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Evil Fluffy posted:Noticed that the Wizardry/Bard's Tale-looking Silversword is on sale. It really does capture the essence of the original Bards Tale games, with brutally hard fights if you go the wrong way through it for example. I have had a lot if fun with it and the forums are very helpful if (when) you get stuck. It is very big though and I am not sure I will get all the way through.
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# ? Nov 20, 2013 01:09 |
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# ? Jun 5, 2024 08:59 |
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cname posted:I'm still waiting for someone to play Oceanhorn and post about it. I'm about 9 hours or so into it. It's nice, very basic, but nice. - Cool weapons? Bombs, yes. Boomerangs and hookshots? Nope. Your standard bow/arrow, bombs and a sword upgrade later. - I've done the first boss fight and am currently engaged in the second boss fight. They're decent fights but sadly not every area gets a boss fight so they're a bit sparse. - The rare slowdown on my 4S, but that's a bit expected with that old of hardware. Like the TA review I'm a bit annoyed at the fact that you don't seem to be rewarded for collecting red crystal until you have them all - Nothing particularly noteworthy, just your general puzzle solving fun.
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# ? Nov 20, 2013 01:26 |
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Are there any games with a diplomatic element to them on iOS besides King of Dragon Pass?
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# ? Nov 20, 2013 07:37 |
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Logitech's game controller was also released. Seems very similar to the other one, including the $100 price. http://www.macrumors.com/2013/11/20/logitechs-powershell-ios-7-game-controller-now-available/
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# ? Nov 20, 2013 14:25 |
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Those official controllers are horrible so far. The most logical design (well, apart from just allowing a Dualshock4/Xbox controller to sync with the device) would be a standard looking console controller with an optional clip on the back to house an iPhone like the top screen of a DS. That way it could be used separately for an iPad, the clip could be swapped out if iPhones get a change in form factor, and it wouldn't look like an Atari Lynx. And I owned an Atari Lynx, so trust me when I say you do not want to bring up associations with that piece of poo poo handheld. Anyway, early days, someone will make something better later on. Really though, just let me sync a regular existing controller. Apple, why you gotta make it so hard eh? A reminder that at midnight Drive on Moscow hits the App Store. I've got my ten bucks ready to throw at it, which is just an hour away for me thanks to the magic of time zones. Anyone who bought Battle of the Bulge will already be frothing for this, and anyone who didn't buy Battle of the Bulge... well they need to buy Battle of the Bulge. Edit: Yeah, this battle is much larger than Bulge. Seriously excited for this. Parkingtigers fucked around with this message at 16:08 on Nov 20, 2013 |
# ? Nov 20, 2013 15:59 |
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Parkingtigers posted:That way it could be used separately for an iPad One of the best features about the xbox and ps controllers is that you can use them on things that aren't xboxes and playstations. Call me a skeptic but I don't see that happening with the way ios culture is. Super excited for Drive on Moscow too. I have a long plane ride coming up. Between this and XCom I won't have to talk to a soul the entire way!
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# ? Nov 20, 2013 16:13 |
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I like how the first two controllers to hit the market are carefully designed such that if a different sized iPhone comes out, everyone that upgrades has to buy a new controller. And iPad users? gently caress those guys they don't need controllers.
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# ? Nov 20, 2013 16:49 |
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smackfu posted:Logitech's game controller was also released. Seems very similar to the other one, including the $100 price. A controller with no analogue stick released in 2013. A team of people over at Logitech actually thought this was a good idea.
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# ? Nov 20, 2013 16:52 |
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At least the other one can hold a theoretical longer iPhone. It's a tough design challenge though because a lot of people don't want it to be a half inch taller just in case there is a new wider iPhone next year.
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# ? Nov 20, 2013 16:55 |
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Looks like an attempt to sell more warranties and repairs by encouraging iphone owners to ditch their cases! Win win win!
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# ? Nov 20, 2013 16:59 |
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They could have avoided the issue entirely if they had made a design that wasn't dependent on the shape of the phone. As someone said previously, make a little dock/holster at the top of the controller and create an NDS form factor.
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# ? Nov 20, 2013 17:02 |
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Pretty sure that in order to get your controller MFi certified the device needs to be in the center of the controller, at least with this first round that we're seeing.
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# ? Nov 20, 2013 17:11 |
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I know I missed most of the Tiny Death Star discussion, but these Emperor missions are hosed, Nimbledudes. I got the mission to fill a business with rank 9 guys, and no combination of rank 9 guys (I had 4 for Food) would clear it. So I skipped it with bux and got the find 1 bitizen mission, and I swear to God I played the game for nearly 3 hours on and off over a few days and never got a find bitizen request (and the find rebel spy requests didn't count for it). So I skipped that one and got the upgrade a level mission, but using an Upgrader to do it apparently doesn't count, so I had to spend more bux on that. Also, I just got 3 find bitizen requests in about 10 minutes after skipping the Emperor mission for them. If you're going to have weird restrictions on how missions are completed, like "new bitizens only" or "no VIPs", you drat well need to say that somewhere. I don't know what the deal was with the find bitizens mission, I could have been super unlucky, but it's not helping things either. I feel like I've been wasting bux on missions that should just be free money and progress while I play, and it's really hurting my interest in the game. I don't want to spend money on bux if they're going to go towards bypassing vague and broken missions. Fake edit: I got another find bitizen request while I was typing this. Something definitely went wrong while I had that Emperor mission. Real edit: Looking back over this, I don't want to come off as too much of an rear end in a top hat. I really like the game, and I love seeing your adorable renditions of SW characters. I think that's what makes it so frustrating...I was looking forward to this after Tiny Tower, and there's a lot to love, but having a whole feature hamstrung like this makes me less inclined to play. Too Shy Guy fucked around with this message at 17:38 on Nov 20, 2013 |
# ? Nov 20, 2013 17:20 |
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The design process should have taken 10 seconds, and ended up with this: Just think, people actually sat around coming up with a hundred dollar device with zero analogue sticks in 2013. gently caress me.
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# ? Nov 20, 2013 17:21 |
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Parkingtigers posted:The design process should have taken 10 seconds, and ended up with this: Pink and yellow? It'll never fly.
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# ? Nov 20, 2013 17:29 |
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Parkingtigers posted:The design process should have taken 10 seconds, and ended up with this: Nailed it. Both devices are bluetooth compatiable, why is this an issue?
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# ? Nov 20, 2013 17:32 |
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Does this link work for non-developers? https://developer.apple.com/LIBRARY/IOS/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html quote:There are three kinds of controllers available: "Extended" means it has dual analog sticks and L1/L2 and R1/R2 shoulder buttons. "Standard" means no analog sticks and just L/R. So actually the Moga Ace one is extended, while the Logitech one is standard, and they are the same price.
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# ? Nov 20, 2013 17:53 |
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That just explains the API though. It doesn't talk about hardware certification or what requirements manufacturers have placed on them. I mean if you read between the lines it says Apple only wants three controller types out there, but it doesn't make it clear whether manufacturers can add or remove thumbsticks or move buttons around. At any rate, I won't be buying anything until wireless controllers hit the market.
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# ? Nov 20, 2013 18:01 |
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Parkingtigers posted:The design process should have taken 10 seconds, and ended up with this:
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# ? Nov 20, 2013 18:50 |
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Still less ridiculous looking than talking into a phablet, Yod.
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# ? Nov 20, 2013 19:06 |
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Oh I agree. And the nVidia Shield is overpriced garbage.
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# ? Nov 20, 2013 19:10 |
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The Nokia N-Gage: Ahead of its time.
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# ? Nov 20, 2013 19:11 |
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Drive on Moscow is fantastic. Same interface and rules as Bulge, but some new units and concepts and a massive new battlefield. Going to take some time to figure out when and where I should be attacking. Has three shorter scenarios and a full campaign of the entire engagement. Same incredibly high production values, this is a polished gem of a game that people need to throw money at. I got my arse handed to me in my first assault. You get no victory points for destroying Soviet units, they are bullet sponges and speed bumps slowing your tanks. It's all about grabbing land as the Axis. Some VP locations give you the points at the end of the match if you still hold them (and only if you still hold them), other locations generate VP each turn adding to your total. Destroyed Soviet units get fed back into the game, and they can use railroads to swiftly counterattack if you don't hold key junctions. Cavalry units are never out of supply, they get a paratroop regiment that can make a redeploy move once per game, and the rules for the weather changes as winter sets in look terrifying for the attacker. It's a grognard's wet dream, and I'm really happy they went with this battle next instead of El Alamein, and yet I'm now hoping that El Alamein isn't too far off either. These games are the gold standard on iOS. Midnight in your local region, get it bought.
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# ? Nov 20, 2013 19:21 |
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Sock The Great posted:Nailed it. Both devices are bluetooth compatiable, why is this an issue? Because Apple's involved. langurmonkey posted:It really does capture the essence of the original Bards Tale games, with brutally hard fights if you go the wrong way through it for example. I have had a lot if fun with it and the forums are very helpful if (when) you get stuck. It is very big though and I am not sure I will get all the way through. Good to know. I might have to pick it up and throw it in my gaming cycle with PAD and Hunter Island.
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# ? Nov 20, 2013 22:49 |
Is that Empire card-trading 4x game any good?
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# ? Nov 20, 2013 22:51 |
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tuyop posted:Is that Empire card-trading 4x game any good? I want to know this too, the lack of IAP looks promising.
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# ? Nov 20, 2013 23:06 |
Bottom Liner posted:I want to know this too, the lack of IAP looks promising. It has high reviews from all the right sites, but I didn't see anyone talking about it.
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# ? Nov 20, 2013 23:07 |
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TDS got an update today and I'm noticing all sorts of bugs. I got stuck in the mission screen. Had to hit home and reload the app. Assigning jobs, checking a floor, and going through the menus take a noticeable moment longer every time. Kinda surprised it went through. Disappointing for sure.
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# ? Nov 21, 2013 00:48 |
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Empire owns.
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# ? Nov 21, 2013 00:55 |
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tuyop posted:Is that Empire card-trading 4x game any good? It got high reviews and goons were posting praise when it first came out.
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# ? Nov 21, 2013 01:20 |
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So here's a question for you all, does anyone here consider whether or not a game support an iPhone controller a selling point? I ask mainly because I'm currently developing a game that could theoretically support controllers as I'm making a PC version as well save for two niggling issues: 1) the Logitech controller posted would still be useless since it's basically a twin stick shooter 2) the game currently requires the phone to be in the Portrait orientation which none of these controllers support I could allow Landscape mode and support something like the MOGO but I'm not sure if it's worth the time or effort because I have no gauge on how important it would be to players.
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# ? Nov 21, 2013 01:38 |
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Thwomp posted:TDS got an update today and I'm noticing all sorts of bugs. The thing that's really pissing me off is they seem to have implemented an anti-dream jobber farming restriction. This morning I was happily bringing people in to my carefully crafted block of residences each with one open spot. I come home, fire up TDS (which has auto-updated) and now Vader pops up and says that "I find your lack of jobs disturbing" when I try to change ANYONE'S job assignment. gently caress. So basically I can't change any goddamn job assignments until I build some more stores tomorrow. I'm really tempted to rage quit. Just let me assign whatever residence to job ratio I loving want.
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# ? Nov 21, 2013 02:06 |
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Yodzilla posted:So here's a question for you all, does anyone here consider whether or not a game support an iPhone controller a selling point? It depends absolutely and completely on the game. Something where you fly a plane, say. Galaxy on Fire, Metalstorm Aces, whatever - I've just been burned too many times; I'm done with touch or tilt. so I mean yes, under highly limited circumstances, I would consider it a selling point. but uh, I kinda want a controller worth buying first
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# ? Nov 21, 2013 02:12 |
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Doctor Zero posted:The thing that's really pissing me off is they seem to have implemented an anti-dream jobber farming restriction. This morning I was happily bringing people in to my carefully crafted block of residences each with one open spot. I come home, fire up TDS (which has auto-updated) and now Vader pops up and says that "I find your lack of jobs disturbing" when I try to change ANYONE'S job assignment. gently caress. So basically I can't change any goddamn job assignments until I build some more stores tomorrow. I'm really tempted to rage quit. Just let me assign whatever residence to job ratio I loving want. Yeah, I noticed that too. It's doubly weird in that the unemployment option is still there if you've got a store with open slots. Also, the store/IAP/facebook connect is completely broken. Hopefully that spurs a quick fix.
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# ? Nov 21, 2013 02:19 |
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tuyop posted:It has high reviews from all the right sites, but I didn't see anyone talking about it. I talked about it a little bit, but it got dismissed because it's made by the 100 Rogues dude. It's not really a 4X and it's definitely not a trading card game. The deck-building in the title is referring to games like Dominion or Ascension. In any case, it was good on release and it's still good now. It got a big patch that added some new mechanics and a bit more depth, and as far as I know it's going to continue to get support.
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# ? Nov 21, 2013 02:23 |
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Psion posted:but uh, I kinda want a controller worth buying first Yeah me to. I don't really even want any of those two even for development though if I had to choose I'd go with the MOGO. What are people's thoughts on Apple allowing certain games to be controller required? I'm sure it'll never happen (probably a good thing) because controller owners will be a pittance compared to total iOS users but at the same time coming up with a game that really needs a controller and then also making it work with touch screens is also a huge hassle.
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# ? Nov 21, 2013 02:31 |
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Yodzilla posted:What are people's thoughts on Apple allowing certain games to be controller required? I'm sure it'll never happen.. It's already in the spec that all games supporting the controllers must be fully playable on touch-screen only. I really don't see Apple relaxing that; compared to the whole iOS market the people who buy these controllers will still be a niche.
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# ? Nov 21, 2013 02:51 |
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Doctor Zero posted:The thing that's really pissing me off is they seem to have implemented an anti-dream jobber farming restriction. This morning I was happily bringing people in to my carefully crafted block of residences each with one open spot. I come home, fire up TDS (which has auto-updated) and now Vader pops up and says that "I find your lack of jobs disturbing" when I try to change ANYONE'S job assignment. gently caress. So basically I can't change any goddamn job assignments until I build some more stores tomorrow. I'm really tempted to rage quit. Just let me assign whatever residence to job ratio I loving want. It's pretty telling when a game as glitchy as TDS has its first update, and the top priority is removing ways for players to get free currency. I dunno... I guess I shouldn't be surprised at DI's behavior, but it seems like they didn't give the least bit of consideration of what made TT a success in the first place. Anyway, you can still evict people and hire others in their place, so farming isn't gone completely; you'll just have less control over it.
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# ? Nov 21, 2013 02:54 |
Paradoxish posted:100 Rogues dude. I'm not sure if I want to buy it anymore.
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# ? Nov 21, 2013 03:10 |
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# ? Jun 5, 2024 08:59 |
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SuperHappy posted:It's pretty telling when a game as glitchy as TDS has its first update, and the top priority is removing ways for players to get free currency. I'm not having any problem with switching jobs. Is there just an issue if you have too many apartments and not enough job centers? I am noticing the choppiness/slowdown, which is pretty sad for a recent app on an iphone 5s. My strategy for the game now is to completely ignore all imperial and emperor missions. I'll get around to all of the imperial stuff, but not before I've build everything else (and forced all of my apartments onto the bottom of the death star).
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# ? Nov 21, 2013 03:19 |