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Burns
May 10, 2008

gently caress I wish I could disable seeing off of these loving otaku wifie mods. Seems its the only thing that ever appears on the front page these days. The actual good mods disappear behind all of this other useless poo poo.

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GrizzlyCow
May 30, 2011
Dragon Porn is great. What're you talking about?

Raygereio
Nov 12, 2012

Kilroy posted:

So... Skyrim Nexus has added a new tool to the belt of the passive-aggressive mod author: a finer level of granularity on bans so you can restrict individual users from downloading your stuff. You can ban them from any particular file, or all your files, with one click.
The weirdest thing for me is that this "feature" is only available to people who are in the "mod author" group. How do you get into this prestigious clique? You need to have more then 1000 unique downloads across all your files for a single game.
So 500 donwloads for a New Vegas mod and 500 downloads for a skyrim mod? Nope. 999 downloads for your only mod? Whelp, guess you're not popular enough.

Arthmoor in the comment thread for the newspost that announced this poo poo posted:

This feature was not added as a service to the community. It was added as a service to mod authors.
At least he's honest about it.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Yeah I don't think anyone should be surprised Arthmoor loves this feature.

Red Mundus
Oct 22, 2010
I find it kind of odd that with all the Nexus instability they decided to focus on implementing a feature that ultimately has no purpose.

Anyone can easily make throw-away accounts to download mods and banning individual users does nothing to stop them from criticizing mods. That and stopping someone from downloading is such an odd petty form of punishment. Now Nexus has to deal with countless complaints from users about how so-and-so blocked me for no reason, etc. So much hassle for quite literally no benefit.

GrizzlyCow
May 30, 2011
Nexus is doing a lot to undermine themselves. I can understand and sympathize with being tired of dealing with stupid end users who blame you and your mod for every little thing. Or just plain getting tired at bullshit being slinged at you. But really, a lot of their policies just creates a bad environment for modding. Mod makers are being insulated against criticisms, or at least it seems they are. Reflecting a larger trend in the gaming community, mod makers are treating any criticism, no matter how fair, as an attack on them. Their fans don't help. You can see this type of behavior here in the Games forum, but it seems to be kind of amplified in the Nexus. poo poo, people shouldn't be treating modding so seriously. What happened to just having fun with a hobby?

We all know how this feature will be used. Someone criticize a mod, and the mod author bans him from every downloading his mod. People will begin making alt accounts. Eventually, either the Admins turns off this "feature" or mods will be pirated from hell to back. People will only put up with so much bullshit, and being banned from a mod of all things because they had the audacity to say "your mod does not work" is going to be the bullshit straw that broke the bullshitting camel's back. Bullshit.

Of course, I'm just being a little idealistic. The majority of Nexusians will just put up with it and boo anybody who pirate mods or create alt accounts.

futile
May 18, 2009
I don't really have a problem with mod authors being able to better control the forum/comment threads of their own mods. That's fine and actually a preferred alternative to site-wide blanket moderation. Controlling downloads is pointless. You can't ban a user from using your mod. He will find a way to use it if he wants to. The feature is basically "Let me show this user how much I dislike him."

It seems confusing in general that the Nexus has always supposedly had strict moderation, yet in a lot of mod author's comments sections they absolutely poo poo on and are rude to everyone who isn't extremely sincere to them. Conversely if it was the user being equally rude they'd get *poof* nexus banned in a heartbeat.

You don't have to dig far to find some of the most popular mod authors upset about Nexus instability. I think a new mod site has huge potential for success but would need to sprout up right before the next TES or FO game. It's too late to take over for Skyrim/etc.

Otherwise I don't think the nexus is a bad site in general but the style, layout, navigation, forums, and stability seem to be something out of 2002 and it could drat sure use a complete relaunch and they NEED to segregate the adult modeling/animation content. Sure, I want to allow myself to see adult content, but I don't want to be forced to see porn mods at every turn.

The Lone Badger
Sep 24, 2007

Starting a new game, and deciding between SPERG and Skyrim Redone. Shall I flip a coin?

GrizzlyCow
May 30, 2011
Get both. Worse that can happen is that both are incompatible with each other and blows up your computer. Still, you wouldn't want to settle, would ya? AMD says to Never Settle. You ain't settling, boy? Are you?

Or, uh, get SPERG and test it out for yourself. And do the same with SkyRe? Personally, both the mods look quality, and which is better seems to come down to personal preference. But, I like tinkering with my game.

Emong
May 31, 2011

perpair to be annihilated


I think you can use SPERG's perks and SkyRe's everything else somehow?

Raygereio
Nov 12, 2012

futile posted:

It seems confusing in general that the Nexus has always supposedly had strict moderation, yet in a lot of mod author's comments sections they absolutely poo poo on and are rude to everyone who isn't extremely sincere to them. Conversely if it was the user being equally rude they'd get *poof* nexus banned in a heartbeat.
Nothing confusing about it: The nexus' income is wholly dependent on mod creators uploading their mods to the nexus so that people come to download them, create add revenue and buy premium accounts to download faster. So it's no more then logical that Dark0ne is bending over backwards to please mod creators.

futile posted:

they NEED to segregate the adult modeling/animation content.
The nexus' search has filters for adult, nude, anime, etc. That tends to work well enough if you don't want that type of content to appear in your search results.
A good while ago I posted in a suggestions-thread on the nexus that they should implement some sort of global filter that you can set in your account options. But there didn't seem to be much enthusiasm for that idea.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

futile posted:

I think a new mod site has huge potential for success but would need to sprout up right before the next TES or FO game. It's too late to take over for Skyrim/etc.

Otherwise I don't think the nexus is a bad site in general but the style, layout, navigation, forums, and stability seem to be something out of 2002 and it could drat sure use a complete relaunch and they NEED to segregate the adult modeling/animation content. Sure, I want to allow myself to see adult content, but I don't want to be forced to see porn mods at every turn.

I do think letting mod authors moderate their own threads to some degree is decent. The whole posts not being deleted but hidden for real mod review is a good plan that will be completely pointless because :nexus:. Banning users is dumb, especially from seeing the mod page at all. Being able to probate from the comments for a day or something would be decent. It would stop people making GBS threads up a thread until a real mod got to check in. Again it wouldn't matter because :nexus: but on another site it could be good.

I'm pretty sure the nexus checks for alt accounts by IP and mac address and stuff and routinely bans them all as having multiple accounts is against the rules.

I think a new site would have to be building some steam before a new game otherwise the default will still be the nexus. What's somewhat strange is there are a couple other sites that do mods but they are either super broad like moddb or like invite only hosts for big projects. TES Alliance is the only place that seems to actually be somewhat in the same game as the nexus but is more focused on forums and their files section is awful.

Myself and a few other goons tried to get a goon wiki for mods going but both myself and Gaist had stuff come up and it died. I'm thinking of starting one for FO4 at launch so hopefully it will be a real resource for mods. Not as good as a real nexus replacement but better than trying to dig through hundreds of pages of a thread to figure out if its Dragons Diversified or Deadly Dragons that will gently caress your game.

futile
May 18, 2009

Raygereio posted:

Nothing confusing about it: The nexus' income is wholly dependent on mod creators uploading their mods to the nexus so that people come to download them, create add revenue and buy premium accounts to download faster. So it's no more then logical that Dark0ne is bending over backwards to please mod creators.
But then you have mod authors like the guy who created General Stores or the Morrowloot guy who get banned just the same for a very simple remark. Or the ERSO guy because he duped his way into an extra 8 endorsements or something (this one is more understandable I guess). It still seems so inconsistent, because all of those were relatively popular mod authors. Perhaps just not popular enough?

LtSmash posted:

I think a new site would have to be building some steam before a new game otherwise the default will still be the nexus. What's somewhat strange is there are a couple other sites that do mods but they are either super broad like moddb or like invite only hosts for big projects. TES Alliance is the only place that seems to actually be somewhat in the same game as the nexus but is more focused on forums and their files section is awful.
Maybe, but I've always sort of believed "if it's good enough, people will find it and use it". I think a lot of people would happily embrace a newer mod site or even an alternative mod site if it had good features, navigation, speed, etc. There just isn't one any better than the nexus.

As for the wiki, that was a good idea. Shame it fell flat. I've seen the wiki-type thing that Oblivion had and it seemed like a great idea.

GrizzlyCow
May 30, 2011
I don't think it has to do with popularity. All it takes is a moderator taking DA RULES too seriously and a user/mod author/random passerbyer breaking these vague, poorly defined rules. There has been no real effort to actually define what behaviors are allowed and not allow. Everything is so vague and seems to be left up to each moderator's discretion. From what I seen, most moderators have a ban first, ask questions later attitude and don't bother correcting themselves (un-banning unjustly banned people).

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

LtSmash posted:

Thanks for testing it. Crossbows will need a dawnguard compatibility patch since I didn't want to add the requirement to the base mod. Should be really easy to do, just slipped my mind.

I realize I commented out all the enchantment stuff since player enchants weren't working. You should have gotten an unenchanted version though. Was it only mod weapons that disappeared or vanilla too? I'll look into what was going on there. The stolen flag is even weirder. Can you give any details about what/where that happened? Was the weapon originally stolen, was it mod added, and was it something that happened repeatedly? If you can tell me what mods had issues I can do some tests with them too.

I've been rewriting how it tracks the weapon because skyrim has a huge bug where ObjectReferences will sometimes break items forever and I used a pretty ugly workaround. The skse guy did a little digging and suggested a much nicer solution so hopefully that will fix some things anyway.

Haven't managed to get back on and check, though I will next time I go on. With regards to the stuff I've already done; I don't have a clue what happened wrt the stolen flag, I spawned the weapon in by console (the longclaw sword to be specific). Unfortunately I didn't test it more than once. I'll go do that tomorrow or whenever. Mod weapons and vanilla crossbows disappeared, though that's probably the dawnguard thing coming into play. I'll test again with enchanted base weapons.

For reference I put it last in the load order.

Habibi
Dec 8, 2004

We have the capability to make San Jose's first Cup Champion.

The Sharks could be that Champion.

Praetorian Mage posted:

I'll use SkyTweak to fix it, then. Thanks.

You won't need to. SPERG makes your destruction spell damage scale with your destruction skill, and brings in other perks to help with mana regen, etc... The precise difference in damage and mana for a dual cast spell is not going to bother you.

Kilroy
Oct 1, 2000

GrizzlyCow posted:

Nexus is doing a lot to undermine themselves.
Have you noticed a lot of mods will say in the description (and usually in all caps) something to the effect of: "THIS MOD IS ONLY AVAILABLE ON NEXUS DON'T HOST IT ANYWHERE ELSE IF YOU SEE THIS MOD ON ANOTHER SITE IT IS PIRATED AND I WILL INITIATE THE DMCA TAKEDOWN PROCEDURE AND LEGAL ACTION!!!!!!!"

You get the idea. And it's usually for the otaku dickgirl mods as well - you know, the ones always plastered on the front page? Nexus Mods is a business and by doing this sort of thing they get more stuff exclusive to their site, then more people buying premium accounts, and so on. Sadly, I don't think they are undermining themselves at all - this will probably generate more revenue for them.

For what it's worth, I posted this in the thread on their forums:

quote:

So, if there is a problem with my mod and it's something I need to know about, is there a greater or lesser chance that I'm going to hear about it in the comments section of my mod page now?

I suspect less. Obviously, it's less. Letting us delete dumb comments is enough. Letting us ban individual users from posting in comment threads is even something I could get behind (not unilaterally though and the user should have the opportunity to appeal to site admins). This modding community has enough drama already and this just adds fuel to the fire - it's terminally stupid. The comment section for most mods is already filled with mostly 'thanks for this mod' posts, etc., which is bordering on spam already.

I've gotten good suggestions in the comments sections of my mods, constructively critical in tone. Stuff that has improved them. I welcome those kinds of comments. I don't expect I'll be getting a great many of them anymore.

This 'feature' makes Nexus a worse mod hosting site, and it lowers the quality of mods overall.
I wonder if they'll ban me for it :iiam:

chaosapiant
Oct 10, 2012

White Line Fever

The Lone Badger posted:

Starting a new game, and deciding between SPERG and Skyrim Redone. Shall I flip a coin?

I played SkyRe quite a while ago, but I found it to be one of those "balancing" mods that saps all the fun out of the game. But it may have been tweaked since then. I stick with Sperg myself, since it still feels like an ES game, not what an armchair designer's idea of an ES game should be.

Mr. Crow
May 22, 2008

Snap City mayor for life
Is there a single good Thalmor quest mod? E.g. one where you ally with them.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

chaosapiant posted:

I played SkyRe quite a while ago, but I found it to be one of those "balancing" mods that saps all the fun out of the game. But it may have been tweaked since then. I stick with Sperg myself, since it still feels like an ES game, not what an armchair designer's idea of an ES game should be.

This is the correct opinion. You want to inject some new liveliness into Skyrim, get SPERG and Apocalypse spells, run ASIS over that, and get ready for some crazy poo poo.

Praetorian Mage
Feb 16, 2008
Does anyone have any idea why my summons suddenly won't follow me into a different cell? They worked fine on all my previous playthroughs. I've tried removing my most recently-installed mods, but it hasn't helped.

Fajita Queen
Jun 21, 2012

I just spent three hours trying to figure out why Mod Organizer wasn't actually installing my mods into Skyrim, only to eventually find that I needed to run it in administrator mode. gently caress Win7 forever and ever.

I'm testing out a few of the graphics mods and then SPERG and Morrowloot and some of the other minor ones from the OP. Given that I've never done this before, is that a good starting point? What else should I look into?

Torka
Jan 5, 2008

The Shortest Path posted:

I just spent three hours trying to figure out why Mod Organizer wasn't actually installing my mods into Skyrim, only to eventually find that I needed to run it in administrator mode. gently caress Win7 forever and ever.

I'm testing out a few of the graphics mods and then SPERG and Morrowloot and some of the other minor ones from the OP. Given that I've never done this before, is that a good starting point? What else should I look into?

Frostfall is way more fun than it sounds, and you can turn it off in game at any time if you decide you don't like it.

BlueInkAlchemist
Apr 17, 2012

"He's also known as 'BlueInkAlchemist'."
"Who calls him that?"
"Himself, mostly."
I purchased Dragonborn and Dawnguard through Steam. When I load up Mod Organizer, both of them show up with a warning under the Archives tab. "This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!" Is this the usual behavior for these two when downloaded through Steam? What sort of problems could this cause?

ANIME IS BLOOD
Sep 4, 2008

by zen death robot

BlueInkAlchemist posted:

I purchased Dragonborn and Dawnguard through Steam. When I load up Mod Organizer, both of them show up with a warning under the Archives tab. "This archive will still be loaded since there is a plugin of the same name but its files will not follow installation order!" Is this the usual behavior for these two when downloaded through Steam? What sort of problems could this cause?

Yes and I have no idea, it's probably harmless. It's just telling you that loose files are going to override the BSA, afaik.

I'm looking for a player home - nothing fancy, in fact I'd like the opposite. Were there a working mod that would simply allow my character to take over an existing bandit fort or Forsworn lair, I would use that, but nothing of the sort seems to exist. Preferably something run-down looking with minimal decoration or characterization - just containers and crafting tables.

Cat Mattress
Jul 14, 2012

by Cyrano4747
Maybe this? It's small and in the Riften canal, so it should be suitably run-down.

Loutre
Jan 14, 2004

✓COMFY
✓CLASSY
✓HORNY
✓PEPSI
Is Morrowloot my best option for having truly unique items spread throughout dungeons?

I like the idea behind it but I'm frightened it may starve you for loot if you aren't doing the right dungeons at the right times.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

The Shortest Path posted:

I just spent three hours trying to figure out why Mod Organizer wasn't actually installing my mods into Skyrim, only to eventually find that I needed to run it in administrator mode. gently caress Win7 forever and ever.

I'm testing out a few of the graphics mods and then SPERG and Morrowloot and some of the other minor ones from the OP. Given that I've never done this before, is that a good starting point? What else should I look into?

Is your skyrim folder in program files? That's a good way to make lots of mod stuff not work right.

I'm guessing you have the unofficial patches and skyUI already. One of the soul gem fixes is a good idea too. Immersive Armors from the OP adds a bunch of nice armors that aren't stupid and out of place. The similarly named Immersive Weapons does just the opposite. Crafting 300 - Armory of Tamriel is a fantastic weapon overhaul, it splits materials and styles so you can get a steel orcish-style sword or an orichalcum (orc metal) sword in the regular steel style. The Guard Dialogue Overhaul, also from the OP, is very nice. Bethesda hosed up the triggers for a ton of dialogues so they are almost impossible to encounter in game. GDO fixes them which lets the guards say more than the 3 lines you always hear and rebalances when they start commenting on your skills. Immersive Patrols adds more people wandering around which makes the world more lively. Static Mesh Improvement Mod makes all kinds of hideous things look much nicer. Skyrim actually has really nice textures but tons of objects are set to use them incorrectly so they look like blurry poo poo the generic rock for example. Comes with an installer that lets you select quality levels and stuff so its good even on old machines.

Improved Armor Formula fixes armor to not be retarded. In vanilla you can cap your defense with steel or elven armor but beyond that armor is a flat % reduction to damage. When you are near the cap you get more than 5x more survivability out of a point of armor. IAF makes every point of armor increase your survivability the same amount and always makes having a higher armor value better, removing the cap. He links my own IAF for NPCs but its kinda broken and doesn't work nearly as well since npcs never really get high AR, just tons of hp. I've been mulling how to fix it but haven't come up with anything yet.

Tooting my own horn Two Rings will increase your bling and Lootification will get mod added stuff enchanted and added to the world. Its got a learning curve though.

Cat Mattress
Jul 14, 2012

by Cyrano4747

LtSmash posted:

Is your skyrim folder in program files? That's a good way to make lots of mod stuff not work right.
As a rule, I never install games in Program Files. It's a good place for office software and such. For games, it's always going to be a hassle if you want to mod.

BlueInkAlchemist
Apr 17, 2012

"He's also known as 'BlueInkAlchemist'."
"Who calls him that?"
"Himself, mostly."

The Mad Archivist posted:

Yes and I have no idea, it's probably harmless. It's just telling you that loose files are going to override the BSA, afaik.

Awesome, thank you.

Just one more question: Those of you who purchased the game on Steam and now use MO, do you ignore Steam entirely and launch through MO, or use MO and launch through Steam?

Orv
May 4, 2011

The Mad Archivist posted:

Yes and I have no idea, it's probably harmless. It's just telling you that loose files are going to override the BSA, afaik.

I'm looking for a player home - nothing fancy, in fact I'd like the opposite. Were there a working mod that would simply allow my character to take over an existing bandit fort or Forsworn lair, I would use that, but nothing of the sort seems to exist. Preferably something run-down looking with minimal decoration or characterization - just containers and crafting tables.

I've been using this for the last few times I played. It's pretty simple, works perfectly fine and isn't particularly ostentatious.

LtSmash
Dec 18, 2005

Will we next create false gods to rule over us? How proud we have become, and how blind.

-Sister Miriam Godwinson,
"We Must Dissent"

BlueInkAlchemist posted:

Awesome, thank you.

Just one more question: Those of you who purchased the game on Steam and now use MO, do you ignore Steam entirely and launch through MO, or use MO and launch through Steam?

For MO to do its thing you have to launch everything through it, that means skse/skyrim, tesedit, wryebash, skyproc stuff, or the CK. It has a button that will make shortcuts that start MO and then launch skyrim so you don't have to click through if you want.

BlueInkAlchemist
Apr 17, 2012

"He's also known as 'BlueInkAlchemist'."
"Who calls him that?"
"Himself, mostly."

LtSmash posted:

For MO to do its thing you have to launch everything through it, that means skse/skyrim, tesedit, wryebash, skyproc stuff, or the CK. It has a button that will make shortcuts that start MO and then launch skyrim so you don't have to click through if you want.

Yep, I just found it. Good to know that I can set these up in sequence and I can fire up the whole shebang with one click.

Gorgar
Dec 2, 2012

BlueInkAlchemist posted:


Just one more question: Those of you who purchased the game on Steam and now use MO, do you ignore Steam entirely and launch through MO, or use MO and launch through Steam?

Ignore Steam, launch through MO. Also, I used MO to go get Nexus versions of most of my Steam Workshop mods, and made my own package of the workshop ones I couldn't find on nexus but wanted to keep, and installed that with MO.

Inverness
Feb 4, 2009

Fully configurable personal assistant.
Wait, this new feature actually lets mod authors prevent users from downloading their mod?

:psyboom:

Who the hell thinks this is a good idea? I can understand being able to moderate the comments even if some people might abuse that to avoid criticism, but this is something else.

Edit:

Cat Mattress posted:

As a rule, I never install games in Program Files. It's a good place for office software and such. For games, it's always going to be a hassle if you want to mod.
I simply edit the security permissions on folders as necessary for games where I need to mess with the files often. I've always thought its better for people to be aware of things like that as opposed to avoiding them by doing things like disabling UAC.

I'm not knocking what you do, it's just an organizational habit for me.

Inverness fucked around with this message at 21:56 on Nov 24, 2013

Orv
May 4, 2011

Inverness posted:

Who the hell thinks this is a good idea?

I know you read the Awful Mods thread man, why is this a question.

graynull
Dec 2, 2005

Did I misread all the signs?

Inverness posted:

Wait, this new feature actually lets mod authors prevent users from downloading their mod?

:psyboom:

Who the hell thinks this is a good idea? I can understand being able to moderate the comments even if some people might abuse that to avoid criticism, but this is something else.

You think The Nexus just likes to host adult mods? This is just part of the master plan to transform the community into an ouroboros of self-sucking and ego-stroking. Welcome to Meta Mods.

Raygereio
Nov 12, 2012

Inverness posted:

Wait, this new feature actually lets mod authors prevent users from downloading their mod?
Who the hell thinks this is a good idea?
I can actually something potentially positive about it: Before when a manchild threw a hissyfit because someone said something mean to him, his only outlet was to remove the mod completely. Which when the mod in question was actually good, could be annoying. Now they can just ban the user and the mod will stay up.

Synthwave Crusader
Feb 13, 2011

Yeah but then again it also means that people will probably hold back any form of criticism out of fear of being banned from downloading a mod, even if it's reasonable constructive criticism.

As much as I hate to say it, I think that the guy behind the AMB retexture packs might actually abuse the hell out of this.

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Raygereio
Nov 12, 2012

Scyantific posted:

Yeah but then again it also means that people will probably hold back any form of criticism out of fear of being banned from downloading a mod, even if it's reasonable constructive criticism.
Before this new, wonderful feature was implemented, criticism of any kind was already heavily discouraged on the nexus by the hugbox mentality and the moderation style.
I don't see this feature really changing anything in that regard. I mean unless I knew the modder I was talking to wasn't a pathetic manchild, I wasn't going to post criticism of any kind before.

Raygereio fucked around with this message at 00:07 on Nov 25, 2013

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