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Judge Tesla
Oct 29, 2011

:frogsiren:

Brainamp posted:

Are you counting the Big Daddies and Sisters as boss fights? Cause those were loving awesome. If not then there has only been one boss fight in the entire series.

Big Daddy fights were somewhat fun but once you got the heavy weapons they went down rather fast, I preferred fighting the Bouncers to the Rosies though, they are just horrible to fight.
More often than not though, I'd end up dreading hearing their clonking footsteps, especially if I was fighting Splicers since all it takes is one stray bullet and then the pain train will come flying at you.

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Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse
Doesn't that hold true for Splicers as well? I seem to remember using a Rosie as cover at one point in time.

Gensuki
Sep 2, 2011

Brainamp posted:

Are you counting the Big Daddies and Sisters as boss fights? Cause those were loving awesome. If not then there has only been one boss fight in the entire series.

The Big Daddy and Big Sister fights eventually got repetitive... like, by the 8th one for each. I want to say Sinlair was also a boss fight, but thinking back, he was more like an Elite Alpha series.

Veyrall posted:

Doesn't that hold true for Splicers as well? I seem to remember using a Rosie as cover at one point in time.

Yup! A Big daddy will try to kill anything that attacks it. That even includes turrets that shoot wide and hit them instead of you.

JT Jag
Aug 30, 2009

#1 Jaguars Sunk Cost Fallacy-Haver

Brainamp posted:

Are you counting the Big Daddies and Sisters as boss fights? Cause those were loving awesome. If not then there has only been one boss fight in the entire series.
Big Sisters are definitely boss fights. Big Daddies really are closer to optional minibosses though.

Sundowner
Apr 10, 2013

not even
jeff goldblum could save me from this nightmare

After dealing with Slate and his men, as well as a number of Comstock's military force we finally make way toward the Aerodrome in hopes of finding the airship that will get Booker and Elizabeth out of here for good.

Also I changed all of the update icons so there's no weirdness on them now.

Sundowner fucked around with this message at 20:29 on Oct 20, 2013

Kai Tave
Jul 2, 2012
Fallen Rib
And of course after you go to all that trouble to get a bottle of Shock Jockey in the Hall of Heroes there's a busted-open crate full of the stuff just lying on the docks.

Louispul5
Oct 10, 2012

Kai Tave posted:

And of course after you go to all that trouble to get a bottle of Shock Jockey in the Hall of Heroes there's a busted-open crate full of the stuff just lying on the docks.

Most likely a hold over from the earlier versions of the game, where the vigors had limited uses and then you just had to find new ones. Do you want to be able to shoot crows 12 times, or throw two fireballs? Choose carefully cause you can only carry two like the guns!

Ensign Expendable
Nov 11, 2008

Lager beer is proof that god loves us
Pillbug
You'd think that a guy with a hole through his hand wouldn't keep slamming the elevator buttons like that.

resurgam40
Jul 22, 2007

Battler, the literal stupidest man on earth. Why are you even here, Battler, why did you come back to this place so you could fuck literally everything up?
Come now, it's a Bioshock game! You didn't think we were going to go the whole way without someone getting hit in the head with a wrench, did you? :v:

(Man, Elizabeth has some arm on her...)

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




That scene where Booker's hanging over the side of the blimp and you get your first glance at Finkton really hit me my first play through of the game. I'm not entirely sure -why- it did, but it just stuck in my head for a while.

And then you run in to that part where Fink's talking about how an ox can't become a lion and I start foaming at the mouth.

Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING

Gorilla Salad posted:

This is my first viewing of the game, too, so I'm happy to counter speculate.

I'm almost certain the 'twins', Rosalind & Robert Lutece, are either time travelers or from parallel realities. Their comments seem cryptic until you look at them through this lens.

Such as right at the very start of the game:

"He doesn't row." "What do you mean he doesn't row. He seems perfectly capable." "No, I mean he doesn't row."

If you presume that the two scientists have done this over and over again, then this suddenly makes sense. Booker doesn't row the boat to the lighthouse, because he never rows in all the times/realities the scientists have explored.

Also, when they ask him to flip a coin and it comes up heads. The male scientist is wearing a blackboard and you can see it's covered in tally marks under the 'heads' column.

But I'm certainly thinking it's less time travel than it is alternate realities. After all, that's pretty much the nature of Elizabeth's powers, isn't it? And in one of the voxophones, Rosalind says she dreamed of seeing an endless parade of alternate versions of herself and considered it the start of a career in physics.

I think the Lutesce twins are more of a Mystery Science Theater thing. You're not supposed to think too hard about them literally. They're more some kind of arcane metaphor (possibly about metafiction); if you start looking for literal explanations you ruin the magic. The coin flip thing is basically a rehashing of the coin flip bit in Rosencrantz and Guildenstern are Dead. The coin comes up heads every time for the fine Danish gentlemen as well, and they don't care for what it implies about their free will. If we look at the coin toss here in the same light (apparently, Booker's call isn't set in stone; he'll randomly call one way or the other in any given playthrough) it's more of a statement about our own choices and the effect that has on the game than it is about where the Lutesces have been and where they're going. "He doesn't row" is another crack that makes perfect sense if the twins have some kind of awareness that they're just characters in a work of fiction. Of course he doesn't loving row, he's the protagonist and the player character.

Don't think too hard about explaining the twins themselves; what they're telling you is so much more important.

shovelbum
Oct 21, 2010

Fun Shoe

Dr. Buttass posted:

Of course he doesn't loving row, he's the protagonist and the player character.

Let me tell you about a little thing called CHIM...

GenHavoc
Jul 19, 2006

Vive L'Empreur!
Vive La Surcouf!

shovelbum posted:

Let me tell you about a little thing called CHIM...

Oh god, not that...


  1. You know, Booker makes a good point about how the same people who hired him came up with the false shepherd liturgies. It's possible they did this because they also had a prophet on their side, or that they, like Comstock, had some means of looking into the past. This of course continues to beg the question of just who hired Booker, as I agree with those above who claim that he couldn't possibly be doing all this out of fear of the mob and some gambling debts. What did these employers manage to hold over him? Or does Booker know more than he lets on about just who Elizabeth is?

  2. This occurred to me as Sundowner was approaching the First Lady, but Columbia's general appearance from this vantage point as a golden city jutting up from the clouds looks an awful lot like most post-medieval interpretations of Heaven. Is this intended to symbolize how Booker's advent has sparked the War in Heaven? Is he Lucifer the Prideful One, defying God and being cast down into Hell (the Earth) for his sins? Is the mythology reversed, and this is Shaitan the Adversary returning to the Kingdom to rescue the Lamb from God. Or is Booker the Antichrist, who leads astray the lamb, but yet who ultimately must fall and find redemption from it/her?

    Or is it just a nice-looking background?

  3. The mechanical soldier inside the airship looks positively demonic. I don't know if it's just a trick of the light or what, but having something that horrific standing in the doorway is just weird.

  4. The (spinning?) counter above the airship controls reads "S12E706". What the hell is that? Coordinates perhaps (South, East, etc)? Yet those numbers don't correspond to any system of latitude/longitude that I'm familiar with. An internal code for intra-Columbian coordinates maybe?

    EDIT: Yet... moments later when Booker turns on the controls, the airship does start displaying latitude and longitude. What the hell? What could... wait...

    What if it wasn't E706 but E 7'06"? That would be normal coordinates. And it would put Columbia somewhere over the South Atlantic Ocean, near the coast of Angola. That can't be possible, Booker and Lutese accessed the docking port by rowboat. Though I suppose Columbia has been moving all this time, hasn't it?

  5. Not much of an observation, but Booker did kinda deserve that...

  6. The music that plays while Booker's unconscious sounds awfully like a slave chanty. Might we be finally about to meet the Vox?

    EDIT: Chain gang chanty. My mistake. Not a large difference, really.

  7. I'm once more impressed by everyone's blase attitude towards wanted men (Booker's description still hasn't circulated?) carrying firearms into off-limits buildings and rifling through the cabinets for bullets.

  8. So I'm assuming now from that Voxophone that Handymen are some form of cyborg, and not necessarily the same sort of barely-sentient hulking beast that the Big Daddies were. I don't know why, but I assumed that they would be sub-sapient somehow. It just seems to fit the mould.

  9. Is it just me, or is Fink broadcasting those little pro-status-quo, anti-union messages live? He sounds nervous, unrehearsed, stammering and using lots of "ums" and "uhs". Have Fitzroy's people already started their little uprising? Is there some pressing need to address "the people" right now?

  10. As Sundowner mentioned, the workers here look almost robotic. I would guess there's some form of hypnotic technology used to force them into such a state, tied no doubt to the music. I wonder, if Booker started a gunfight right now, would the workers notice?

    EDIT: Well plainly they did, as they all ran off when the shooting started. Still I wonder if that will ever be explained.

  11. So I suppose we can dismiss the propaganda broadcast about the Texan as mere propaganda as it makes little sense (mob of Texan "abolitionists" burning a man to death for worshiping the founding fathers? But... for the sake of argument, what if it wasn't?

    I mean think about it. We know nothing of the real history of the world in Bioshock, only the history of alternate cities and places like Rapture or Columbia. Rapture, being an escapist bolt-hole for crazy Randians, might not have altered our history all that much, but Columbia was built by the United States, or at least with their connivance meaning at some point they had access to the technology that powers it, all before World War One. For a decade or so, Columbia served as part of the United States itself, presumably with voting powers and the like, if not federated somehow into the US armed forces. They embarked on world tours. They burned down Peking. There's no conceivable way that the history of this world as we know it proceeds unchanged by the addition of something as monumental as Columbia. Are there other flying cities? Do all the nations of Europe (militarizing themselves like crazy in our 1912 have their own versions? Does this world's 1912 even resemble our own at all? And if not, does that make Columbia's world simply another alternate dimension of the real one?

    No, there's no reason to believe that anything the radio broadcaster says even resembles the truth. It reads like the basest propaganda from someone who has no conception whatsoever of what the US actually was like in 1912, which is perhaps to be expected from a city that hasn't been associated with the US in eleven years. But consider for a moment the possibility that Columbia might not be that far off. After all, even when free of propagandizement, Slate still referred to Wounded Knee as a "glorious battle" and was pissed off that his men's contrtibution was being slighted, and not even Booker bothered to correct him on the subject. Yes, that's more or less how the US tried to present Wounded Knee in the aftermath of the fight (25 Medals of Honor were awarded for that massacre alone), but Booker, who presumably was also there, at least silently went along with the categorization. Maybe Wounded Knee went very differently in this world than in ours. Plainly the Boxer Rebellion did.

  12. You know, normally when the escortee abandons the protagonist screaming that they hate them during the "liar revealed", I can't stand it, but it's not so bad this time. For one thing it doesn't last five chapters, and for another, well, Elizabeth is right. DeWitt is a liar and a thug. Moreover it's entirely reasonable to assume that she actually doesn't much need him, his saving her from the police to the contrary. I do like DeWitt's admission that he has no bloody idea what he's doing or how to get out of this, though. At least he's not claiming sainthood or perfect foreknowledge.

  13. Is it just me, or does that last place you wind up feel awfully like a port of disembarkation? The men going off for an extended period to work, not to be seen again for some time. Just a feeling I got.

  14. One last question. How did Elizabeth escape the Handyman that threw Booker into next week?

Flesnolk
Apr 11, 2012
Am I the only one who finds it weird that Booker tells Elizabeth the same thing twice, and the first time she doesn't react at all but the second's when he gets brained with a wrench? Not that I blame her for reacting that way the second time round, but it seemed strange that it comes after having had the exact same conversation and having shrugged it off.

(Also, for some reason I keep interpreting the Songbird whistle as that old "Oh where, oh where has my little dog gone" song kids sung back in the day.)

Flesnolk fucked around with this message at 11:06 on Oct 21, 2013

Spudd
Nov 27, 2007

Protect children from "Safe Schools" social engineering. Shame!

So first she yells at you to stay away from her and then about 5minutes later she agrees to be your partner again. I can see why people enjoy this game but it's just too... I can't think of the word. You're murdering hundreds of people and then symbolism for the few 'important' people. I should probably stop looking into it to hard, it's a video game where you're a murder machine and there's nothing else you can do rather than cause a genocide to the unknown dudes ahead of you.

Ramos
Jul 3, 2012


Spudd posted:

So first she yells at you to stay away from her and then about 5minutes later she agrees to be your partner again. I can see why people enjoy this game but it's just too... I can't think of the word. You're murdering hundreds of people and then symbolism for the few 'important' people. I should probably stop looking into it to hard, it's a video game where you're a murder machine and there's nothing else you can do rather than cause a genocide to the unknown dudes ahead of you.

It feels like it was originally designed with Elizabeth in mind as the player character and things being less violent? The setting isn't made for mass murder. More just stealth and escape.

Humboldt Squid
Jan 21, 2006

Fink's line about oxes and lions mirrors actual anti-labor movement propaganda from the period

I like that they really did their homework for this game.

Ledgy
Aug 1, 2013

Up against the wall

Ensign Expendable posted:

You'd think that a guy with a hole through his hand wouldn't keep slamming the elevator buttons like that.

Quantum Physics :pcgaming:

resurgam40
Jul 22, 2007

Battler, the literal stupidest man on earth. Why are you even here, Battler, why did you come back to this place so you could fuck literally everything up?

Spudd posted:

So first she yells at you to stay away from her and then about 5minutes later she agrees to be your partner again. I can see why people enjoy this game but it's just too... I can't think of the word. You're murdering hundreds of people and then symbolism for the few 'important' people. I should probably stop looking into it to hard, it's a video game where you're a murder machine and there's nothing else you can do rather than cause a genocide to the unknown dudes ahead of you.

Well, it's not as if she's exactly swimming in options of how to get away, is she? Using tears is too dangerous and there are Comstock men looking for her everywhere; this update is Elizabeth realizing she has to attach herself to Booker because he's so good at killing a lot of dudes. He may be a liar and a thug, but he and Liz both have the same goal in mind re: her getting the heck out of here. It's pragmatism more than anything.

Ulvirich
Jun 26, 2007

Ensign Expendable posted:

You'd think that a guy with a hole through his hand wouldn't keep slamming the elevator buttons like that.

It was bandaged, alright? :colbert: Also she, like, put a cake or a sack of peanuts in the wound, it's fine.

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse

Humboldt squid posted:

Fink's line about oxes and lions mirrors actual anti-labor movement propaganda from the period
Wow, that is some really backwards stuff. Propaganda really is a bizarre, frightening thing to look at, especially when it is as divorced from the truth as this particular piece.

Kai Tave
Jul 2, 2012
Fallen Rib

resurgam40 posted:

Well, it's not as if she's exactly swimming in options of how to get away, is she? Using tears is too dangerous and there are Comstock men looking for her everywhere; this update is Elizabeth realizing she has to attach herself to Booker because he's so good at killing a lot of dudes. He may be a liar and a thug, but he and Liz both have the same goal in mind re: her getting the heck out of here. It's pragmatism more than anything.

Yeah, this is how I'm looking at it. Elizabeth brains you with a wrench and takes over the airship. What happens next? It's hijacked by the Vox Populi. Then when she runs away from you she opens a tear straight into a group of Columbia soldiers waiting to drag her back to be locked up.

Right now the only person even vaguely on her side is Booker. Her attempt at setting out on her own got her nothing but trouble, and while Booker's "a liar and a thug" he isn't actively trying to kill her and he's handy at carving his way through an army.

Louispul5
Oct 10, 2012

GenHavoc posted:


[*]The (spinning?) counter above the airship controls reads "S12E706". What the hell is that? Coordinates perhaps (South, East, etc)? Yet those numbers don't correspond to any system of latitude/longitude that I'm familiar with. An internal code for intra-Columbian coordinates maybe?

EDIT: Yet... moments later when Booker turns on the controls, the airship does start displaying latitude and longitude. What the hell? What could... wait...

What if it wasn't E706 but E 7'06"? That would be normal coordinates. And it would put Columbia somewhere over the South Atlantic Ocean, near the coast of Angola. That can't be possible, Booker and Lutese accessed the docking port by rowboat. Though I suppose Columbia has been moving all this time, hasn't it?

It's not coordinates of where you are, they're coordinates of which way the vessel is heading. You do the same with boats and their logs. Where you ARE is pointless when you're constantly moving, you need to communicate where you're headed to anyone who'd need your whereabouts.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
If you interpret the coordinates as S12 E70 6', it puts them in the Indian Ocean, south of the Maldives.

GenHavoc
Jul 19, 2006

Vive L'Empreur!
Vive La Surcouf!

Louispul5 posted:

It's not coordinates of where you are, they're coordinates of which way the vessel is heading. You do the same with boats and their logs. Where you ARE is pointless when you're constantly moving, you need to communicate where you're headed to anyone who'd need your whereabouts.

Destination Latitude and Longitude coordinates don't tell you what direction you're heading in, nor your current position, which I'm pretty sure are front and center in ship's logs. Simply saying that you're "headed to New York" means nothing when you could be literally anywhere on the globe while heading towards it. Where you are is not only not pointless, it's the single most important piece of information you can have. If I'm lost in the Arctic Sea, the knowledge that I'm trying to get to New York isn't very useful, as I may not have the slightest idea of which direction New York is in.

Obviously that information could be somewhere else on the controls, but if the display does indicate the destination, then as the airship wasn't going anywhere when we got in it, it's reasonable to assume that the coordinates on the display indicate Columbia's current position, or at least the position it was in when the airship last docked.

Captain Bravo
Feb 16, 2011

An Emergency Shitpost
has been deployed...

...but experts warn it is
just a drop in the ocean.

Veyrall posted:

Wow, that is some really backwards stuff. Propaganda really is a bizarre, frightening thing to look at, especially when it is as divorced from the truth as this particular piece.

There's also an element of "Grass is greener on the other side of the fence." You can see this even nowadays. Fat, rich politicians bitch about "welfare queens" and people who do nothing but game the system because a small part of them honestly thinks it would be awesome to do nothing all day but get fat on hot pockets while the government pays your internet bills. In the world of the repugnant, the goon man is king. :allears:

Sundowner
Apr 10, 2013

not even
jeff goldblum could save me from this nightmare
I don't want to risk loving with my game saves any more than I have (I've had to replay numerous sections in this LP to get where I was due to save issues) but if someone would load up a new game and go in to the lighthouse, there's a huge map with a travel log specifically for Columbia, it has all of it's destinations and arrival/leaving times. I'm pretty sure she only floats over the USA but I could be wrong. Someone get a high res screenshot!

GenHavoc
Jul 19, 2006

Vive L'Empreur!
Vive La Surcouf!
EDIT: Didn't see the post above.

Sundowner posted:

I don't want to risk loving with my game saves any more than I have (I've had to replay numerous sections in this LP to get where I was due to save issues) but if someone would load up a new game and go in to the lighthouse, there's a huge map with a travel log specifically for Columbia, it has all of it's destinations and arrival/leaving times. I'm pretty sure she only floats over the USA but I could be wrong. Someone get a high res screenshot!

But if that's the case, then how are we to interpret the coordinates above? Whether they're a current position, destination, or both, I see no means of interpreting the coordinates on the airship as landing anywhere near the United States. Even if the Maldives interpretation is true (in fact it's probably more likely, as there's no reason to have no tens digit for the degrees), that only puts the airship further away.

GenHavoc fucked around with this message at 22:18 on Oct 21, 2013

Argent Cinereus
Feb 25, 2013
Well, since it seems like Colombia picks people up and Booker ended up in the entrance hall for the place, they might have a schedule for when they'll be somewhere. And it looked fairly hidden so presumably you wouldn't get there without knowing in advance, so by the time you're up there they probably assume you're supposed to be, hence them not really checking who he was. So basically Colombia moving around on a schedule makes some sense to me.

Sundowner
Apr 10, 2013

not even
jeff goldblum could save me from this nightmare
To be fair, I'm forgetting these are the coordinates for The First Lady, not for Columbia.

Booker put in the destination because that's where he intended to go. Elizabeth notices this and exclaims that it's not Paris. That can only mean they for are a destination. Why it was going wherever it was going before he changed it remains a mystery.

Shoeless
Sep 2, 2011
I do think it's odd how SUDDENLY HANDYMAN and then we're thrown around. Lots of screaming and whatnot. Elizabeth brings in a blimp for us to avoid dying from, and then helps us onto the dock. On the dock, no one acts like anything weird is happening. I mean we didn't really go very far from where we were when the Handyman appeared, I'd think the security guards would be on alert and as has been said, looking for Booker who one would think has had pictures of his likeness put up anywhere and everywhere so people know to look for him. But no, people act like it's nothing. Just strikes me as odd.

Ensign Expendable
Nov 11, 2008

Lager beer is proof that god loves us
Pillbug
The game has been setting up Finktown as a shithole full of people that don't matter, so it's very possible that a guy getting shoved off a blimp doesn't phase anyone, as long as work is being done and the wheels of capitalism keep turning. Regular police may pursue him (and Elizabeth) down there, but Fink's guards don't give a drat.

Gensuki
Sep 2, 2011

Shoeless posted:

I do think it's odd how SUDDENLY HANDYMAN and then we're thrown around. Lots of screaming and whatnot. Elizabeth brings in a blimp for us to avoid dying from, and then helps us onto the dock. On the dock, no one acts like anything weird is happening. I mean we didn't really go very far from where we were when the Handyman appeared, I'd think the security guards would be on alert and as has been said, looking for Booker who one would think has had pictures of his likeness put up anywhere and everywhere so people know to look for him. But no, people act like it's nothing. Just strikes me as odd.

Possible explanation; we fell 3 stories and were thrown about 20 odd feet, and Handymen aren't exactly human and thus don't have the sense to watch to make sure Booker falls through the clouds?

Nobody else noticing you can be justified the same way no one on the beach noticed you; they don't really care. Some dude on a blimp? probably an irishman doing maintenance.

Herr Zwiebel
Apr 25, 2009

Worry Not,
Wonder Not.
Grimey Drawer

Sundowner posted:

I'm pretty sure she only floats over the USA but I could be wrong. Someone get a high res screenshot!
Yep!


Sorry, that's as high res as I can go right now.

Kangra
May 7, 2012

Looking at that map now, and knowing a bit about Columbia, it's actually really really strange that it doesn't go out to the West Coast, and that the farthest west stop, even if it is on a rail line, seems to exist maybe only as a tourist stop. It seems the timeline is more different from ours than was originally thought.

As for the last update, I did find it kind of odd how poorly Booker is able to tell a lie to Elizabeth. And it doesn't come off as him not knowing what to do, it comes as forced in order to prompt her reaction. Most of what she says about him she ought to have already figured out by now.

Kangra fucked around with this message at 02:30 on Oct 22, 2013

Sair
May 11, 2007

Even those enormous gears in Finktown were moving in time with the music.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Sair posted:

Even those enormous gears in Finktown were moving in time with the music.
There's a little spot near the start of the level where you can talk with some workers polishing up some vending machines - they'll talk to you while -still- moving in time with that waltz.

If I recall right, the original concept art had them wearing some kind of harness that made them move like that, but they ended up removing it because someone sat up in a meeting and said "... wait a second, if they can do that with machines, why do they need workers?"

Pringles Monster
Nov 1, 2012

Sair posted:

Even those enormous gears in Finktown were moving in time with the music.

It's almost disturbing how everything in this town is in sync and how obviously distorted and staticky the piece sounds. Also, with the drab colours and Fink's constant talk about 'hyenas' and other such symbology, it almost makes it seem like some weird sort of mental conditioning to break down everyone's spirits. :smith:

Pringles Monster fucked around with this message at 08:58 on Oct 22, 2013

mortons stork
Oct 13, 2012

Pringles Monster posted:

It's almost disturbing how everything in this town is in sync and how obviously distorted and staticky the piece sounds. Also, with the drab colours and Fink's constant talk about 'hyenas' and other such symbology, it almost makes it seem like some weird sort of mental conditioning to break down everyone's spirits. :smith:

It doesn't 'seem' like that, it is designed to.
Chinese forced labour camps for dissidents as well as criminals, do the whole constant indoctrination of inmates. So yeah, being a worker for Fink is much like being made to work in a Chinese gulag by today's standards. I can't tell how that compares to labour conditions in the 1920's, in which the game is supposedly set, but it's not a flattering comparison either way.

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Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?
If you're hurting for money but want to get more upgrades, Sundowner, don't forget that you can hit vending machines with Possession to get them to spew out cash.
This does result in Fink's guards going hostile on you, but they'd probably try to kick your rear end eventually.

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