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Danger-Pumpkin posted:Well I am goddamned buyin the hell out of that, as soon as possible. It might be easier to get my lame real-life friends to bite, if they didn't think they were going to have to know 50 years of continuity, and play second fiddle to Wolverine, or something. To a certain extent the present MHR (and actually the present Marvel comics) are the most noob-friendly. Most Marvel comics have a 3-sentence intro section these days saying "everything you need to know" instead of 50 years of continuity. And the present MHR assumes that you are playing Wolverine (and are a terrible person) or Spiderman (and are a good person) and really pushes "your own imagining" of the character and direction as what you bring to the table.
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# ? Aug 30, 2013 02:35 |
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# ? May 17, 2024 14:30 |
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JDCorley posted:That is almost exactly the story that the design team behind MURPG told - and that one wasn't even licensed - it was in house at Marvel. I'm curious how this compares to Green Ronin's DC license, where they specifically had permission to do four books, but also allowed to use the system for a generic superhero RPG. And DC didn't yank the right to provide errata or support as far as I know, unlike Marvel making MWP take down the Marvel support materials online. I have to admit I love the idea of Event books, though. Also, agreed on the various Marvel RPG iterations.
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# ? Aug 30, 2013 08:17 |
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Since Astus' game just died, I figured I'd go ahead and start a new MRH game: Exiles is now taking sign-ups!
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# ? Sep 2, 2013 03:10 |
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Oooooooooh!! I'd be so into that, i I weren't trying to avoid snatching precious recruitment slots from the rest of the interested. I gotta' think about this.
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# ? Sep 2, 2013 03:55 |
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Sad to hear about Astus' game but I will probably cook something up in the morning.
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# ? Sep 2, 2013 06:34 |
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Man.. I want to return to the world of Marvel... but I feel it's not my time just yet.
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# ? Sep 2, 2013 21:13 |
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Two things: 1) How do you portray the High Evolutionary's ability to evolve/devolve people in game mechanics? I feel like it's sort of an all-or-nothing thing, and as such am at sort of a loss on how to model the stretch between d6 and d12+. It occurred to me that you could just flavor the attack as "the High Evolutionary attempts to devolve you", and if they fail, detail how severe the mutation is based on the size of the effect die, but I don't know. It seems like it should be something with oomph, like the encephalo-ray or the absorption from the cosmic control rod. 2) Danger-Pumpkin, get on IRC sometime, I have a surprise for you.
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# ? Sep 3, 2013 04:58 |
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Hot dog! I'll be there as soon as I get the chance.
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# ? Sep 3, 2013 05:05 |
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I would say that in an Action Scene, normally the High Evolutionary's evolving/devolving effect is more gradual. "Argh, I can fight it!" yells the character. Essentially I would do something like "Devolving!" as a Complication and try to step it up over d12. Being 'Taken Out' by devolution means you run off into the Savage Land or the sewers of New York or something and the next scenes may have to do with the team trying to get an antidote for you, and maybe they have to fight you to administer it or something.
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# ? Sep 3, 2013 06:09 |
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JDCorley posted:I would say that in an Action Scene, normally the High Evolutionary's evolving/devolving effect is more gradual. "Argh, I can fight it!" yells the character. Essentially I would do something like "Devolving!" as a Complication and try to step it up over d12. Being 'Taken Out' by devolution means you run off into the Savage Land or the sewers of New York or something and the next scenes may have to do with the team trying to get an antidote for you, and maybe they have to fight you to administer it or something. On that note, this is pretty similar to how they suggest handling devolution in Breakout. I don't think anyone would mind if I copy-pasted the relevant sidebar in here. Marvel Heroic Roleplaying, Basic Game posted:The Savage Land Mutate known as Brainchild has some advanced genetic gadgets in the headquarters, any of which might serve as a Tech Master stunt for him during a battle (at the usual cost). What he really wants to do is devolve or mutate a hero who isn’t already a mutant or mutate, such as Black Widow, Iron Fist, or Iron Man. If one of these heroes is stressed out during the battle, Brainchild has instructed a brutish mutate to carry the fallen hero to one of the machines and flip the switch.
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# ? Sep 3, 2013 08:28 |
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I'm just going to say it here, because I'm in games with most of you right now: Solomonic got me a platinum upgrade! I can now accept PMs, so I don't know, hit me up sometime with crazy MHR brainstorms or something. I'm very excited about this new feature!
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# ? Sep 4, 2013 01:31 |
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I'm throwing an area attack at Luke Cage, Danny Rand and Spider-Man. Luke has d8 stress,Danny has d12, Spidey has none. What stress die do I get to add to my attack?
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# ? Sep 13, 2013 22:07 |
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I'd say you pick. Since the effect dice are going to be muffled by the added d6s, it's not a big thing who's at the middle of the Focused Totality Of Your Psychic Powers.
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# ? Sep 13, 2013 23:55 |
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Thanks. I know I had this question once before and I think I had found an answer on the MWP boards... Speaking of, any word on when those are coming back up, if at all?
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# ? Sep 14, 2013 01:31 |
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Probably never, considering MWP lost the license.
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# ? Sep 14, 2013 01:34 |
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When they release the non-licensed version of MHR, Smallville, and Leverage, most likely.
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# ? Sep 14, 2013 02:13 |
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I went back to revise my Nimrod write-up. Any feedback would be welcome!
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# ? Sep 24, 2013 12:14 |
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The Cortex Plus Hacker's Guide is out! You can get the generic (and somewhat updated versions) of Leverage, Smallville and Marvel Heroic for $20. I got it through Kickstarter, I'm cool that way. But anyway, here it is.
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# ? Sep 25, 2013 18:58 |
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JDCorley posted:The Cortex Plus Hacker's Guide is out! You can get the generic (and somewhat updated versions) of Leverage, Smallville and Marvel Heroic for $20. I got it through Kickstarter, I'm cool that way. But anyway, here it is. Do you need the Cortex System RPG rulebook to use the Hacker's Guide or just the MHR basic rules? Or do you even need that? Edit: Oh who am I kidding, I'm buying this no matter what. Downloading from DriveThruRPG right now. ibntumart fucked around with this message at 23:49 on Sep 26, 2013 |
# ? Sep 26, 2013 23:30 |
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ibntumart posted:Do you need the Cortex System RPG rulebook to use the Hacker's Guide or just the MHR basic rules? Or do you even need that? No to both of those. The old Cortex System rules aren't really needed by anyone at the moment, and they reprint the basic rules of all three major Cortex Plus releases in the book, renamed as Cortex Action, Cortex Drama and Cortex Heroic.
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# ? Sep 27, 2013 02:04 |
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Just posting to say I love this game.
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# ? Oct 6, 2013 17:50 |
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Hear, hear! So, something wacky happened to me yesterday. I was at Barnes and Nobles, checking through the RPG junk in anticipation of a new game, and I found, tucked away at the bottom of a shelf, the MHRP core rulebook. 20 bucks. I didn't have 20 bucks at the time, but I'm going back for her today. I mean, these were supposed to be yanked from the shelves, right? They can get in actual legal trouble for having this out there, can't they? Danger-Pumpkin fucked around with this message at 17:20 on Oct 7, 2013 |
# ? Oct 6, 2013 19:56 |
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Print copies are still allowed out as far as I know, as there's no real good way to pull them cost-effectively. Basically they just can't print any more and they immediately pulled all electronic versions. Stores can still sell through their stock.
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# ? Oct 9, 2013 00:58 |
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That makes a ton of sense. Well, either way, I got a physical copy of the book now, and I think that's cool.
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# ? Oct 9, 2013 01:25 |
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Pretty sure it's a consequence of the retailer already having bought the books and put them out for sale. Margaret Weiss isn't selling it, Barnes and Noble is.
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# ? Oct 9, 2013 01:37 |
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KirbyJ posted:Print copies are still allowed out as far as I know, as there's no real good way to pull them cost-effectively. Basically they just can't print any more and they immediately pulled all electronic versions. Stores can still sell through their stock. Exactly. That's how I was able to score another copy of Civil War from an Amazon third party seller (what can I say? I wanted a Premium Edition version in case I'm traveling and only want to pack the one book and, um, don't have my iPad or access to my Google Drive).
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# ? Oct 9, 2013 01:52 |
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In a few weeks I'm going to be starting up the Civil War event, and wanted some advice. Number one, does anyone have any experience running the event using the troupe system, and if so is there anything to watch out for? I'm going to be enforcing a few rules, mostly that you can't play as the leader of both sides (So we can have climactic PVP showdowns at critical story points). Two, XP costs for heroes. I'm currently setting it at 5 for a hero, 10 to get them to switch sides while you're at it, 15 and a good excuse to bring in someone who has no business being there (Cosmic and non-US heroes). Is this a good system, or are costs too low/high? Also, since you seem to like datafiles in here, here's one for Orson Randall I'm working on for one of my players. quote:IRON FIST (Orson Randall)
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# ? Oct 15, 2013 23:27 |
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Captain Hats posted:In a few weeks I'm going to be starting up the Civil War event, and wanted some advice. I'm running Civil War right now and I feel like troupe play seldom presents huge problems, because if someone was a real powergamer who uses meta-knowledge to make their characters infallible, they'd probably be playing a system that rewards that playstyle a little more than MHR, where you can just decide you're playing Galactus today. With a group of people who are more interested in storytelling than winning, you should be okay. That's usually how groups shake out anyway. For hero XP costs, here's the scale I use. It's an EXTREMELY SCIENTIFIC scale. 5 XP gets a hero to help you out as an assist die for a scene. 10 XP gets you a "street-level" hero as a helpful watcher NPC for a scene. This would be someone like Iron Fist (without Mjolnir) or Black Cat, whose skills are predominantly D8s or below. 15 XP gets you a heavier-hitting hero. This would be someone like Iron Man or the Human Torch, whose pool is heavy on d10s. For 20 XP, you get a big bad pipe-swinger whose dice pool is mostly D12s. This would be people like the Hulk, Thor or Silver Surfer. Also if you have 100 XP you can't think of any use for, you can call on Galactus to win a major fight for you, but doing so tires him out and you have to stop him from eating the Earth.
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# ? Oct 16, 2013 03:27 |
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I know what I'm saving up for!
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# ? Oct 16, 2013 04:24 |
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You just spent all your XP, you aren't saving up for poo poo.
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# ? Oct 16, 2013 05:02 |
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Is it too late for take-backsies? I'm one tenth of the way to ending the civil war!
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# ? Oct 16, 2013 05:31 |
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Can we pool Xp? Because at this rate we're about half way to taking this poo poo cosmic. Edit: So is that Galactus only or can Strange get Eternity up in here.
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# ? Oct 16, 2013 05:32 |
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NO TAKE BACKS NO EXP POOLING. Plus, you realize you'd have to fight Galactus after, right? 4d12 solo dice, that Galactus?
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# ? Oct 16, 2013 06:05 |
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Yeah but it'd be like a dozen dudes doing it. EDIT: We save up 200 Xp, and then have Galactus fight ANOTHER Galactus!
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# ? Oct 16, 2013 06:07 |
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They'd team up, but that actually paradoxically weakens Galactus, because the only way he uses his buddy or team dice (which are 3d10 and 2d8, respectively) is to team up with other dudes who are as powerful as Galactus himself. So even if he has heralds (spoilers: he has heralds) he still gets to use his solo dice because HE IS GALACTUS. Galactus is strange.
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# ? Oct 16, 2013 06:10 |
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Dude don't spoil the end of the campaign! Would legit read Galactus, Sorcerer Cosmic.
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# ? Oct 16, 2013 06:20 |
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It's too bad I didn't really get a grasp on this until the shop closed, but potatocubed's Annihlation game on the forums got to finally dig into this game, and I picked up the Civil War hardback last weekend. I didn't really get it how the game worked until I've seen a bit of it run, and it really does feel like something special as far as recapturing the comics. It had first dismissed it for a number of traditional RPG notions (no traditional character generation, not liking affiliations, some misconceptions as to how events worked), but taking it as it is I'm finding it really interesting. I still think the dice pool system obfuscates odds pretty much beyond any sane measure, but it's also an interesting "evening-out" mechanism. I presume physical copies of the Civil War supplements are pretty much impossible to get, now? Everything else seems widely available, but I couldn't find a source on those. And Annihilation never got a physical version, as I understand it?
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# ? Oct 21, 2013 17:48 |
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Yeah, I never saw the Civil War supplements in print though they have been spotted in the wild. Annihilation was cancelled when it was literally being finalized with the printer, if you didn't get it in PDF there is no legal way to get it.
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# ? Oct 21, 2013 18:06 |
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JDCorley posted:Yeah, I never saw the Civil War supplements in print though they have been spotted in the wild. I've seen them myself, but my FLGS only has the core stuff at this point, unsurprisingly.
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# ? Oct 21, 2013 18:32 |
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# ? May 17, 2024 14:30 |
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Thought I'd share the sheet I drew up for the Mandarin, who Dr. Strange is facing in Civil War. NO PEEKING, MALTOSE.quote:THE MANDARIN I'd say he's a fairly formidable opponent who definitely has the upper hand on his arch-enemy most of the time, although Civil War Tony is definitely a very dangerous opponent for him. Probably wouldn't beat Thor, but weird alien technology goes a long way in making you good at fighting. I also threw in some of his non-ring based abilities because he's not TOTALLY useless without them. He just becomes... like a lovely Iron Fist.
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# ? Oct 24, 2013 23:48 |