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PrinceRandom posted:How exactly can you make a playable Republic? You need to give them a duchy.
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# ? Nov 26, 2013 02:31 |
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# ? Jun 4, 2024 17:17 |
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Dallan Invictus posted:Like James said, there aren't any more showstopping bugs, but they've said they're aiming for a larger update in mid-December that may, one can hope, rebalance whatever needs rebalancing. That's a shame, aren't event troops and hordes still hosed?
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# ? Nov 26, 2013 02:43 |
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WeaponGradeSadness posted:Anyone who doesn't role play probably thinks I sound like the biggest dork right now, but gently caress it, the game's more fun this way He died shortly after I turned 16 and I was actually kind of bummed. I gave his son/my cousin a duchy and then realized I was playing CASTLE FAMILY SIMULATOR and decided to take a break.
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# ? Nov 26, 2013 03:26 |
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Tom Smykowski posted:I gave his son/my cousin a duchy and then realized I was playing CASTLE FAMILY SIMULATOR and decided to take a break. ...this isn't Castle Family Simulator?
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# ? Nov 26, 2013 03:37 |
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Arbitrary Coin posted:This is kinda petty, but is there a way to change nation color and flags? Just made Britannia and really don't like the color. crusader kings ii\common\landed_titles\landed_titles.txt will let you change the color. Search e_britannia and change the 3 digit color code to whatever you want. Backup the file or (more properly) make a mini mod that just changes this one file. Flags are under graphics\flags
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# ? Nov 26, 2013 03:40 |
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Due to court intrigue well beyond your understanding, your awesome regent has been replaced with a mediocre bumbler. Due to court intrigue well beyond your understanding, your mediocre bumbler has been replaced with a worthless rear end in a top hat. Due to court intrigue well beyond your understanding, your worthless rear end in a top hat has been replaced with a worthless rear end in a top hat who is also evil and hates you. Due to court intrigue... I never did figure out why that kept happening. Who even appoints the regent? It used to always be my chancellor but I've never been on the other side of the regency.
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# ? Nov 26, 2013 03:44 |
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Mailer posted:Who even appoints the regent? It used to always be my chancellor but I've never been on the other side of the regency. If I recall correctly it's dependent on the intrigue stat, at least to start with. Someone who's done some digging around in the game files can probably tell us more.
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# ? Nov 26, 2013 03:57 |
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So now I loaded up as King of Asturias and granted Galicia to a mayor. Should I have also have given him a county? It's looking like I'm going to lose my titles... Edit: It's okay now, I hosed over the kind/humble count of Santiago and took his title PrinceRandom fucked around with this message at 05:50 on Nov 26, 2013 |
# ? Nov 26, 2013 03:59 |
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I am beset by a plague of Tengri-Worshiping Germans. Bavaria went HAM on Hungry. Then all Bavaria decided to convert to Tengriism in a single decade. So I holy warred them and smashed them apart, took their land, and gave it to my relatives. Unfortunately, this triggered a plague of the converts showing up at the courts of the other German kingdoms, where their retarded Catholic relatives decided to have them tutor their children or something. I think every Catholic kingdom east of the Pyrenees has had a Tengri ruler over the last 50 years and every succession I end up with a bunch of Dukes that hate me because they converted when I wasn't paying attention. This is despite Tengri having a moral authority of like 40 compared to Catholics 100.
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# ? Nov 26, 2013 04:15 |
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Mailer posted:I never did figure out why that kept happening. Who even appoints the regent? It used to always be my chancellor but I've never been on the other side of the regency. If you're eligible to be a regent (any councilor, parent of the underage ruler, current tutor of the underage ruler, I think the Muslim court lawyer/judge title that I can never remember), you may get an event giving you the ability to try and take over as regent. I don't know how it works, just that I ended up as regent a couple times.
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# ? Nov 26, 2013 05:42 |
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It just occurred to me that something potentially interesting that's missing from this game is assumed gender. In medieval times and into the renaissance, every once in a while a prominent man would turn out to have actually been a woman the entire time, not necessarily because they're transgender as we understand it, but simply to get ahead in the world. It could be interesting if your lowborn courtiers would occasionally turn out to be women in disguise, but this could potentially be really hard to implement with the existing systems. Simplest implementation would be for the game to treat them as men, but have a trait that confers a massive penalty to fertility and a significant bonus to intrigue (since they'd have to be pretty cunning to keep it a secret that long).
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# ? Nov 26, 2013 06:30 |
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So should the Shia have this many troops after they form a Caliphate? Cause this war was over in at most a week. Edit: Jeez, you can even see where all the HRE and us Asturians troops were marshaled at and still they've overrun what they wanted. Edit2: I figured it out. It's CK2+. It's spawning the Aztec invasion early, but it's also giving the Aztec invaders to random lieges. The dude in Morocco (not even the King) has a 430k stack with all Aztec leaders. Another reason to hold of on it I suppose. PrinceRandom fucked around with this message at 06:57 on Nov 26, 2013 |
# ? Nov 26, 2013 06:34 |
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PrinceRandom posted:Edit2: I figured it out. It's CK2+. It's spawning the Aztec invasion early, but it's also giving the Aztec invaders to random lieges. The dude in Morocco (not even the King) has a 430k stack with all Aztec leaders. Another reason to hold of on it I suppose. I was about to ask what the hell was going on with those names. Now I know why everyone was bitching about it.
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# ? Nov 26, 2013 07:45 |
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Mailer posted:I was about to ask what the hell was going on with those names. Now I know why everyone was bitching about it. What, you don't want the map to be covered in 22 character-long names in a wide variety of languages you don't know? Then I guess you don't get to use CK2+ because buddy, those names are e-loving-ssential to the experience.
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# ? Nov 26, 2013 08:06 |
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It shouldn't be too hard to replace all the default names with the ones in base CK2, while keeping all the alternate names for different cultured titles. I don't know why they didn't just start doing this through landed_titles to start off with, though. Before we get into a map debate, you get used to it pretty quickly. It's not so bad if you delete the tiny internal borders.
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# ? Nov 26, 2013 08:09 |
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DStecks posted:What, you don't want the map to be covered in 22 character-long names in a wide variety of languages you don't know? Then I guess you don't get to use CK2+ because buddy, those names are e-loving-ssential to the experience. I kinda like the names. The map is ehhh. The Aztec thing is pretty bad.
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# ? Nov 26, 2013 08:10 |
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The Aztec thing is a bug that has (supposedly - I never saw it in either version) been fixed in the latest release, last weekend. There's an optional "revert to base names" submod in beta that should be released in the next patch (and seems to work fine for me to the extent that I use it.) The map is ehhh.
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# ? Nov 26, 2013 08:15 |
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I don't mind the map so much, I play German or Scandinavian nations almost exclusively so I know all the province names already. And I actually appreciate some of the larger duchies because it makes some of the smaller kingdoms bigger. Still there's a bunch of weird bullshit in CK2+ now that I have no idea why they added, I'm still angry about the Dungeons and Sieges mod.
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# ? Nov 26, 2013 08:37 |
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Demiurge4 posted:I don't mind the map so much, I play German or Scandinavian nations almost exclusively so I know all the province names already. And I actually appreciate some of the larger duchies because it makes some of the smaller kingdoms bigger. Oh yeah. That one is also really, really bad. Paradox just fixed siege pop-up events and now I get a new one that lets me imprison an entire family?
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# ? Nov 26, 2013 08:49 |
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When I wrote up the localized title name mod, I expected people to treat it as optional, and if I'd been lazy, I would've made a version that didn't include localized duchy or kingdom names. The main reason I made it was because I was sick of seeing the Anglo-Saxons hold their territory, only to find nobles with generated names like "of Winchester."
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# ? Nov 26, 2013 09:00 |
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Shadeoses posted:Any idea on how to play from Erik the Heathen for maximum Norse mischief? In every single game, the King of Sweden will revoke and imprison you into extinction. Fighting him isn't possible, since you have maybe 1000 levies max, while Sweden can raise 3000-4000 and call in Denmark or Norway. Expanding aggressively into nearby pagan lands is limited due to a lot of them having garrisons equal to your levies, and supply limits smaller than the garrisons. And of course half the time your own Norse vassals will betray you. Here's some info I wrote up earlier: http://forums.somethingawful.com/showthread.php?threadid=3551718&pagenumber=240&perpage=40#post420904008 http://forums.somethingawful.com/showthread.php?threadid=3551718&pagenumber=240&perpage=40#post420913844 This works quite well, but it can all go bad very quickly.
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# ? Nov 26, 2013 09:39 |
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I'm sure the flag for defeating the Aztecs is broken. Can anyone who's gone through the Sunset Invasion tell me if there is ever a second invasion? There's an event for a 2nd invasion in the files, but I think that fired almost immediately in my game for a kingdom outside my borders, which I joined after fending them off me. I defeated them before they managed to conquer any land, but still got intermittent flavour about their goings on back home afterward and never got a message for defeating them or the achievement. edit: this is the trigger for their defeat: code:
Knuc U Kinte fucked around with this message at 11:02 on Nov 26, 2013 |
# ? Nov 26, 2013 10:59 |
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I managed to snip out that Dungeons mod and I also managed to restore the map, but I encountered some horrible bugs that prevent me from releasing it as a modmod, I'm off to work soon but I'll continue on my work tomorrow. Unless someone beats me to it, I'll probably release it under the name "CK2Minus" or something like that, it'd be ck2+ without the new map and without the dungeons mod that lets you imprison an entire family. If I can't get it fixed I'll just release it with the new map but without dungeons. The new map is cool and all, and you can see it has a lot of effort put into it, but at least for me it makes gameplay harder.
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# ? Nov 26, 2013 11:49 |
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Omar_Comin posted:Here's some info I wrote up earlier: I think the new SoA mechanics have made it harder. Now, your vassal Norse bros are all shiftless bastards who won't give you any levies and also try overthrowing you. Stenkil will be revoking your titles before the end of the year, and his army is five times the size of yours, plus Norway and Denmark. I think that as a vassal of Catholics, you can't raid and you suffer the severe pagan defensive attrition, so you can't even raid southerners or conquer Finns. The only way I can imagine winning in that start is if Erik had excellent traits and the whole Stenkil line was filled with short-lived incompetents suffering constant revolts, so that you could operate unmolested for a few years and maybe even get popular support for the throne. Most of all, the most annoying part is how easily your Norse buddies are converted. You look away and suddenly a vassal count, two mayors, your son and three courtiers have embraced the White Christ. Right after you hanged some prisoners at the Blot for their entertainment!
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# ? Nov 26, 2013 13:45 |
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PrinceRandom posted:
This happened with the Seljuk horde in my vanilla SoA game. I'm not sure it's just CK2+.
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# ? Nov 26, 2013 14:02 |
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PrinceRandom posted:Oh yeah. That one is also really, really bad. Paradox just fixed siege pop-up events and now I get a new one that lets me imprison an entire family? I suppose it's a MY IMMERSION thing (and as a role player that appeals to me): the idea is that someone being besieged gets the option to either stay in the castle and command or go hide in the countryside / elsewhere, but anyone in the castle when it falls is fair game. On the flipside, it also provides at least one way to free someone's prisoners that the base game does not - when the castle they're being held in falls you can release them. There are probably more features involved, these are just the ones I've noticed. All fair enough, but if you're going to package it for general release rather than an optional submod it may need to be more balanced from a gameplay perspective as well. If I were fixing it I'd look at how likely the AI is to send people away, at the very least. edit: amusingly enough, Project Balance and AGOT both integrated it as non-optional themselves, though the PB team apparently rebalanced it a bit in ways that might be worth looking at? Dallan Invictus fucked around with this message at 15:05 on Nov 26, 2013 |
# ? Nov 26, 2013 14:48 |
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I noticed that holding someone's close relatives also adds war score, how new is that feature?
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# ? Nov 26, 2013 14:58 |
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That was added in the patch alongside TOG.
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# ? Nov 26, 2013 14:59 |
The Real Quaid posted:Thanks guys. I'll wait for the sale and get Old Gods, SoA, and Legacy of Rome . Considering how cheap they will be, Sword of Islam and The Republic are certainly worth getting. Muslim decadence has a revamp planned, and it's fixed in mods like CK2+ anyway. A huge portion of the map is Muslim, so it's very worth it in my opinion. Republics are just plain fun. Ruler designer is also worth it so you can do oddball starts like a Zoroastrian in Ireland or whatever you like.
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# ? Nov 26, 2013 16:29 |
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Jazerus posted:Ruler designer is also worth it so you can do oddball starts like a Zoroastrian in Ireland or whatever you like. Just an FYI, if you haven't bought the game yet, I would advise against playing an Irish Zoroastrian unless you want to get dogpiled right out of the gate.
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# ? Nov 26, 2013 17:31 |
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Keisari posted:I managed to snip out that Dungeons mod and I also managed to restore the map, but I encountered some horrible bugs that prevent me from releasing it as a modmod, I'm off to work soon but I'll continue on my work tomorrow. Unless someone beats me to it, I'll probably release it under the name "CK2Minus" or something like that, it'd be ck2+ without the new map and without the dungeons mod that lets you imprison an entire family. If I can't get it fixed I'll just release it with the new map but without dungeons. I haven't had a chance yet to play the newest CK2+ release (the one that fixes the Aztec stuff), but apparently they have rebalanced the dungeons/sieges mod. I'd still rather it not be around at all, though. I actually like the new map, and I don't mind the localized titles that much, but you can definitely tell that the mod has lost a single, central vision of purpose at this point. It's crammed to the gills with stuff that is "kind-of-cool-but-does-it-really-need-to-be-here?" I'm not sure what was so wrong with the earlier system, where CK+ was popular enough that most of the smaller mods had compatible options with it.
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# ? Nov 26, 2013 18:16 |
DStecks posted:Just an FYI, if you haven't bought the game yet, I would advise against playing an Irish Zoroastrian unless you want to get dogpiled right out of the gate. Dogpiled is the natural state of the Zoroastrian in this game anyway.
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# ? Nov 26, 2013 19:00 |
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Fuligin posted:I'm not sure what was so wrong with the earlier system, where CK+ was popular enough that most of the smaller mods had compatible options with it. I'm kind of sympathetic to the integrationist urge if only because, while Paradox has made it easier as they've patched the game, it's still tons easier, both from the user's and coder's perspective, to deal with one large mod than making several smaller modules (whether they're your submods or, god forbid, someone else's even with compatibility patches) play nice together and with the main mod. But when you're doing work for a large audience it's never quite as simple as what's easiest or most efficient.
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# ? Nov 26, 2013 20:00 |
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A buddy of mine played this game for the first time a week or so ago, and man, I haven't had so much fun as I have in multiplayer. We both went Norse and made our own guys, and of course he made his guy a lunatic. I told him we're probably gonna have to start from scratch because obviously he's gonna rage quit. I get deposed a year later for accidentally backstabbing the brothers invading Britain (my score was -108), meanwhile Grimnir Demonblood (yes) fights Cthulhu (and survives), makes a really dumb runestone (that everyone loved) and created the Kingdom of Sweden (that I was shortly vassalised into). He died in battle, as a viking berzerker, at the ripe old age of 80 and ended with like 8k points. It was pretty great!
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# ? Nov 26, 2013 21:21 |
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Well, that was a real good Iron Man run that went bad due to the bullshit "Random dude comes in to take one of your titles" It's pretty clear I'm going to lose, as his 20,000 guys rolled over my 11,000. Is he just going to take my King of Norway crown and go independent with it? Or does te fact I'm the Emperor of Scandanavia mean that he just gets vassaled? I'm not going to lie, losing my heartland to bullshit like that is going to sting if that's the case, especially when the guy who did it has an unlimited duration 15,000 man stack that could take on pretty much all comers.
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# ? Nov 26, 2013 23:54 |
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Alectai posted:Well, that was a real good Iron Man run that went bad due to the bullshit "Random dude comes in to take one of your titles" It's not the end of the world.
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# ? Nov 27, 2013 00:50 |
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Is it ever possible for the player to get infinitely loyal superpowered mercs? Losing a game to that sucked.
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# ? Nov 27, 2013 01:04 |
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So, I'm trying to create a mini-mod to change some country colors. I have /CrusaderKingsII/mod/Color_Change/common/landed_titles/landed_titles.txt with the appropriate color values changed. In my mod folder I have a "CC.mod" folder with the following lines. name = "Color Change" path = "mod/Color Change" user_dir = "Color Change" replace_path = "common/landed_titles" replace_path = "landed_titles" nothing is changed and I have men with listed causes of death as childbirth. What did I do wrong?
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# ? Nov 27, 2013 01:16 |
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You forgot the _ apparently? Males dying in childbirth is a vanilla bug, I've already read about it elsewhere.
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# ? Nov 27, 2013 01:41 |
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# ? Jun 4, 2024 17:17 |
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So, with regard to the Mongol Empire at the Genghis Khan start, is it better to put my demesne in the nice Persian duchies and miss out on access to the steppe warrior/riding grounds or go for the shittier steppe provinces?
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# ? Nov 27, 2013 02:27 |