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Didn't see anyone else post it but this was on the bottom of the RPS article:quote:- the belated inclusion of multiple spoken languages for soldiers makes a huge difference. Having chatter in French, Spanish, Italian, Polish and Russian makes the XCOM project seem international at last, as opposed to the cheesy ‘merican action hero noise of before.
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# ? Oct 24, 2013 11:38 |
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# ? Jun 10, 2024 12:39 |
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Total Biscuit did his his usual faffing about though. He's got 3 MEC troopers and several gene mods, but he hasn't researched the arc thrower yet. Maybe it's just my powergaming side going all optimization! But I hate seeing him trash talk sectoid autopsies when he's wasted research time by getting all the laser techs without the sectoid interrogation credit. Also if I'm going gene mods I'll probably secure south America as my very first priority.
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# ? Oct 24, 2013 11:41 |
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vulgey posted:Didn't see anyone else post it but this was on the bottom of the RPS article: PCGamer UK mentioned this in an article a while ago, though I'm not sure it's online. The guy went into great detail about the Spanish chatter and cursing his assault class did!
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# ? Oct 24, 2013 11:44 |
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Since you can change their nationalities ingame, I'm going to try either making all of them French to feel like I'm in a French scifi comic or film. Or Japanese for anime. Italian, German, and Russian for similar reasons. Is there British accent for UK characters though?
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# ? Oct 24, 2013 11:47 |
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Eh, I don't see a big problem with skipping over the arc thrower and going straight for lasers. Getting them online for the first terror mission can be pretty big. Plus, not having to spend $85 for containment can be big in the first month if you are optimizing to get three more satellites up.
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# ? Oct 24, 2013 11:47 |
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Lasers make a huge difference, yeah. Also, I'm always reluctant to upgrade from laser shotgun because of the concept of a LASER SHOTGUN.
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# ? Oct 24, 2013 11:49 |
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Filthy Monkey posted:Eh, I don't see a big problem with skipping over the arc thrower and going straight for lasers. Getting them online for the first terror mission can be pretty big. Plus, not having to spend $85 for containment can be big in the first month if you are optimizing to get three more satellites up. He was in June though.
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# ? Oct 24, 2013 11:51 |
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Spacedad posted:Is there British accent for UK characters though? I say, the blighter's still up! The poor bastard's gone. Do come along with us now, there's a good fellow.
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# ? Oct 24, 2013 11:52 |
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Spacedad posted:Since you can change their nationalities ingame, I'm going to try either making all of them French to feel like I'm in a French scifi comic or film. Or Japanese for anime. Italian, German, and Russian for similar reasons. Wait, nationality is now something that can be changed? Or are we just talking the language they use? If I can manually select how diverse my team is instead of getting saddled with a bunch of Americans through the RNG, that would be absolutely amazing. Spacedad posted:Is there British accent for UK characters though? I'm guessing not, sadly. As far as I'm aware, the game seems to just "dip" into different localization versions for voice-acting (French voices actually come from the French version of the game, etc.), and doesn't change accents in the slightest. That would be completely awesome if it did, though.
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# ? Oct 24, 2013 11:57 |
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poptart_fairy posted:I say, the blighter's still up! I'm really a bit surprised that they didn't make new voices for australian and english accents at the very least. Maybe because of international voices, they will now due to fan demand for a DLC, patch, or expansion. For maximum 'District 9' effect, I'd love me some Zef alien-fighting soldiers. Spacedad fucked around with this message at 12:01 on Oct 24, 2013 |
# ? Oct 24, 2013 11:59 |
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poptart_fairy posted:I say, the blighter's still up! drat you!!! Now I NEED this.
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# ? Oct 24, 2013 12:03 |
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Pretty sure I saw an interview with Ananda where he said that it was still 'Merca accents only for other English speaking nations. If I had my way, taking on a Manchester mission with an all British squad would result in an extensive territorial slanging match between your soldiers. "Put tha' bloody Latte down and just take the shot yah soft southern bastard"
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# ? Oct 24, 2013 12:08 |
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Fwoderwick posted:Pretty sure I saw an interview with Ananda where he said that it was still 'Merca accents only for other English speaking nations. If I had my way, taking on a Manchester mission with an all British squad would result in an extensive territorial slanging match between your soldiers. I would pay for this DLC, even if it's only British voices. Maybe throw in an angry Scotsman for flavour.
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# ? Oct 24, 2013 12:11 |
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What this game really needs is steam workshop capability for fan mods so they can create their own voice packs. Also so we can have a Doctor Who mod.
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# ? Oct 24, 2013 12:14 |
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In some interview they mentioned to make modding a bit more accessible with Enemy Within. So maybe we get a Groundskeeper Willie mod for accents.
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# ? Oct 24, 2013 12:16 |
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"If there was only some way we could have prevented this situation." Perhaps if my Heavy hadn't fired his rocket at my assault, rather than the two injured Thin Men murdering everything in sight, the situation wouldn't have happened in the first place. Man, just to clarify. It was the big graveyard and a bomb mission. We were doing well - my assault was running around switching things off, while the rest of his squad kept the sectoids tied up in the central area. My heavy was moving into position near the bomb to counter the inevitable drop of Thin Men. Bam! A lucky crit kills one of my center dudes. No major worries, I can recover. Bomb gets switched off, Thin Men drop in, assault kills one of them via Overwatch. My Heavy takes aim at the two remaining ones... Boom! Rocket fires off-centre and hits the assault dead-on, leaving the Thin Men completely untouched. Next turn my assault tries to kill one of them but falls short by one HP and is then killed, the healthier Thin Man somehow missing his shot. Second death of the mission. Sectoids take advantage and all gang up on the central survivor killing him. My Heavy gets mobbed by the Thin Men. Squad wipe, mission failed. gently caress you aliens. I have laser weapons now though, just wait until round two. e; ahahaha, splashed a UFO and right out the gate I trigger a group of Thin Men and Floaters (whose appearance I assume has been bumped up due to the development of my lasers). Lost one of my rookies straight out and now it's my single laser rifle Rookie, my only B-team survivor (sniper) and another rookie nervously mopping up around the entire map. Gonna come back later I'm shaking way too much. poptart_fairy fucked around with this message at 12:34 on Oct 24, 2013 |
# ? Oct 24, 2013 12:20 |
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Dr. Video Games 0031 posted:It seems less like an interesting strategic decision and more of a "just get as many MECs as you can afford and make the rest of your squad gene modded" thing. That's honestly pretty boring. Except that MECs and GeneMods are mutually exclusive because of Meld costs.
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# ? Oct 24, 2013 12:35 |
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Darkrenown posted:Oh, I didn't watch TB yet. A 6 HP cap seems a bit weak, did they mention if the Regen bone marrow genemod has the same limit? Bone Marrow regens 2HP per turn, up to max non-armor-HP. So it only regenerates HP to a certain point but the total amount you can regen per mission is unlimited.
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# ? Oct 24, 2013 12:40 |
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Jack Trades posted:Except that MECs and GeneMods are mutually exclusive because of Meld costs. Depends, a MEC suit costs 25 or 35 meld and making a soldier into a MEC trooper costs 15. From TB's video I saw that most of the gene mods cost 10 so that's 50 for a full set which is in line with MEC's. He had three MEC's and at least 2 gene modded dudes so it looks like you can actually do it well enough. Plus MEC's are way more durable than soft, squishy soldiers. So if you invest 50 meld into one MEC trooper and take good care of him, you can concieveably have him available through the whole game. Edit: And I think that if a MEC gets killed on a mission, you get to keep the suit but lose the soldier. So MEC suits are a big upfront cost for a longterm benefit. Demiurge4 fucked around with this message at 12:43 on Oct 24, 2013 |
# ? Oct 24, 2013 12:40 |
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Jack Trades posted:Bone Marrow regens 2HP per turn, up to max non-armor-HP. It's basically a free medkit that you don't have to burn a turn/turns to use.
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# ? Oct 24, 2013 12:51 |
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AirborneNinja posted:It's basically a free medkit that you don't have to burn a turn/turns to use.
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# ? Oct 24, 2013 12:55 |
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zylche posted:Does it apply to the armour portion of the healthbar though? I imagine if it only applied to the base health it'd be much less useful. Didn't you bother to read the quote? Jack Trades posted:Bone Marrow regens 2HP per turn, up to max non-armor-HP.
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# ? Oct 24, 2013 13:04 |
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So wait, then what are we repairing with that medkit on a gene modded soldier?
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# ? Oct 24, 2013 13:45 |
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necrobobsledder posted:So wait, then what are we repairing with that medkit on a gene modded soldier? Armor...maybe...? Considering that you can heal/repair MECs with Medkits as well.
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# ? Oct 24, 2013 13:49 |
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I have to say, that Bone Marrow upgrade seems a bit underwhelming. Even after it's patched you up as much as it can, you're still in one-shot range of a lot of nasties. The MEC version seems much more useful (being basically an extra 6 health).
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# ? Oct 24, 2013 14:05 |
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^ Perhaps it heals up soldiers who's bleeding out? That would make it handy, esp. on the sole support in your team
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# ? Oct 24, 2013 14:07 |
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Jabor posted:I have to say, that Bone Marrow upgrade seems a bit underwhelming. Even after it's patched you up as much as it can, you're still in one-shot range of a lot of nasties.
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# ? Oct 24, 2013 14:13 |
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Your base HP does get better with rank, though. So at Colonel you're healing up to like 9-10 HP rather than 6.
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# ? Oct 24, 2013 15:21 |
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Is it common knowledge that if you rocket/grenade/explode corpses after they're bitten by Chryssalids it stops them from turning? This has been consistently saving me on Impossible terror missions.
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# ? Oct 24, 2013 15:28 |
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Darkrenown posted:Oh, I didn't watch TB yet. A 6 HP cap seems a bit weak, did they mention if the Regen bone marrow genemod has the same limit? The MEC ability seems to trigger regardless of HP level, while the genemod can only bring you back up to the health you have without armor. So one can only trigger so many times while the other cannot bring you back to high health. edit: Ah, beaten.
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# ? Oct 24, 2013 16:01 |
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fennesz posted:Is it common knowledge that if you rocket/grenade/explode corpses after they're bitten by Chryssalids it stops them from turning? This has been consistently saving me on Impossible terror missions. Oh, cool. Suddenly the ethics of killing live civilians is no longer an issue. e; poo poo. Though I've made something of a recovery and gotten back up to about twelve soldiers with four laser weapons between them, Not Created Equal and Hidden Potential have put some nasty habits in me. I've put soldiers into situations that my "old" squaddies could have easily handled and gotten them killed. This has eaten into my income as a result - the cost of replacements is burning what I SHOULD be spending on extra squad slots and satellite construction. poptart_fairy fucked around with this message at 16:33 on Oct 24, 2013 |
# ? Oct 24, 2013 16:03 |
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The multiple language packs are cool but it's gonna make the lack of Asian languages stick out pretty sorely. Swahili would be awesome as well but it wasn't really fair to expect.
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# ? Oct 24, 2013 16:52 |
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Space Hamlet posted:The multiple language packs are cool but it's gonna make the lack of Asian languages stick out pretty sorely. Swahili would be awesome as well but it wasn't really fair to expect.
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# ? Oct 24, 2013 16:56 |
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Space Hamlet posted:The multiple language packs are cool but it's gonna make the lack of Asian languages stick out pretty sorely. Swahili would be awesome as well but it wasn't really fair to expect. I'd be in love with Firaxis forever if they opened up the voicepacks to modification so we could add in missing/comedy options. Hearing my rookies say "Zug zug" as I moved them around would be hilarious.
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# ? Oct 24, 2013 17:37 |
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Ravenfood posted:While its not a great option especially with the pretty cool language pack, it'd be nice if I could at least use Zhang's voicepack too. But then he wouldn't be a beautiful and unique snowflake who stands out with his brilliant characterization! "I'm covering that area."
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# ? Oct 24, 2013 17:37 |
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I cannot wait to reward my first Heavy-turned-MEC trooper the Adam Jenson I Didn't Ask For This medal.
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# ? Oct 24, 2013 17:57 |
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Dwight Eisenhower posted:But then he wouldn't be a beautiful and unique snowflake who stands out with his brilliant characterization! Zhang and Annette get married in the end of Progeny and their son is the next leader of the XCOM Project
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# ? Oct 24, 2013 17:58 |
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(Classic Ironman) Realizing I don't need to rush through the storyline and I can take my time establishing satellite coverage and an economy has made the game A LOT more manageable. Like holy poo poo I'm close to finishing month 3 I think and I've yet to lose a nation, my satellite coverage will be close to complete once my nexus is up and aside from a couple of unfortunate casualties, I have a varied selection of not lovely soldiers. I mean sure the entire world is in the verge of panic and one failure will cascade it all to hell but it's all about that fine line. I've basically learn that offense will get you killed. Now I move no further than a dash and always overwatch my sniper/heavies before I uncover new ground then immediately fall back whenever I encounter an enemy and make them to me rather than trying to move to them. I did lose my best Assault guy to RNG and 3 rookies when the lead of my B team was gravely wounded and missed a mission leaving my weaker D team to fend for themselves.
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# ? Oct 24, 2013 18:00 |
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I feel like 6 people all speaking in different languages would make a tactical combat operation really confusing. I'd def use it but the idea of the tower of babel squad is funny to me.
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# ? Oct 24, 2013 18:04 |
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# ? Jun 10, 2024 12:39 |
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Andre Banzai posted:Zhang and Annette get married in the end of Progeny and their son is the next leader of the XCOM Project That reminds me. One the UFOpaedia Enemy Within page, it suggested that turning on Slingshot and Progeny would be check box options for starting the game like Iron Man and "Shut Up Dr. Vahlen!" modes. Does that mean that you can do both Progeny and Slingshot in one playthrough?
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# ? Oct 24, 2013 18:09 |