Apparently Jaheria gets really mad if you kick her out late in her storyline. Sorry babe but I needed that ring of wizardry just not you.
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# ? Nov 21, 2013 00:42 |
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# ? May 21, 2024 13:52 |
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You cannot re-hire her either then.
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# ? Nov 21, 2013 00:54 |
I'm sure she will calm down by Throne of Bhaal.
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# ? Nov 21, 2013 01:12 |
JebanyPedal posted:The Baldur's Gate games have really mediocre stories and some terribly designed encounters and dungeons that aren't very much fun to play through, Planescape: Torment has some good characterization and actually has interesting themes, but is a godawful chore to play and is filled with way, way, way too much text, whoever wrote it didn't really understand economy of words. I've never finished either IWD game because I find them monotonous and shallow. Combat is not the strong point of the infinity games so stripping out the story, exploration and characters in favour of even more combat doesn't make much sense to me. They even stripped away the actual fun part of combat from BG2 - mage battles and metamagic.
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# ? Nov 21, 2013 01:16 |
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While I agree with you, lots of people didn't like the mage battles in BG2, which do get pretty ridiculous. Plus the encounters in IWD are well designed and make for some enjoyable combat. Also, please don't provoke more responses from JebanyPedal, tia.
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# ? Nov 21, 2013 01:22 |
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Looks like they'll be patching BG2EE tonight to fix memory leak and disappearing mobs on reload.
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# ? Nov 21, 2013 01:36 |
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Karmalaa70 posted:Looks like they'll be patching BG2EE tonight to fix memory leak and disappearing mobs on reload. I can't "gently caress yes!" this enough.
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# ? Nov 21, 2013 01:37 |
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cheesetriangles posted:Apparently Jaheria gets really mad if you kick her out late in her storyline. Sorry babe but I needed that ring of wizardry just not you. Which is funny cause petrification also boots them out of the party... if I recall, I did a Flesh to Stone spell on her and she left in a huff. Gee thanks you frigid stoney bitch.
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# ? Nov 21, 2013 01:41 |
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Karmalaa70 posted:Looks like they'll be patching BG2EE tonight to fix memory leak and disappearing mobs on reload. Link? Because I'm trying to figure out what to play now, and have been waiting on my BG run for news of that patch.
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# ? Nov 21, 2013 01:43 |
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Rookersh posted:Link? Because I'm trying to figure out what to play now, and have been waiting on my BG run for news of that patch. http://forum.baldursgate.com/discussion/24852/bgii-ee-1-2-2030-11-20-2013#latest Since I posted that they did change it to within the next 24 hours (initially it said tonight).
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# ? Nov 21, 2013 01:45 |
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Is the BG2 Tweakpack currently working with BG2EE? Because gently caress rolling for HP.
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# ? Nov 21, 2013 01:59 |
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Captain Oblivious posted:Is the BG2 Tweakpack currently working with BG2EE? Because gently caress rolling for HP. You could set the in-game difficulty slider for that in BG1EE - did they drop that in 2? If so, that's a dick move with jam on top.
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# ? Nov 21, 2013 02:05 |
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JustJeff88 posted:You could set the in-game difficulty slider for that in BG1EE - did they drop that in 2? If so, that's a dick move with jam on top. Yeah it's just lowering the difficulty every time I level up is kind of a pain in the rear end. And I'm not sure if you can do that in multiplayer.
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# ? Nov 21, 2013 02:29 |
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Captain Oblivious posted:Is the BG2 Tweakpack currently working with BG2EE? Because gently caress rolling for HP. Yes, the BG2 Tweakpack is compatible with BG2EE. Some of the EE features might be a little buggy though.
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# ? Nov 21, 2013 03:00 |
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Ratios and Tendency posted:combat from BG2 - mage battles and metamagic.
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# ? Nov 21, 2013 03:01 |
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There were plenty of ways to deal with mages in BG2. With the right prep/equipment all but a handful of mage battles become trivial. Also having a paladin makes mages easy to kill, and having an inquisitor makes mages a joke.
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# ? Nov 21, 2013 03:13 |
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It's been years since I've played BG and I'm replaying it with BG:EE. Is there a mod that works with the enhanced edition that disables NPC party conflicts?
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# ? Nov 21, 2013 04:11 |
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Mustang posted:It's been years since I've played BG and I'm replaying it with BG:EE. Is there a mod that works with the enhanced edition that disables NPC party conflicts? I was going to suggest the BG2tweaks mod but since I installed it, I can't shape shift, looks like 1.2 BG:EE Patch may have broke it.
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# ? Nov 21, 2013 04:17 |
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Since when did they take the Boots of Speed off Drizzt? And don't say he doesn't have them because he obviously moves at twice regular speed. I had to have my PC quaff an oil of speed just keep away from him while the gnolls/her arrows finished his rear end off. EDIT: Also what sense does it make that an Archer can't wear mithril chain mail +4 but can wear ankheg plate mail? Even a loving Thief can wear that chain. Arcaeris fucked around with this message at 04:33 on Nov 21, 2013 |
# ? Nov 21, 2013 04:29 |
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Nice new thread! I am just starting up a BGEE multiplayer game with a friend, kinda expect it to end with just me playing it out :P Should be fun while it lasts though haha.
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# ? Nov 21, 2013 04:42 |
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Max Wilco posted:I've had that problem too. I think it is linked to the widescreen mod, but I'm not sure. I noticed that the widescreen mod has been updated to version 3.05, so maybe updating it will work? They're not interchangeable at all; Most of the mage-specific dialogue options and a fair number of others require INT. There are also a lot that require WIS specifically, and a fair few that require CHA. The early game is easier as a fighter, but the real reason things are hard going is that you don't have Dak'kon, who starts out as the best damage dealer and eventually grows up into being good at melee fighting, offensive spellcasting, and casting buffs all at once. You'll need high INT and WIS to utilize all his dialogue options. I don't know that much about your crashing issue, but the game is perfectly good without mods, especially your first time through. Try disabling the widescreen mod first, because the fixpack adds a fair amount and the tweakpack can eliminate the need for savescumming on level-ups.
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# ? Nov 21, 2013 04:44 |
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Don't worry too much about charisma, though. It's a bit less important than Wisdom and Intelligence to begin with, and more importantly, there are tons of ways to get "Friends" (a CHA-boosting spell) on you whenever you need it.
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# ? Nov 21, 2013 05:10 |
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Arcaeris posted:Also what sense does it make that an Archer can't wear mithril chain mail +4 but can wear ankheg plate mail? Even a loving Thief can wear that chain. That's a discrepancy from porting the BG2 engine and its kits over to BG1 content since archers most definitely cannot wear ankheg plate forged by Cromwell in BG2.
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# ? Nov 21, 2013 05:35 |
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Arcaeris posted:Since when did they take the Boots of Speed off Drizzt? And don't say he doesn't have them because he obviously moves at twice regular speed. I had to have my PC quaff an oil of speed just keep away from him while the gnolls/her arrows finished his rear end off. Archers aren't specifically disallowed from wearing plate mail, they just aren't allowed to wear metal armor. Mithril is certainly metal, but the plates of an Ankheg aren't (although the description of Ankheg Plate Mail makes it sound like it is ordinary plate mail sheathed in ankheg chitin, but that wouldn't really explain the lighter weight). It's arguably a bug in BG2 that Archers are disallowed from wearing Red Dragon Scale and Blue Dragon Plate, although they can wear White Dragon Scale and Shadow Dragon Scale.
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# ? Nov 21, 2013 05:49 |
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MiltonSlavemasta posted:They're not interchangeable at all; Most of the mage-specific dialogue options and a fair number of others require INT. There are also a lot that require WIS specifically, and a fair few that require CHA. Since I was starting over, I decided to just reinstall the game along with all the mods. Something that might be worth noting is that the GOG installer changed, so instead of installing under the Program Files directory, the game now installs directly under the C drive (ex. C:\GOG Games\Planescape Torment). I also downloaded updated versions of the mods. Hopefully, that will fix the crashing, but if it doesn't, I'll remember what you said and try disabling the widescreen mod first to see if it's the cause. The Crotch posted:Don't worry too much about charisma, though. It's a bit less important than Wisdom and Intelligence to begin with, and more importantly, there are tons of ways to get "Friends" (a CHA-boosting spell) on you whenever you need it.
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# ? Nov 21, 2013 06:24 |
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Haha found a most amusing tactic for the third basement level in Durlag's tower. Cast minor globe of invulnerability on your mage, rush into that room where there's a poo poo load of skeletons, then run all the way back as far as you can towards the stairs up to level 2. The skeleton archers will follow into the first room where there's a fireball trap which goes off every few seconds. They will get scorched while you will be fine thanks to your minor globe. I guess you could do that with every monster in that zone actually though I haven't tried it.
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# ? Nov 21, 2013 06:30 |
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Did they patch minor globe to protect against AoE, then? Because I specifically remember most of the mage buffs only protecting against directly targeted damage.
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# ? Nov 21, 2013 07:04 |
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Basic Chunnel posted:Did they patch minor globe to protect against AoE, then? Because I specifically remember most of the mage buffs only protecting against directly targeted damage. As far as I know it's always protected against aoes. I remember in my previous run using minor globe + spamming mage aoes on myself and not being affected by them. Did bgee have an issue with it or something? I don't remember it ever not working that way.
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# ? Nov 21, 2013 07:05 |
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It's other spell protections that don't protect against AoE since they're not targeted directly on the mage like a single target spell would be, but the globe spells have most definitely always made you immune to fireball and lightning and such.
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# ? Nov 21, 2013 07:21 |
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For people having issues with mages, the polymorph spell allows you to turn into a Mustard Jelly. Mustard Jelly has 100% magic resistance. Shapeshift, jelly over to the mage and go afk a couple minutes. Works really, really, really far into ToB as well. Just gotta be careful around stuff that slings imprison.
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# ? Nov 21, 2013 09:24 |
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Has anyone tried the Rogue Rebalancing mod? If so, how balanced is it? I don't want to play with a ton of mods my first time through, but I figured pure thieves are so useless, something that makes them less useless would be nice to have (also I want to make Imoen a bard this time through, and they're also kind of poo poo unless they're Blades, at least until HLAs). But I'd rather go with an underpowered party than having Hexxat and Imoen blow up everything. Also, the new scripts (I assume they're from the game since I only have the tweakpack and item randomizer mods installed) look like they'll be really useful. Finally some that aren't completely useless like the original scripts, or incredibly versatile but requiring ten times as much work and hotkey-pressing as Dragon Age.
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# ? Nov 21, 2013 09:35 |
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King Doom posted:For people having issues with mages, the polymorph spell allows you to turn into a Mustard Jelly. Mustard Jelly has 100% magic resistance. Shapeshift, jelly over to the mage and go afk a couple minutes. Works really, really, really far into ToB as well. Just gotta be careful around stuff that slings imprison. The Imp familiar Lawful Evil mages get is pretty drat ridiculous because of this. It has Polymorph from Level 1. I just started a solo wild mage run and that little fella makes every fight against a caster a joke.
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# ? Nov 21, 2013 09:45 |
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Captain Oblivious posted:Yeah it's just lowering the difficulty every time I level up is kind of a pain in the rear end. That shouldn't be a huge problem in BG2. The Manual posted:Starting at level 10 (and 11 for rogues and wizards), characters no longer gain additional hit dice for hit points when they gain a level. Instead, warrior classes gain a flat +3 hit points per level, priests gain +2 hit points per level, and wizards gain +1 hit point per level. Constitution applies as normal. Considering you start at lvl 9-10 you only roll for hit points once or twice depending on class. After that it's always the default amount.
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# ? Nov 21, 2013 10:34 |
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cheesetriangles posted:Well I have 18 int and 18 wis. I left the game alone for 5 minutes and it never unmazed me. I think it bugged out.
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# ? Nov 21, 2013 10:45 |
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Baron Bifford posted:I think that if the main character is mazed it's game over (even though the spell is temporary). Only if you're soloing. And it should give you the proper game over screen when that does happen.
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# ? Nov 21, 2013 11:30 |
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I think it was true even if you had other members in your party. Has it changed in EE?
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# ? Nov 21, 2013 11:36 |
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No, being mazed ending the game has always been a solo only thing. It's imprisonment that ends the game even if you have party members able to free your PC.
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# ? Nov 21, 2013 12:03 |
I posted a thing on the official forums, but I'll post it here too. Need some help with un-loving the wild mage camp quest. http://forum.baldursgate.com/discussion/25159/the-entire-wild-mage-hidden-camp-is-hostile-soa#latest
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# ? Nov 21, 2013 13:00 |
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Hey OP there is a significant issue with IWD2 (which might affect the earlier IE games, such as Planescape, as well). It's an issue involving very annoying stuttering and flickering and which is caused by the engine relying on something called DirectDraw, which is a deprecated DirectX function or some poo poo. Anyway there are two ways of fixing the issue. Last time I checked, people with Nvidia cards could make some custom driver profile which would force DirectDraw emulation for IWD2. I have an ATI card so I can't verify this. The second fix, which I use, involves using an application set released by Microsoft called the Application Compatibility Toolkit (or something like that). You can download this for free from Microsoft's support website. What you do is you open the 32 bit Compatibility Administrator, create a new database (name it IWD2 fix or something), select the IWD2 executable, under Compatibility Fixes you choose ForceDirectDrawEmulation, and then you save and install the database. That's all there is to it, you don't need any of the applications open when you run the games. As I mentioned earlier, you might need to install this for Planescape and IWD1 as well. I never had problems with BG or BG2.
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# ? Nov 21, 2013 13:28 |
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# ? May 21, 2024 13:52 |
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Karmalaa70 posted:Looks like they'll be patching BG2EE tonight to fix memory leak and disappearing mobs on reload. Are there any other significant issues with BG2EE?
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# ? Nov 21, 2013 13:36 |