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  • Locked thread
pigdog
Apr 23, 2004

by Smythe

Fag Boy Jim posted:

You mean just headphones, and not a headset? I use Koss PortaPros, mainly because they're really, really comfortable, but they do leak a bit of sound compared to closed headphones.

PortaPros are good but keep in mind they're optimized for walkmen/ipods and have a short cord, also the foam earpads aren't the strongest things in the world and will fall apart in time. There are spares sold and replaced under warranty.

On the plus side, they sound very good and are quite sensitive, making them great if your computer or device doesn't put out a lot of volume because of bullshit ear damage prevention policies.

Pretty much all good-sounding headphones leak sound, as it's very difficult to make a good-sounding closed earphones.

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jane came by
Jun 29, 2013

by Fistgrrl
I did it. I shelled $60 for a game. :negative:

Battlefield 4. I would have been content to keep playing Battlefield 3 but the servers are now a ghost town.

Ularg
Mar 2, 2010

Just tell me I'm exotic.

jane came by posted:

I did it. I shelled $60 for a game. :negative:

Battlefield 4. I would have been content to keep playing Battlefield 3 but the servers are now a ghost town.

Man BF4 is no where worth $60 right now in the current state of things. I know Planetside 2 has been out awhile but it runs loads better which is no loving excuse for the type of game Battlefield is and its scale.

Guillermus
Dec 28, 2009



Shooting Blanks posted:

They should be much improved, since Sony and I believe Microsoft both built their architectures to be more PC-like. Ports from PS3 games were particularly awful because the architecture was so wildly different.

The main problem we'll have with ports is how lazy some devs are. We still get lovely console ports but our PCs are way more powerful and we just pass over that with raw performance. Thing will get more even now and most of the users will suffer again insane frame rate drops and such.

I really hope that I'm wrong and we get nice ports of everything because of what you said about consoles being closer to PCs now.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Guillermus posted:

The main problem we'll have with ports is how lazy some devs are. We still get lovely console ports but our PCs are way more powerful and we just pass over that with raw performance. Thing will get more even now and most of the users will suffer again insane frame rate drops and such.

I really hope that I'm wrong and we get nice ports of everything because of what you said about consoles being closer to PCs now.

It's less a case of "lazy" and more a case of "not having unlimited resources and manpower". Optimization is difficult, time-consuming, and expensive. Making it work on a single completely known hardware configuration is tricky enough.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Male Man posted:

It's less a case of "lazy" and more a case of "not having unlimited resources and manpower". Optimization is difficult, time-consuming, and expensive. Making it work on a single completely known hardware configuration is tricky enough.

This. It's tough to overstate how difficult it is to port and optimize software, especially when you're talking about architectures as wildly different as PS3, XBOX 360, and PC.

As an example, the XBOX 360 used a PowerPC derivative, which is largely a RISC chip. Desktops aren't RISC machines, period. The PS3, on the other hand, used the Cell, which was an IBM chip which introduced a lot of new features (vector coprocessing, etc.) that lead to great performance, but made it much more difficult to program and optimize for.

This gave us situations like Red Dead Redemption, which was out for both XBOX and PS3, incredibly expensive to begin with, and Rockstar flat out said they weren't even going to attempt a PC port as it wasn't financially feasible.

This time around, both new consoles are using AMD x86-64 chips. Albeit they are still customized to some extent, but it's the same basic architecture as 90% of new PCs out there. Additionally, both consoles have a lot more RAM than the previous generation, which was a huge bottleneck near the end of their lifetime and further made cross development a challenge due to limited system resources on the console side. In another 8 years, when these consoles are near the end of their lifespan, who knows what the bottleneck will be, but there will be one.

tl;dr: We won't see ports of every game (exclusives), and we won't see great ports of every game that is ported. But it's now much simpler to do so due to converging architectures and an abundance of resources on the console side that closely match most gaming PCs.

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!
Lipstick Apathy

Fag Boy Jim posted:

You mean just headphones, and not a headset? I use Koss PortaPros, mainly because they're really, really comfortable, but they do leak a bit of sound compared to closed headphones.

I keep a pair of those in my bag because they are fantastic for being so light and compact, but I wouldn't use them at my desk at home. The metal band can be uncomfortable after a while and the adjusting straps have a tendency to pull hairs.

Alkanos
Jul 20, 2009

Ia! Ia! Cthulhu Fht-YAWN

Guillermus posted:

The main problem we'll have with ports is how lazy some devs are.
Actually, the main problem with ports is that publishers think the same as you do. As far as they are concerned, the game is already made so there's no need to devote time and resources to making the game actually work. If a port is panned, it was obviously the lazy dev's fault and not because they were given half a dozen people and two months to finish it. I'm sure there are some devs out there that are to blame for their lovely ports, but most poor ports are the fault of the folks handling the purse strings.

An exception is that ports by japanese devs are notoriously poor, but that's due to inexperience not sloth. In Japan, PCs are for super-niche indie games and porn games. So when a dev is handed a game to alter for PC they have no idea what the hell they're doing or what people want in a PC game. Doesn't matter how much support they're given by the publisher, it'll probably still be a weak port. Luckily, the last few high-profile stinkers seem to have been relatively easy to fix.

Bathtub Cheese
Jun 15, 2008

I lust for Chinese world conquest. The truth does not matter before the supremacy of Dear Leader Xi.

Male Man posted:

It's less a case of "lazy" and more a case of "not having unlimited resources and manpower". Optimization is difficult, time-consuming, and expensive. Making it work on a single completely known hardware configuration is tricky enough.


Oh please. It's hard work to port a PC game, ok I get that -- but fundamentally we're on consumer end of transaction. The issue here is having a functional piece of software worth paying money for. This isn't a case of entitlement -- it's a situation where you're spending with the reasonable expectation to receive a functioning product. There are countless examples of PC ports ending up in this situation. This is what happened with Saints Row 2, for example, and modders still ended up fixing the game on their spare time anyway.

With a semi-functioning multi-platform game like Battlefield 4 on PC plenty of people have been SOL for nearly 3 weeks after release, unable to play the game for any length of time, and encountering crippling sound glitches and server crashes when they can. How is this in any way acceptable as a paying customer? Why is there any reason to feel sorry for :dice: when you have already put up $60 for something you're not actually able to play?

I mean, if anything the gaming industry has it easy because its fans tend to consume the products in spite of their flaws, because games are pretty compelling as entertainment goes. In markets for other consumer goods, people don't tolerate being jerked around nearly as much and they will tend to take their business elsewhere more often.

So really, when developers do not put out a decent PC port it comes off as a cynical ploy for the money of an already niche market (even if it isn't intended to be), and it's also particularly condescending when they turn around and blame piracy for poor sales in this situation. Ubisoft comes to mind. It's not our role as consumers to meet software developers/publishers half-way, buy their product, accept something even partially broken because of the limitations their business imposes on them. It's their responsibility to adequately work within these limitations and treat their customers with respect.

Guillermus
Dec 28, 2009



It may not be lazy for a good bunch of developers that aren't that big but as much as I liked Bad Company 2, it had one of the laziest ports for an AAA game ever. You can say the same with CoD games and the list goes really long. I rather wait to get a game with a proper port than a straight up lovely one from day one.

I just need to browse my steam account (and lots of goons in here) with AAA games with lovely ports from well known developers/publishers.

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!
Lipstick Apathy
You gotta have some standards. Bugs are irritating, but a real lazy port would be something like RE4. That game didn't even have lighting!

Takkaryx
Oct 17, 2007

Bunnies (very useful) Scientific Facts: Bunnies never close doors
I'm in the market for a good wireless USB headset. I have loved every Logitech product I have ever bought, so I'm looking at these guys. Any other recommendations?

KoB
May 1, 2009

Ularg posted:

Man BF4 is no where worth $60 right now in the current state of things. I know Planetside 2 has been out awhile but it runs loads better which is no loving excuse for the type of game Battlefield is and its scale.

Especially when you get get BF4 for 45-50 dollars if you look around.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

notZaar posted:

You gotta have some standards. Bugs are irritating, but a real lazy port would be something like RE4. That game didn't even have lighting!

See also: The Force Unleashed

fookolt
Mar 13, 2012

Where there is power
There is resistance

jane came by posted:

I just couldn't find it, but thanks. :)

Any of you getting a PS4/Xbone?

It's funny you ask this because I would like to get a console just to play the things that will never make it to PC. I imagine it's too early to tell right now though. In any case, I really want to try Destiny, but I really wish it wasn't played with thumb sticks :(

Ularg
Mar 2, 2010

Just tell me I'm exotic.

Bathtub Cheese posted:

Oh please. It's hard work to port a PC game, ok I get that -- but fundamentally we're on consumer end of transaction. The issue here is having a functional piece of software worth paying money for. This isn't a case of entitlement -- it's a situation where you're spending with the reasonable expectation to receive a functioning product. There are countless examples of PC ports ending up in this situation. This is what happened with Saints Row 2, for example, and modders still ended up fixing the game on their spare time anyway.

With a semi-functioning multi-platform game like Battlefield 4 on PC plenty of people have been SOL for nearly 3 weeks after release, unable to play the game for any length of time, and encountering crippling sound glitches and server crashes when they can. How is this in any way acceptable as a paying customer? Why is there any reason to feel sorry for :dice: when you have already put up $60 for something you're not actually able to play?

I mean, if anything the gaming industry has it easy because its fans tend to consume the products in spite of their flaws, because games are pretty compelling as entertainment goes. In markets for other consumer goods, people don't tolerate being jerked around nearly as much and they will tend to take their business elsewhere more often.

So really, when developers do not put out a decent PC port it comes off as a cynical ploy for the money of an already niche market (even if it isn't intended to be), and it's also particularly condescending when they turn around and blame piracy for poor sales in this situation. Ubisoft comes to mind. It's not our role as consumers to meet software developers/publishers half-way, buy their product, accept something even partially broken because of the limitations their business imposes on them. It's their responsibility to adequately work within these limitations and treat their customers with respect.

Something else to add to that is even if a game is as broken as BF4 is right now there will be fans who will attack you over pointing out the crippling flaws. "Well you shouldn't have bought it!" "They are all like this so what?".

It's like the bigger picture is not something they can see.

Jippa
Feb 13, 2009
I think it's to do with how multiplayer games are reviewed. Every one goes to an event where the conditions are rigged. There is no latency, each computer is specifically built to run the game perfectly. It's a stable build etc.

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


Ok, both this thread and the Laptop thread talk about not worrying about getting a gaming laptop unless your situation fits it.

I am in the military, I move around a lot, and my current gaming lappy is nearing on four years.

So, where do I go for advice on what to get? Can I get some answers here, or should I ask over there?

BIFF!
Jan 4, 2009
Ask them here http://forums.somethingawful.com/showthread.php?threadid=3552651

Tiny Timbs
Sep 6, 2008

J.A.B.C. posted:

Ok, both this thread and the Laptop thread talk about not worrying about getting a gaming laptop unless your situation fits it.

I am in the military, I move around a lot, and my current gaming lappy is nearing on four years.

So, where do I go for advice on what to get? Can I get some answers here, or should I ask over there?

You can get nice laptops for games that aren't "gaming laptops" (which are a complete waste of money). For example, I just bought a Lenovo Y410P for $800 and spent a 2-week TDY playing Battlefield 4. The laptop thread was buzzing about it for a while so you can find a lot of good information on it there.

If you've got the cash, desktop for when you're home and laptop for when you're traveling is the way to go.

jane came by
Jun 29, 2013

by Fistgrrl

jane came by posted:

I did it. I shelled $60 for a game. :negative:

Battlefield 4. I would have been content to keep playing Battlefield 3 but the servers are now a ghost town.

:(

Battlefield 4 is being discounted to $25 for Black Friday sales. Ugh...and I've been so good about not being a sucker about buying games in the last two years.

Tiny Timbs
Sep 6, 2008

What's the word on DS4 compatibility? I'm thinking about picking one up to replace my wired 360 controller.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Fallom posted:

What's the word on DS4 compatibility? I'm thinking about picking one up to replace my wired 360 controller.

You need to use something like X360CE, and then there's no rumble and as far as I can tell no analog triggers. I couldn't get it to work period with Ys: Oath in Felghana no matter what I did, but it worked beautifully with Fear 3 with X360CE. It's a loving great controller, also. Maybe the best one ever, and I only grudgingly used previous Dualshocks.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
I don't think I'd buy BF4, even if it was like ten dollars. I wasn't thrilled with BF3, being released on console clearly forced them to reduce the time-to-kill to COD levels which removed a lot of depth from the gameplay. Plus, Origin sucks and I wasn't a fan of Battlelog. It had a great engine, great graphics and sound design though, and I had some fun with it, so I was at least slightly interested in BF4. Then they announced it and it looked identical to BF3, right down to the same uninspired setting and aesthetic.


BF2142 was one of my favorite games of all time, and other than Payday 2, which is non-competetive, it seems like FPS is just dead. :qqsay: Planetside 2 is alright, but their F2P pricing is absurd (seven bucks for a gun, five bucks for a vehicle color pattern) and faction balance isn't great.

mcvey
Aug 31, 2006

go caps haha

*Washington Capitals #1 Fan On DeviantArt*
"FPS is dead" dependant on what you want in your FPS.

Master_Odin
Apr 15, 2010

My spear never misses its mark...

ladies

jane came by posted:

:(

Battlefield 4 is being discounted to $25 for Black Friday sales. Ugh...and I've been so good about not being a sucker about buying games in the last two years.
Where is this going to be at?

Maxwell Adams
Oct 21, 2000

T E E F S

mcvey posted:

"FPS is dead" dependant on what you want in your FPS.

I want to move really fast and hold a lot of guns.

jackymc
Mar 30, 2010

Anonymous Robot posted:

I don't think I'd buy BF4, even if it was like ten dollars. I wasn't thrilled with BF3, being released on console clearly forced them to reduce the time-to-kill to COD levels which removed a lot of depth from the gameplay. Plus, Origin sucks and I wasn't a fan of Battlelog. It had a great engine, great graphics and sound design though, and I had some fun with it, so I was at least slightly interested in BF4. Then they announced it and it looked identical to BF3, right down to the same uninspired setting and aesthetic.


BF2142 was one of my favorite games of all time, and other than Payday 2, which is non-competetive, it seems like FPS is just dead. :qqsay: Planetside 2 is alright, but their F2P pricing is absurd (seven bucks for a gun, five bucks for a vehicle color pattern) and faction balance isn't great.

There's a $250,000 CS:GO tournament happening in less than two weeks. I don't think it's dead.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
Multiplayer FPS has been dead for a long time, unless you want retarded minimally skillful randomness. I don't think it's going to change until there's a low development cost platform out there with high-quality networking, and I don't see that happening any time soon. We reached a point half a decade or more ago where every single FPS developer lost sight of the fact that mapping for FPSs isn't art, it's critical game design that must be done in concert with the rest of the design. It would take a long, long time for trends like that to turn around if there were even a desire to do so. Nobody even bothers to do simple math to balance their weapons, they just make poo poo up and it's completely loving broken in ways that are really obvious to anyone who finished middle school math.

Fundamentally the problem is that to be commercially successful, you need to make a bad game. Call of Duty is popular because it contains so many mechanics to detract and distract from skill and allow any moron to randomly do well and feel good about themselves. Every successful multiplayer FPS since COD 4 has been very deliberately a clusterfuck of mechanics designed to minimize skill, make situational awareness less useful, and brainless reward loops that tell you PRESS X TO BE A GOOD TEAMMATE and then +50 YOU WERE A GOOD TEAMMATE. "Teamwork" has been redefined to "mindless zerg pressing the buttons the game tells us to press".

mcvey
Aug 31, 2006

go caps haha

*Washington Capitals #1 Fan On DeviantArt*

K8.0 posted:

Multiplayer FPS has been dead for a long time, unless you want retarded minimally skillful randomness. I don't think it's going to change until there's a low development cost platform out there with high-quality networking, and I don't see that happening any time soon. We reached a point half a decade or more ago where every single FPS developer lost sight of the fact that mapping for FPSs isn't art, it's critical game design that must be done in concert with the rest of the design. It would take a long, long time for trends like that to turn around if there were even a desire to do so. Nobody even bothers to do simple math to balance their weapons, they just make poo poo up and it's completely loving broken in ways that are really obvious to anyone who finished middle school math.

Fundamentally the problem is that to be commercially successful, you need to make a bad game. Call of Duty is popular because it contains so many mechanics to detract and distract from skill and allow any moron to randomly do well and feel good about themselves. Every successful multiplayer FPS since COD 4 has been very deliberately a clusterfuck of mechanics designed to minimize skill, make situational awareness less useful, and brainless reward loops that tell you PRESS X TO BE A GOOD TEAMMATE and then +50 YOU WERE A GOOD TEAMMATE. "Teamwork" has been redefined to "mindless zerg pressing the buttons the game tells us to press".

antavila posted:

There's a $250,000 CS:GO tournament happening in less than two weeks. I don't think it's dead.

vvv yeah it's still populated. It was the last good BF game imo.

mcvey fucked around with this message at 09:17 on Nov 17, 2013

MUFFlNS
Mar 7, 2004

Does Bad Company 2 still have a decent playerbase? I played it on PS3 back at launch and really loved the level design and variety, and if there's still an active community for the game on PC I'd probably pick it up again, especially for the chance to experience the game properly with 32 player (or is it 64?) matches.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Anonymous Robot posted:

Planetside 2 is alright, but their F2P pricing is absurd (seven bucks for a gun, five bucks for a vehicle color pattern) and faction balance isn't great.

PS2's F2P mode is okay if you know how to maximize what you get out of your money.
There are Station Cash sales every now and then and there's a random item on sale for 50% off every day. There are also some packs that include a couple of guns or vehicle guns for 50% or more off. If you buy Station Cash exclusively while on sale and sit on it until the item you want is on sale, you'll be able to make that money last for quite a while.

Besides, a lot of the guns / items can easily be bought with the in-game certs that you get along with XP (it's only the ones that cost 750-1000 certs a piece that you should buy with SC, anything below that should be a cert purchase) and a lot of the guns are just redundant and straight up not necessary.

I think I spent like 60-80 bucks on the game so far and never had a membership, and that money seems reasonable for the > 500 hours I put into it (it's slightly more than I'd pay for any other AAA retail game which I wouldn't spend even half of that time on) and I've even got two characters around level 60.

Some of the F2P aspects are a bit bullshit but it's far from unreasonable to enjoy the game.
I've been having a blast with it every since I started playing and it's a really fun substitute / spiritual successor to 2142, which, sadly, there hasn't been a true sequel deserving of that title for so far.

Dr. Video Games 0031
Jul 17, 2004

If you're the kind of guy who never spends a penny on F2P games, don't play Planetside 2.

I wish more F2P developers were more like Valve.

opulent fountain
Aug 13, 2007

Yeah I feel like PS2 is more "pay what you want" than "free to play". I guess I feel that way about any game that puts gameplay behind a paywall. It's not even a bad thing. As Burning Mustache said, 500 hours later... Why NOT put some money into it?

RBX
Jan 2, 2011

I can never get into PS2. I've tried and tried, even after this last patch it just feels so pointless. Spawn>long walk>dead>spawn>hide from snipers>die to turrets.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS
If you're wanting a shooter with long time to live and a different pace to the CoD stuff, I would suggest checking out Mechwarrior Online. The complaints that people like me have with it are all around how long it's taking the developers to add promised features, but if you've not been sat waiting for -8 months and you just want 12v12 mech action there's plenty to have fun with. The mechs you can borrow as a new player are no longer utter garbage either, so you can actually play it for free without being hideously gimped. They give you four mech bays to get started and an earnings boost so you can buy a mech of your own inside of 25 matches. After that the earning rate drops off a cliff, but you'll know by then if you want to carry on or not.

Standard online game warning: do not bother with the official forums as they're full of idiots and maniacs.

Dr. Video Games 0031
Jul 17, 2004

RBX posted:

I can never get into PS2. I've tried and tried, even after this last patch it just feels so pointless. Spawn>long walk>dead>spawn>hide from snipers>die to turrets.

You really need to play in at least a semi-organized group to get anything out of it. It's really fun when you play with people who know how to properly use spawn beacons and sunderers, people who know how to use vehicles properly, etc. Just going out on your own is usually a really boring time. The reason I stopped playing was basically that I didn't want to put in the money for all of the fancy toys I wanted and it was too much of a grind to get them with certs.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Dr. Video Games 0031 posted:

If you're the kind of guy who never spends a penny on F2P games, don't play Planetside 2.

I wish more F2P developers were more like Valve.

With a couple of exceptions, PS2 really is rather similar to TF2 with regards to the F2P model though.
In theory you can unlock every single gameplay element (guns) with the certs you earn in-game by earning XP, though in practice you'll want to unlock the ones that cost upwards of 750 certs because that amount is pretty drat high, and you'll pretty much require a couple of 1000 cert guns / vehicle guns to fully utilize some classes (like an SMG for the Infiltrator or rocket pods for your fighter jet), which would be one exception.

The other exception, I suppose, is a membership (which is ludicrously expensive in my opinion and only justified by toting the magic FPSMMORPG acronym which suddenly makes it okay to continuously spend money on a video game every month for a lot of people) which gives you an XP boost and therefore a boost in cert gain rate, which is effectively buying certs with real money.

Besides that, I gather a huge amount of money that goes towards financing the game is made via purely cosmetic items. Camos, golden guns and skulls on the hood of your tank serve 0 gameplay purpose but you'll have to pay out your rear end for those and I see them everywhere.

Again, if you spend around the amount of money you'd spend on any other AAA game at release you'll even have the exceptions covered and heck, you can even participate in like 90% of the gameplay without even unlocking anything at all.

All things considered I find PS2's F2P model rather reasonable. Heck, TF2 has gameplay stuff (guns) you theoretically can't unlock at all because it has guns that cannot be unlocked via achievements but just drop randomly if you don't buy them.

Burning Mustache fucked around with this message at 12:32 on Nov 17, 2013

peter gabriel
Nov 8, 2011

Hello Commandos

general chaos posted:


edit for content: To those that have tried and enjoyed 3D Vision or tridef - Given the choice would you generally prefer 3D gaming or a triple monitor setup?

There are both cons and fringe benefits to both, obviously. 120 Hz screens can benefit games that don't support stereoscopic 3D, while multi-monitor setups can arguably help with productivity and multi-tasking. Do you find one to be preferential over the other in certain genres? Do you think one will be more or less supported in the future? Will the Occulus Rift and other VR options blow both of these choices away?

Hi, Rift user and multi monitor user as well here.

As much as I like the Rift I don't think it will replace anything in the long term to be honest, it's a very different experience to playing on monitors and for me anyway it's not always the best way to go, I'll try to give a couple of extremely different examples.

I have F1 2010 working with the Rift and ignoring the menus (not optimised for VR at all so unfair to put them down really) it works really really well. Once you are racing it is staggeringly immersive and flying around Monaco in the rain is a real showcase of VR, it is intense, full on and takes you right off this planet and dumps you into an adrenaline fuelled world, throws you around and leaves you mentally drained after a full race.

Doom 3 - The Rift elevates this game from being a fairly cool but aging FPS into a full on, tense, dark, seat of your pants scarefest. Every dark corner fills you with a sense of real fear and again, you are THERE. It just never lets up.

Now, for me, here's the rub - Sometimes, hell, a LOT of the time I just don't WANT that kind of experience. I finish work for the day and want to lazily accelerate around Monaco, half paying attention while I chat with MY WIFE or keep on eye on the TV.

Sometimes I just want to eat crappy food and shoot zombies in the face with my mobile phone under my chin while I shoot the poo poo with a friend.

VR is brill but it's a 100% commitment to the game and it's just not always what you want. I have tons of reservations about the thing if I am honest but most stem from it being a dev kit and games being shoe horned into working for it rather than being made FOR it. I give it a free pass on a lot of things because I know the best is to come.

Three monitors, well, there's not too much to say really, they rock, there is no down side. Get a good GPU and go wild, you get an increased viewable area to play in and when you are done gaming (for me) you have an increased work space.

Of course, the immersion is not the same, but sometimes, for the reasons above, that's actually a cool thing.

Hope that helped a bit!

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jane came by
Jun 29, 2013

by Fistgrrl

Master_Odin posted:

Where is this going to be at?

Supposedly various outlets. Heard about on this link. It's unclear whether it's physical copy or digital as well. Search for "battlefield."

http://www.reddit.com/r/GameDeals/comments/1qi7xz/black_friday_megathread/

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