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Prenton posted:Look out, it's another go at Doom: But on the Amiga Looks like a retro indie game.
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# ? Nov 17, 2013 22:59 |
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# ? Jun 4, 2024 17:46 |
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catlord posted:Wasn't there a Gloom 4: Zombie Massacre? I could have sworn that's what that recent Uwe Boll movie was based on. Oh God. Look at the intro. Look at it I had no idea about this. Wikipedia claims it wasn't released as Gloom 4, but it's the same guy. I think the Uwe Boll connection is a "look at the videogames dreck Boll is digging up now!!!!" wind-up though.
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# ? Nov 17, 2013 23:11 |
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Prenton posted:Oh God. Look at the intro. Look at it I like how it just has the plasma gun from Doom in it.
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# ? Nov 17, 2013 23:16 |
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I've searched and searched but I can't find anything related to any 2000 AD properties anywhere in the Doom community. I find it hard to believe that the fanbases of Doom and Judge Dredd/Strontium Dog have never intersected at some point. I just want to be Johnny Alpha
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# ? Nov 18, 2013 23:18 |
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Ddraig posted:I've searched and searched but I can't find anything related to any 2000 AD properties anywhere in the Doom community. I find it hard to believe that the fanbases of Doom and Judge Dredd/Strontium Dog have never intersected at some point. The nearest I think you'll get is Dredd vs Death. Not a bad game, not really old school, doesn't have any widescreen support, and isn't like, good, but probably the closest you'll get. There's also Rogue Trooper I guess, but I've never played it.
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# ? Nov 18, 2013 23:25 |
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So I played a little bit of Wrack. The weapons feel really off. They either need to fire much faster or they need a really bad rear end weapon animation. In the same vain the weapons need some serious work in the sound category. I can't really pin point what needs to be done to give the game a classic feel, but the weapons feel really weak and slow. They're just extremely boring to use. I think they should make the sword a alternate key, like F for instance so you can use it with another weapon equipped to up the pace a bit. Either that or it needs to be more responsive by itself to not feel sluggish as poo poo. The doom weapons didn't have the highest rate of fire but they fired the nano second you pulled the trigger with extremely gratifying sounds and the only delay between firing was a dopamine inducing bad rear end reload animation. SaucyLoggins fucked around with this message at 10:47 on Nov 19, 2013 |
# ? Nov 19, 2013 10:43 |
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SaucyLoggins posted:The doom weapons didn't have the highest rate of fire but they fired the nano second you pulled the trigger with extremely gratifying sounds and the only delay between firing was a dopamine inducing bad rear end reload animation.
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# ? Nov 19, 2013 12:48 |
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I finally finished Shadow Warrior 2013. Aside from a weak final boss and The Touch not playing for me during the final level, it was pretty solid. Better than ROTT2013, at least. The combos are kinda irritating to execute and the level design got a tad lazy when in Zilla's fortress (especially with the dumb central room you "fight" him in for the first time), and the money/upgrade system needs some tweaking. I swear to Christ, that face that serves as a godawful splash/menu screen seems familiar.
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# ? Nov 19, 2013 15:02 |
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My roommates and I were just finishing a game of Battlefield 4 and I yearned for a game that was faster, recalling the golden days of 8 player Unreal Tournament '99. I'm trying to relive those moments, and want to get a LAN going. We'd play base UT99 DM for sure, but are there any must have Mutators/Maps that really changed up the game? Also, are there any other classic multiplayer FPSes that we should play again? Rocket Crowbar for Half Life for sure.
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# ? Nov 20, 2013 01:49 |
Tiggs posted:My roommates and I were just finishing a game of Battlefield 4 and I yearned for a game that was faster, recalling the golden days of 8 player Unreal Tournament '99. I'm trying to relive those moments, and want to get a LAN going. We'd play base UT99 DM for sure, but are there any must have Mutators/Maps that really changed up the game? Every now and then, UT99 comes up in this thread. Nali Weapons 3 is a pretty recent mod that adds a series of polished, interesting weapons to the game. There's a rocket launcher that can alternate between pretty diverse payloads, a gun that creates black holes, a freeze gun, a sniper laser rifle that can see through walls, a couple of doomsday devices, etc. All (or most) of the weapons have primary and alternate fires, so you can play around with a lot of relatively interesting features. Chaos UT and Unreal 4Ever Tournament (U4ET) are two of the more popular fixtures of any modlist, too: Both add new maps, new gametypes, new weapons, items, mutators, etc--the whole spectrum. U4ET is a little sloppy, especially when standing next to ChaosUT, but it has some the most interesting features of any large-scale UT99 mod, and a plethora of really wild weapons. "Freeze Tag" is a pretty cool take on team-based deathmatch, introducing a new gametype where opponents "freeze" in place when they lose all of their health. Teammates can "unfreeze" friendlies by standing next to them for several seconds, and the match is over when an entire team is frozen. "Carry the Flag" is another twist on the CTF game where you have to physically return your flag to its stand when it is stolen (you can't just tag it and have it magically return). It can make for some really tense "longest yard" type situations. Plus the AI does pretty great with it.
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# ? Nov 20, 2013 02:10 |
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Tiggs posted:My roommates and I were just finishing a game of Battlefield 4 and I yearned for a game that was faster, recalling the golden days of 8 player Unreal Tournament '99. I'm trying to relive those moments, and want to get a LAN going. We'd play base UT99 DM for sure, but are there any must have Mutators/Maps that really changed up the game? I'm still a huge fan of the original Quake deathmatch. Quake 3 might be the go-to favourite for multiplayer, but Quake has that visceral appeal that's quite hard to match.
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# ? Nov 20, 2013 02:19 |
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If you want something psuedorealistic, but still fast, get yourself Ballistic Weapons for UT2004 - preferably with BallisticPro, which has most of the unfinished weapons, and the Prototypes pack, which has all the unskinned weapons (and alternate versions of the unfinished weapons). That'll allow you to have lever-action grenade launchers, a cool-looking ripoff of the Aliens Pulse Rifle (that can fire healing gas), .50 caliber machine guns, and a bitching autoshotgun. There's also a version of ChaosUT for it. It adds on an Invasion gametype that essentially turns UT2004 into a PVE Chivalry: Medieval Warfare, if that's your bag, and allows a dueling one-on-one with melee weapons and over-the-top announcer. JackMackerel fucked around with this message at 04:06 on Nov 21, 2013 |
# ? Nov 21, 2013 04:03 |
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So I'm having fun playing blood, but is there a reason old DOS games didn't let you configure the controls ingame?
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# ? Nov 21, 2013 05:14 |
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Is there any way to set up coop players in (G)ZDoom to have some sort of indicator of where they are? A floating name would be great, otherwise it gets crazy crowded.
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# ? Nov 21, 2013 05:50 |
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JackMackerel posted:If you want something psuedorealistic, but still fast, get yourself Ballistic Weapons for UT2004 - preferably with BallisticPro, which has most of the unfinished weapons, and the Prototypes pack, which has all the unskinned weapons (and alternate versions of the unfinished weapons). That'll allow you to have lever-action grenade launchers, a cool-looking ripoff of the Aliens Pulse Rifle (that can fire healing gas), .50 caliber machine guns, and a bitching autoshotgun. It makes an already horrible worthless game into something even more irritating and pointless. Let's be real: anyone with a functioning brain who wants to play deathmatch gets Quake III. gently caress off if you're retarded enough to need stupid wacky poo poo from UT. Smart people play Quake. Pathetic fat nerds who want delicate baby cushions and silly fun time firecrackers play UT. Actual gamers play Quake.
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# ? Nov 21, 2013 08:22 |
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Adult males who are capable of having erections play Quake.
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# ? Nov 21, 2013 08:24 |
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Sorry UT is way more fun, whether deathmatch or any other of the Really Fun Game Modes.
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# ? Nov 21, 2013 08:34 |
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xanthan posted:So I'm having fun playing blood, but is there a reason old DOS games didn't let you configure the controls ingame? Sure there is: They hadn't thought of it yet. Honestly, it was a pretty radical idea, that a user might know better than the professional game designers and interface people and testers who created it. The only games of that era that I can remember having any configurability were joystick games, because joysticks were not at all standardized and flight games were for neckbeards.
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# ? Nov 21, 2013 08:43 |
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Barfing Cumlord posted:Sorry UT is way more fun, whether deathmatch or any other of the Really Fun Game Modes. Fun is not important, noob. You should know this by now.
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# ? Nov 21, 2013 09:22 |
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xanthan posted:So I'm having fun playing blood, but is there a reason old DOS games didn't let you configure the controls ingame? It would use up precious RAM in a time when even with a DOS extender you still didn't have much to spare.
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# ? Nov 21, 2013 09:26 |
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An Enormous Boner posted:Fun is not important, noob. You should know this by now. No items, Fox only, Final Destination.
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# ? Nov 21, 2013 09:39 |
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I just got all the equipment for my super computer with a GTX 780, which I will be building over the weekend. The original Doom will be the first game I play on it.
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# ? Nov 21, 2013 09:42 |
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Bouchacha posted:Is there any way to set up coop players in (G)ZDoom to have some sort of indicator of where they are? A floating name would be great, otherwise it gets crazy crowded. That'd be a nice mod. I've been introducing some friends to Doom lately and they often get lost on the more intricate maps.
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# ? Nov 21, 2013 10:32 |
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Bouchacha posted:Is there any way to set up coop players in (G)ZDoom to have some sort of indicator of where they are? A floating name would be great, otherwise it gets crazy crowded. They show up on the automap, when a freind and I played co-op we set our automaps to overlay mode so we always knew where each other was.
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# ? Nov 21, 2013 10:36 |
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Spacedad posted:I just got all the equipment for my super computer with a GTX 780, which I will be building over the weekend. 1920x1200, 32xAA and no texture filtering, that's how I roll.
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# ? Nov 21, 2013 13:46 |
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catlord posted:The nearest I think you'll get is Dredd vs Death. Not a bad game, not really old school, doesn't have any widescreen support, and isn't like, good, but probably the closest you'll get. There's also Rogue Trooper I guess, but I've never played it. Rogue Trooper is like a funny, better gears of war. It's criminally underrated and imitated.
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# ? Nov 21, 2013 13:57 |
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An Enormous Boner posted:Adult males who are capable of having erections play Quake. Counterpoint: Nehahra Pirate Doom is fun and you should all be playing it.
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# ? Nov 21, 2013 14:13 |
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While I do like Quake III, I play UT way more often. The weapons are more fun to use and it's got a thumpin' 90s techno soundtrack.
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# ? Nov 21, 2013 15:03 |
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I still wonder how the heck Quake III had an absolutely insane database of custom player models that hasn't been matched in any vaguely retro multiplayer FPS since. Everything from obscure cartoons to a demon-possessed T-Rex to those aliens from the Area 51 Arcade Game.
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# ? Nov 21, 2013 15:09 |
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Quake is better for fast paced Deathmatches. Except Deathmatches are boring and UT is better in every other mode.
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# ? Nov 21, 2013 15:10 |
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UT has Assault mode. Checkmate
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# ? Nov 21, 2013 15:35 |
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KozmoNaut posted:No items, Fox only, Final Destination. Rocket Arena, Hossman only, Q3DM17: The Longest Yard.
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# ? Nov 21, 2013 15:40 |
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I wonder if starting your own servers will be possible when they release the stand alone QL client (using -dedicated). I've always though they should have released QL as a giant patch to Q3 because it does add a lot of niceties.
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# ? Nov 21, 2013 16:34 |
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JackMackerel posted:I still wonder how the heck Quake III had an absolutely insane database of custom player models that hasn't been matched in any vaguely retro multiplayer FPS since. Everything from obscure cartoons to a demon-possessed T-Rex to those aliens from the Area 51 Arcade Game. It was the sweet spot of player models. Before that, Quake I and II were pretty much just editing skins to make really awkward characters; the tools to model player models were too rudimentary and difficult for the unwashed masses to use. After that, Source engine / Id tech 4 and onwards, player models become too complex. It takes a ton of time to polish them up now and make them look good, and it takes skill too. You have far less people on the internet with that skill, and even fewer still willing to put in the time for free to make good player models. It was just the perfect time when you could do so easily and freely. You're totally right though, I've never downloaded as many silly custom player models as with Quake 3. I definitely remember killing people as Homer. However, that's not completely gone / unique. Go look at minecraft, they hit the quake 1 level of infinite skin mods, since its so easy to modify them anybody can do it in paint. They look like butt since they're just stretched cube maps like Quake 1 faces, but it allows for quick content creation and iteration. What we need is better tools for non- game developers. I saw a character editing tool on Steam the other day that lets you modify player models using quick tools and templates, and then ideally you can export it to 3dsmax or maya or your game format or whatever. If they could really make that work so you can build characters with a simple GUI, and then if game makers could support those formats so you could painlessly import characters, then we'd see that kind of behavior return full force. Its really sad how locked down games are, games that support modding have so much more potential. The internet has way more free time than your business ever will.
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# ? Nov 21, 2013 16:56 |
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Yeah, I remember downloading all sorts of player and weapon models and maps, it was pretty surreal to play as Ash from Evil Dead and frag The Tick, Mario, Darth Vader, Homer, and many other pop culture icons while wielding weapons from Warhammer 40K in a Lego Castle or the inside of a computer.
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# ? Nov 21, 2013 17:41 |
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Zaphod42 posted:Its really sad how locked down games are, games that support modding have so much more potential. The internet has way more free time than your business ever will. With modern games being what they are, partly for the reasons you already listed, supporting modding is taking more and more effort on the part of the developer.
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# ? Nov 21, 2013 17:45 |
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haveblue posted:With modern games being what they are, partly for the reasons you already listed, supporting modding is taking more and more effort on the part of the developer. But that's why I'm saying lets break it, and create some common interfaces. If there's a common format, then all game makers only have to support that format and they're done. They don't have to release and support tools or anything as long as they all agree upon a common interface. Other companies will happily sell software to create data to that format, like the example that already exists on steam. If you're using an engine like Unreal or Steam, you don't even have to do anything, the engine itself already supports modding, you just have to say "okay" to your customers. And most games use those popular engines now, so its not nearly as much work as you're making it out to be. Most of them just don't care to allow people to mess with "their vision", which is stupid. The problem that keeps this from taking over is, its one of those things like new gaming peripherals, its a chicken and egg problem. Until lots of people use it, its not worth the developer's time to support it. But when developers don't support it, no users will care to buy the software and use it. Somehow you've gotta convince lots of major game engines to support a single format, and then everybody will get on board and that's how it'll work for the foreseeable future. But its hard getting over that initial push without fizzling out. But again, if a few major engine players would just agree, then everybody else would get to take advantage without even any work. And all the major engine developers already do support modding, because they intend their engines to be used to make other games. So its just getting Valve and Epic and Crytek and Dice to agree on a format, really. (Sorry Id nobody uses your engines anymore, but its your own fault) Zaphod42 fucked around with this message at 22:42 on Nov 21, 2013 |
# ? Nov 21, 2013 22:39 |
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Q3 feels like a by-the-books arena FPS game that would get panned for being too generic if it came out today. UT99 lets you go nuts with fun and satisfying weapons, neat levels, nice bot AI, and lots of ways to play. It also has a personality that makes the game pretty addicting to play and it still looks pretty good. Q3's only real advantage is in duel matches. For everything else, UT99 does it better. If you want crazy trickjumping and poo poo, play Quake 1. It's faster than Q3 wishes it could be, allows you to do some pretty crazy stunts, and actually has a personality, unlike Q3. Plus, Q1 has hilarious gibbing sounds that makes the rocket and grenade launchers a blast to use. Aslo, the bots out there for Q1 don't suck, unlike Q3's.
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# ? Nov 21, 2013 22:43 |
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Yeah Q3's "tournament - tier 1 - BEGIN - tier 2 - BEGIN" always came across as super slapdash to me, considering quake 1 and 2 were so atmospheric. UT99 on the other hand did a decent job of setting up a mood, the concept art and music on the menus was fantastic. Its weird because its also an arena tournament shooter, extremely similar to Q3, and yet it somehow feels more... 'whole'. Maybe its because you had those different 'factions' of players? Maybe it was just better level variety? IDK, but it definitely seemed like there was more of a story to UT99. I've actually logged more hours of UT99 on PS2 than PC, because it let us play 4 player split-screen when we were kids and I didn't exactly have 4 PCs sitting around. Pretty drat good port though.
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# ? Nov 21, 2013 22:47 |
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# ? Jun 4, 2024 17:46 |
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Quake III is way more dry and unforgiving and that's why people want to play UT99 to have fun. QIII is Terminator, UT99 is Terminator 2.
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# ? Nov 21, 2013 22:52 |