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LibbyM
Dec 7, 2011

This might seem like kind of a dumb question, but is there a mod to make it so resting heals you without anyone in the party with healing spells? It's more of a convenience thing so I don't have to back track to heal a lot, if I want to 2 person party without a healer. (BG1)

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DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Dyahaha, that polar bear the guy sends you across the bridge to kill is actually kind of mean. Doubly so if you Charm Animal it and send it after the Gibberling horde up north.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

DeathChicken posted:

Dyahaha, that polar bear the guy sends you across the bridge to kill is actually kind of mean. Doubly so if you Charm Animal it and send it after the Gibberling horde up north.

I had Jaheira charm the bear with her ring of animal control and used him to attack the nobleman. I found out hilarious, but I ended up taking a huge rep hit.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I'm running through BG2 cleric-less and there are points at which it's really a pain. Jaheira's custom raise dead spell is bugged, so you need to stock up on raise dead scrolls from temple stock or get a wand of resurrection if your guys bite it (except for Hexxat, who has her Nameless One thing going) until your druid gets the mass raise HLA. Restoration is actually much more of a problem when Bodhi's Brodhis jump you in the streets - having just one divine spellcaster means that you can't really cover your rear end with negative plane protection very well (and when trying to pre-buff, you're not going to have much in your first spell's gas tank once the last spell is cast), and in Watcher's Keep when you're going up against all manner of tough level draining devils and demons, it really sucks. Gotta keep up on temple restoration scrolls for that too. But beyond that, it's not terrible.

Oh, and the trimming of Jaheira's special spell list means you won't get Zone of Sweet Air, which is frequently useful.

And since I haven't seen it mentioned anywhere else, looks like Overhaul put in an evil Carsomyr analogue - Ir'revrykal, a +5 two-handed githyanki sword wielded by a mook on the fourth floor of Watcher's Keep. Not quite as useful - it subs out dispel ability for charm immunity and goes hard against good creatures but otherwise has the same stats. Only Blackguards need apply.

Basic Chunnel fucked around with this message at 07:38 on Nov 29, 2013

Tenacious J
Nov 20, 2002

About to start my first official play through of Baldur's Gate 2.

I've decided on a party with Imoen, Aerie, Keldorn, Mazzy, and Jan. What would be a good class to roll for this group? I have no idea what would compliment the group, but I was sort of thinking about a Cleric, Paladin, or Sorcerer. Ideas?

John McCain
Jan 29, 2009
You're pretty arcane-heavy (not that that's a bad thing). Melee or divine caster would probably work out pretty well. Perhaps a MC Ranger/Cleric or a level 9 dualclass.

Tenacious J
Nov 20, 2002

John McCain posted:

You're pretty arcane-heavy (not that that's a bad thing). Melee or divine caster would probably work out pretty well. Perhaps a MC Ranger/Cleric or a level 9 dualclass.

Sounds good, thanks. I'm a noob - any suggestions on weapon proficiencies? Other general tips for this class?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

A cleric's best weapon is going to be flails, if not just for the Flail of Ages. Maces are least good, but there are some good hammers.

Skellybones
May 31, 2011




Fun Shoe
When should I dual-class Imoen to Mage for my two-char run? I've got her to Thief 3 now, mostly for the hp and lockpicking.

Tenacious J
Nov 20, 2002

Pure class ranger and cleric? Or would it be a disadvantage to take the stalker kit?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Stalkers don't have a great upshot, tbqh. demihuman multiclass cleric/ranger is unbeatable. Whether to take pure ranger or cleric depends on what you want your party composition to be.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Shadeoses posted:

When should I dual-class Imoen to Mage for my two-char run? I've got her to Thief 3 now, mostly for the hp and lockpicking.

Thief doesn't really have any major breakpoints you need to hold out for, so basically however long it takes for you to get the skills you want. Level 5 or 6 is probably fine if you just want locks and traps, especially if you're willing to give Imoen the Dexterity tome to raise her skills a bit more.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch
Is the BG2EE combat log busted or something? I just started really paying attention to it and something's hosed up somewhere in regards to offensive magic. Example: Edwin's level 12 currently, just cast a fireball in the middle of a fight against a pack of monsters and this is what I got

Edwin did 7 damage to Mutated Gibberling
5 dmg
7 dmg
6dmg
8 dmg
5 dmg
4 dmg

and hit my party for the same. I've tried it 5 or so times now and at no point does a fireball which should be 10d6 at this point do more than 9 damage, regardless of saving throw. It shouldn't even be possible for the goddamn fireball to do less than 10 on a failed save :psyduck:

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer
Isn't Edwin a conjurer and barred from evocation or am I remembering wrong?

General Emergency
Apr 2, 2009

Can we talk?

Tenacious J posted:

Sounds good, thanks. I'm a noob - any suggestions on weapon proficiencies? Other general tips for this class?

Flails are a favorite for ranger/clerics thanks to the Flail of Ages, which is one of the best weapons in the game. If you are going to dual class instead of multiclassing, make sure you put your proficiency points in weapons a cleric can use. You get free dual wielding from the ranger class, so focus on one handed weapons. Not much else to it. Ranger/clerics are really powerful since they have access to both druid and cleric spells. You get to throw bees at people while calling down holy fire. It's pretty drat fun.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.

Mordaedil posted:

Isn't Edwin a conjurer and barred from evocation or am I remembering wrong?

An enchanter would be barred from evocation. A conjuror is banned from divination.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch

Mordaedil posted:

Isn't Edwin a conjurer and barred from evocation or am I remembering wrong?

He's a conjurer but they're banned from divination, not evocation. He can most definitely cast all the fireballs in the world, they're just really lovely

Insurrectionist
May 21, 2007
So, I was looking at the list of new-found magic items on the official forums and (obviously whole game spoilers) man, why does Hexxat get basically nothing whatsoever? All the others get some great items, specifically Dorn gets several amazing ones, and Neera/Rasaad gets a few great ones and tons of okay to good stuff, most ofit with fun if not terribly powerful effects. Meanwhile Hexxat gets...one mediocre dagger, and that's it. Oh, and two slots taken up by a necklace (does it do anything?) and the cloak. I mean, it was already obvious that despite people's initial worries, she doesn't hold a candle to Dorn (or Edwin, Aerie, Sarevok) in the 'overpowered' department, between being a single-class thief and mediocre daylight stats - hell, even vastly outleveling all my other characters, her THAC0 is complete poo poo - significantly worse than Dorn/my MC even with regular stats, worse than unbuffed (except 18/00 str) Viconia with the cloak on - and this is just putting her further behind. Apparently there was supposed to be a cloak upgrade that got cut due to technical limitations, which makes me wonder what those limitations could be, but considering that slot's mandatory anyway, even adding it wouldn't make me impressed with her loadout.

Insurrectionist fucked around with this message at 08:46 on Nov 29, 2013

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
It's the annoyance of the 3 BG1 NPC mages. Dynaheir can't cast sleep and Xan can't cast magic missile, web or fireball (though he can cast skull trap). While Edwin can do both, he can't cast identify for all the magic loot you'll collect. Kind of makes me want to pull out my hair when I'm playing through as a non-wizard and trying to decide which one I want in the party.

amanasleep
May 21, 2008

MrTheDevious posted:

Is the BG2EE combat log busted or something? I just started really paying attention to it and something's hosed up somewhere in regards to offensive magic. Example: Edwin's level 12 currently, just cast a fireball in the middle of a fight against a pack of monsters and this is what I got

Edwin did 7 damage to Mutated Gibberling
5 dmg
7 dmg
6dmg
8 dmg
5 dmg
4 dmg

and hit my party for the same. I've tried it 5 or so times now and at no point does a fireball which should be 10d6 at this point do more than 9 damage, regardless of saving throw. It shouldn't even be possible for the goddamn fireball to do less than 10 on a failed save :psyduck:

Fireball does 5 damage on a failed save. The combat engine rolls for the guaranteed damage for a failed save, then rolls the save. If the save fails, another roll is made for the other "half" of the damage. All rolls are independent however. The real question is how a 10d6 fireball can roll a 4 for "half" the damage when the minimum is 10.

Corvinus
Aug 21, 2006
Was Edwin fatigued, or did the targets have any Luck buff or fire resistance?

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch

amanasleep posted:

Fireball does 5 damage on a failed save. The combat engine rolls for the guaranteed damage for a failed save, then rolls the save. If the save fails, another roll is made for the other "half" of the damage. All rolls are independent however. The real question is how a 10d6 fireball can roll a 4 for "half" the damage when the minimum is 10.

This is probably it somehow since it explains why I was getting 2 damage reports per target. It still doesn't really make sense though since I've still not seen a single hit for over 9 damage from Edwin, even on ones without the Saving Throw message.

He isn't bitching about fatigue and my PC F/M at level 8 mage's fireballs are hitting for normal amounts of damage, so I'm just gonna hope he stops being poo poo soon

voiceless anal fricative
May 6, 2007

Insurrectionist posted:

So, I was looking at the list of new-found magic items on the official forums and (obviously whole game spoilers) man, why does Hexxat get basically nothing whatsoever? All the others get some great items, specifically Dorn gets several amazing ones, and Neera/Rasaad gets a few great ones and tons of okay to good stuff, most ofit with fun if not terribly powerful effects. Meanwhile Hexxat gets...one mediocre dagger, and that's it. Oh, and two slots taken up by a necklace (does it do anything?) and the cloak. I mean, it was already obvious that despite people's initial worries, she doesn't hold a candle to Dorn (or Edwin, Aerie, Sarevok) in the 'overpowered' department, between being a single-class thief and mediocre daylight stats - hell, even vastly outleveling all my other characters, her THAC0 is complete poo poo - significantly worse than Dorn/my MC even with regular stats, worse than unbuffed (except 18/00 str) Viconia with the cloak on - and this is just putting her further behind. Apparently there was supposed to be a cloak upgrade that got cut due to technical limitations, which makes me wonder what those limitations could be, but considering that slot's mandatory anyway, even adding it wouldn't make me impressed with her loadout.

Hexxat has innate 1HP/5seconds regeneration, immunity to level drain, poison and disease, 20 Strength and Dexterity, can't be chunked and automatically resurrects. Her non-removable necklace is a pretty small price to pay. Her cloak is hardly a problem, apart from ambushes I can think of like 5 fights that occur outdoors in BG2 and none of them are at all difficult. Other than that she never needs to be wearing it in combat.

voiceless anal fricative fucked around with this message at 09:27 on Nov 29, 2013

Insurrectionist
May 21, 2007

fong posted:

Hexxat has innate 1HP/5seconds regeneration, immunity to level drain, poison and disease, 20 Strength and Dexterity, can't be chunked and automatically resurrects. Her non-removable necklace is a pretty small price to pay. Her cloak is hardly a problem, apart from ambushes I can think of like 5 fights that occur outdoors in BG2 and none of them are at all difficult.

The chunk/resurrect parts aren't really that important unless you're running ironman or similar. (New NPC spoilers) The other bonuses are nice, but they're EASILY balanced by her being a single-class thief. Most of the fun stuff with UAI or backstab REALLY wants dual or multi-class, except plain old staff backstabbing (and backstab only works on select enemies). I mean, she's already really not pulling her weight very well in SoA chapter 2, and the others are only going to get stronger - Dorn's ridiculous armor, helm (if you pick that quest-solution) and mega-sword can carry him on their own, and Neera and Rasaad are both classes that get progressively better as you get further into SoA and ToB. I'd be more okay with it if the other NPCs were in line with the original ones and didn't get so much ridiculous stuff. The cloak is super loving annoying because you keep accidentally putting her in the sunlight after fighting inside/at night. As for outside fights, there's at least 2 new, somewhat challenging ones just from Dorn's quest alone, tons of stuff in Suldanesselar, a good number of stuff in ToB, just from the top of my mind.

Insurrectionist fucked around with this message at 09:41 on Nov 29, 2013

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch
I'm about to start the Imoen rescue stuff even though I'm nowhere close to done with all the stuff I was planning on doing first just because I want to replace Hexxat. I don't mind the spoilered issue, but a single class thief is really loving useless compared to the rest of my party. She's more useless than Rasaad and Rasaad still can't even damage 90% of the poo poo I fight.

Question for someone who's used her and Keldorn longer though He's obviously preparing to butcher her like he's already butchered my sweet Viconia, but also she can't permanently die...what happens when he tears into her and she just resurrects? Fucker is so lucky paladins are amazing

MrTheDevious fucked around with this message at 09:59 on Nov 29, 2013

Slashrat
Jun 6, 2011

YOSPOS
It's been a while since I've played BG2? Can anyone tell how the keep/sanctum/personal-base questlines handled dual- or multi-classed main characters that would qualify for more than one?

Sleep of Bronze
Feb 9, 2013

If I could only somewhere find Aias, master of the warcry, then we could go forth and again ignite our battle-lust, even in the face of the gods themselves.
All the strongholds you could qualify for are available but you may not actually choose more than one. G3 tweaks has a component to allow you to choose all the ones you qualify for, or all the strongholds whether you have the appropriate class or not.

MrTheDevious
May 7, 2006

Ahh nostalgia, you cruel bitch
Use the G3 tweaks thing to get all of them then gently caress the thieves guild and its stupid bullshit requirements.

Figured out Edwin's problem, apparently haste can fatigue when it wears off. At least now I know why my fireballs suck :v:

Lemon-Lime
Aug 6, 2009

Suspicious posted:

It's the annoyance of the 3 BG1 NPC mages. Dynaheir can't cast sleep and Xan can't cast magic missile, web or fireball (though he can cast skull trap). While Edwin can do both, he can't cast identify for all the magic loot you'll collect. Kind of makes me want to pull out my hair when I'm playing through as a non-wizard and trying to decide which one I want in the party.

I ended up using EEKeeper to change Dynaheir to a normal Mage, because man, what kind of idiot specialises their Mage, that's suboptimal as all hell when you're the only MU in the party.

For anyone who wants to know how to do this (this is based on Rascyc's info post from a few pages back, but I found there was some more stuff that needed to be done):

Set the NPC's level to 0, and their max/current HP to 0 (this should automatically be converted to 1HP ignoring Con bonuses once you load your save). Set their attacks to 1, their ThAC0 to 20 and their AC to 10. You shouldn't need to touch proficiencies, but that's easy to fix if they accidentally end up with one more than they should. Use this page to figure out what their level 1 saves should be, and set their saves to those (only really applicable if the NPC is above level 3, but whatever).

Save the changes, then load your game and level that character up. They'll end up with the right HP/AC/ThAC0/spell progression/etc. for their level.

e; vv eh, it takes me approximately 30 seconds to do and works without fail for everyone including the PC. Swings and roundabouts.

Good to know the level 1 NPC mod actually works for BGEE, though, thanks. vvv well there you go.

Lemon-Lime fucked around with this message at 13:48 on Nov 29, 2013

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
That's way more complicated than downloading the Level 1 NPC mod and letting it do all the character editing for you.

John McCain
Jan 29, 2009
The Level 1 NPC mod is not compatible with either BG1EE or BG2EE.

TjyvTompa
Jun 1, 2001

im gay

cheesetriangles posted:

Going thru the stronghold maze on my solo f/m/c and got to the part where you were judged. The game freaked out and suddenly the judge was a mind flayer and instant killed me. I have no idea what is going on.

If you "fail" the test the judge will spawn a mind flayer for you to die to, maybe this is what happened? I have no idea what makes the judge think you fail the test, I answered all the questions correctly and still got to meet the mindflayer. I beat it by casting "slay living" and reloading until it hit on the first attack and killed it.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

MrTheDevious posted:

Question for someone who's used her and Keldorn longer though He's obviously preparing to butcher her like he's already butchered my sweet Viconia, but also she can't permanently die...what happens when he tears into her and she just resurrects? Fucker is so lucky paladins are amazing
Generally whenever party members duke it out they are automatically removed from your party, so whoever dies is Dead. Maybe someone will update that tweak pack for BG2 that neuters party duels. Having Hexxat in your party unfortunately means there are no decent fighting clerics that can join it.

Meanwhile, has anybody used the pro-magic exploit on Kangaxx yet? Cuz I cast it on him and he still imprisoned me. Maybe because he started casting before it went up? But the shield was definitely up when the spell completed. Next time I'll send Minsc to get deep-sixed and just Freedom him out after the fight.

voiceless anal fricative
May 6, 2007

Insurrectionist posted:

The chunk/resurrect parts aren't really that important unless you're running ironman or similar. (New NPC spoilers) The other bonuses are nice, but they're EASILY balanced by her being a single-class thief. Most of the fun stuff with UAI or backstab REALLY wants dual or multi-class, except plain old staff backstabbing (and backstab only works on select enemies). I mean, she's already really not pulling her weight very well in SoA chapter 2, and the others are only going to get stronger - Dorn's ridiculous armor, helm (if you pick that quest-solution) and mega-sword can carry him on their own, and Neera and Rasaad are both classes that get progressively better as you get further into SoA and ToB. I'd be more okay with it if the other NPCs were in line with the original ones and didn't get so much ridiculous stuff. The cloak is super loving annoying because you keep accidentally putting her in the sunlight after fighting inside/at night. As for outside fights, there's at least 2 new, somewhat challenging ones just from Dorn's quest alone, tons of stuff in Suldanesselar, a good number of stuff in ToB, just from the top of my mind.

True I wasnt thinking of Suldanesselar.

Dorn really isnt that great. He was good in BG1 mainly for his 19str but in BG2 he doesnt stack up to Korgan or Sarevok, or if you take the path that costs him his Blackguard powers he doesnt even compare to Minsc.

Hexxat isnt super powerful I agree, not in the same league as Keldorn/Aerie/Haer'dalis, but none of the new NPCs are. She's decent enough, a damnside better than Yoshimo, and to be honest I'd take her over Dorn.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Dorn offered me nothing except a less verbose male Viconia variant. What a dull character premise. Did they at least fix the non-recognition of romance denial, or was that even a bug to begin with? I don't even know how such a romance would play out in a way that isn't BG2 "therapy gently caress" standard. At least Neera's romance is entirely devoid of angst. Her response to Bodhi's insinuations were actually really funny (and I suspect, a sneaky shortcut around the nightmare that coding SoA romance plots post-Lanthorn retrieval surely is).

King Doom
Dec 1, 2004
I am on the Internet.
As a pure thief Hexxat gets access to the most hilariously broken ability in game though, The spike trap! She's my dedicated dragon exploder and makes so many fights soooooooooooo much easier in ToB. I mean, you could take Jan but as a mage/thief he should be buying all the epic spells anyways, and he takes longer to get them I think.

Nuclear War
Nov 7, 2012

You're a pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty girl
I've run into a bug on the third paladin stronghold quest, and it's stopping me from progressing further.

I get to the house where I'm supposed to protect Tyrianna, but all that happens is every ten seconds she says she won't talk to me, even if I have to be there or something like that. According to the guide I'm supposed to tell her to go upstairs, but there're no dialogue options. I can't reload, because I was stupid enough to quicksave once I got there, and then went upstairs, causing it to autosave. Is there a workaround for this?

Insurrectionist
May 21, 2007

fong posted:

Dorn really isnt that great. He was good in BG1 mainly for his 19str but in BG2 he doesnt stack up to Korgan or Sarevok, or if you take the path that costs him his Blackguard powers he doesnt even compare to Minsc.


I don't agree, certainly he gets much, much weaker if you lose him his powers (as well as the badass helm) but otherwise he's a monster. His ToB armor is ridiculous, he gets both nega-Carsomyr AND an amazing anti-Watcher's Keep sword (I assume, given they're in the game and unlike Hexxat's other cloak, not unimplemented apparently), the helm gives him a load of immunities if you get it, his aura is great, his life-drain is great, poison weapon is quite useful, he can cast motherfucking Draw Upon Holy Might. Seriously, forget about Hexxat's stats, already at level 12 he passes her with 21 Str, 20 Dex using that, and it also makes up for his low con. Draw Upon Holy Might beats out Korgan and his extra saves and Grandmastery on its own. He also gets armor of faith (hello free 25%+ reduction to all damage in ToB), and Sanctuary for emergencies. This guy WAY outclasses Sarevok, I don't know what you're smoking.

Neera's also really strong, but mainly because all Wild Mages are strong. Rasaad's less so, but again, while weak compared to a PC monk, the fact that monks are really quite good in ToB, and he's the only NPC monk, still means he's very good compared to the other NPCs. Hexxat's problem is that you don't REALLY need more than Imoen's base thieving skills plus a variety of gear that boosts it and some potions for special situations. And beyond those she offers very little, being unable to dual class, or even have a kit. Well, I'd imagine a lot of people are using EEKeeper or the like to give her one, but you know.

Insurrectionist fucked around with this message at 14:12 on Nov 29, 2013

King Doom
Dec 1, 2004
I am on the Internet.
Anyone want to tell me how you start Hexxat's ToB questline? Just got given the Casque of Imprisonment in Amkethran and I have no idea what to do with it. Can't equip or use it at all.

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Captain Oblivious
Oct 12, 2007

I'm not like other posters
The problem with Evil Carsomyr is that damage bonuses versus Good are essentially worthless. Most of the poo poo you fight in the game is evil no matter what.

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