|
DancingPenguin posted:The Poliwag-thing looks really cool and I love Öresundsbro painting. More stuff
|
# ? Oct 16, 2013 01:42 |
|
|
# ? May 11, 2024 16:22 |
|
Havegum posted:I think it looks like it's alternating between taking one step forward, then sidestepping one to its left. Yeah! It's that far leg looking off isn't it? I'm finding it hard to make his foot point up like he's putting his weight on the ball of his foot. Also My phone hosed up and played every gif backwards and with frames all over the place and it looked like they were all doing funky dances. Edit: Oh and have this! Shoehead fucked around with this message at 11:45 on Oct 16, 2013 |
# ? Oct 16, 2013 11:42 |
|
At the risk of self-promoting, a couple of friends and myself have started a pixel challenge blog over at http://compixellated.tumblr.com/ if any of you are interested. This week's challenge is animation and we've actually already received a goon submission (I knew I recognized Havegum's art but I couldn't recall where) We make a post every week on Sundays, so if any of you are having difficulty getting inspired or just want extra practice it'd be cool to check out
|
# ? Oct 16, 2013 17:09 |
|
stegoceras posted:At the risk of self-promoting, a couple of friends and myself have started a pixel challenge blog over at http://compixellated.tumblr.com/ if any of you are interested. This week's challenge is animation and we've actually already received a goon submission (I knew I recognized Havegum's art but I couldn't recall where) I was wondering when you'd post over here.
|
# ? Oct 16, 2013 17:58 |
|
Shoehead posted:I was wondering when you'd post over here. I always forget this thread exists.
|
# ? Oct 16, 2013 18:16 |
|
Shoehead posted:Trying to do a right to left walk again.. If any of you remember me posting during the summer. I'm super shite at this part. I don't know why I just cant get it! You can see it right? There is like an optical illusion happening making it look like he is kicking his back leg further into the background. I think there are two reason: 1) The leg in the background looks like it is shrinking due to the angle of the foot. This might be completely fixed if you fix number 2) though. 2) You have the body moving up and down on two frames but the legs have three unique frames. This tricks the brain into thinking that there are only two frames of animation, and it mentally "resets" after the second frame, causing me to interpret the walk motion very differently than is intended.
|
# ? Oct 16, 2013 19:56 |
|
Havegum posted:In Norway, to be precise. I made that because I like the "Bron | Broen" Series I really like the other ones you posted, but I feel like that one is too "linear". There's little acceleration/deceleration in the movement and it makes it feel wrong somehow.
|
# ? Oct 17, 2013 08:55 |
|
Took a break to do this fella.
|
# ? Oct 18, 2013 16:50 |
|
That's rad as hell, Shoehead! Very nice for three frames. Skiant posted:I really like the other ones you posted, but I feel like that one is too "linear". There's little acceleration/deceleration in the movement and it makes it feel wrong somehow. How about some "anticipation" before he gets going: a movement in the opposite direction to prepare for moving forward. Maybe a "bounce" in the end - going over the extreme position and returning back a little.
|
# ? Oct 19, 2013 16:56 |
|
Here's an intro I made for my YouTube channel:
|
# ? Oct 19, 2013 20:13 |
|
RabidGolfCart that rules, good job! I used to do some pixel editing when I would mess with rm2k3 years ago, and recently I've had this itch to make a game for fun so I've been doing some pixel drawing again. I am not actually very good at this at all but it's fun and I've made a few things that I'm not completely ashamed of: I don't really know who this person is or why she has ghostly white skin but I guess it's just a thing I did? I'm also not really sure how I feel about the animations overall but they were my first try and honestly they came out a little better than I thought they would. Here's my entry for tree talk:
|
# ? Oct 19, 2013 20:36 |
|
RabidGolfCart: I dig the style and palette, but the thumbs-up doesn't read very well for me. Maybe consider exaggerating the size of the hands a little more? romanowski: Those are some really nice walk cycles. Cool stuff.
|
# ? Oct 19, 2013 22:35 |
|
My little submission for that thread that was linked. Oh man if I only knew sooner. I kind of been in a rut with art these few months.
|
# ? Oct 20, 2013 03:24 |
|
Awesome walk cycles, I'm jealous. Reminds me of the DS Castlevanias.
|
# ? Oct 20, 2013 16:26 |
|
Trying to get a colour palette together. Am I on the right track here? edit: linked an earlier version, whoops. Kernel Monsoon fucked around with this message at 14:11 on Oct 21, 2013 |
# ? Oct 21, 2013 14:07 |
|
Supernorn posted:Trying to get a colour palette together. Am I on the right track here? Really rad. I really like color palettes like that, stuff ties into each other well most of the time. There might be too many similar colors around the blue area, and that yellowgreen and the yellow on the right hand side seem maybe too close to each other, but overall if it works it works. Make some stuff and see what you find is lacking!
|
# ? Oct 21, 2013 14:10 |
Supernorn posted:Trying to get a colour palette together. Am I on the right track here? You have 2 kind of light points; blue and yellow. I think you need higher contrast (particularly in the green-blue-purple ramp), because if you squint the colours just blend into each other. At the moment it's like a whole bunch of colours have the same perceptual value, just with variation in hue and saturation. Here's a colour analysis using DawnBringer's Grafx2 toolset as you can see there is a mass of blue, a mass of red, orange, green etc; but not spread out vertically. Here's a well-balanced 32 col palette by comparison:
|
|
# ? Oct 22, 2013 10:25 |
|
I think it's improving?
|
# ? Oct 22, 2013 13:42 |
|
Exclamation Marx posted:Here's a colour analysis using DawnBringer's Grafx2 toolset I'm trying to get this thing to work, I've installed grafx2 and downloaded the toolbox kit, as well as put it in the right folder. Yet it doesn't show up in the brush factory? It does say "Load brush" at the top though, and what I'm looking for is more a script? Or maybe that doesn't matter? Here's a picture: e2: I have been left-clicking all this time, but it turns out I was supposed to right-click the [FX] button! Silly me .. Havegum fucked around with this message at 00:09 on Oct 23, 2013 |
# ? Oct 22, 2013 16:06 |
|
Exclamation Marx posted:Cool feedback with crazy graphs etc. So you're saying I need to make the ramps a little more distinct, got it. I actually made a lot of progress with the palette after making that post, and i'm currently experimenting with drawing up some tile sets. But I'll work on it some more:
|
# ? Oct 22, 2013 20:03 |
|
Supernorn posted:So you're saying I need to make the ramps a little more distinct, got it. I actually made a lot of progress with the palette after making that post, and i'm currently experimenting with drawing up some tile sets. But I'll work on it some more: That looks great. Nice work.
|
# ? Oct 22, 2013 20:09 |
Havegum posted:I'm trying to get this thing to work, I've installed grafx2 and downloaded the toolbox kit, as well as put it in the right folder. Yet it doesn't show up in the brush factory? Ugh I'm probably the last person you'd want to ask, I couldn't even get grafx2 to work on my desktop. I *think* you need to download the Toolbox v1.3 link at the top of this page here. Here's an overview of everything it does. This one is better, but there's still a couple of things: pretty much every ramp ends in a highly-saturated colour, and every of those colours is distinct from the others. I think a universal, desaturated lightest colour is beneficial (kinda like the pale blue, but lighter and able to go next to the lightest colour of each ramp smoothly. I often end up with something like this but obviously with less pure colours and plenty of crossover between strands, variations in saturation, etc. Contrast is much better in this iteration, but I think there's still some problems: If you squint at the longest vertical line of colours, they appear to be pretty much the same value. It's fine to have a few like that, obviously, but it seems like colour waste - you could ditch one or two of those and add a nice peach skin tone, a range of bluer purples, and so on. I reckon if you pushed one of the colours in these pairs either up or down in value it could do wonders: Oh, and I recoloured a couple of things. Can be a neat trick when working on a palette's versatility
|
|
# ? Oct 22, 2013 21:09 |
|
A game dev asked me to propose a graphic update for a main character and I sent him this. I'll probably keep the original under wraps for the time being, as I don't know what's happening with my involvement at this point.
|
# ? Oct 22, 2013 23:04 |
|
Scut posted:
It really reminds me of Syndicate, I think it's the palette.
|
# ? Oct 22, 2013 23:24 |
|
Good news for Gaspy Conana, Dropsy got some love on Rock Paper Shotgun! http://www.rockpapershotgun.com/2013/10/25/dropsy-is-an-adorable-grotesque-open-world-adventure/
|
# ? Oct 25, 2013 14:30 |
|
I contracted an animator to come up with a pixel music video for one my artist's, EASTGHOST. Hope you all enjoy. https://www.youtube.com/watch?v=hLRa40Fp7gU
|
# ? Oct 25, 2013 19:27 |
|
Dropsy is over $10,000!! It's so close! I did this during the week until I got sick of looking at it.
|
# ? Oct 26, 2013 10:31 |
|
We're now just over 12! Yay! And I dig that, but something about the single line highlight on the top of his head is distracting. Maybe thicken it up a bit or something? I don't know. Looks great, though.Scut posted:Good news for Gaspy Conana, Dropsy got some love on Rock Paper Shotgun! That coverage helped us SO much. I didn't realize how much of a pull RPS had. If you guys wanna follow the progress, there's a Dropsy thread in the Games forum.
|
# ? Oct 28, 2013 15:06 |
|
Gaspy Conana posted:That coverage helped us SO much. I didn't realize how much of a pull RPS had. If you guys wanna follow the progress, there's a Dropsy thread in the Games forum.
|
# ? Oct 28, 2013 15:54 |
|
Exclamation Marx posted:Invaluable advice Thanks for this by the way, I've never tried to do a palette before so this is really helpful.
|
# ? Oct 28, 2013 17:31 |
|
Gaspy Conana posted:We're now just over 12! Yay! And I dig that, but something about the single line highlight on the top of his head is distracting. Maybe thicken it up a bit or something? I don't know. Looks great, though. Maybe I should. I am totally just trying shapes and stuff until I break my brain and understand lighting right. Fake it til you make it I think this dude died of a headache. Edit: Oh man I missed a pixel! That's gonna drive me NUTS!
|
# ? Oct 29, 2013 14:28 |
|
Shoehead posted:Maybe I should. I am totally just trying shapes and stuff until I break my brain and understand lighting right. Fake it til you make it It might not be very useful at all, but I recently saw this demonstration https://www.youtube.com/watch?v=GSeE7JnXhbE&t=2642s and I thought it was insightful. The whole interview is really interesting, though it's not strictly pixel oriented. Here's a eerie Gameboy game mockup I'm doing for this weeks compixelated challenge. I totally forgot it was supposed to be based off of a scary movie though, whoops. Havegum fucked around with this message at 14:41 on Oct 30, 2013 |
# ? Oct 29, 2013 16:33 |
|
Havegum posted:It might not be very useful at all, but I recently saw this demonstration https://www.youtube.com/watch?v=GSeE7JnXhbE&t=2642s and I thought it was insightful. The whole interview is really interesting, though it's not strictly pixel oriented. That is a good tutorial as he does a good job of explaining his thought process with each step. I find I can often paint more easily with pixel art because the colour and scale constraints free up enough of my brain to wrap my head around painting concepts more easily.
|
# ? Nov 1, 2013 15:22 |
|
I decided to try my hand at this stuff. Read the OP and some of the tutorials and whatnot. Really helpful stuff! Anyway, I downloaded GraphicsGale and dawnbringer's palette. I figured I should limit my palette and try to work within that. After about an hour of futzing around, I came up with... a half-assed tree. But I'm proud of this half-assed tree. There's the middle section of the trunk that I just don't know what to do with. With the rest of the trunk I tried to make it seem... bark-like? The upper left branch has to be shaded still, to cover for the fact that there are leaves over it. You can see my "attempt" at background leaves. This is surprisingly nerve-wracking, trying this. I'll have to take a break and come back to this. But it is a bunch of fun. Real-Sized Embiggened
|
# ? Nov 2, 2013 16:57 |
|
It actually looks pretty good, except for that thing jutting out on the left. I'd remove that.
|
# ? Nov 2, 2013 18:40 |
|
Same with the shadow on the lower right of the trunk. At both sizes it looks kinda boxy and weird. Otherwise it looks real nice.
|
# ? Nov 2, 2013 18:48 |
|
Thanks for the advice and kind words! I still don't know how to go about the colors for the background leaves within this palette. It's not perfect, obviously, but I still like it. At this point I'll call it "done" and try my hand at something else. Maybe a simple running animation?
|
# ? Nov 2, 2013 19:50 |
|
Giving some existing assets a few tweaks, and recoloured them using the new palette. New vs Old:
|
# ? Nov 4, 2013 02:33 |
|
Edit: ^^^ Definitely sharper. I like it. Just saw this on twitter. Not too sure about it because making stuff by hand is always better, plus it doesn't seem to be revolutionary tech (just a normal mapping algorithm in low-res), but the shadows are surprisingly nice on some of the examples. http://www.spritelamp.com/ Dynamic lighting engine for sprites. Jewel fucked around with this message at 23:07 on Nov 4, 2013 |
# ? Nov 4, 2013 09:20 |
|
|
# ? May 11, 2024 16:22 |
|
Supernorn posted:Giving some existing assets a few tweaks, and recoloured them using the new palette. New vs Old: That new palette is miles more vibrant. I look forward to getting bludgeoned to death by any one of these items
|
# ? Nov 4, 2013 14:43 |