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Dr. Video Games 0031
Jul 17, 2004

Darkrenown posted:

We got out-bid. WarGaming is flush with World of Tanks money :(

Well, you don't need the MoO name to make a space 4X game. ;)

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Vivian Darkbloom
Jul 14, 2004


When modding EUIV, should I blank files that don't have anything I need, such as history files from outside my mod's timespan? I would just delete them but I've read that if you do that they'll be loaded from vanilla files instead.

ArchangeI
Jul 15, 2010

Sky Shadowing posted:

Distant Worlds has taken a very big step forward (they follow the model of 'critical fixes in expansion packs', thanks for getting away from that Paradox) since release, and in my personal opinion it's a great 4x game and is very Paradox like. Even if they do force you to rely on the AI a little too much, but it's still fun to have a game where there's literally too much for you to do personally.

Can you teraform planets in it yet? It sounds a little absurd, but that is my biggest gripe with the game. I just love to slowly turn a galaxy of lava-hellworlds into a realm of paradises.

ThatOtherGuy
Jul 15, 2006

"Size matters not. Look at my quarterback. Judge him by his size, do you? Hmm?"
Paradox goons, tell me if I should spend $10 on the save game converter for Crusader Kings 2. I've always wanted to do a mega campaign, but if the converter throws everything out of whack then I won't bother.

Dr. Video Games 0031
Jul 17, 2004

ThatOtherGuy posted:

Paradox goons, tell me if I should spend $10 on the save game converter for Crusader Kings 2. I've always wanted to do a mega campaign, but if the converter throws everything out of whack then I won't bother.

At least wait for it to go on sale, probably by black friday. It's fairly good (better than any fan made converter made for any of the games) but still not as good as a hand made scenario and may take some massaging to get things in order.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Darkrenown posted:

We got out-bid. WarGaming is flush with World of Tanks money :(

:negative:

Now we get to see if they turn it into a free-to-play, online, abomination with microtran-


EDITORS NOTE: At this point the post devolves into an incoherent rant full of profanity and snarling noises. Full transcript unavailable.

MLKQUOTEMACHINE
Oct 22, 2012

Some motherfuckers are always trying to ice-skate uphill

RabidWeasel posted:

Crusader Kings of Dragon Pass would be the best game ever, somebody do it.

I'd buy the Ducks DLC in a loving heartbeat.

Alchenar
Apr 9, 2008

nutranurse posted:

I'd buy the Ducks DLC in a loving heartbeat.

It really wouldn't be so hard. New map. 'Provinces' provide farm/grazing/wild-land as a resource that are processed by your Tula (which is just a settlement). Darken parts of the map for the purpose of exploration. Change turns so that there are 2 per season. Events happen.

The only bit that substantially deviates from base CK2 is the whole court/tribe ring as consistently interactive advisers. Virtually everything else is all there in one form or another.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Alchenar posted:

It really wouldn't be so hard. New map. 'Provinces' provide farm/grazing/wild-land as a resource that are processed by your Tula (which is just a settlement). Darken parts of the map for the purpose of exploration. Change turns so that there are 2 per season. Events happen.

The only bit that substantially deviates from base CK2 is the whole court/tribe ring as consistently interactive advisers. Virtually everything else is all there in one form or another.
This could make for a decent open-ended mod idea. Regular (annual or biannual) "council meeting" events where you have to solve a handful of issues with your realm chosen semi-randomly (e.g. if you're at war you might need to judge a group of cowardly soldiers; if a building is in progress you might have to replace the dead master builder; and so on). The various options to deal with it become available only if you or the appropriate councilmen have certain stats or traits; it would also be an opportunity to make councillor opinion matter for jobs other than spymaster (if they hate you they'll offer malicious advice).

Alchenar
Apr 9, 2008

NihilCredo posted:

This could make for a decent open-ended mod idea. Regular (annual or biannual) "council meeting" events where you have to solve a handful of issues with your realm chosen semi-randomly (e.g. if you're at war you might need to judge a group of cowardly soldiers; if a building is in progress you might have to replace the dead master builder; and so on). The various options to deal with it become available only if you or the appropriate councilmen have certain stats or traits; it would also be an opportunity to make councillor opinion matter for jobs other than spymaster (if they hate you they'll offer malicious advice).

I mean conceptually hard. You'd need a ridiculously dedicated modding team to do the mountain of work it would be.

Westminster System
Jul 4, 2009
Cardinal Bieber.

Really now Paradox :p.

DStecks
Feb 6, 2012


I also see Frank Zappa and Chuck Testa.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

It's a real name, though?

Phlegmish
Jul 2, 2011



PleasingFungus posted:

It's a real name, though?

As evidenced by it being Justin Bieber's name.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Has anyone else been having serious savegame corruption issues in the latest Kaiserreich? Whenever I save a game, the thing crashes within a couple days of loading the save - but there's no crash issues when I first start and playthrough a game.

Westminster System
Jul 4, 2009
Of course, but as with any Paradox game, those text files where the names are placed were typically made and checked by real people.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Alchenar posted:

I mean conceptually hard. You'd need a ridiculously dedicated modding team to do the mountain of work it would be.
Oh, a full KoDP conversion, absolutely. I was thinking of the council meetings as a standalone thing. I'd been bouncing around ideas for a kitchen-sink 'event pack' mod for a while and this could give it a bit of structure (also conveniently remove the need for a bunch of new event pictures).

Green Wing
Oct 28, 2013

It's the only word they know, but it's such a big word for a tiny creature

A King of Dragon Pass game would really have to be made by somebody who really knew the lore - The fact that the game was actually made at least with consultation from the Glorantha guy if not actually by him is part of what made it so special. The world felt really deep.

Kavak
Aug 23, 2009


Beamed posted:

Has anyone else been having serious savegame corruption issues in the latest Kaiserreich? Whenever I save a game, the thing crashes within a couple days of loading the save - but there's no crash issues when I first start and playthrough a game.

Not with my version, no. What does the savedebug file say?

cock hero flux
Apr 17, 2011



A KoDP mod would be difficult to do just because of how religion works. It's confusing enough in the game designed to deal with it.

Vivian Darkbloom
Jul 14, 2004


Any idea how to open the EUIV console (Alt+21) on a MacBook? I downloaded a kernel extension that seems to give me a working virtual numpad, but Alt+Fn+kj still has no effect in EUIV.

Pimpmust
Oct 1, 2008

DrProsek posted:

I admit, I was skeptical when I noticed the prime minister of the socialist Roman Empire was a neckbeard wearing a fedora and t-shirt, but when I managed to add a nuclear missile launcher to every ship in my tugboat fleet, I won the Israeli-Palestinian conflict as Malta! 10/10, game of the year. :buddy:

(I will gladly eat these words if the game turns out to be decent but I somehow doubt it)


To be fair to Paradox I'll say that I'll buy EvsW if it's run through their improved QA and is at least playable with a not-braindead AI at release, for a passable cold war themed war game.

Needs a lot more dev diaries to flesh out mechanics, some of what I've read have looked like decent abstractions to save us from a late game modded Vick 2 performance, but I'll need more information to be convinced.
Prob won't be a very good political or Vietnam simulation, but I like the national unity mechanic.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
East Vs. West is not being done by Paradox proper, but by the Arsenal of Democracy guys. Paradox is just publishing.

Pimpmust
Oct 1, 2008

I know, doesn't stop them from using a Q&A team.

Westminster System
Jul 4, 2009
I wouldn't count on it.

Octavian
Mar 29, 2007

Dr. Video Games 0031 posted:

Well, you don't need the MoO name to make a space 4X game. ;)

Sid Meier's Alpha Centauri Universalis

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Octavian posted:

Sid Meier's Alpha Centauri Universalis

I'll take ten!

Farecoal
Oct 15, 2011

There he go

Octavian posted:

Sid Meier's Alpha Centauri Universalis

Sid Meier's Galactic Alpha Master of Orion Civilizations Centauri Universalis?

DStecks
Feb 6, 2012

Farecoal posted:

Sid Meier's Galactic Alpha Master of Orion Civilizations Centauri Universalis?

Sid Meier's Galactic Alpha Master of Orion Civilizations Centauri Universalis II: It’s Straight-Up Dawg Time

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
Spore: A Paradox Development Studios Game. :colbert:

podcat
Jun 21, 2012

DrSunshine posted:

Spore: A Paradox Development Studios Game. :colbert:

I doubt anyone actually has the budget to make a good Spore game. Every stage really needs as much development time as a full game, as evident of them getting worse and worse the further you played. The first 2 were fun. Maybe it could be the first Telltale-style episodic grand strategy game?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

podcat posted:

I doubt anyone actually has the budget to make a good Spore game. Every stage really needs as much development time as a full game, as evident of them getting worse and worse the further you played. The first 2 were fun. Maybe it could be the first Telltale-style episodic grand strategy game?

You're almost there, we're just waiting on the EU4 -> Vic2 and Vic2 -> HOI3 Darkest Hour/HOI4 converter DLCs

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

podcat posted:

I doubt anyone actually has the budget to make a good Spore game. Every stage really needs as much development time as a full game, as evident of them getting worse and worse the further you played. The first 2 were fun. Maybe it could be the first Telltale-style episodic grand strategy game?

Cell Stage, rip off as is. Creature Stage, development.

Tribal Stage, should be simple. Generates map, exports to EU: Rome. Exports to CK2. Generates new world, exports to EU IV. Exports to Vicky 2. Exports to HoI3. Exports to Late Civilization game. Exports to that space 4x game we all know you want to make.

I'll take my royalties in check form, thank you! :colbert:

No, but seriously, I agree, Spore was way too ambitious, and if it's ever to be attempted again (something I'd really like to see done), they'd be better off doing it in two or three games (Cell and Creature, Tribe and Civilization, Space). Buy the game you want, get bonuses when you carry it over.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Kavak posted:

Not with my version, no. What does the savedebug file say?

http://pastebin.com/ft8cRmSw

Everything looks fine. It's really bizarre and bothersome. :( I was having a ton of fun with my CSA v. USA game.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Is anyone else having some weird troubles with Kaiserreich? Specifically I'm seeing some really long movement times, especially outside of Europe. I was just playing as the Ottomans and one of my units wanted to take months to get from Jerusalem to Ankara :psyduck: The other, even weirder thing is that sometimes when I strategic redeploy my units don't go where I put them. Sometimes they reappear where they were, sometimes they just wind up in some random-rear end province in Bumfuck, Nowhere. It's not because of the province I send them too, of that much I am certain.

Anyone got any ideas?

Kavak
Aug 23, 2009


Mister Adequate posted:

Is anyone else having some weird troubles with Kaiserreich? Specifically I'm seeing some really long movement times, especially outside of Europe. I was just playing as the Ottomans and one of my units wanted to take months to get from Jerusalem to Ankara :psyduck: The other, even weirder thing is that sometimes when I strategic redeploy my units don't go where I put them. Sometimes they reappear where they were, sometimes they just wind up in some random-rear end province in Bumfuck, Nowhere. It's not because of the province I send them too, of that much I am certain.

Anyone got any ideas?

For slow movement times, copy the terrain types file from Darkest Hour Full's Map_1 folder and put it in Kaiserreich's. The game is defaulting to the file in the core directory which makes movement a lot slower.

As for redeployment, I've never seen that. What version are you using?

Beamed posted:

http://pastebin.com/ft8cRmSw

Everything looks fine. It's really bizarre and bothersome. :( I was having a ton of fun with my CSA v. USA game.

Huh. Try some other mods first and see if it happens again.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Mister Adequate posted:

Is anyone else having some weird troubles with Kaiserreich? Specifically I'm seeing some really long movement times, especially outside of Europe. I was just playing as the Ottomans and one of my units wanted to take months to get from Jerusalem to Ankara :psyduck: The other, even weirder thing is that sometimes when I strategic redeploy my units don't go where I put them. Sometimes they reappear where they were, sometimes they just wind up in some random-rear end province in Bumfuck, Nowhere. It's not because of the province I send them too, of that much I am certain.

Anyone got any ideas?

Did you ever teleport units? Happens to me when strat redeploying later so I think teleporting bugs out the unit location data.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Kavak posted:

For slow movement times, copy the terrain types file from Darkest Hour Full's Map_1 folder and put it in Kaiserreich's. The game is defaulting to the file in the core directory which makes movement a lot slower.

As for redeployment, I've never seen that. What version are you using?

Ah thanks, I'll do that right away.

I'm on the latest DH1.03 beta and KR 1.4 beta 2.

Raskolnikov38 posted:

Did you ever teleport units? Happens to me when strat redeploying later so I think teleporting bugs out the unit location data.

Teleport? I'm afraid I'm not sure exactly what that is.

KoldPT
Oct 9, 2012
God, it's really annoying playing EUIV on Ironman for achievements and it disabling itself halfway through :argh:

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Kersch
Aug 22, 2004
I like this internet

KoldPT posted:

God, it's really annoying playing EUIV on Ironman for achievements and it disabling itself halfway through :argh:

I read that it's just a display error when that happens - it's still actually an Ironman game. Is that incorrect?

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