meta that buffs auras so really should get if you go for radiant aura(you should)
Emp Spell: more spell power is always nice
Maximize: same as above


For melee stuff you have to pick some DPS feats, so TWF, THF, etc. and with all the changes figure out what stat to use for to hit and damage as well. Sounds like you want to go sword(mace) and board with a mace but be wisdom based? I think there are better options personally. Generally speaking 17 cleric levels is all you need so you have 3 levels to play with, well two with PDK. Some good splits pre U19 were 2 monk/fighter/paladin and 1 monk/fighter/wizard, not sure where things are now though. For example 2 wiz could be good for eld knight stuff but haven't really looked at it.

If you're going wis based /2 monk/1 fighter is very solid, wisdom for stunning fist and war priests good melee stuff, Ameliorating Strike and Smite Weakness benefit more from TWF. If you're really set on that mace though I'd recommend taking Shield Mastery and Improved Shield Mastery for the doublestrike and start with something like 15/8/14/10/16/14 for stats.

Woden fucked around with this message at 15:21 on Oct 12, 2013

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Thanks for the advice - my rationale for being a wis-based melee cleric was solely to do with that item I linked, as it specifically allows you to use Str or Wis for hit and damage, and clerics being wis-based for DCs, spell points bonuses it seems like a nice fit. Hence, if I keep using it, I can afford to ignore Str. And with going mace/board, the THF line doesn't really apply as I get no glancing blows with a mace. I would with a maul, of course, and I'd actually love to make a maul-based cleric, but all the enhancement/feat options are geared around using a limited set of weapons. Give me a wider range of religions to choose from and hey, I'm changing my build. If Stunning Fist actually worked while you had weapons equipped (as it SHOULD) then I'd absolutely take 2 monk levels.

Imp Shield mastery, plus one of the talents from the Sentinel ED, would give me at least 15% doublestrike while using a shield, which is pretty nice. As 1d8 19-20x2 is not horrible compared to 1d10 20x3 (I think overall DPS numbers would actually favour the one hander, at least for single target) the doublestrike advantage tips it in favour of sword and board. Plus, it'll make me more survivable in all content.

Do I really need both Empower and Maximise spell though? That would seem to vastly increase the amount of sp needed to cast, and make me run out of spell points really loving quick.

If I do Eldritch Knight, I'll make a specific build around that once clearer details are released, Lamannia stuff is bound to change :)

Woden
May 6, 2006
Max and Empower increase your spell damage for stuff like blade barrier, cometfall and divine punishment, you can toggle them on or off for specific spells too so no need to go all with metas on stuff like heal/mass heal. They also buff your positive energy burst for free as well as some ED abilities, well worth it if you can fit them in.

What about 17 cleric/1 wiz/2 fighter? Wiz gets you a meta feat and some nice little buffs(that you probably will fail half the time because of ASF issues) and an extra 1% doublestrike from EK. So like 11 feats at level 20, not sure if Imp Shield Bash is working yet but it could be cool for this sort of build. Get a bash of 20% +15% from Stalwart +20% from Madstone shield =55%, seems decent on paper.

So maybe:
max, emp, emp heal, quicken = 4
shield mastery, imp shield master, bash? = 3
imp crit bludgeon(works for shields and maces, sweet!), PA = 2

Leaves 2 feats for other stuff you might want, don't know why you're taking extra turns as a feat when you can grab endless turning from RS and get by fine.

Woden fucked around with this message at 00:45 on Oct 13, 2013

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Good point about Endless Turning...I suppose it would be pretty hard to go through all the turn attempts within a 2 min cycle. Guess I'll rebuild again! Think I'll stick with 18 cleric/2 fighter though, but I did think about 17 cleric/1 fighter/2 paladin, but then the enhancement stuff gets spread pretty thin for not much gain. Would be nice to have the extra saves though I'll admit.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
I am theorycrafting a new build based around Eldritch Knight at the moment, using a Bladeforged because of the Reconstruct SLA. My idea is to basically combine (what appears to be) permanent Tenser's Transformation with Bladesworn Transformation (different bonus types, so they should stack assuming you can activate both simultaneously) and Divine Might to get absolutely massive strength bonuses, making this a very self-sufficient build with high-ish AC, high saves, self-heals, some useful buffs/utility spells and (hopefully) high melee DPS. I'm going to credit Necbromancer's 12 wiz/5 rogue/3 monk build here for inspiration :)

The only thing I'm not certain about is which classes to actually combine - 2 Paladin/6 Wizard is fairly well set, and I think 12 Favoured Soul is the best way to go as that gets you two energy resistances, higher all round saves, bonuses to using greatswords (which can be further improved via enhancements if desired), and more spell points. I was thinking of using cleric originally, but as I plan on not raising Wis (and using Force of Personality instead), won't be doing any offensive casting and have little to no need for Turn Undead, FvS just makes more all round sense. My main alternative build was 12 Wizard/2 Monk/6 Paladin, as this gives me evasion, more feats (and lets me pick up several feats from the Two Handed Fighting line) but I lose Divine Might and a fair amount of spell points.

I've also contemplated using either 12 Ranger, for two weapon fighting, but that costs me Divine Might and Bladesworn Transformation (not to mention hundreds of spell points), 8 Artificer/6 Wizard/6 Paladin for the two bonus metamagic/construct feats, but that again costs me divine might, and I get some pretty minor, short-lasting buffs in exchange.

So, this is what my build would look like (assuming that you can TR from a current hero in to an iconic, which it sounds like you can?):

+3 to all stats from tome

16 Str (10) +5 level up = 24 Str
6 Dex (0) = 9 Dex
17 Con (8) = 20 Con
15 Int (8) = 18 Int
6 Wis (0) = 9 Wis
15 Cha (8) +2 level up = 20 Cha

Feats:

1 - Adamantine body
3 - PA
6 - Force of personality
9 - Cleave
12 - Great Cleave
15 - Insightful reflexes
18 - Improved critical
W1 - Quicken (uninterrupted SLAs, hooray!)
W5 - Extend/Maximise (only if Maximise works with the Eldritch knight procs of force damage)

Enhancements are pretty flexible - I can either spend more in the Warpriest tree, or ditch it and pick up more of the Bladeforged talents and enhance certain abilities even more. Obviously there will be fairly heavy investment in the Eldritch Knight tree.

Caveats for making this work - Divine Might, Bladesworn Transformation and Tenser's Transformation all stack; that I can continue to use SLAs while Bladesworn Transformation is active ; Tenser's doesn't double the cooldown on SLAs; I can TR in to an Iconic class from my dwarf.

If Bladesworn excludes SLAs from being used, then that will be a drat shame but the build will still work, it just won't be as awesome as it could have been. If Maximise also works with the Eldritch Strike-type abilities, then that will just be icing on the cake.

Thoughts/input?

Edit - tested, and Reconstruct can still be used with Bladesworn. One hurdle overcome! Sadly I don't have a character that can have both Tenser's and Bladesworn transformations simultaneously at the moment, so I can test and see if they'll both be able to be activated. I can't see why they wouldn't though.

Second hurdle - Tenser's doesn't increase the cooldown of SLAs!

Gammon fucked around with this message at 10:57 on Oct 14, 2013

Woden
May 6, 2006
You can get Divine Might on a /2 paladin splash if you're willing to burn a twist of fate for it, so that'd open up other stuff like 12 sorc/6 pally/2 monk or w/e.

Fenris13
Jun 6, 2003
Also consider 12 fighter 6 wiz or sorc, 2 paly, fighter gives improved weapon spec and titanic strength,a much bigger bonus to str than bladesworn with a much better up time. Depending on what weapon choice you go, rogue levels might be a decent option too, as nothing beats QS for weapons at the moment. You can definitely TR your dwarf into an iconic, and as woden mentioned, without twisting in endless turning you need 4 paly for divine might, I think its worth the twist. Maximize will most certainly not work with eldrich strikes, I don't even need to test it to know that isn't going to happen, and extend will be pretty key for displacement and haste so you aren't stuck recasting those every 30 seconds. You also appear to be missing stunning blow as a feat, why have all that strength if you aren't gona stun things with it.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Yeah, I was thinking 12 wiz/6 pal/2 monk might be the way to go. That would give me evasion, two extra feats (which I can use for stunning blow and maybe imp sunder too) and change to mithral body. Probably not even worth trying to stay centred given my poo poo wisdom and dex scores. I also rate Bladesworn more than that fighter enhancement, as it is just 8 str vs 4 str, 4 damage and 6AC (even if fighter feats make up the damage difference; I also find Kensei a really boring tree). Also, the free feats from wizard, and the Archmage SLAs, are why I pick it over sorc.

Not sure which weapon I will be using with the build. Assuming we do get one from the Raiders box,which CitW weapon is best? Is Sireth really just that much better?

I didn't know divine might was part of an ED, let alone twistable - which ED is it in? The paladin version costs twice as many APs as the clerric version and needs turn attempts which is just shittier all round.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
Sireth is great if you've got quarterstaff enhancements otherwise it's just solid. Cleaver and Breach are the best otherwise, with Cleaver edging it out for DPS if you're running Dreadnought in particular. The other melee ones are pretty good but THF is generally preferred over TWF. And you really need two Celestia or Nightmare to take advantage of them. The ranged weapons are fantastic if they're your primary weapon.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
I guess its Cleaver or Breach then, assuming rumours are true. Probably Cleaver, even though Breach does look amazing. Dreadnought is definitely a strong candidate for ED of choice with this build.

Woden
May 6, 2006
Bane of Undeath, tier 1 from US ED gives Turn Undead.

Yeah it's dumb that clerics get DM at level 1 and it only costs 1 AP per tier compared to pallys that need to spend 5AP to open it and then 2 AP per tier, it should be the other way around but what can you do. You can get away with only tier 2 of it if you're strapped for AP, it's fast to cast and with enough cha you shouldn't run out of charges.

So 6 wiz and 2 pally are set right? Guessing AP are looking something like this then:
31+ EK for tensers
11+ AM for SLAs
11+ Bladeforged for recon SLA
53

So 27 points for other stuff at minimum, if you're taking stunning blow that's another 3 AP in Bladeforged for tactics. Just wanted to get an idea is all, as APs are a pretty relevant resource now so it'd help flesh things out.

Bladesworn is only 24 secs + 6 secs per divine level, so with only 6 pally that's 1 min out of every 10 that it'd be up. Not sure if you can mix and match divine classes to get more out of it either, like would 2 pally + 12 fvs = 108 or 96 secs?

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Yeah that is pretty close to what I was thinking for my AP spread. I think I had the following:


EK - 40 (Eldritch Tempest looks good but is stupidly expensive, if it sucks I will drop to 34)
Bladeforged - 11 min, will dump extra in here.
Sacred Defender - 8 (can't resist 8 bonus AC, might ditch post 20 though)
AM - 8 (just for extra spell points and Invis/Blur as SLAs)
KotC - 11 because I am being held to ransom by Divine Might

total - 78, 2 extra,8 if I ditch Tempest

I believe divine levels do stack for Bladesworn

Perpetual Notion
Nov 17, 2004

To be fair I'm thinking of swapping necbromancers build around a bit to something more like 12wiz/5monk/3cleric and going down the divine disciple line. I'm not 100% on it yet though. The wizard/cleric mix is a definite you get way too much negative spellpower and negative crit chance from just those 3 levels in divine, not to mention access to heal as a class skill. It's really something I need to sit down and ponder, although its on a back burner for now

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
So don't be a dummy and replace a feat while leveling if you value your twists, totally made Valisti's character less fun this life because I forgot about that =-( It's a good way to get a free ED respec I guess, if you remember it's going to happen.

Fenris13
Jun 6, 2003
She pulled a Haggis :(.

Game_Whino
Jul 16, 2007

Let's drink until we can't feel anymore!
Yeah, that blows. You've gotta be careful about feat selection nowadays if you value your twists.

edit: \/\/ Nope. Resetting any feat can completely reset your EDs. Mine reset from PBS which isn't a pre-req for any ED stuff.

Game_Whino fucked around with this message at 21:24 on Oct 16, 2013

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Because she no longer met prereqs for the twisted ability?

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
Yeah her build called for IC: Pierce, and I was like "You're gonna use a quarterstaff until Celestia anyways, so just swap to Bludgeon now and use the free feat swap at 23", it was totally my fault =-(

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
So did she actually lose something from her EDs, or just have to go back through and reallocate the points again?

I guess that would be lovely if you had allocated points in to something that had a feat req you no longer met and couldn't spec for it anymore. Or have I got it completely wrong?

Game_Whino
Jul 16, 2007

Let's drink until we can't feel anymore!

Gammon posted:

So did she actually lose something from her EDs, or just have to go back through and reallocate the points again?

I guess that would be lovely if you had allocated points in to something that had a feat req you no longer met and couldn't spec for it anymore. Or have I got it completely wrong?

You can't re-allocate points in EDs until level 20.

Fenris13
Jun 6, 2003
She just doesn't get to come to fight club anymore.

ded
Oct 27, 2005

Kooler than Jesus
Do twists work under 20 or something? I don't understand why this is an issue till 20+ when eds unlock.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
They do, this was publicly acknowledged by Turbine so that they do isn't some big secret at least. Here's to hoping they call it a feature instead of a bug, or just take 4 years to get around to fixing it (like Batman builds).

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
I guess I will have to set up my ED with advantageous twists just before I TR next then.

Woden
May 6, 2006
I did a dex acrobat TR without knowing about that cheat, so painful. :(

After trying so many different ways to get a decent Celestia wielding NS I think I'm just going to give up and go 15 mnk/4 fvs/1 fighter PDK and use fists most of the time. Quivering Palm is retardedly good and so is Stunning Fist, could probably fit in Zen Archery too for some weak sauce pew pewing. Saves will kinda suck but meh, one dead/stunned mob every 3 seconds, renew and ~400ish heals coming in every 15secs should mostly cover it.

Really liked the idea of a tanky 10 mnk/6 pally/4 fvs too and might still try it if U20 is too far away or I finally get FoT gloves, but more monk = more better it seems sadly.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Some of that Fury of the Wild stuff looks great for twisting in to my future build - Boulder Toss and Primal Scream especially. PS would be great for leveling with as well.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...

quote:

NEW: Epic level Saga rewards now include the option to select "Commendations of Valor:"
Commendations of Valor are a currency which fit in the Ingredient Bag.
If you remove the Commendations of Valor from your ingredient bag and doubleclick on them, a shop interface will open in which you can spend your Commendations of Valor for the following rewards:
Heroic True Heart of Wood
Iconic True Heart of Wood
Epic Heart of Wood
True Hearts of Wood are no longer available at The Twelve.

Also all reincarnation timers are 3 days instead of 7 days. LR, TR/IR, ER are on separate timers. Also the new reincarnation dude is in the Hall of Heroes, so that's cool. They didn't actually put reincarnation on Lammania yet though, so no testing out of the questions they haven't given answers on yet.

Squeak posted:

Commendations of Valor:
Bound to Character
Completing an Epic Saga will grant Commendations of Valor. The amount depends on the Saga and the difficulties you ran the individual quests on (like other Saga rewards). I have not checked how many Commendations of Valor each Saga grants.
Double clicking on a Commendation of Valor brings up a Barter UI with the following options:
Heroic True Heart of Wood - 900 Commendations of Valor
Iconic True Heart of Wood - 1150 Commendations of Valor
Epic Heart of Wood - 2000 Commendations of Valor
All Hearts of Wood obtained through the Commendations of Valor are Bound to Character.

DemonMage fucked around with this message at 22:20 on Oct 18, 2013

Noricae
Nov 19, 2004

cheese?
Wait! Crap! My tokens of the twelve will be useless for hearts after this? About how much time does 1k+ commendations of valor represent?

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
Last I heard no one has any idea. My guess would be 500 or 1k tokens for a True Elite saga.

And yeah if you wanna use tokens of the twelve for hearts you need to buy them before U20 hits.

Woden
May 6, 2006
We don't know yet, and the Dev's aren't saying. 1.25 Epic TRs per large bag sucks, guessing the drop rates are going to vary wildly.

Comms of Valor are BTC, old Hearts from tokens are BTC and don't stack. Argh, no way to prepare for this change other than prepping a few sagas, hope the saga dudes don't go away again.

Edit: Wow, 17 comms for an EH Web of Chaos / Sschindylryn / Demon Web saga. Hopefully placeholder.

Woden fucked around with this message at 02:25 on Oct 19, 2013

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Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
http://www.freetoplay.tv/news/ddo-reincarnating-its-reincarnation-system/ indicates that you'll actually be able to use the LR +1s to actually change your first level as an iconic class. This is...very, very interesting. Not sure it would make much difference to my planned Bladeforged build (getting all your Cha modifier to saves is a pretty huge bonus for 2 levels of paladin) but it certainly changes things up for races like the PDK and Shadar Kai.

That said, I am a little unclear as to what sort of reincarnation you'd need to do in order to go from current hero to Iconic hero. Would it just be a regular heroic TR, or would it have to be an iconic TR? I would hope starting as an iconic (from regular hero) would be an option with a regular heroic TR, but you never know.

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