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So I'm about to build a new PC to run Skyrim fully modded at max settings. I have one question, is it worth it to get a video card with 4gb of VRAM or is 2gb enough? I do plan on using pretty much every single high res 2048k texture pack I can find. Thanks!
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# ? Nov 28, 2013 03:09 |
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# ? Jun 5, 2024 23:49 |
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QuantumButler posted:I've been wondering, is there a Skyrim equivalent of the "FengShui" mods from Fallout 3 and New Vegas? They allowed you to accurately place items for spergy decoration purposes and lock them into place, that'd be real helpful in Skyrim, it'd be nice to keep things from flying fifty feet away when Lydia inevitably decides to walk past your carefully arranged mound of cheese. SkyTweak has spergy item placing controls. Once its in place change its animation to keyframed and it will stay until you pick it up. Build a fort of cheese and fear nothing!
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# ? Nov 28, 2013 03:28 |
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LtSmash posted:SkyTweak has spergy item placing controls. Once its in place change its animation to keyframed and it will stay until you pick it up. Build a fort of cheese and fear nothing! Awesome, thanks! I'll try SkyTweak.
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# ? Nov 28, 2013 03:38 |
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ManSauceGuzzlr posted:So I'm about to build a new PC to run Skyrim fully modded at max settings. I have one question, is it worth it to get a video card with 4gb of VRAM or is 2gb enough? I do plan on using pretty much every single high res 2048k texture pack I can find. Thanks! I have a 2gb 670 and Skyrim doesn't struggle at all with huge textures at 2560x1440.
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# ? Nov 28, 2013 03:39 |
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Inverness posted:Anyone have some opinions on the Resplendent Racials package? Does it seem well balanced? I know I found one overpowered combination while using the Aurora Doomstone package with it. Being Argonian and having the Atronach sign gives you virtually infinite magicka due to the Histborn magicka regeneration combined with the low cost of spells from the Atronach sign. I'm using it and really like it. I use it and the Doomstone mod together without any major issues with balance. I'm sure there are some abusive possibilities if used together, but that's no different really from the base game. I really like the variety of enemy racials for combat, like basically being unable to kite nords/khajiit and the crazy-but-fun bosmer NPC racial that makes them invisible in combat at full life.
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# ? Nov 28, 2013 03:56 |
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Al Cu Ad Solte posted:Looking for a nice, long dungeon mod that I can preferably start playing at low levels so I can recreate some Ultima Underworld goodness. Conan Hyborian Age is a good dungeon mod. There are Trolls though, so define low level.
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# ? Nov 28, 2013 05:31 |
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Arcsquad12 posted:Conan Hyborian Age is a good dungeon mod. There are Trolls though, so define low level. I'll give it a shot. It recommends being level 10, that's not so bad. Anybody got any others?
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# ? Nov 28, 2013 05:39 |
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Bah, Requiem is too loving tedious to be worth the hassle. Just gonna go back to SPERG and deadly combat.
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# ? Nov 28, 2013 05:47 |
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poptart_fairy posted:Bah, Requiem is too loving tedious to be worth the hassle. Just gonna go back to SPERG and deadly combat. I like Speag, and Duel Combat Realisim.
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# ? Nov 28, 2013 07:14 |
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Can someone give me a rundown on modding textures? I want to use the ones listed in the OP, but I'm confused about which I should install first. For example, do I install Book of Silence first, or the HD 2k texture packs? And then all the water/fire/flora mods?
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# ? Nov 28, 2013 07:38 |
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Factum est posted:Can someone give me a rundown on modding textures? I want to use the ones listed in the OP, but I'm confused about which I should install first. For example, do I install Book of Silence first, or the HD 2k texture packs? And then all the water/fire/flora mods?
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# ? Nov 28, 2013 07:43 |
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Probably asked and answered before, but is there a way to turn off this garish armor glow-warp effect that Requiem added to the game? I can't even get to the chopping block in Helgen without wanting to uninstall this poo poo.
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# ? Nov 28, 2013 18:40 |
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Anyone have a solution to fix the lip sync issues introduced with 1.9? I don't think Been hesda will ever release a patch again. I know it is an engine bug, but I want to just make sure.
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# ? Nov 28, 2013 22:41 |
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Dead Man Posting posted:Anyone have a solution to fix the lip sync issues introduced with 1.9? I don't think Been hesda will ever release a patch again. And yeah, I would not expect another patch for Skyrim from Bethesda. The best we can hope from them is that they will have fixed the issue for FO4's engine.
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# ? Nov 28, 2013 23:07 |
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Just got the Legendary Pack of Steam and don't really want to deal with overhaul mods or managers. Did I do this right?
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# ? Nov 28, 2013 23:32 |
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sauer kraut posted:Did I do this right? Looks good to me!
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# ? Nov 29, 2013 00:14 |
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File Access Interface for Skyrim Scripts (FISS) An easy to use interface for modders to save&reload in-game variables to/from file. Great for transferring MCM settings across different game saves. This looks promising, if only to allow people to transfer MCM settings from save-file to save-file.
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# ? Nov 29, 2013 02:16 |
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sauer kraut posted:Just got the Legendary Pack of Steam and don't really want to deal with overhaul mods or managers. What about the high res texture DLC?
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# ? Nov 29, 2013 02:36 |
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Anyone know of a crappy looking player home for new players? Something like a lovely one bedroom apartment/hovel type deal.
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# ? Nov 29, 2013 03:55 |
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Red Mundus posted:Anyone know of a crappy looking player home for new players? Something like a lovely one bedroom apartment/hovel type deal. Expanded Towns and Settlements adds a lovely one room player house in Riverwood.
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# ? Nov 29, 2013 04:50 |
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Anyone know of a mod that lets you transfer enchantments from one item to another? The Epic Shout Package mod adds some rad greybeard robes that I want to use but not enough to forgo my current stock mage robes.
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# ? Nov 29, 2013 05:09 |
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Inverness posted:Anyone know of a mod that lets you transfer enchantments from one item to another? The Epic Shout Package mod adds some rad greybeard robes that I want to use but not enough to forgo my current stock mage robes. I've looked for a mod like that for a while, with no luck. It's one of the few things that I'm not sure if the engine even allows, since I've not seen it done. I think I even went so far as to enchant an item on a different character and try to copy the item ID to import into another game and it didn't seem to work. Also, silent unarmed mod... never found one, don't know why it doesn't seem to exist.
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# ? Nov 29, 2013 05:37 |
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graynull posted:I've looked for a mod like that for a while, with no luck. It's one of the few things that I'm not sure if the engine even allows, since I've not seen it done. I think I even went so far as to enchant an item on a different character and try to copy the item ID to import into another game and it didn't seem to work.
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# ? Nov 29, 2013 05:43 |
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Is ProjectENB designed to run on high end PCs? I have 8 gigs of RAM and a GTX 560 TI, but trying to to run ProjectENB killed my framerate to 15-20 FPS, 25 if stationary and there's no active motion onscreen.
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# ? Nov 29, 2013 06:35 |
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Inverness posted:SKSE should have made that possible. I believe I remember reading about one for Oblivion that let you put an item in one container and transfer the enchantment on it to the item in the other container. Player made enchants are not currently possible, but are slated for the next SKSE release. If its a pre-enchanted item that's doable, but only for base items at the moment. You could give every greybeard robe the mage robe enchant but not restrict it to only the copy of the robe you currently have. I think the next SKSE will change that too but I'm less certain. If you are happy with changing the base item's enchantment I could whip that up in like 15 minutes tomorrow. Alternately its easy to make a new mod with a duplicate armor with the new enchant using the ck/tesEdit.
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# ? Nov 29, 2013 06:37 |
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Can anyone recommend a mod for the Thieves Guild questline that allows me to complete it without agreeing to eternal servitude?
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# ? Nov 29, 2013 10:00 |
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Anybody know how to change the darkness level during night when using CoT? I can't seem to find any settings for the mod after installing it but dumbly leaving night values at vanilla.
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# ? Nov 29, 2013 10:00 |
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Factum est posted:Anybody know how to change the darkness level during night when using CoT? I can't seem to find any settings for the mod after installing it but dumbly leaving night values at vanilla.
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# ? Nov 29, 2013 10:05 |
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Raygereio posted:The download should have included optional plugins for night brightness. There are 9 options during install, going from Vanilla to near cave darkness (technically realistic in a society without widespread electrical light usage), in the same menu as choosing interior light level settings.
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# ? Nov 29, 2013 10:19 |
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The Lone Badger posted:Can anyone recommend a mod for the Thieves Guild questline that allows me to complete it without agreeing to eternal servitude? The eternal servitude happens after you're dead. if you play Skyrim enough you end up pledged to a half dozen of so demigods upon shuffling of Skyrim's mortal coil. Seeing as how the game never lets you have an afterlife and if it did you'd probably be able to kill whatever tried making a slave out of you it's probably never going to be an issue.
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# ? Nov 29, 2013 16:57 |
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LtSmash posted:Player made enchants are not currently possible, but are slated for the next SKSE release. If its a pre-enchanted item that's doable, but only for base items at the moment. You could give every greybeard robe the mage robe enchant but not restrict it to only the copy of the robe you currently have. I think the next SKSE will change that too but I'm less certain. I'd prefer a way to only deal with the enchantment on particular instances of an item. Though I believe Oblivion solved this problem by creating a clone of the item base for your save and then messing with the enchantment on that so it wouldn't affect other things. Is this working with SKSE?
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# ? Nov 29, 2013 17:31 |
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Inverness posted:It isn't a problem for player-made enchantments since you could just make the enchantment yourself again on the new item. Also, changing the base isn't cool either, so I'm not interested in that. No. For some reason Beth deleted basically all the code that let that actually work from Skyrim. The TempClone function was readded by SKSE but for practically everything it either returns garbage or crashes the game. They are working on making it work for armor for the next version though. But despite baking tons of things into saves skyrim also deleted the old serialization code so forms can't be added to saves. So tempClones (and all changes to existing forms) vanish after the current play session. This can be worked around with maintenance scripts that recreate them so long as you can keep track of where they are. Papyrus doesn't support dynamically allocated memory so you are limited to a specific number of items that can be tracked based on whatever the mod author decides to support. It might be a moot point anyway since SKSE will be adding some new ObjectReference functions which might allow for directly changing a specific copy of an item. Creating a custom patch is easy though and doesn't involve waiting for skse to update.
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# ? Nov 29, 2013 18:00 |
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Torka posted:Expanded Towns and Settlements adds a lovely one room player house in Riverwood. Cool, thanks!
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# ? Nov 29, 2013 18:50 |
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To you guys using crazy-ridiculous textures and graphics mods - how do you deal with the RAM hard cap? I've been using a bunch of new textures and I find my fps suddenly slowing into <1 until the game freezes completely. Sometimes its random but in other places, like the bridge outside Windhelm, it's repeatable 9 times out of 10. It's mostly just a guess that it's RAM as it always seems capped out when I tab out to kill the process. But to be honest I don't really know what I'm talking about either
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# ? Nov 29, 2013 19:01 |
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Strategic Tea posted:To you guys using crazy-ridiculous textures and graphics mods - how do you deal with the RAM hard cap? I've been using a bunch of new textures and I find my fps suddenly slowing into <1 until the game freezes completely. Sometimes its random but in other places, like the bridge outside Windhelm, it's repeatable 9 times out of 10. I'm not running any sort of HD/Graphic mods (short of the stock one provided by Bethesda) and I get crazy lag outside of whiterun and on the bridge to Windhelm. I would love to know what the cause of it was.
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# ? Nov 29, 2013 19:02 |
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If you're using High-Res textures, then the problem might be that they're poorly optimized. Have no idea about the stock Bethesda HD textures though. Do you have the Unofficial HiRes Patch installed?
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# ? Nov 29, 2013 19:26 |
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Scyantific posted:If you're using High-Res textures, then the problem might be that they're poorly optimized. Have no idea about the stock Bethesda HD textures though. Do you have the Unofficial HiRes Patch installed? Yep. I've already tried disabling most of my landscape textures. It seems to have helped, but I just ran into what looks like another repeatable crash. I'll keep removing stuff and see if I find anything.
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# ? Nov 29, 2013 19:38 |
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Scyantific posted:If you're using High-Res textures, then the problem might be that they're poorly optimized. Have no idea about the stock Bethesda HD textures though. Do you have the Unofficial HiRes Patch installed? I do not. I'll have to give that a try.
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# ? Nov 29, 2013 19:39 |
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Does using a shield count as having armour on? I ask because I want to revisit my unarmed and shield Khajit Captain America concept and SPERG's unarmoured bonus perks in Alteration and Pickpocket would make it work well. Sadly it means I can't don massive metal gauntlets for extra damage because that would deactivate those bonuses, which is a shame because it would look hilarious.
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# ? Nov 29, 2013 20:00 |
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# ? Jun 5, 2024 23:49 |
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The Atronach stone using that Aurora Doomstone package seems really overpowered. I have yet to run out of magicka in a fight. In between fights I can just use the lesser power to refill my magicka at the expense of health and then just use the basic healing spell which leaves me with full health and 95-97% magicka. When I used the ritual stone I found that the passive ability wasn't much use because the raised minions didn't stay around long enough to be useful in the next fight. I'm not one to rush through dungeons and miss loot so it isn't a good fit. At this point I think I'll stick with Resplendent Racials and just not use this.
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# ? Nov 29, 2013 20:25 |