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itskage
Aug 26, 2003


Ravendas posted:

I think the math is something like 1/4 of their will is the % chance of them being gifted. I'm hiring lots of people and putting those with 60+ wills into the lab. Still 15% chance, but three rolls every 10 days means you find them eventually.

Then you have to babysit them and let them get the last hits on lots of enemies to rank them up.

The formula for that is slightly more complex because it takes into account how many psi troopers you already have.

Not sure what it actually shakes out to but it gets tough after the first 3.

I think it's kind of lame because having rookies come in and get psi tested would be a huge boon for them from the get go and kind of assist them in leveling in the late game. Plus you never really get to level a psi from scratch.

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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

SeaTard posted:

He said Marathon, so he needs a 2x2 block of labs. Workshops end up being a little less useful, or rather labs are that important on Marathon.

Not sure if it's been mentioned here, but each lab also reduces the chances of Exalt hacking your research in EW

Coolguye
Jul 6, 2011

Required by his programming!

Mortabis posted:

The memorial wall is useless because I load when my folks die.
:(

Darkrenown posted:

Not sure if it's been mentioned here, but each lab also reduces the chances of Exalt hacking your research in EW
It'll be interesting to see how much, if any, the tech tree gets overhauled as well with this. This certainly helps make labs relevant, but when so many projects are less than a week anyway I'm not sure I would care that much.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





nuzak posted:

and diagonally too.

Wait, what? I'm pretty sure that is not correct. Certainly you never get the little +'s on a diagonal, and my satellite counts don't go up to 14 when I get a four box...just 12.

animatorZed
Jan 2, 2008
falling down

jng2058 posted:

Wait, what? I'm pretty sure that is not correct. Certainly you never get the little +'s on a diagonal, and my satellite counts don't go up to 14 when I get a four box...just 12.

Yeah, there are definitely no diagonal bonuses.
The vertical and horizontal bonuses stack, so maybe that's where the confusion comes from?

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
I really wish the memorial wall had black and white portraits of each member lost.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Coolguye posted:

It'll be interesting to see how much, if any, the tech tree gets overhauled as well with this. This certainly helps make labs relevant, but when so many projects are less than a week anyway I'm not sure I would care that much.

Not much, or at all, as far as I know. There's a new tech to research Meld, but after that everything seems to be added to existing techs. They did say research in general would take a bit longer on Classic and Impossible though, so another point for labs.

quiggy
Aug 7, 2010

[in Russian] Oof.


Mokinokaro posted:

I really wish the memorial wall had black and white portraits of each member lost.

Preferably in settings like shooting pool in the lounge with their friends or a photo op at the last XCOM barbecue.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Mokinokaro posted:

I really wish the memorial wall had black and white portraits of each member lost.

Yes!

Generic American
Mar 15, 2012

I love my Peng


I always did like the gradually-increasing amount of shot-glasses on the memorial as you lost more and more troops, so having anything in that vain would be absolutely awesome. :unsmith:

Ghost of Starman
Mar 9, 2008
So, I played through Normal Mode for a while; I think I got right up to the point where I'd captured my first Outsider (well after I could have of course, because my dumb rear end forgot to bring an Arc Thrower, like, twice). Put it down for a few days, then I figured I may as well start over, and took the advice of the thread to play Classic so as not to pick up bad habits from Normal.

It's been a little rough, I've lost 4 soldiers over... 4 or 5 missions, but I'm trying to embrace the :xcom: mentality, so that's fine. I've also been following this set of instructions for satellite building:

quote:

1) Do the first mission
2) Start excavating the spot directly to the right of your starting lift
3) On your first abduction mission, pick engineers
3.5) If your first mission doesn't pop up with at least 24 days until the report (unlikely, but it happened to me once) you might as well restart
4) Build a workshop in the spot you excavated
5) Hopefully you get a UFO down with at least 21 days left until the report
6) Sell everything, except for weapon fragments. You can hang on to alloys as well, if you don't think you can raise enough cash to put out another satellite
7) Build 3 or 4 satellites, one at a time
8) Do nothing until 15 days left on the report
9) If you're lucky you've had a fourth mission by now; if you haven't, you'll probably need to cancel a satellite (which you ordered one at a time, right?) to afford the uplink. Build it adjacent to the starting uplink
10) On the last day before the report, launch the satellites
11) Fill a swimming pool with your cash. Don't forget that you only have 6 days to build another workshop, and 10 to start satellites, if you want to have anything ready for the end of the second month.

...and I just finished the first month, and honestly I just have no idea where to go from here. How the hell am I supposed to do anything else if I'm gonna get another Workshop up and running in that that time frame? Heck, I rushed Laser Weapons in fear of that first Terror Mission, but thanks to these instructions, I don't have any loving alloys to build them with! Am I supposed to go into my first Terror with 4 soldiers and ballistic weapons? The Chrysalids are gonna eat me alive!

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Darkrenown posted:

Not much, or at all, as far as I know. There's a new tech to research Meld, but after that everything seems to be added to existing techs. They did say research in general would take a bit longer on Classic and Impossible though, so another point for labs.

There are supposed to be a good number of new foundry projects though. A lot of the new tech is tied into existing research.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Ghost of Starman posted:

I don't have any loving alloys to build them with!

Guess you shouldn't have used so many explosives. :vahlen:

Honestly, dude, you are not hosed if you hit the first terror mission without lasers. Sure, you might lose a lot of civvies, but you can still manage a victory.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ghost of Starman posted:

So, I played through Normal Mode for a while; I think I got right up to the point where I'd captured my first Outsider (well after I could have of course, because my dumb rear end forgot to bring an Arc Thrower, like, twice). Put it down for a few days, then I figured I may as well start over, and took the advice of the thread to play Classic so as not to pick up bad habits from Normal.

It's been a little rough, I've lost 4 soldiers over... 4 or 5 missions, but I'm trying to embrace the :xcom: mentality, so that's fine. I've also been following this set of instructions for satellite building:


...and I just finished the first month, and honestly I just have no idea where to go from here. How the hell am I supposed to do anything else if I'm gonna get another Workshop up and running in that that time frame? Heck, I rushed Laser Weapons in fear of that first Terror Mission, but thanks to these instructions, I don't have any loving alloys to build them with! Am I supposed to go into my first Terror with 4 soldiers and ballistic weapons? The Chrysalids are gonna eat me alive!

It's normal mode. You'll be fine. Trust me; I've been there. We've all been there. I did my first two or three terror missions in classic with ballistic weapons and made it through without fatalities.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
He's playing classic ;)

Remember, a terror mission is a "win" if you save just one civvie. You can always save one and bug out iof need be.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





The trick to using ballistics on those first few Classic Terror Missions is accepting that most of the civilians are going to die. You need to set up a killzone in an open area where your whole team can shoot at the Chrysalids (and the Floater backup) because if you advance into them they will eat you. But sitting back and waiting and fighting a limited engagement per force means you'll lose almost all your civvies. But better you lose most of them and get a poor rating than have your underarmed squad wiped out and fail the mission and kickoff a cascade failure of national panic.

ChronoReverse
Oct 1, 2009
Yeah, if I'm not equipped to handle it, then I save one civvie and then pretend the rest don't exist (unless they happen to be the one targeted (instead of XCOM) by an alien).

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, glossed over that part.

My first Classic terror mission, I don't think I actually saved any civvies personally--the chryssalids were just pouring out of the shadows. Stars of the game were my sniper and assault. If I remember correctly, I kept my assault out of line of sight until something had come around the cover she was hiding behind, acting like an early game Close Combat Specialist.

It was a little harder taking on the mutons and berserkers with ballistics, but that's why you have rockets. Lots of rockets.

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

Lotish posted:

Yeah, glossed over that part.

My first Classic terror mission, I don't think I actually saved any civvies personally--the chryssalids were just pouring out of the shadows. Stars of the game were my sniper and assault. If I remember correctly, I kept my assault out of line of sight until something had come around the cover she was hiding behind, acting like an early game Close Combat Specialist.

It was a little harder taking on the mutons and berserkers with ballistics, but that's why you have rockets. Lots of rockets.

Nothing really beats your first terror mission. :allears:

DOCTOR ZIMBARDO
May 8, 2006
I usually do the first terror, on classic with ballistics and no armor. I actually like to play aggressively to find the chryssalids was quickly as possible so there's just one or two of them instead of 3-4 plus zombies. It also gives you more room to fall back. Also I find usually half of them come after you and the other half look for civilians - so if you get them early you're only actually dealing with one at a time. Floaters are usually more dangerous but also like to waste turns blasting civilians and laughing.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Dammit, I can't play like that. Every time the camera cuts to a floater or a muton gunning down a civilian I feel bad. :(

Especially one that's in line of sight of an XCOM operative. It's really :smith:

World War Mammories
Aug 25, 2006


Soon you will be firing rockets everywhere, leaving behind twisted husks of floaters and ravaged chryssalid corpses, not even noticing the civilian bodies caught in the blast radius and strewn among the dead aliens. It is the XCOM Way.

animatorZed
Jan 2, 2008
falling down

ChronoReverse posted:

Yeah, if I'm not equipped to handle it, then I save one civvie and then pretend the rest don't exist (unless they happen to be the one targeted (instead of XCOM) by an alien).

This is, in fact, the proper response to all terror missions, not just the first :)



Mission accomplished! Lucky for the one civvie that happened to spawn on my side of the wall.
Also note the mission name and the death count. "Empty" indeed :airquote:

Ghost of Starman
Mar 9, 2008
I guess what I'm really asking is, should I keep rushing out more Workshops/Uplinks/satellites, or can I afford to at least build a OTS first?

animatorZed
Jan 2, 2008
falling down

Ghost of Starman posted:

I guess what I'm really asking is, should I keep rushing out more Workshops/Uplinks/satellites, or can I afford to at least build a OTS first?

You should probably aim for an OTS at the end of the first month, or near the beginning of the second month. This is usually doable even with satellite rush, just after the first round of workshop + uplink + generator.

apropos to nothing
Sep 5, 2003
How did you people get into X-Com if you're willing to let those civvies die? You listen to that music and tell me it's OK to let em die http://www.youtube.com/watch?v=Rb4NPmZ_zmg&list=PLc5Ywe-KmiGMa_ChG42NyRw7kS_pmKmtK I've lost a lot of good men and women but they died defending the human race dammit, and those people in terror missions, well they're human and they need defendin' :clint:

Ravenfood
Nov 4, 2011

Ghost of Starman posted:

I guess what I'm really asking is, should I keep rushing out more Workshops/Uplinks/satellites, or can I afford to at least build a OTS first?
Squad size upgrades are amazing. Get an OTS.

Darkrenown posted:

Not sure if it's been mentioned here, but each lab also reduces the chances of Exalt hacking your research in EW
This is very interesting and may make me build a lab or three.

Dr. Video Games 0031
Jul 17, 2004

Ravenfood posted:

He said he was, and then he put his snipers in the open repeatedly, used snapshot, and had no consequences at all. He might have made better decisions than the other review we saw, but not by much.

I'm not really sure what this disproves? If he was doing this on Classic and suffering no consequences then doesn't this just prove the point?

poptart_fairy
Apr 8, 2009

by R. Guyovich
Dammit, none of my A Team are psionic. Guess they'll just have to settle for titan armour and top end plasma rocket launchers.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, it can be hard for the original A team to turn psionic because they don't get as much of the benefit of Iron Will from the OTS. I start training up a team for Psionic testing as soon as I have Iron Will, a Chryssalid armor buff, and some better armor so I can be sure they'll survive maps without getting critically wounded.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Wait, the Chryssalid armour buff adds to your health as well? Oh gently caress me. :psyboom:

animatorZed
Jan 2, 2008
falling down

poptart_fairy posted:

Wait, the Chryssalid armour buff adds to your health as well? Oh gently caress me. :psyboom:

Its +4 or +6 to health, I forget which. Its more or less standard equip on fresh psionics (If they're rookies or squaddies), to make sure that they can't die in their first few missions until they rank up, barring a major catastrophe. It really does take a pretty major catastrophe to get through all that extra hp.
Other items are more useful once they have a few ranks, but its really useful early on.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
Yeah, four health. Way better than the vest.

It's one of my favorite items for MP.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Jesus, I'm sat on a few dozen corpses thinking it was just the melee reduction, haha. Figured if I was letting something get that close I deserve the death.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

animatorZed posted:

Its +4 or +6 to health, I forget which. Its more or less standard equip on fresh psionics (If they're rookies or squaddies), to make sure that they can't die in their first few missions until they rank up, barring a major catastrophe. It really does take a pretty major catastrophe to get through all that extra hp.
Other items are more useful once they have a few ranks, but its really useful early on.

Heh. That reminds me of my last UFO mission. Sent my Assault Sergeant up to a wall inside the UFO to get a line on the guys outside. I couldn't get anyone in a good place to shoot and didn't want her to get hurt, so I then put my heavy (who was behind and to the left of the Assault) suppressing the target on the assault's left. Cue Suppression blowing up the full cover wall my assault was hiding behind and the turn ending automatically. That Chryssalid armor was the only reason that assault survived that turn.

Sapozhnik
Jan 2, 2005

Nap Ghost
Just managed a late-August victory with no countries lost, but a lot of dead rookies along the road.

gently caress it, we're here to save the world by any means necessary, they knew what they were signing up for :colbert:

I really don't think Classic needs to be any harder to be honest, especially not the Geoscape. The way panic keeps mounting and you never have any resources for anything is horribly demoralising. I hope EW at least doesn't make the early-game even more difficult because right now the only valid strategy is sat rush. Every single deviation I've tried from the golden build order screws things up really badly. The resource pressure in this wannabe speedrun was such that I was selling corpses to shore up my cash right up until Operation Avenger, and this is with 4/5 continents covered and alien base raided by the end of month three.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

By the way, those of you have tried it, what happens to the post-mission screen if you mod the game to let you have 7-12 squad mates instead of the max of six? Does it scroll or just not look at the excess dudes?

Bloody Pancreas
Feb 21, 2008


Do any of you guys use mods? I've just started using Military Retexture Pack and it's gotten to the point where I can't even consider going back to default. However, the helmets (with the helmet part of the mod) remain their default colors, so I end up with a darker, camo'd assault with a bright white helmet. Seems the mod creator hasn't updated it in almost a year now and I'm wondering if there's any good alternatives to this (or if I should just go helmet-less).

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Make all your helmets baby blue so you look like you work for the UN.

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Bloody Pancreas
Feb 21, 2008


That's really tempting. Except my soldiers actually do stuff so I'm gonna have to pass.

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