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Make sure you're running in hardware mode... the terrainmods in OldFashioned are HD (meaning, greater texture quality than the game was originally intended to handle,) and won't work in software mode. Also, make sure the game is set to run on just one core. Other than that, it's hard to tell what's wrong without more info. Anything you're doing that's causing a crash other than opening cities? *PUNCH* fucked around with this message at 00:15 on Oct 22, 2013 |
# ? Oct 22, 2013 00:11 |
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# ? May 30, 2024 02:31 |
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*PUNCH* posted:Make sure you're running in hardware mode... the terrainmods in OldFashioned are HD (meaning, greater texture quality than the game was originally intended to handle,) and won't work in software mode. Also, make sure the game is set to run on just one core. Other than that, it's hard to tell what's wrong without more info. That's the thing. There's nothing else that are causing these crashes. I did the fix posted in the OP about playing the game in hardware mode and it worked once, but I'm back to crashing. I haven't tried setting the game to work on only one core, so I guess that's what I'm gonna do next. Edit: Uhhh . Looks like I had the weirdest fix. My screen would flicker like crazy if I tried to play in hardware mode without that fix, but what I had to do to fix it is to start a new city and plants lots of trees and make fuckloads of animals and then my game is running smoothly. Stalins Moustache fucked around with this message at 14:07 on Oct 22, 2013 |
# ? Oct 22, 2013 13:48 |
Stalins Moustache posted:So did I do something wrong or? I ran into something that made my disc copy crash out no matter what I did, including total uninstalls and clean reinstalls. It wouldn't patch, wouldn't load, so I said gently caress it and dropped x2 on Steam and haven't looked back. I still suck at city planning though, but I've started on a smaller region to try and hone my skills a bit, trying to think regionally instead of individually. Wodensgrove for example is a sleepy, low density, rich folk town hidden behind a wall of trees, while Muspell and Svartheim are dirty/heavy industry towns, vigorously re-wooded to help with pollution. Vikarstead is the region's current transit hub, with a port and airport. Eventually I plan on turning the pristine Wodensborg forest into the core of the region with high density commercial and residential zoning. I just restarted my Fhuzo region too, but I get lost for direction when I'm working with the maximum sized city plots. Here's where I'm at with Craterbank, at present the only city. linked for file size reasons The bottom is all residential, and around the casino is commercial leading into residential again. I had planned on serving the industrial areas with rail but ended up making a total mess because stupidly I tried to ensure each junction allowed a train going one way to change direction pretty easily thanks to the dangled carrots offered by completing the U-Drive-It goals. If anyone could offer any pointers for large city layouts I'd be greatly appreciative.
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# ? Oct 29, 2013 10:06 |
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I haven't played SC4 for about a year and am thinking about getting back into it. I've been using GrandFromage's mod pack; has anyone used both that and the OldFashioned pack for comparison? I'm not sure which one I should use this time around.
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# ? Oct 31, 2013 21:58 |
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Mister Bates posted:I haven't played SC4 for about a year and am thinking about getting back into it. I've been using GrandFromage's mod pack; has anyone used both that and the OldFashioned pack for comparison? I'm not sure which one I should use this time around. OldFashioned's more up to date and last I looked was pretty great, but I used both GrandFromage's and the first iteration of OldFashioned at the same time and the conflicts were few and far between. Remember though, as someone upthread said, this game runs on bizarre and arcane incantations at best so there are really no guarantees if you try that. I'd say grab OldFashioned, you won't really go wrong with it and if you do, it's not a big deal to clear the mod folder and put other stuff in.
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# ? Oct 31, 2013 22:55 |
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Yeah. Speaking of incantations, in my experience you get much better performance on the software renderer due to some issues with the hardware one, but you need to use the hardware renderer for Old Fashioned Pack, so
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# ? Oct 31, 2013 23:41 |
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You don't, really; you just need hardware for the terrain mods. Delete the terrainmods folder and it should run just fine in software (though you might not like the look of the stock terrain, especially next to all the custom buildings.)
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# ? Nov 2, 2013 08:30 |
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Remember that my pack is literally just a dump of my plugins folder that has never been organized or managed in any way. It works fine for me but it's not intentionally assembled like the Old Fashioned pack, so god only knows what's going on in there.
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# ? Nov 2, 2013 17:06 |
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I don't suppose anyone's ever compiled a bunch of the Hong Kong BAT Team's stuff into a single convenient download? I had a whole load of their stuff on my old computer and it was pretty great, but hosed if I'm going through that rigmarole all over again.
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# ? Nov 4, 2013 15:09 |
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I'm in much the same boat, just going through HKABT's timeline and grabbing the buildings one by one. Thankfully they don't seem to have many dependencies. Bixel, the guy who made most of their buildings, has some of his stuff in packs. Here's one for most of his pencil towers. http://community.simtropolis.com/files/file/24453-pencil-tower-pack-ultimate/
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# ? Nov 11, 2013 20:47 |
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Oh sweet, thanks for that, I'd looked but couldn't find packs like that - even just one or two is awesome.
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# ? Nov 13, 2013 20:03 |
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So what the hell is happening here? Those blank zones are still perfectly playable once I enter them, but it's affecting Bad Part of Town because trains won't enter apparently. I used to fix it by simply going into the city, save it and then go back to zone view but now nothing works.
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# ? Nov 24, 2013 20:19 |
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Stalins Moustache posted:So what the hell is happening here? I've had that happen to me a couple times. I thought it was a rendering error or something to do with the regional heightmap, but now I'm not quite sure.
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# ? Nov 24, 2013 20:31 |
It happens to me when I alt-tab out while launching the game. Usually restarting it and walking away from the PC for a minute while it loads solves the issue.
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# ? Nov 24, 2013 20:39 |
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It happens if at any point during the saving process the SimCity 4 game loses system focus. If you're playing windowed and you, say, browse the internet while saving, this will usually happen as well as the previously mentioned alt-tabbing.
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# ? Nov 24, 2013 20:52 |
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Poizen Jam posted:It happens if at any point during the saving process the SimCity 4 game loses system focus. If you're playing windowed and you, say, browse the internet while saving, this will usually happen as well as the previously mentioned alt-tabbing. Ahh, makes sense! I was getting kinda worried that my city would end up having to be destroyed
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# ? Nov 24, 2013 21:13 |
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Once again, SC4 is 10 bucks off for the next few days on Steam. Get it while it's hot! http://store.steampowered.com/app/24780
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# ? Nov 28, 2013 08:30 |
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Yeah, I haven't put nearly as much time into SC4 as some people have, but I always really enjoy it when I do. Anyone who's wondering if it's worth it, yes it is!
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# ? Nov 28, 2013 08:41 |
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Its 5 on amazon. http://www.amazon.com/gp/product/B0...&pf_rd_i=409566
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# ? Nov 28, 2013 09:32 |
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Going to ask again if anyone knows a nice plugin compilation for the game that I can just drop and play. I tried mixing NAM and CAM myself but it ended pretty horribly(CtDs!), so I was hoping someone could point me in a good direction.
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# ? Dec 17, 2013 20:06 |
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If the ones posted in the thread don't work for you you're pretty much poo poo out of luck.
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# ? Dec 17, 2013 21:01 |
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Yeah, I suggest just using the ones in the thread. Apparently the mod community has weird hang ups about making bundles and whatnot because they all have their independent mod exchanges and exclusive stuff. Used the old fashioned pack and manually fix and brown boxes and be happy with it. You can do a lot with it.
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# ? Dec 17, 2013 22:42 |
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Is there a submod of NAM or any mod that can get rid of this nastiness? I dont want jagged triangles jutting from my diagonal avenues.
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# ? Dec 22, 2013 00:14 |
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A sidewalk mod will at least tone it down, try picking one of these: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2850 As for an actual solution - I'm trying to remember, I don't have this problem anymore. I think building cross-streets all the way through your avenue should fix it; cross-roads might do even better. I am wondering if some of the NAM configs fix it though. Sorry I can't be of more help, but again, I haven't had that problem in some time. It was mentioned a while ago in the thread and the idea is brewing - I've got half a mind to do a goofy HK/asian pack. Content would probably be a little spottier than for OldFashioned (there's not nearly as much low-density stuff, mostly,) and frankly I've never even been to Asia, so I don't know enough to get all the little details right - I'm probably not the perfect guy to do it. But it could be pretty fun to play. Is there interest for something like this?
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# ? Dec 23, 2013 23:26 |
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Yes, definitely. I wanted to put a Japanese castle on one of my hills but I couldn't find one. I settled for Tokyo Tower instead.
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# ? Dec 23, 2013 23:40 |
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So all my mods got wiped a while ago due to a hard drive crash and I'm looking to get back into SC4. If I download the new NAM that came out a few days ago and then download the Oldfashioned pack is it going to get overwritten?
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# ? Dec 24, 2013 06:46 |
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The Slippery Nipple posted:So all my mods got wiped a while ago due to a hard drive crash and I'm looking to get back into SC4. If I download the new NAM that came out a few days ago and then download the Oldfashioned pack is it going to get overwritten? Yes, I think so.
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# ? Dec 24, 2013 06:50 |
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Download OldFashioned, unzip it, delete its NAM folder and install your own. You should be good then.
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# ? Dec 24, 2013 07:28 |
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Are industrial areas in OldFashioned3 supposed to look like this? Maybe some dependencies are missing? But which?
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# ? Dec 25, 2013 19:27 |
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It's been a bit since I've played but that doesn't look out of the ordinary for a low density industrial area. Missing dependencies has really obvious signs like the brown boxes, it's generally not just invisible pieces. I'm pretty sure it always has a ton of empty tiles with various doo-dads.
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# ? Dec 26, 2013 15:19 |
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Imapanda posted:Are industrial areas in OldFashioned3 supposed to look like this? Looks like terrible Stage 1 industry to me. Most mods arent Stage 1.
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# ? Dec 26, 2013 22:02 |
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Throw down some water lines and you oughta have some larger buildings start to pop up. That said - those look like stock buildings. Old fashioned has a plugin which blocks the maxis stuff, so maybe that's gone missing somehow?
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# ? Dec 26, 2013 22:25 |
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Asciana posted:Looks like terrible Stage 1 industry to me. Most mods arent Stage 1. Oh alright. I assumed the textures looked a little like they were supposed to be accompanied by some buildings. Some of them don't look right in my eyes.
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# ? Dec 27, 2013 03:20 |
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was on my phone earlier - the trees/terrain aren't OldFashioned stuff either. Are you sure you installed it into documents/simcity4/plugins (on windows?) It doesn't look like you're running any mods at all.
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# ? Dec 27, 2013 07:03 |
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Anyone have a copy of the old alluvion simcity 4 mod megapack? I just reinstalled and went to alluvion and realized that the tracker doesn't exist anymore
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# ? Dec 29, 2013 02:02 |
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Peven Stan posted:Anyone have a copy of the old alluvion simcity 4 mod megapack? I just reinstalled and went to alluvion and realized that the tracker doesn't exist anymore What's yer email? e; whatevs just message me on the skype thing or facebook mathrocker@gmail.com rwarrr nihil morari fucked around with this message at 08:49 on Dec 29, 2013 |
# ? Dec 29, 2013 08:45 |
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This feels like a stupid question, but does the Old Fashioned Pack extract to the Documents\SimCity 4\Plugins folder or the steamapps\common\Simcity 4 Deluxe\Plugins folder?
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# ? Dec 29, 2013 19:03 |
AreWeDrunkYet posted:This feels like a stupid question, but does the Old Fashioned Pack extract to the Documents\SimCity 4\Plugins folder or the steamapps\common\Simcity 4 Deluxe\Plugins folder? Technically irrelevant, but you really should leave the latter alone. Put it in the "My Documents" subfolder.
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# ? Dec 29, 2013 20:15 |
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For the ones that hate the power plant grass texture, there is a new mod that removes it. http://community.simtropolis.com/files/file/29168-wind-power-plant-no-grass-mod/
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# ? Jan 2, 2014 21:37 |
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# ? May 30, 2024 02:31 |
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Starting to get back into Sim City 4 pretty heavily, so I've decided to bite the bullet and throw out Old Fashioned and replace it with my own selection of plugins. So far I've got a no-RHW install of the latest NAM, SPAM, the usual fixes, Road Top Mass Transit, something that tweaks sidewalks, and that PEG Park pack. What I'm trying to go for is a fast loading, uncluttered, almost vanilla play experience with just a few systems tweaks and some odds and ends to make it look pretty and fix pet peeves. It would be nice to add some more variety to my growables however. So my question is to anyone who knows what's inside the jumbled mess of Old Fashioned 3.0, are there any folders or .dats that I can just yank out of there and plop into my own that will add a bunch of growable variety at once without lengthening my menus or load times? Barring that, is there some folder or .dat that has a bunch of the common dependencies that I can throw in there? Or would I just be better off downloading any custom growable buildings manually? If so, are there any recommended creators that have created packs of their stuff? Zohn fucked around with this message at 19:22 on Jan 4, 2014 |
# ? Jan 4, 2014 19:18 |