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Brainamp posted:Are you counting the Big Daddies and Sisters as boss fights? Cause those were loving awesome. If not then there has only been one boss fight in the entire series. Big Daddy fights were somewhat fun but once you got the heavy weapons they went down rather fast, I preferred fighting the Bouncers to the Rosies though, they are just horrible to fight. More often than not though, I'd end up dreading hearing their clonking footsteps, especially if I was fighting Splicers since all it takes is one stray bullet and then the pain train will come flying at you.
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# ? Oct 20, 2013 11:08 |
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# ? Jun 9, 2024 08:32 |
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Doesn't that hold true for Splicers as well? I seem to remember using a Rosie as cover at one point in time.
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# ? Oct 20, 2013 14:57 |
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Brainamp posted:Are you counting the Big Daddies and Sisters as boss fights? Cause those were loving awesome. If not then there has only been one boss fight in the entire series. The Big Daddy and Big Sister fights eventually got repetitive... like, by the 8th one for each. I want to say Sinlair was also a boss fight, but thinking back, he was more like an Elite Alpha series. Veyrall posted:Doesn't that hold true for Splicers as well? I seem to remember using a Rosie as cover at one point in time. Yup! A Big daddy will try to kill anything that attacks it. That even includes turrets that shoot wide and hit them instead of you.
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# ? Oct 20, 2013 16:24 |
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Brainamp posted:Are you counting the Big Daddies and Sisters as boss fights? Cause those were loving awesome. If not then there has only been one boss fight in the entire series.
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# ? Oct 20, 2013 19:56 |
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After dealing with Slate and his men, as well as a number of Comstock's military force we finally make way toward the Aerodrome in hopes of finding the airship that will get Booker and Elizabeth out of here for good. Also I changed all of the update icons so there's no weirdness on them now. Sundowner fucked around with this message at 20:29 on Oct 20, 2013 |
# ? Oct 20, 2013 20:23 |
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And of course after you go to all that trouble to get a bottle of Shock Jockey in the Hall of Heroes there's a busted-open crate full of the stuff just lying on the docks.
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# ? Oct 20, 2013 23:45 |
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Kai Tave posted:And of course after you go to all that trouble to get a bottle of Shock Jockey in the Hall of Heroes there's a busted-open crate full of the stuff just lying on the docks. Most likely a hold over from the earlier versions of the game, where the vigors had limited uses and then you just had to find new ones. Do you want to be able to shoot crows 12 times, or throw two fireballs? Choose carefully cause you can only carry two like the guns!
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# ? Oct 20, 2013 23:55 |
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You'd think that a guy with a hole through his hand wouldn't keep slamming the elevator buttons like that.
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# ? Oct 21, 2013 03:23 |
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Come now, it's a Bioshock game! You didn't think we were going to go the whole way without someone getting hit in the head with a wrench, did you? (Man, Elizabeth has some arm on her...)
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# ? Oct 21, 2013 03:37 |
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That scene where Booker's hanging over the side of the blimp and you get your first glance at Finkton really hit me my first play through of the game. I'm not entirely sure -why- it did, but it just stuck in my head for a while. And then you run in to that part where Fink's talking about how an ox can't become a lion and I start foaming at the mouth.
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# ? Oct 21, 2013 04:22 |
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Gorilla Salad posted:This is my first viewing of the game, too, so I'm happy to counter speculate. I think the Lutesce twins are more of a Mystery Science Theater thing. You're not supposed to think too hard about them literally. They're more some kind of arcane metaphor (possibly about metafiction); if you start looking for literal explanations you ruin the magic. The coin flip thing is basically a rehashing of the coin flip bit in Rosencrantz and Guildenstern are Dead. The coin comes up heads every time for the fine Danish gentlemen as well, and they don't care for what it implies about their free will. If we look at the coin toss here in the same light (apparently, Booker's call isn't set in stone; he'll randomly call one way or the other in any given playthrough) it's more of a statement about our own choices and the effect that has on the game than it is about where the Lutesces have been and where they're going. "He doesn't row" is another crack that makes perfect sense if the twins have some kind of awareness that they're just characters in a work of fiction. Of course he doesn't loving row, he's the protagonist and the player character. Don't think too hard about explaining the twins themselves; what they're telling you is so much more important.
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# ? Oct 21, 2013 04:26 |
Dr. Buttass posted:Of course he doesn't loving row, he's the protagonist and the player character. Let me tell you about a little thing called CHIM...
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# ? Oct 21, 2013 04:32 |
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shovelbum posted:Let me tell you about a little thing called CHIM... Oh god, not that...
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# ? Oct 21, 2013 09:17 |
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Am I the only one who finds it weird that Booker tells Elizabeth the same thing twice, and the first time she doesn't react at all but the second's when he gets brained with a wrench? Not that I blame her for reacting that way the second time round, but it seemed strange that it comes after having had the exact same conversation and having shrugged it off. (Also, for some reason I keep interpreting the Songbird whistle as that old "Oh where, oh where has my little dog gone" song kids sung back in the day.) Flesnolk fucked around with this message at 11:06 on Oct 21, 2013 |
# ? Oct 21, 2013 11:03 |
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So first she yells at you to stay away from her and then about 5minutes later she agrees to be your partner again. I can see why people enjoy this game but it's just too... I can't think of the word. You're murdering hundreds of people and then symbolism for the few 'important' people. I should probably stop looking into it to hard, it's a video game where you're a murder machine and there's nothing else you can do rather than cause a genocide to the unknown dudes ahead of you.
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# ? Oct 21, 2013 12:18 |
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Spudd posted:So first she yells at you to stay away from her and then about 5minutes later she agrees to be your partner again. I can see why people enjoy this game but it's just too... I can't think of the word. You're murdering hundreds of people and then symbolism for the few 'important' people. I should probably stop looking into it to hard, it's a video game where you're a murder machine and there's nothing else you can do rather than cause a genocide to the unknown dudes ahead of you. It feels like it was originally designed with Elizabeth in mind as the player character and things being less violent? The setting isn't made for mass murder. More just stealth and escape.
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# ? Oct 21, 2013 13:12 |
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Fink's line about oxes and lions mirrors actual anti-labor movement propaganda from the period I like that they really did their homework for this game.
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# ? Oct 21, 2013 13:13 |
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Ensign Expendable posted:You'd think that a guy with a hole through his hand wouldn't keep slamming the elevator buttons like that. Quantum Physics
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# ? Oct 21, 2013 13:32 |
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Spudd posted:So first she yells at you to stay away from her and then about 5minutes later she agrees to be your partner again. I can see why people enjoy this game but it's just too... I can't think of the word. You're murdering hundreds of people and then symbolism for the few 'important' people. I should probably stop looking into it to hard, it's a video game where you're a murder machine and there's nothing else you can do rather than cause a genocide to the unknown dudes ahead of you. Well, it's not as if she's exactly swimming in options of how to get away, is she? Using tears is too dangerous and there are Comstock men looking for her everywhere; this update is Elizabeth realizing she has to attach herself to Booker because he's so good at killing a lot of dudes. He may be a liar and a thug, but he and Liz both have the same goal in mind re: her getting the heck out of here. It's pragmatism more than anything.
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# ? Oct 21, 2013 13:44 |
Ensign Expendable posted:You'd think that a guy with a hole through his hand wouldn't keep slamming the elevator buttons like that. It was bandaged, alright? Also she, like, put a cake or a sack of peanuts in the wound, it's fine.
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# ? Oct 21, 2013 13:56 |
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Humboldt squid posted:Fink's line about oxes and lions mirrors actual anti-labor movement propaganda from the period
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# ? Oct 21, 2013 15:44 |
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resurgam40 posted:Well, it's not as if she's exactly swimming in options of how to get away, is she? Using tears is too dangerous and there are Comstock men looking for her everywhere; this update is Elizabeth realizing she has to attach herself to Booker because he's so good at killing a lot of dudes. He may be a liar and a thug, but he and Liz both have the same goal in mind re: her getting the heck out of here. It's pragmatism more than anything. Yeah, this is how I'm looking at it. Elizabeth brains you with a wrench and takes over the airship. What happens next? It's hijacked by the Vox Populi. Then when she runs away from you she opens a tear straight into a group of Columbia soldiers waiting to drag her back to be locked up. Right now the only person even vaguely on her side is Booker. Her attempt at setting out on her own got her nothing but trouble, and while Booker's "a liar and a thug" he isn't actively trying to kill her and he's handy at carving his way through an army.
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# ? Oct 21, 2013 16:22 |
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GenHavoc posted:
It's not coordinates of where you are, they're coordinates of which way the vessel is heading. You do the same with boats and their logs. Where you ARE is pointless when you're constantly moving, you need to communicate where you're headed to anyone who'd need your whereabouts.
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# ? Oct 21, 2013 19:52 |
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If you interpret the coordinates as S12 E70 6', it puts them in the Indian Ocean, south of the Maldives.
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# ? Oct 21, 2013 20:08 |
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Louispul5 posted:It's not coordinates of where you are, they're coordinates of which way the vessel is heading. You do the same with boats and their logs. Where you ARE is pointless when you're constantly moving, you need to communicate where you're headed to anyone who'd need your whereabouts. Destination Latitude and Longitude coordinates don't tell you what direction you're heading in, nor your current position, which I'm pretty sure are front and center in ship's logs. Simply saying that you're "headed to New York" means nothing when you could be literally anywhere on the globe while heading towards it. Where you are is not only not pointless, it's the single most important piece of information you can have. If I'm lost in the Arctic Sea, the knowledge that I'm trying to get to New York isn't very useful, as I may not have the slightest idea of which direction New York is in. Obviously that information could be somewhere else on the controls, but if the display does indicate the destination, then as the airship wasn't going anywhere when we got in it, it's reasonable to assume that the coordinates on the display indicate Columbia's current position, or at least the position it was in when the airship last docked.
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# ? Oct 21, 2013 21:43 |
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Veyrall posted:Wow, that is some really backwards stuff. Propaganda really is a bizarre, frightening thing to look at, especially when it is as divorced from the truth as this particular piece. There's also an element of "Grass is greener on the other side of the fence." You can see this even nowadays. Fat, rich politicians bitch about "welfare queens" and people who do nothing but game the system because a small part of them honestly thinks it would be awesome to do nothing all day but get fat on hot pockets while the government pays your internet bills. In the world of the repugnant, the goon man is king.
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# ? Oct 21, 2013 22:05 |
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I don't want to risk loving with my game saves any more than I have (I've had to replay numerous sections in this LP to get where I was due to save issues) but if someone would load up a new game and go in to the lighthouse, there's a huge map with a travel log specifically for Columbia, it has all of it's destinations and arrival/leaving times. I'm pretty sure she only floats over the USA but I could be wrong. Someone get a high res screenshot!
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# ? Oct 21, 2013 22:07 |
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EDIT: Didn't see the post above.Sundowner posted:I don't want to risk loving with my game saves any more than I have (I've had to replay numerous sections in this LP to get where I was due to save issues) but if someone would load up a new game and go in to the lighthouse, there's a huge map with a travel log specifically for Columbia, it has all of it's destinations and arrival/leaving times. I'm pretty sure she only floats over the USA but I could be wrong. Someone get a high res screenshot! But if that's the case, then how are we to interpret the coordinates above? Whether they're a current position, destination, or both, I see no means of interpreting the coordinates on the airship as landing anywhere near the United States. Even if the Maldives interpretation is true (in fact it's probably more likely, as there's no reason to have no tens digit for the degrees), that only puts the airship further away. GenHavoc fucked around with this message at 22:18 on Oct 21, 2013 |
# ? Oct 21, 2013 22:16 |
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Well, since it seems like Colombia picks people up and Booker ended up in the entrance hall for the place, they might have a schedule for when they'll be somewhere. And it looked fairly hidden so presumably you wouldn't get there without knowing in advance, so by the time you're up there they probably assume you're supposed to be, hence them not really checking who he was. So basically Colombia moving around on a schedule makes some sense to me.
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# ? Oct 21, 2013 22:22 |
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To be fair, I'm forgetting these are the coordinates for The First Lady, not for Columbia. Booker put in the destination because that's where he intended to go. Elizabeth notices this and exclaims that it's not Paris. That can only mean they for are a destination. Why it was going wherever it was going before he changed it remains a mystery.
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# ? Oct 21, 2013 22:23 |
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I do think it's odd how SUDDENLY HANDYMAN and then we're thrown around. Lots of screaming and whatnot. Elizabeth brings in a blimp for us to avoid dying from, and then helps us onto the dock. On the dock, no one acts like anything weird is happening. I mean we didn't really go very far from where we were when the Handyman appeared, I'd think the security guards would be on alert and as has been said, looking for Booker who one would think has had pictures of his likeness put up anywhere and everywhere so people know to look for him. But no, people act like it's nothing. Just strikes me as odd.
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# ? Oct 21, 2013 23:12 |
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The game has been setting up Finktown as a shithole full of people that don't matter, so it's very possible that a guy getting shoved off a blimp doesn't phase anyone, as long as work is being done and the wheels of capitalism keep turning. Regular police may pursue him (and Elizabeth) down there, but Fink's guards don't give a drat.
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# ? Oct 21, 2013 23:33 |
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Shoeless posted:I do think it's odd how SUDDENLY HANDYMAN and then we're thrown around. Lots of screaming and whatnot. Elizabeth brings in a blimp for us to avoid dying from, and then helps us onto the dock. On the dock, no one acts like anything weird is happening. I mean we didn't really go very far from where we were when the Handyman appeared, I'd think the security guards would be on alert and as has been said, looking for Booker who one would think has had pictures of his likeness put up anywhere and everywhere so people know to look for him. But no, people act like it's nothing. Just strikes me as odd. Possible explanation; we fell 3 stories and were thrown about 20 odd feet, and Handymen aren't exactly human and thus don't have the sense to watch to make sure Booker falls through the clouds? Nobody else noticing you can be justified the same way no one on the beach noticed you; they don't really care. Some dude on a blimp? probably an irishman doing maintenance.
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# ? Oct 22, 2013 00:16 |
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Sundowner posted:I'm pretty sure she only floats over the USA but I could be wrong. Someone get a high res screenshot! Sorry, that's as high res as I can go right now.
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# ? Oct 22, 2013 01:06 |
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Looking at that map now, and knowing a bit about Columbia, it's actually really really strange that it doesn't go out to the West Coast, and that the farthest west stop, even if it is on a rail line, seems to exist maybe only as a tourist stop. It seems the timeline is more different from ours than was originally thought. As for the last update, I did find it kind of odd how poorly Booker is able to tell a lie to Elizabeth. And it doesn't come off as him not knowing what to do, it comes as forced in order to prompt her reaction. Most of what she says about him she ought to have already figured out by now. Kangra fucked around with this message at 02:30 on Oct 22, 2013 |
# ? Oct 22, 2013 02:27 |
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Even those enormous gears in Finktown were moving in time with the music.
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# ? Oct 22, 2013 03:53 |
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Sair posted:Even those enormous gears in Finktown were moving in time with the music. If I recall right, the original concept art had them wearing some kind of harness that made them move like that, but they ended up removing it because someone sat up in a meeting and said "... wait a second, if they can do that with machines, why do they need workers?"
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# ? Oct 22, 2013 05:25 |
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Sair posted:Even those enormous gears in Finktown were moving in time with the music. It's almost disturbing how everything in this town is in sync and how obviously distorted and staticky the piece sounds. Also, with the drab colours and Fink's constant talk about 'hyenas' and other such symbology, it almost makes it seem like some weird sort of mental conditioning to break down everyone's spirits. Pringles Monster fucked around with this message at 08:58 on Oct 22, 2013 |
# ? Oct 22, 2013 08:30 |
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Pringles Monster posted:It's almost disturbing how everything in this town is in sync and how obviously distorted and staticky the piece sounds. Also, with the drab colours and Fink's constant talk about 'hyenas' and other such symbology, it almost makes it seem like some weird sort of mental conditioning to break down everyone's spirits. It doesn't 'seem' like that, it is designed to. Chinese forced labour camps for dissidents as well as criminals, do the whole constant indoctrination of inmates. So yeah, being a worker for Fink is much like being made to work in a Chinese gulag by today's standards. I can't tell how that compares to labour conditions in the 1920's, in which the game is supposedly set, but it's not a flattering comparison either way.
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# ? Oct 22, 2013 13:10 |
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# ? Jun 9, 2024 08:32 |
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If you're hurting for money but want to get more upgrades, Sundowner, don't forget that you can hit vending machines with Possession to get them to spew out cash. This does result in Fink's guards going hostile on you, but they'd probably try to kick your rear end eventually.
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# ? Oct 22, 2013 14:14 |