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Jerusalem
May 20, 2004

Would you be my new best friends?

Ciaphas posted:

That dick lost 50 cool points in ME2 for :turianass: so that just puts him back at square one :colbert::colbert:

Turians play a long game, plus they start with bonus cool points for being walking birdman-dinosaurs. :colbert::colbert::colbert:

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mastajake
Oct 3, 2005

My blade is unBENDING!

Vigilance posted:

He's about as helpful as the council is in Me1, which is to say he points Shepherd in a general direction and expects Shepherd to take care of the rest. That's....not all that helpful really.

Spectres aren't c-sec though. They're essentially black ops "hey go do this by any means necessary and we'll pay you for it cause you're the best" type of agents. For the stuff they don't have the time for or can't stomach. Giving them tons of support and guidance just defeats the purpose.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

mastajake posted:

Spectres aren't c-sec though. They're essentially black ops "hey go do this by any means necessary and we'll pay you for it cause you're the best" type of agents. For the stuff they don't have the time for or can't stomach. Giving them tons of support and guidance just defeats the purpose.

They don't give you any support at all though. Your ship is given to you by the Alliance, and you don't get any funding from the council for your mission. At least not that I can recall. In Me2 when you succeed during missions Cerberus pays you. They also invest heavily in your success.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Ciaphas posted:

That dick lost 50 cool points in ME2 for :turianass: so that just puts him back at square one :colbert::colbert:
I'm still pissed you never got to bring that up in your first meeting with the Council in 3.

:turianass: We are being annihilated by the Reapers on Palaven
:shepface: Ah yes, the "Reapers." I thought you had dismissed that claim? :yosbutt:

ThomasPaine
Feb 4, 2009

We have no compassion and we ask no compassion from you. When our turn comes, we shall not make excuses for the terror.

Loving Life Partner posted:

I always advise people to play ME1.

It's a chore at times, but I still think it a premium RPG experience, also it's the only time they get to enjoy the BIG Citadel experience (which I genuinely love, I guess ME3's is pretty big as well), and other little things.

The story is great, and the ending awesome. And it adds that much more attachment to the other 2 games.

I still think ME1 is better than 2 or 3 as an RPG, despite being short and a little clunky. I also missed the huge citadel and wish they'd expanded it in 2 and 3 rather than cutting it back (though I guess they did that a bit with the Citadel DLC). Together with the explorable planets (which I admit could have done with a bit more on them) it gave the universe a sense of scale that was really lacking in the last two games.

And lift conversations. I missed those.

Der Luftwaffle
Dec 29, 2008
Soooo wasn't there supposed to be a ME4 announcement at VGX tonight? What happened with that?

Veotax
May 16, 2006


Der Luftwaffle posted:

Soooo wasn't there supposed to be a ME4 announcement at VGX tonight? What happened with that?

No? Don't know why you thought there would be.

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Veotax posted:

No? Don't know why you thought there would be.

It was mentioned earlier in this thread.

Bobby Deluxe
May 9, 2004

Mass Effect 1 was more about the story than the Gears of War clone 2 and 3 kind of became.

Personally I thought the Geth fleet would have hosed off once they saw you kill their deity.

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Bobby Deluxe posted:

Mass Effect 1 was more about the story than the Gears of War clone 2 and 3 kind of became.

Nope

TomWaitsForNoMan
May 28, 2003

By Any Means Necessary

Der Luftwaffle posted:

Soooo wasn't there supposed to be a ME4 announcement at VGX tonight? What happened with that?

Some people (including me) thought the teases from N7 day might have been a prelude to a VGX reveal, but there was never anything more than speculation

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
This guy is doing a speedrun marathon playthrough of all 3 Mass Effect games:

http://www.twitch.tv/letterswords

TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.

Trast posted:

You don't really need to do a bunch in ME1 as a lot of the side quests that were going to matter ended up being forgotten. Plus if you miss anything you can fix the ME1 save in Gibbed before moving on to ME2.

Yeah. I guess it's true I don't have to start from scratch and do a playthrough with all the mako crap, that's what makes it take forever but I have yet to do a ME1 run without doing all of it.

There's some decent dialogue in some of the side missions I want her to see which is why I was looking for a good compendium of shots. If we play through we'll probably do easy and switch off. Really I just didn't want to have to see that game through one more time, we'll probably switch off playing for 2 and 3. I tried doing a ME1 run about a year ago and I got into side questing and then put it down and didn't pick it back up. The combat is such a goddamn slog most of the time.

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
I wonder if they ever considered letting you work for Cerberus in ME3. If you renegade ME2, you do it. Would have been interesting.

Elysiume
Aug 13, 2009

Alone, she fights.

Waltzing Along posted:

I wonder if they ever considered letting you work for Cerberus in ME3. If you renegade ME2, you do it. Would have been interesting.
Considering that Cerberus was a huge antagonist through the entire game, either they would have forced you to defect fairly early on or end up making twice as much content.

Everyone was already reluctant to work with you in ME2 because of how much they hated Cerberus. The Cerberus who became significantly more malicious in between 2 and 3. Goodbye Tali/Garrus, they never liked Cerberus. Kaiden/Ashley/Vega are definitely not joining Cerberus. EDI/Joker wouldn't either. You could theoretically have Javik, but Cerberus would more likely dissect him.

Other than the engine it would need to be almost all new levels, all new crew members, etc.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
They probably never considered it. It would be a fundamentally different game if it had Bethesda/Witcher/etc.-style factions.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
The same thing happens in Wing Commander IV. If you don't defect the second time you're offered to do so, it's a total you-are-hosed game over.

Sometimes I feel like I'm the only person who understands that no matter how much a company promises choice in a game, of course you're you're going to winnowed down to a few.

Bethesda deals with it by having the essence of time having a stroke, or sets sequels far enough away that the specifics of what came before don't matter. Blizzard deals with it by ensuring that each faction is the Player Faction in succession.

MisterBibs fucked around with this message at 03:36 on Dec 9, 2013

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Dr. Stab posted:

This guy is doing a speedrun marathon playthrough of all 3 Mass Effect games:

http://www.twitch.tv/letterswords


He just finished this now. Final time was 7 hours 51 minutes for the entire trilogy.

Lightning Knight
Feb 24, 2012

Pray for Answer

Dr. Stab posted:

He just finished this now. Final time was 7 hours 51 minutes for the entire trilogy.

Yeah, but how much of the games did he actually play?

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
He did exactly what was needed to finish each of them. That was the goal.

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.

Dr. Stab posted:

He did exactly what was needed to finish each of them. That was the goal.

How many people died in his suicide mission?

SgtSteel91
Oct 21, 2010

SubponticatePoster posted:

I'm still pissed you never got to bring that up in your first meeting with the Council in 3.

:turianass: We are being annihilated by the Reapers on Palaven
:shepface: Ah yes, the "Reapers." I thought you had dismissed that claim? :yosbutt:

While you can't throw the :turianass: back at him, you can call him out on not listening to you. To which he just says not to hold a grudge and that there are more important things to do than to point fingers/talons at each other.

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Rincewind posted:

How many people died in his suicide mission?

5, which is all but three of the people he had available. I guess three's the minimum to have an import to me3?


e:vvvvv
Adept, then Vanguard and Vanguard. The vanguard charge is just too good for a speedrun.

Dr. Stab fucked around with this message at 04:34 on Dec 9, 2013

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I think the minimum was two, actually.

Anyone know what classes he played?

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀
It may have been two actually. I'm having trouble looking at the VOD, so I just saw that prior to the terminator he had 5 people alive, and that his party members died. I forgot that some of the people left behind can die. Looks like only Grunt and Zaeed lived.

e: Times for each game: ME1: 2:01, ME2: 2:05, ME3: 3:30

Dr. Stab fucked around with this message at 04:57 on Dec 9, 2013

Unclouded
Jul 14, 2012

Vigilance posted:

Considering what useless assholes the council end up being in me2 and 3 it's probably better to have just let them die anyways. They do absolutely nothing to help.
I saw a really good theory on this in a fanfic recently. Everyone seems to forget that the Citadel is Reaper made. What's to prevent them from subtly indoctrinating the council to "dismissing" the threat or existence of the Reapers. It'd explain why neither council really acknowledges the proof of the reapers and makes a lot of sense in hindsight.

Jerusalem
May 20, 2004

Would you be my new best friends?

Unclouded posted:

I saw a really good theory on this in a fanfic recently. Everyone seems to forget that the Citadel is Reaper made. What's to prevent them from subtly indoctrinating the council to "dismissing" the threat or existence of the Reapers. It'd explain why neither council really acknowledges the proof of the reapers and makes a lot of sense in hindsight.

In Citadel, when you go into the archives you find evidence that the Council fully accepted/acknowledged that it was a Reaper you fought but continued to cover it up/deny it/call it a Geth Dreadnought in order to keep people from panicking. The funny thing is that they kept up that pretense to your face in ME2, even though in the archive when the VI scans you and picks up that you're a Spectre, it ditches the cover story and reveals the truth.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I guess it's because you were with Cerberus in ME2 or something. They didn't really consider Shepard a Spectre in ME2, it was just symbolic.

Lightning Knight
Feb 24, 2012

Pray for Answer
All the writing surrounding the Council post-ME1 was hosed. Hell, it was pretty hosed in ME1, too.

I still wish that the interlude between ME2 and 3 hadn't been left so much to the extended universe, so it wasn't so jarring for Cerberus to go from "small paramilitary terrorist organization" to "large militarized force able to harass the militaries of Council races (Salarians, the Citadel), and so that people who didn't read the comics/books would have a loving clue who Kai Lang is (cause I really, really didn't, until I looked it up).

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I knew who Kai Leng was going into ME3 so I was actually pretty stoked to see him in the game.

I have no idea how Cerberus was suddenly able to go toe-to-toe with actual militaries when in ME2 it took most of their money and resources to bring back Shepard and rebuild the Normandy.

Striking Yak
Dec 31, 2012
I didn't know who Kai Leng was and I didn't care because he wasn't gonna live very long after the Citadel. :stare:

As for Cerberus, I'd guess having Shepard on-side probably got them a lot more members/funding. And they're the only ones acknowledging the Reapers are coming and preparing for it, while the Council are denying they exist. Plus they've got Collector/Reaper tech from the base, which would make them a nice option for science/tech people...

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
I didn't know who Kai Leng was, and I didn't think it mattered. I figured he was just some Cerberus agent that became TIM's golden boy after Shepard left, and it didn't bother me that I didn't know anything else about his history. Though of course, it would've been better if we briefly met him in ME2.

Fojar38 posted:

I have no idea how Cerberus was suddenly able to go toe-to-toe with actual militaries when in ME2 it took most of their money and resources to bring back Shepard and rebuild the Normandy.
Now that was jarring because all we saw in ME2 were scientists and their dark projects gone awry. If just one mission had involved us stopping by a Cerberus base and seeing soldiers and dreadnoughts, it would've been fine.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Fojar38 posted:

I knew who Kai Leng was going into ME3 so I was actually pretty stoked to see him in the game.

I have no idea how Cerberus was suddenly able to go toe-to-toe with actual militaries when in ME2 it took most of their money and resources to bring back Shepard and rebuild the Normandy.

I think the main rationale is that they indoctrinated most of the refugees at Sanctuary and converted them into troops. Yeah, I know, but they did write somewhat of a way out for Cerberus having that many troops at least.

But Cerberus is all over the place across the entire trilogy anyway.

sassassin
Apr 3, 2010

by Azathoth

Lightning Knight posted:

All the writing surrounding the Council post-ME1 was hosed. Hell, it was pretty hosed in ME1, too.

I still wish that the interlude between ME2 and 3 hadn't been left so much to the extended universe, so it wasn't so jarring for Cerberus to go from "small paramilitary terrorist organization" to "large militarized force able to harass the militaries of Council races (Salarians, the Citadel)

They cover that in the game itself whats its name, the planet Miranda was investigating

Cerberus mobilized all their assets, filled their ranks and stocked up on smoke bombs and (mostly) bullet proof shields. Brute force against the salarians and civilian citadel police isn't that daunting a proposition.

sassassin fucked around with this message at 10:55 on Dec 9, 2013

Empress Theonora
Feb 19, 2001

She was a sword glinting in the depths of night, a lance of light piercing the darkness. There would be no mistakes this time.
Even in ME2 it's made abundantly clear that the majority of Cerberus' activities were being kept from the cell you're part of under Operative Lawson.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
ME1 question:

I'm currently at L11 with 10 Charm; when do the last two points of Charm open up? I just realized that a Paragon option on Feros requires full 12 Charm, and I don't think I've ever pulled that off.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

MisterBibs posted:

ME1 question:

I'm currently at L11 with 10 Charm; when do the last two points of Charm open up? I just realized that a Paragon option on Feros requires full 12 Charm, and I don't think I've ever pulled that off.

I believe you need your Paragon bar filled to 75% or more.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

MisterBibs posted:

ME1 question:

I'm currently at L11 with 10 Charm; when do the last two points of Charm open up? I just realized that a Paragon option on Feros requires full 12 Charm, and I don't think I've ever pulled that off.

I think once your Paragon meter is at 75% you can unlock those two spots.
The check you're talking about is probably the one with uhh, whatshisname, the Exogeni guy and I think it's the most difficult check in the entire game. Even final boss Saren only requires 10 points (either Charm or Intimidate) for the final check IIRC.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus
^My god I've literally never missed that check. What's wrong with me?^

Psion posted:

I believe you need your Paragon bar filled to 75% or more.

Hmm, I thought you could max charm once you get your specialization sidequest completed. I don't remember when that comes up though.

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Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

DrNutt posted:

^My god I've literally never missed that check. What's wrong with me?^

If you play mostly Paragon and do Feros last of all the storyline planets it should be quite possible I guess. I don't think I've ever managed to get it but I usually play rather mixed-alignment Shepards and do Feros somewhere in the middle of all storyline planets. E: Besides I think I always picked the Renegade option in that scene anyway, but I don't even remember what that does :v:

DrNutt posted:

Hmm, I thought you could max charm once you get your specialization sidequest completed. I don't remember when that comes up though.

Hmm, does that even unlock new Charm / Intimidate options? I have no idea, it's been a while. Either way I guess if it does, it usually extended mine to a maximum of 10 bars I think. I believe the mission itself comes up after you've done two storyline missions.

E: According to the ME Wiki, the quest pops up as you reach level 20 but there's no word on specialization affecting Charm / Intimidate unfortunately. I know becoming a Spectre unlocks new C/I slots, but I honestly can't remember whether the class specialization does!

Burning Mustache fucked around with this message at 20:50 on Dec 9, 2013

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