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Ciaphas posted:That dick lost 50 cool points in ME2 for so that just puts him back at square one Turians play a long game, plus they start with bonus cool points for being walking birdman-dinosaurs.
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# ? Dec 8, 2013 04:13 |
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# ? May 29, 2024 18:36 |
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Vigilance posted:He's about as helpful as the council is in Me1, which is to say he points Shepherd in a general direction and expects Shepherd to take care of the rest. That's....not all that helpful really. Spectres aren't c-sec though. They're essentially black ops "hey go do this by any means necessary and we'll pay you for it cause you're the best" type of agents. For the stuff they don't have the time for or can't stomach. Giving them tons of support and guidance just defeats the purpose.
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# ? Dec 8, 2013 05:08 |
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mastajake posted:Spectres aren't c-sec though. They're essentially black ops "hey go do this by any means necessary and we'll pay you for it cause you're the best" type of agents. For the stuff they don't have the time for or can't stomach. Giving them tons of support and guidance just defeats the purpose. They don't give you any support at all though. Your ship is given to you by the Alliance, and you don't get any funding from the council for your mission. At least not that I can recall. In Me2 when you succeed during missions Cerberus pays you. They also invest heavily in your success.
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# ? Dec 8, 2013 05:14 |
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Ciaphas posted:That dick lost 50 cool points in ME2 for so that just puts him back at square one We are being annihilated by the Reapers on Palaven Ah yes, the "Reapers." I thought you had dismissed that claim?
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# ? Dec 8, 2013 05:34 |
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Loving Life Partner posted:I always advise people to play ME1. I still think ME1 is better than 2 or 3 as an RPG, despite being short and a little clunky. I also missed the huge citadel and wish they'd expanded it in 2 and 3 rather than cutting it back (though I guess they did that a bit with the Citadel DLC). Together with the explorable planets (which I admit could have done with a bit more on them) it gave the universe a sense of scale that was really lacking in the last two games. And lift conversations. I missed those.
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# ? Dec 8, 2013 06:17 |
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Soooo wasn't there supposed to be a ME4 announcement at VGX tonight? What happened with that?
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# ? Dec 8, 2013 09:01 |
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Der Luftwaffle posted:Soooo wasn't there supposed to be a ME4 announcement at VGX tonight? What happened with that? No? Don't know why you thought there would be.
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# ? Dec 8, 2013 11:51 |
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Veotax posted:No? Don't know why you thought there would be. It was mentioned earlier in this thread.
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# ? Dec 8, 2013 12:02 |
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Mass Effect 1 was more about the story than the Gears of War clone 2 and 3 kind of became. Personally I thought the Geth fleet would have hosed off once they saw you kill their deity.
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# ? Dec 8, 2013 12:21 |
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Bobby Deluxe posted:Mass Effect 1 was more about the story than the Gears of War clone 2 and 3 kind of became. Nope
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# ? Dec 8, 2013 12:25 |
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Der Luftwaffle posted:Soooo wasn't there supposed to be a ME4 announcement at VGX tonight? What happened with that? Some people (including me) thought the teases from N7 day might have been a prelude to a VGX reveal, but there was never anything more than speculation
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# ? Dec 8, 2013 13:00 |
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This guy is doing a speedrun marathon playthrough of all 3 Mass Effect games: http://www.twitch.tv/letterswords
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# ? Dec 8, 2013 20:13 |
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Trast posted:You don't really need to do a bunch in ME1 as a lot of the side quests that were going to matter ended up being forgotten. Plus if you miss anything you can fix the ME1 save in Gibbed before moving on to ME2. Yeah. I guess it's true I don't have to start from scratch and do a playthrough with all the mako crap, that's what makes it take forever but I have yet to do a ME1 run without doing all of it. There's some decent dialogue in some of the side missions I want her to see which is why I was looking for a good compendium of shots. If we play through we'll probably do easy and switch off. Really I just didn't want to have to see that game through one more time, we'll probably switch off playing for 2 and 3. I tried doing a ME1 run about a year ago and I got into side questing and then put it down and didn't pick it back up. The combat is such a goddamn slog most of the time.
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# ? Dec 8, 2013 21:49 |
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I wonder if they ever considered letting you work for Cerberus in ME3. If you renegade ME2, you do it. Would have been interesting.
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# ? Dec 9, 2013 00:56 |
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Waltzing Along posted:I wonder if they ever considered letting you work for Cerberus in ME3. If you renegade ME2, you do it. Would have been interesting. Everyone was already reluctant to work with you in ME2 because of how much they hated Cerberus. The Cerberus who became significantly more malicious in between 2 and 3. Goodbye Tali/Garrus, they never liked Cerberus. Kaiden/Ashley/Vega are definitely not joining Cerberus. EDI/Joker wouldn't either. You could theoretically have Javik, but Cerberus would more likely dissect him. Other than the engine it would need to be almost all new levels, all new crew members, etc.
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# ? Dec 9, 2013 02:33 |
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They probably never considered it. It would be a fundamentally different game if it had Bethesda/Witcher/etc.-style factions.
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# ? Dec 9, 2013 03:00 |
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The same thing happens in Wing Commander IV. If you don't defect the second time you're offered to do so, it's a total you-are-hosed game over. Sometimes I feel like I'm the only person who understands that no matter how much a company promises choice in a game, of course you're you're going to winnowed down to a few. Bethesda deals with it by having the essence of time having a stroke, or sets sequels far enough away that the specifics of what came before don't matter. Blizzard deals with it by ensuring that each faction is the Player Faction in succession. MisterBibs fucked around with this message at 03:36 on Dec 9, 2013 |
# ? Dec 9, 2013 03:33 |
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Dr. Stab posted:This guy is doing a speedrun marathon playthrough of all 3 Mass Effect games: He just finished this now. Final time was 7 hours 51 minutes for the entire trilogy.
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# ? Dec 9, 2013 03:56 |
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Dr. Stab posted:He just finished this now. Final time was 7 hours 51 minutes for the entire trilogy. Yeah, but how much of the games did he actually play?
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# ? Dec 9, 2013 03:57 |
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He did exactly what was needed to finish each of them. That was the goal.
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# ? Dec 9, 2013 04:03 |
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Dr. Stab posted:He did exactly what was needed to finish each of them. That was the goal. How many people died in his suicide mission?
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# ? Dec 9, 2013 04:15 |
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SubponticatePoster posted:I'm still pissed you never got to bring that up in your first meeting with the Council in 3. While you can't throw the back at him, you can call him out on not listening to you. To which he just says not to hold a grudge and that there are more important things to do than to point fingers/talons at each other.
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# ? Dec 9, 2013 04:19 |
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Rincewind posted:How many people died in his suicide mission? 5, which is all but three of the people he had available. I guess three's the minimum to have an import to me3? e:vvvvv Adept, then Vanguard and Vanguard. The vanguard charge is just too good for a speedrun. Dr. Stab fucked around with this message at 04:34 on Dec 9, 2013 |
# ? Dec 9, 2013 04:29 |
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I think the minimum was two, actually. Anyone know what classes he played?
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# ? Dec 9, 2013 04:32 |
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It may have been two actually. I'm having trouble looking at the VOD, so I just saw that prior to the terminator he had 5 people alive, and that his party members died. I forgot that some of the people left behind can die. Looks like only Grunt and Zaeed lived. e: Times for each game: ME1: 2:01, ME2: 2:05, ME3: 3:30 Dr. Stab fucked around with this message at 04:57 on Dec 9, 2013 |
# ? Dec 9, 2013 04:47 |
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Vigilance posted:Considering what useless assholes the council end up being in me2 and 3 it's probably better to have just let them die anyways. They do absolutely nothing to help.
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# ? Dec 9, 2013 07:13 |
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Unclouded posted:I saw a really good theory on this in a fanfic recently. Everyone seems to forget that the Citadel is Reaper made. What's to prevent them from subtly indoctrinating the council to "dismissing" the threat or existence of the Reapers. It'd explain why neither council really acknowledges the proof of the reapers and makes a lot of sense in hindsight. In Citadel, when you go into the archives you find evidence that the Council fully accepted/acknowledged that it was a Reaper you fought but continued to cover it up/deny it/call it a Geth Dreadnought in order to keep people from panicking. The funny thing is that they kept up that pretense to your face in ME2, even though in the archive when the VI scans you and picks up that you're a Spectre, it ditches the cover story and reveals the truth.
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# ? Dec 9, 2013 09:48 |
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I guess it's because you were with Cerberus in ME2 or something. They didn't really consider Shepard a Spectre in ME2, it was just symbolic.
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# ? Dec 9, 2013 09:51 |
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All the writing surrounding the Council post-ME1 was hosed. Hell, it was pretty hosed in ME1, too. I still wish that the interlude between ME2 and 3 hadn't been left so much to the extended universe, so it wasn't so jarring for Cerberus to go from "small paramilitary terrorist organization" to "large militarized force able to harass the militaries of Council races (Salarians, the Citadel), and so that people who didn't read the comics/books would have a loving clue who Kai Lang is (cause I really, really didn't, until I looked it up).
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# ? Dec 9, 2013 09:56 |
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I knew who Kai Leng was going into ME3 so I was actually pretty stoked to see him in the game. I have no idea how Cerberus was suddenly able to go toe-to-toe with actual militaries when in ME2 it took most of their money and resources to bring back Shepard and rebuild the Normandy.
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# ? Dec 9, 2013 10:07 |
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I didn't know who Kai Leng was and I didn't care because he wasn't gonna live very long after the Citadel. As for Cerberus, I'd guess having Shepard on-side probably got them a lot more members/funding. And they're the only ones acknowledging the Reapers are coming and preparing for it, while the Council are denying they exist. Plus they've got Collector/Reaper tech from the base, which would make them a nice option for science/tech people...
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# ? Dec 9, 2013 10:21 |
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I didn't know who Kai Leng was, and I didn't think it mattered. I figured he was just some Cerberus agent that became TIM's golden boy after Shepard left, and it didn't bother me that I didn't know anything else about his history. Though of course, it would've been better if we briefly met him in ME2.Fojar38 posted:I have no idea how Cerberus was suddenly able to go toe-to-toe with actual militaries when in ME2 it took most of their money and resources to bring back Shepard and rebuild the Normandy.
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# ? Dec 9, 2013 10:21 |
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Fojar38 posted:I knew who Kai Leng was going into ME3 so I was actually pretty stoked to see him in the game. I think the main rationale is that they indoctrinated most of the refugees at Sanctuary and converted them into troops. Yeah, I know, but they did write somewhat of a way out for Cerberus having that many troops at least. But Cerberus is all over the place across the entire trilogy anyway.
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# ? Dec 9, 2013 10:22 |
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Lightning Knight posted:All the writing surrounding the Council post-ME1 was hosed. Hell, it was pretty hosed in ME1, too. They cover that in the game itself whats its name, the planet Miranda was investigating Cerberus mobilized all their assets, filled their ranks and stocked up on smoke bombs and (mostly) bullet proof shields. Brute force against the salarians and civilian citadel police isn't that daunting a proposition. sassassin fucked around with this message at 10:55 on Dec 9, 2013 |
# ? Dec 9, 2013 10:52 |
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Even in ME2 it's made abundantly clear that the majority of Cerberus' activities were being kept from the cell you're part of under Operative Lawson.
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# ? Dec 9, 2013 11:32 |
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ME1 question: I'm currently at L11 with 10 Charm; when do the last two points of Charm open up? I just realized that a Paragon option on Feros requires full 12 Charm, and I don't think I've ever pulled that off.
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# ? Dec 9, 2013 20:36 |
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MisterBibs posted:ME1 question: I believe you need your Paragon bar filled to 75% or more.
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# ? Dec 9, 2013 20:38 |
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MisterBibs posted:ME1 question: I think once your Paragon meter is at 75% you can unlock those two spots. The check you're talking about is probably the one with uhh, whatshisname, the Exogeni guy and I think it's the most difficult check in the entire game. Even final boss Saren only requires 10 points (either Charm or Intimidate) for the final check IIRC.
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# ? Dec 9, 2013 20:40 |
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^My god I've literally never missed that check. What's wrong with me?^Psion posted:I believe you need your Paragon bar filled to 75% or more. Hmm, I thought you could max charm once you get your specialization sidequest completed. I don't remember when that comes up though.
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# ? Dec 9, 2013 20:40 |
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# ? May 29, 2024 18:36 |
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DrNutt posted:^My god I've literally never missed that check. What's wrong with me?^ If you play mostly Paragon and do Feros last of all the storyline planets it should be quite possible I guess. I don't think I've ever managed to get it but I usually play rather mixed-alignment Shepards and do Feros somewhere in the middle of all storyline planets. E: Besides I think I always picked the Renegade option in that scene anyway, but I don't even remember what that does DrNutt posted:Hmm, I thought you could max charm once you get your specialization sidequest completed. I don't remember when that comes up though. Hmm, does that even unlock new Charm / Intimidate options? I have no idea, it's been a while. Either way I guess if it does, it usually extended mine to a maximum of 10 bars I think. I believe the mission itself comes up after you've done two storyline missions. E: According to the ME Wiki, the quest pops up as you reach level 20 but there's no word on specialization affecting Charm / Intimidate unfortunately. I know becoming a Spectre unlocks new C/I slots, but I honestly can't remember whether the class specialization does! Burning Mustache fucked around with this message at 20:50 on Dec 9, 2013 |
# ? Dec 9, 2013 20:45 |